Good morning, well it's morning here anyway. I'm excited to step in here, and hope we can keep this thing alive. I've read through most of this thread, and will be looking at each charcater to familiarixe myself with the men and woman I get to kill. I'll save the paladin for last so he can be toutured by your deaths. Anyway, I'd prefer a 25 point buy over 30 and 2 feats if that would be acceptable.
I remember much less problems in 1st and 2nd edition days. I remember characters spending all their extra time and resources trying to get the hammer of thunderbolts, belt of giant strength, and ogres gauntlet. or chase after a sun blade or vorporal sword. They would give a dragons horde just for the knowledge of where they could possibly find a holy avenger. New spells were hard to come buy, and scrolls found in dungeons weren't the ones players really wanted. It took a good amount of convincing and treasure to get the local sage to teach you lightning bolt or fireball. But those days are long gone.
Sudden quicken 1/day every 4 levels, really limits the amount that a magus can use spells and weapons in the same round. Doing both is the unique and exciting part about the class. A caster that doesn't provoke AoO takes away the need to 5' step to cast which become impossible when facing monsters with reach. The -4 to hit is really tough to get over considering the already lower BAB, but the -2 to concentration is nothing. Combine caster level, a decent INT score, with combat casting and the focused mind feat and your concentration check is pretty good.
Graywulfe Quote:
It did happen, I ran some of those games. Players seemed to care less about how good they were in combat and more about creating a very detailed character that they would enjoy RP. As a DM it was a lot of fun. it made making memorable NPC's worthwhile.
Back on topic... The Magus is class that does 2 things at the same time. It's a primary melee class, meaning melee casting and weapon attacks. Range and survivability seems to be it's weakest points. What will people prioritize stat wise? Initially i would think Dex, Int, Con, Str, Wis, Cha. Until later levels, you will want the high dex and armor combo for AC. At higher levels, many will seek magic armor to avoid the speed reduction. reflex is your worst save so this will offset that nicely. Intelligence will be key for spell DC's, bonus spells. I put Constitution in front of Strength because the class is behind in HP and Armor Proficeincy. With the bonded weapon, and it's ability to improve on already magic weapons, damage will increase making strength not necessary to get more than 1d8 out of a rapier. I would recommend weapon finesse to offset a lower BAB. Will power for the simple will save bonus and charisma last though for roleplay reasons I'd put charisma above wisdom as often as not. The one class I've missed the most is the elven Bladsinger. Magus gives that back and for that reason I'll have one in a PBP as soon as a DM allows me to. |