| Gordrenn Higgler |
Gordrenn Higgler wrote:1. How would you have a Mage Armor spell and Wall of Stone spell function when cast using Shadow Conjuration/Greater Shadow Conjuration/Shades ?
4. Can a Limited Wish spell duplicate a Plane Shift spell ?
1) Mage armor would be only 1/5 as strong with shadow conjuraiotn, so it'd grant a +1 armor bonus. With greater shadow conjuration it'd go up to +2, and with shades up to +3. With wall of stone, the hardness and hit points of the wall created would be reduced, so greater shadow conjuration would create a wall of stone with hardness 5 and 10 hp per inch of thickness. Shades would make one with hardness 7 and 13 hp per inch.
4) Only if it's duplicating the divine spellcaster version of plane shift.
1 - Who would make the disbelief checks and when would it have to be made ?
4 - Does the caster get to choose which version ?
James Jacobs
Creative Director
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James Jacobs wrote:I would hesitate on interpreting that as a response to the module. People tend to ask about those kind of questions on gods that have nothing to do with AP's. Iomedae may only getting those questions this time, because she's the main focus of the AP and of course people love asking corner questions on Paladins and she is the Paladin diety after all.
At this point, I'd say the penultimate Wrath of the Righteous got a response I wasn't expecting—folks focused WAY too much on how Iomedae treats troublemakers and disrespectful PCs and lost sight of the big picture, in my opinion, but I also took away from that the idea that I need to be more plain in describing some stuff in print.
It's ABSOLUTELY a response to the module. Maybe only a vocal minority, but it certainly gained traction on these boards, and it was a huge disconnect between my and the author's intent and the perception of those folks and as such I want to learn from it and avoid it in the future.
| Alexander Augunas Contributor |
| Deylinarr |
Hope you can settle an argument for me (man, I feel like its 1980 and Im writing to TV guide or something.........)
The spell Invisibility Purge does not have the "Spell Resistance y/n" line in the stat block. neither do a bunch of others that are personal spells. But 'Purge clearly states that it is an 'emanation from the caster'. So when an invisible creature with SR enters the area, does the SR require a caster check? or does the spell work regardless of SR since its affecting the invisibility not the creature's mind/body??
broader question - if the spell doesn't have the line in the stat block, what does that mean in terms of using it against a creature with SR??
thanks in advance!!
James Jacobs
Creative Director
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Hope you can settle an argument for me (man, I feel like its 1980 and Im writing to TV guide or something.........)
The spell Invisibility Purge does not have the "Spell Resistance y/n" line in the stat block. neither do a bunch of others that are personal spells. But 'Purge clearly states that it is an 'emanation from the caster'. So when an invisible creature with SR enters the area, does the SR require a caster check? or does the spell work regardless of SR since its affecting the invisibility not the creature's mind/body??
broader question - if the spell doesn't have the line in the stat block, what does that mean in terms of using it against a creature with SR??
thanks in advance!!
I'm not really all that keen on siding with folks in arguments or the like, especially when it comes to rules confrontations. This is a better question to ask on the rules boards to get an FAQ tag on it and the like.
James Jacobs
Creative Director
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fair enough, will definitely try that.....but any help with the reasoning why some spells don't even have the SR stat listed?
(and thanks for even having a thread like this available - very cool of you to take the time!)
If there's no "SR" line at all, that means that the spell is not affected by SR at all, and therefore you don't have to worry about making checks to affect a creature with SR while using that spell.
James Jacobs
Creative Director
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How do Clerics research spells from another class spell list or develop new spells in world do they Commune with there god to do so?
They research those spells more or less the same way other spellcasters do. They'd substitute a lot of prayer and meditation for the book studying and research elements is all. They do not have to cast "commune."
| xavier c |
xavier c wrote:How do Clerics research spells from another class spell list or develop new spells in world do they Commune with there god to do so?They research those spells more or less the same way other spellcasters do. They'd substitute a lot of prayer and meditation for the book studying and research elements is all. They do not have to cast "commune."
But where does the god come in all this/ do they just research the spell and ask there god for it?(or pray for it)
| Odraude |
| 1 person marked this as a favorite. |
nilesr wrote:James Jacobs wrote:Interesting, but you guys have a way to gauge customer response to different products I'm sure. If so, was there a product you were involved with that didn't get the response you were expecting? If so what was the product?nilesr wrote:James, I am interested to know.To date which AP (besides Mummy's Mask) sold the fewest number of units and why do you think it wasn't as popular as other APs?
this is not a most/least favorite question, I'm interested in the numbers and then your take on them. Also, Inner Sea Gods is my favorite book so far! Loving all my new options.
We don't publicly discuss sales numbers... but I'm not sure "least units sold" = "least popular." Especially when subscriptions are involved. As a general rule, the "least units sold" is usually the most recent AP, only because it's new and hasn't been around as long as the ones that came before it.
But yeah... sales numbers aren't public.
We have several ways to gauge customer response. Feedback on these boards and reviews are not insignificant, and are the most public of them.
At this point, I'd say the penultimate Wrath of the Righteous got a response I wasn't expecting—folks focused WAY too much on how Iomedae treats troublemakers and disrespectful PCs and lost sight of the big picture, in my opinion, but I also took away from that the idea that I need to be more plain in describing some stuff in print.
To be fair, as one of those people, that wasn't the main issue. The issue was how a LG god treated people that didn't answer the way she approved, not just troublemakers. The fact that a LG goddess would blast the heroes for wrong answers, after they agreed to help her save her herald, was the issue. It was a sudden thing that had the possibility of derailing the entirety of book 5. We didn't miss the big picture. Rather, it was poorly done to convey it and it felt so out of place for a LG deity. While I understand that not every LG deity needs to be loving and caring, attacking the PCs seems dishonorable and very out of place for a Paladin-like goddess.
It was just a disappointment to see the epitome of Lawful Good have the worst traits of Lawful Stupid Paladins. Which is a real shame, because the rest of the module is amazing and fun. I loved the labyrinth and have adapted them to my game. But chances are, most players are going to tell Iomedae to kick rocks once she attacks them for not answering the way she wants. Not trying to be mean, just giving the truth behind our criticism so that it can be applied correctly in future modules.
Still loved WotR. Great AP and I can't wait to finish running it. :)
Archpaladin Zousha
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I'm still searching for a place on Golarion where I can get away with naming a character using Welsh naming conventions. The closest I can get is Mendev, as Horgus Gwern's last name, Gwern, is Welsh, but that's tenuous at best. I still imagine if I named a Mendevian character Bendigeidfran or Gwalchmei I'd get weird looks. Any advice on this front?
James Jacobs
Creative Director
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| 1 person marked this as a favorite. |
Has their been any thought on including campaign specific drawbacks alongside campaign traits in the Adventure Paths?
No.
I'm not a big fan of drawbacks at all.
The traits are meant to encourage players to come up with characters that fit into the adventure path's themes. The bonuses the traits grant are basically bribes to encourage the players to make characters that mesh well. Punishing a player for playing in an AP by making him take a drawback is not good for encouraging folks to play, and drawbacks that grant bonus traits or feats or whatever are just gamed by players to render themselves little more than free power upgrades.
James Jacobs
Creative Director
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James Jacobs wrote:But where does the god come in all this/ do they just research the spell and ask there god for it?(or pray for it)xavier c wrote:How do Clerics research spells from another class spell list or develop new spells in world do they Commune with there god to do so?They research those spells more or less the same way other spellcasters do. They'd substitute a lot of prayer and meditation for the book studying and research elements is all. They do not have to cast "commune."
The god comes into it by granting knowledge of the spell after the prayers and meditations are complete.
James Jacobs
Creative Director
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| 1 person marked this as a favorite. |
To be fair, as one of those people, that wasn't the main issue. The issue was how a LG god treated people that didn't answer the way she approved, not just troublemakers. The fact that a LG goddess would blast the heroes for wrong answers, after they agreed to help her save her herald, was the issue. It was a sudden thing that had the possibility of derailing the entirety of book 5. We didn't miss the big picture. Rather, it was poorly done to convey it and it felt so out of place for a LG deity. While I understand that not every LG deity needs to be loving and caring, attacking the PCs seems dishonorable and very out of place for a Paladin-like goddess.
It was just a disappointment to see the epitome of Lawful Good have the worst traits of Lawful Stupid Paladins. Which is a real shame, because the rest of the module is amazing and fun. I loved the labyrinth and have adapted them to my game. But chances are, most players are going to tell Iomedae to kick rocks once she attacks them for not answering the way she wants. Not trying to be mean, just giving the truth behind our criticism so that it can be applied correctly in future modules.
Still loved WotR. Great AP and I can't wait to finish running it. :)
And I wasn't trying to present Iomedae as a kindly, understanding, friendly deity. Good does not = friendly, especially in times of war.
And she WON'T attack the PCs just out of the blue. And even if the PCs are total jerks and deserve to take the damage she dishes out, she still fixes it for free when all is said and done. There was a LOT of reading into the situation stuff that wasn't there.
Anyway... something that each GM needs to adjust as appropriate for their game.
And that's enough of that. Don't care to wallow in the discussion here any more than that.
James Jacobs
Creative Director
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I'm still searching for a place on Golarion where I can get away with naming a character using Welsh naming conventions. The closest I can get is Mendev, as Horgus Gwern's last name, Gwern, is Welsh, but that's tenuous at best. I still imagine if I named a Mendevian character Bendigeidfran or Gwalchmei I'd get weird looks. Any advice on this front?
Horgus's last name is Gwerm... with an "m". I named him that because it sounds kinda like "worm" and it thus helps to give him a slimy air that helps to set him up as a troublemaker to PCs even if that's not REALLY the case. Nothing to do with Welsh naming conventions at all.
My advice is that you are not going to find a location that'll fit your needs and liking, judging by what I've heard of your search over several posts, and that if you can't simply stretch or adjust the world's canon to do what you want it to do, you'll need to go with a different name.
Archpaladin Zousha
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Archpaladin Zousha wrote:I'm still searching for a place on Golarion where I can get away with naming a character using Welsh naming conventions. The closest I can get is Mendev, as Horgus Gwern's last name, Gwern, is Welsh, but that's tenuous at best. I still imagine if I named a Mendevian character Bendigeidfran or Gwalchmei I'd get weird looks. Any advice on this front?Horgus's last name is Gwerm... with an "m". I named him that because it sounds kinda like "worm" and it thus helps to give him a slimy air that helps to set him up as a troublemaker to PCs even if that's not REALLY the case. Nothing to do with Welsh naming conventions at all.
My advice is that you are not going to find a location that'll fit your needs and liking, judging by what I've heard of your search over several posts, and that if you can't simply stretch or adjust the world's canon to do what you want it to do, you'll need to go with a different name.
How do I scratch my historically-based-rather-than-medieval-King-Arthur roleplaying itch, then?
James Jacobs
Creative Director
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| 1 person marked this as a favorite. |
James Jacobs wrote:How do I scratch my historically-based-rather-than-medieval-King-Arthur roleplaying itch, then?Archpaladin Zousha wrote:I'm still searching for a place on Golarion where I can get away with naming a character using Welsh naming conventions. The closest I can get is Mendev, as Horgus Gwern's last name, Gwern, is Welsh, but that's tenuous at best. I still imagine if I named a Mendevian character Bendigeidfran or Gwalchmei I'd get weird looks. Any advice on this front?Horgus's last name is Gwerm... with an "m". I named him that because it sounds kinda like "worm" and it thus helps to give him a slimy air that helps to set him up as a troublemaker to PCs even if that's not REALLY the case. Nothing to do with Welsh naming conventions at all.
My advice is that you are not going to find a location that'll fit your needs and liking, judging by what I've heard of your search over several posts, and that if you can't simply stretch or adjust the world's canon to do what you want it to do, you'll need to go with a different name.
By playing in a homebrew or storebought campaign setting based on that topic. Historically based games are not what Golarion is about at all. Fortunately, there are a LOT of other options out there for King Arthur type settings... and of course, you can always make your own setting by drawing upon primary sources.
| Neongelion |
Hey James,
I'm admittedly a bit of a newcomer when it comes to Pathfinder and its setting, having only been introduced to it last year. I wanted to know, has the technological level of Azlant, magical or otherwise, ever been revealed or at least hinted at or is that something that's still under wraps? I can't seem to find any reference to Azlant beyond a few vague references in the Inner Sea World Guide and the Pathfinder wiki.
James Jacobs
Creative Director
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Hey James,
I'm admittedly a bit of a newcomer when it comes to Pathfinder and its setting, having only been introduced to it last year. I wanted to know, has the technological level of Azlant, magical or otherwise, ever been revealed or at least hinted at or is that something that's still under wraps? I can't seem to find any reference to Azlant beyond a few vague references in the Inner Sea World Guide and the Pathfinder wiki.
Azlant's technology level was more or less the same as it is in the Inner Sea Region in Nex or Katapesh. But the magic level was much higher. We haven't done much with ancient Azlant's setup and society though. Not yet, at least.
| Haladir |
James Jacobs wrote:How do I scratch my historically-based-rather-than-medieval-King-Arthur roleplaying itch, then?Archpaladin Zousha wrote:I'm still searching for a place on Golarion where I can get away with naming a character using Welsh naming conventions. The closest I can get is Mendev, as Horgus Gwern's last name, Gwern, is Welsh, but that's tenuous at best. I still imagine if I named a Mendevian character Bendigeidfran or Gwalchmei I'd get weird looks. Any advice on this front?Horgus's last name is Gwerm... with an "m". I named him that because it sounds kinda like "worm" and it thus helps to give him a slimy air that helps to set him up as a troublemaker to PCs even if that's not REALLY the case. Nothing to do with Welsh naming conventions at all.
My advice is that you are not going to find a location that'll fit your needs and liking, judging by what I've heard of your search over several posts, and that if you can't simply stretch or adjust the world's canon to do what you want it to do, you'll need to go with a different name.
Honestly, I'd recommend the Pendragon Role-Playing Game if you want to play King Arthur and the Knights of the Round Table. No RPG (not even Pathfinder) scratches every itch!
And a question to the Creative Tyrannosaur...
James, you've mentioned your love of Call of Cthulhu and your own Unspeakable Futures game. Are there any other non-Pathfinder RPG systems you're fond of... particularly those that scratch a different creative itch?
| AbsolutGrndZer0 |
While in a way this is a rules question, it's also sort of a design question, so maybe you can at least give some insight into the mind of a developer, with no expectation that anything you say is official rules...
Okay, so a lycanthrope has the following rules...
Ability Scores: +2 Wis, –2 Cha in all forms; +2 Str, +2 Con in hybrid and animal forms. Lycanthropes have enhanced senses but are not fully in control of their emotions and animalistic urges. In addition to these adjustments to the base creature's stats, a lycanthrope's ability scores change when he assumes hybrid or animal form. In human form, the lycanthrope's ability scores are unchanged from the base creature's form. In animal and hybrid form, the lycanthrope's ability scores are the same as the base creature's or the base animal's, whichever ability score is higher.
Here is the Tiger stats...
Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6
Then here is the errated Weretiger hybrid and animal stats...
Str 23, Dex 16, Con 17, Int 10, Wis 16, Cha 8
So, looking at what I bolded there, and since the base lycanthrope rules have not changed, the stats for tigers have not changed... the werebear, boar, rat, wolf.. they all follow the rules stated above... why has the stats for the weretiger changed? As the tiger has a Str of 23 and a Con of 17, that's the base stat... then as it says in the Bestiary you add 2 to them. Hence 25 and 19 were correct the first time...
The only way I can see this change making sense is if the +2 Str, +2 Con in hybrid and animal forms line was completely removed in a Bestiary errata, but to my knowledge it has not been removed (yet?)
| Dragon78 |
1)What are your top ten giant monster movies?
2)What are your top ten giant monsters?
3)Will we ever see a Kaiju that is a giant ape/yeti-like monster?
4)Will we see a kaiju with multiple stats blocks to reflect it has multiple forms like Mothra(larva/adult) and Hedorah?
5)Other then the +2 racial bonus to all there stats, the Azlanti had the same racial abilities as a human, correct?
6)Do any good aligned Azlanti still exist in the current timeline?
7)What movies have you seen recently?
James Jacobs
Creative Director
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And a question to the Creative Tyrannosaur...James, you've mentioned your love of Call of Cthulhu and your own Unspeakable Futures game. Are there any other non-Pathfinder RPG systems you're fond of... particularly those that scratch a different creative itch?
Yes.
Dread comes to mind immediately, as does Champions.
James Jacobs
Creative Director
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1)How would Calistria and Bastet interact with each other?
Bastet seem to be more kindly or less mean spirited then Calistria
2)Would you ever consider adding the olympian gods to Golarion if so where would you place them in world?
1) Likely as competitors.
2) Iblydos would make the most sense, assuming we went that route and didn't just make new deities. We'd probably pick a couple and ignore the rest.
James Jacobs
Creative Director
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| 1 person marked this as a favorite. |
While in a way this is a rules question, it's also sort of a design question, so maybe you can at least give some insight into the mind of a developer, with no expectation that anything you say is official rules...
Okay, so a lycanthrope has the following rules...
Bestiary wrote:Ability Scores: +2 Wis, –2 Cha in all forms; +2 Str, +2 Con in hybrid and animal forms. Lycanthropes have enhanced senses but are not fully in control of their emotions and animalistic urges. In addition to these adjustments to the base creature's stats, a lycanthrope's ability scores change when he assumes hybrid or animal form. In human form, the lycanthrope's ability scores are unchanged from the base creature's form. In animal and hybrid form, the lycanthrope's ability scores are the same as the base creature's or the base animal's, whichever ability score is higher.Here is the Tiger stats...
Bestiary wrote:Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6Then here is the errated Weretiger hybrid and animal stats...
Bestiary 2 wrote:Str 23, Dex 16, Con 17, Int 10, Wis 16, Cha 8So, looking at what I bolded there, and since the base lycanthrope rules have not changed, the stats for tigers have not changed... the werebear, boar, rat, wolf.. they all follow the rules stated above... why has the stats for the weretiger changed? As the tiger has a Str of 23 and a Con of 17, that's the base stat... then as it says in the Bestiary you add 2 to them. Hence 25 and 19 were correct the first time...
The only way I can see this change making sense is if the +2 Str, +2 Con in hybrid and animal forms line was completely removed in a Bestiary errata, but to my knowledge it has not been removed (yet?)
Likely due to design error. I can't help but think there's something to do with size differences and the weird way that interacts with the template as well. But yeah... it's just a tenacious error that keeps resisting errata. Or gets errataed when it doesn't need to.
All fuel for my argument that lycanthropes shouldn't keep popping up in bestiaries. It's a template, not a new monster.
| xavier c |
xavier c wrote:1)How would Calistria and Bastet interact with each other?
Bastet seem to be more kindly or less mean spirited then Calistria
2)Would you ever consider adding the olympian gods to Golarion if so where would you place them in world?
1) Likely as competitors.
2) Iblydos would make the most sense, assuming we went that route and didn't just make new deities. We'd probably pick a couple and ignore the rest.
where is Iblydos?
| IQuarent |
Have revolutionaries from Galt ever been known to execute:
1. Children/teenagers?
2. Intelligent animals? (Familiars being an example)
3. Magical creatures? (Dryads, Nymphs, etc.)
Does magic have anything to do with the revolution and/or why it has continued so long?
Does any notable person or scholar suspect that magic is involved somehow?
James Jacobs
Creative Director
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| 2 people marked this as a favorite. |
1)What are your top ten giant monster movies?
2)What are your top ten giant monsters?
3)Will we ever see a Kaiju that is a giant ape/yeti-like monster?
4)Will we see a kaiju with multiple stats blocks to reflect it has multiple forms like Mothra(larva/adult) and Hedorah?
5)Other then the +2 racial bonus to all there stats, the Azlanti had the same racial abilities as a human, correct?
6)Do any good aligned Azlanti still exist in the current timeline?
7)What movies have you seen recently?
1) Godzilla (1955)
Godzilla, Mothra, and King Ghidorah: Giant Monsters All-Out AttackGodzilla: Final Wars
Godzilla Vs. Destoryah
Cloverfield
It Came from Beneath the Sea
King Kong (1935)
Tarantula
Trollhunter
The Mist
Q: The WInged Serpent
Destroy All Monsters
And hopefully Godzilla (2014) will get on the list in a week or so! And that's more than 10, so I'll stop now.
2) Godzilla, Mothra, King Ghidorah, Cthulhu, "Cloverfield,"Tarrasque, Gigan, Yog-Sothoth, Bhole (or Dhole, depending on your preferred spelling), Kraken.
3) In Pathfinder, I assume? Maybe some day.
4) If we decide to do a kaiju like that, we would give it multiple stat blocks to represent its different life stages... but that makes it REALLY difficult to fit that kaiju on a spread, and that might make us not do a kaiju like that. Since they're tricky, it's unlikely.
5) Yes.
6) Good Azlanti existed back in the day. Whether or not ANY Azlanti exist today depends on the adventure you're talking about. It's possible.
7) The Sacrament (VERY good). Guard Post. Doomsday Book. Captain America: The Winter Soldier (VERY good). House of Good and Evil. Entity. Seeking Justice. Nightmare Factory. Oculus (VERY good) . GI Joe: Retalliation. Godzilla, Mothra, King Ghidorah Giant Monsters All-Out Attack (VERY good). Godzilla Vs. Biollante. Odd Thomas. I Saw the Devil. Noise. How I Live Now (VERY good). Scenic Route. Frankenstein's Army. Almost Human. Scary or Die.
James Jacobs
Creative Director
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James Jacobs wrote:where is Iblydos?xavier c wrote:1)How would Calistria and Bastet interact with each other?
Bastet seem to be more kindly or less mean spirited then Calistria
2)Would you ever consider adding the olympian gods to Golarion if so where would you place them in world?
1) Likely as competitors.
2) Iblydos would make the most sense, assuming we went that route and didn't just make new deities. We'd probably pick a couple and ignore the rest.
Off the map to the east, off the southwestern coastline of Casmaron.
James Jacobs
Creative Director
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Have revolutionaries from Galt ever been known to execute:
1. Children/teenagers?
2. Intelligent animals? (Familiars being an example)
3. Magical creatures? (Dryads, Nymphs, etc.)Does magic have anything to do with the revolution and/or why it has continued so long?
Does any notable person or scholar suspect that magic is involved somehow?
1) Yes.
2) No.
3) Yes.
The revolution hasn't actually continued that long, frankly... 40 years is a long time on one scale, but looking at the scale of Golarion's timeline it's quite brief. No magic involved, really. Just a testament to the enduring nature of humanity's ability to self-destruct.
Not to the extent that the idea's caught on.
| poiuyt |
Likely due to design error. I can't help but think there's something to do with size differences and the weird way that interacts with the template as well. But yeah... it's just a tenacious error that keeps resisting errata. Or gets errataed when it doesn't need to.
All fuel for my argument that lycanthropes shouldn't keep popping up in bestiaries. It's a template, not a new monster.
Monster Codex 2 / Template Codex?
Lycanthropes, like Vampires are both Templates and Monsters.
James Jacobs
Creative Director
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Are there child gods on Golarion i notice that all the current gods are all adults vs what is depicted in real world Religions(like Eros and his brothers/or Ne Zha)
Correct. The gods can appear as children if they want, but we don't have any that ONLY appear as children yet, as far as I know.
James Jacobs
Creative Director
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| 1 person marked this as a favorite. |
James Jacobs wrote:Likely due to design error. I can't help but think there's something to do with size differences and the weird way that interacts with the template as well. But yeah... it's just a tenacious error that keeps resisting errata. Or gets errataed when it doesn't need to.
All fuel for my argument that lycanthropes shouldn't keep popping up in bestiaries. It's a template, not a new monster.
Monster Codex 2 / Template Codex?
Lycanthropes, like Vampires are both Templates and Monsters.
I'd rather see a new bestiary, but that's me.
| poiuyt |
Guy St-Amant wrote:I'd rather see a new bestiary, but that's me.James Jacobs wrote:Likely due to design error. I can't help but think there's something to do with size differences and the weird way that interacts with the template as well. But yeah... it's just a tenacious error that keeps resisting errata. Or gets errataed when it doesn't need to.
All fuel for my argument that lycanthropes shouldn't keep popping up in bestiaries. It's a template, not a new monster.
Monster Codex 2 / Template Codex?
Lycanthropes, like Vampires are both Templates and Monsters.
2014: Monster Codex.
2015: Bestiary 5.
2016: NPC Codex 2.
2017: Bestiary 6
2018: NPC Codex 3 or Monster Codex 2 or???
Just guessing...
James Jacobs
Creative Director
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James Jacobs wrote:Guy St-Amant wrote:I'd rather see a new bestiary, but that's me.James Jacobs wrote:Likely due to design error. I can't help but think there's something to do with size differences and the weird way that interacts with the template as well. But yeah... it's just a tenacious error that keeps resisting errata. Or gets errataed when it doesn't need to.
All fuel for my argument that lycanthropes shouldn't keep popping up in bestiaries. It's a template, not a new monster.
Monster Codex 2 / Template Codex?
Lycanthropes, like Vampires are both Templates and Monsters.
2014: Monster Codex.
2015: Bestiary 5.
2016: NPC Codex 2.
2017: Bestiary 6
2018: NPC Codex 3 or Monster Codex 2 or???
Just guessing...
That's certainly one of an infinite number of possibilities.
Rysky
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Guy St-Amant wrote:That's certainly one of an infinite number of possibilities.James Jacobs wrote:Guy St-Amant wrote:I'd rather see a new bestiary, but that's me.James Jacobs wrote:Likely due to design error. I can't help but think there's something to do with size differences and the weird way that interacts with the template as well. But yeah... it's just a tenacious error that keeps resisting errata. Or gets errataed when it doesn't need to.
All fuel for my argument that lycanthropes shouldn't keep popping up in bestiaries. It's a template, not a new monster.
Monster Codex 2 / Template Codex?
Lycanthropes, like Vampires are both Templates and Monsters.
2014: Monster Codex.
2015: Bestiary 5.
2016: NPC Codex 2.
2017: Bestiary 6
2018: NPC Codex 3 or Monster Codex 2 or???
Just guessing...
What would be some themes you'd like to see in the bestiaries?
Maybe primeval creatures in one, planetary creatures in another?
James Jacobs
Creative Director
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What would be some themes you'd like to see in the bestiaries?
Maybe primeval creatures in one, planetary creatures in another?
It'd be best to tie it somehow to that year's other products, which can vary.
For Example; we did a lot of Asian myth monsters in the Bestiary we published the year Jade Regent came out. And we did a lot of mythic monsters the year we did Mythic Adventures.