My level 20 warpriest please tell me what I can do better.


Advice


I am making a Tengu Warpriest that uses lots of natural attacks early on and later on will use a Gladius in his main hand and use his natural attacks as secondary. I'm just looking for advice on how to make my character better and maybe some ideas of magic items I should strive for on my warpriest. Currently we are playing Wrath of the Righteous and the party is only level 1. I'll briefly explain my thoughts behind things as to why I have chosen those abilities.

16 str
12 dex
14 con
10 int
15 wisdom
7 charisma

Traits: Child of the Crusades, Reactionary (I took reactionary so my starting init bonus at level 1 is +7)

1) Improved Intiative
1) Weapon Focus Claw (The weapon focus claw turns my 2 natural claw attacks into 1D6 weapons vs 1D3 weapons)
3) Weapon Focus Bite: (This brings my bite attack up to 1D6 from 1D3 via the Sacred Weapons warpriest ability)
3) Multiattack: Not much for me to really take here. I don't meet the requirements for a lot of the feats I plan to take
4) Wsidom stat increase
5) Weapon Focus Gore: By level 5 I am hoping to have enough money for a Helm of the Mammoth Lord.
6) Weapon Focus Gladius (this is to go with Natural Attacks making it so when I attack with my main hand weapon my natural attacks only have a -2 instead of a -5)
7) Power Attack (So I can buff the damage of all my attacks)
8) Dexterity stat increase (So I can start taking grapple attacks for later)
9) Improved Grapple: (This is so I can work towards Hamatula Strike)
9) Snake Style: (This is to make my 2 natural claw attacks count as piercing damage)
11) Hamatula Strike: (This feat allows me to make an instant grapple check whenever I hit with a piercing weapon. I will be wearing armor spikes so that I can deal armor strike damage with each grapple granted by Hamatula strike. I've spoken to multiple people on the boards and they've told me based on the wording of Armor Spikes and Hamatula Strike these abilities and items would synergize)
12)Strength stat increase
12)Weapon Focus Armor Spikes: (This is to turn my Armor Spikes into Sacred Weapons and have them deal Sacred Weapon damage with each grapple)
13) Improved Critical Gladius: (So that my Gladius can threaten more crits)
15) Blessed Striker: (This is so that all my attacks can be considered good aligned since we're going to be fighting lots and lots of demons)
15) Extend Spell: (This is to make my buff spells last longer. Not sure what I should do here feat wise)
16) Strength stat increase
17) Improved Critical Claws: (This is where I start to get unsure of what I should get)
18) Greater Grapple: (Still unsure what would be best for my character here)
19) Critical Focus: (Again not sure what to do for this feat. I went critical focus to help confirm any crits I might get from my previous taking of improved critical 2x)
20) Stat increase Dex

I plan to either get a wand or a rod of Strong Jaw spell to make my natural attacks deal 3D8 damage instead of 2D8. At the moment here are how my attacks look without being buffed by spells that I would cast during battle this is just basic stuff.

Gladius: +20/+15/+5 2D8+4
Bite: +18 2D8 +2
Clawx2 +18 2D8 +2
Gore: +18 2D8 +2

I'm really unsure of what sort of items to look for my warpriest. It seems unbuffed my attacks are pretty low and my spell save DCs on spell are low as well. I think with the right spells I should be able to get like a +7 bonus from strength/morale/luck to my attacks and damage. I'm also open to adding other levels of things such as ranger for favored enemy etc. I'm pretty knew to the game so I don't really know what all is out there that would be synergistic with my warpriest.

Thanks for taking the time to read this
Greg

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