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Scarab Sages Contributor

Hello James,

I noticed earlier in the thread you answered a question about Erecura, Dispater's current (?) wife. Couldn't help but notice she was LN...and knowing my fixation with the class, my mind immediately jumped to paladins.

How would you RP a paladin of Erecura, how reasonable would it be for such a paladin to exist, and what sort of code might that paladin have? My thoughts mechanics-wise would be the Oath Against Chaos, and the paladin would most definitely be all about serving law as opposed to good. Thoughts? Just searching for a good baseline concept to build up form, is all. Personally, the idea of a sacred servant casting planar ally to summon devils tickles my funny bone. ;P

Silver Crusade

Jessica Price wrote:
James Jacobs wrote:
Guy St-Amant wrote:
James Jacobs wrote:
Tels wrote:
What is your favorite 'guilty pleasure' food?

That changes... but right now I'd probably say Pop Tarts. They were my #1 comfort food to eat when I was recovering from gallbladder surgery.

Also up high on the list: Reeses peanut butter cups, dark chocolate salted caramel corn, Doritos, and coffee flavored It's-It ice cream sandwiches.

Pop Tarts, I'm kinda addicted to those.

My favorites during the gallbladder recovery era were the frosted cinnamon/brown sugar ones. I'm off the diet in 8 days. I might have to celebrate with a pop tart.
AND CHEESE.

Cheese tarts?


Do you think that Furies from Greek mythology could be used as mythic inevitables?

Franchisee - Game Kastle College Park

Hey James,

I've got a few questions about the Sodden Lands--or at least refugees from there, if you don't mind...

1) What were the main religions in Lirgen and Yamasa before the Eye formed and the people fled?

2) Were the Lirgeni and Yamasi Garundi or Chelaxian?

3) Today, do Lirgeni and Yamasi live in "expat" communities in other parts of Garund or Avistan? Where?

4) If so, to what degree do the Lergeni attempt to blend in and assimilate with the locals or maintain a separate existence in these expat communities?

Thanks so much!


Good evening James,

1) How pro-eminent is the church of Iomedae in Cheliax ?

2) How would the clergymen and members of orders dedicated to the Inheritor deal, on a day to day basis, with the cruelty and corruption of the current dynasty (and its affiliation with the church of Asmodeus)?

Thank you very much


James,

In the bestiary entry on Petitioners, it states specifically that if they meet the appropriate conditions, Chaotic Evil Petitioners become Demons, Neutral Evil ones Daemons, Lawful Evil ones Devils, Chaotic Neutral ones Proteans, Neutral ones Aeons, Lawful Neutral ones Inevitables, Chaotic Good ones Azatas, Neutral Good ones Agathions, and Lawful Good ones Archons. Is that the limit, or can good ones become Angels, or true neutral ones Psychopomps, or Lawful Evil ones Kytons? I know nothing becomes Qlippoth, and the origins of Divs and Demodands are clear. The native ones (Kami, Rakshasa, and Oni), when they form from mortals, do they just go straight from mortal to typed outsider in those rare instances, or do they stop as a petitioner first?


James Jacobs wrote:
Tels wrote:
James Jacobs wrote:
Note: Scrying allows you to observe a creature... NOT a location or an object, so in my interpretation, scrying a person doesn't help you teleport to them since you have to see the location, not the person. May be pedantic... but the "scry and fry" tactic needs to die anyway!

What about this line from the teleport spell?

Teleport wrote:
Familiarity: “Very familiar” is a place where you have been very often and where you feel at home. “Studied carefully” is a place you know well, either because you can currently physically see it or you've been there often. “Seen casually” is a place that you have seen more than once but with which you are not very familiar. “Viewed once” is a place that you have seen once, possibly using magic such as scrying.

Or this entry from the Skull and Shackles Player's Guide?

Skull and Shackles Player's Guide wrote:
Dimension Door, Greater Teleport, Teleport, Teleportation Circle: Because ships are constantly in motion, the caster of spells of the teleportation subschool must have line of sight to teleport onto a ship. Otherwise, a caster must scry upon a particular ship first, then immediately teleport to the scryed destination. Any delay in casting means the ship has moved from its scryed location and the spell fails.
It seems to me that you would be able to teleport to a location if you've scryed on someone there, but it's treated as 'viewed once' so there is a 34% chance you don't make it the location scryed.

What about it? Ignore it, I say, and the game will be better for it. It is, in my opinion, a fragment left over from 3rd edition anyway.

Folks asked me how it works in games I run, and I answered. I've established (perhaps not well enough) that this isn't the place to get Rules-As-Written rulings, but I do hope to inspire at least a few GMs to be confident and comfortable in changing rules that make their game less fun.

I very much disagree with you on this JJ. This is also one of the reasons why I'm very much against there ever being a new version of Pathfinder.

I want a game where magic can do as much fantastic stuff as I can imagine, not for it to be ever more limited.

Why do so many people tend to favor a more low magic setting do you think?


James Jacobs wrote:
A Shelynite fleshwarper would be a VERY unique character, on par with a non-evil undead or something like that. Such a character would stand out like a proverbial sore thumb. It's a great idea for a character though!

Thanks :)


James Jacobs wrote:
archmagi1 wrote:
James Jacobs wrote:
[Uragthoa...]5) Absolutely. Not sure we've revealed many or any of them yet though.

(edit: wrong quote)

Would this mean there's a little bitty copy of Urgathoa in the First Vault? Would Abadar, though being LN, maybe have sponsored Uragathoa in her ascent to divinity cause she did something so novel and creative (being the first undead) that his 'good job bro' patron of invention inspired him?

The first vault contains objects, not creatures.

Does it include the corpse of the first dead god?

Or the first dead anything? The corpse of the first demon that was ever killed, for example, or the corpse of the first mortal who ever died.


Alleran wrote:
James Jacobs wrote:
archmagi1 wrote:
James Jacobs wrote:
[Uragthoa...]5) Absolutely. Not sure we've revealed many or any of them yet though.

(edit: wrong quote)

Would this mean there's a little bitty copy of Urgathoa in the First Vault? Would Abadar, though being LN, maybe have sponsored Uragathoa in her ascent to divinity cause she did something so novel and creative (being the first undead) that his 'good job bro' patron of invention inspired him?

The first vault contains objects, not creatures.

Does it include the corpse of the first dead god?

Or the first dead anything? The corpse of the first demon that was ever killed, for example, or the corpse of the first mortal who ever died.

I thought Abadar gave Zon-Kuthon the first Shadow (Undead) after his exile in the Shadow Plane?

Paizo Employee Creative Director

1 person marked this as a favorite.
Jessica Price wrote:
James Jacobs wrote:
Guy St-Amant wrote:
James Jacobs wrote:
Tels wrote:
What is your favorite 'guilty pleasure' food?

That changes... but right now I'd probably say Pop Tarts. They were my #1 comfort food to eat when I was recovering from gallbladder surgery.

Also up high on the list: Reeses peanut butter cups, dark chocolate salted caramel corn, Doritos, and coffee flavored It's-It ice cream sandwiches.

Pop Tarts, I'm kinda addicted to those.

My favorites during the gallbladder recovery era were the frosted cinnamon/brown sugar ones. I'm off the diet in 8 days. I might have to celebrate with a pop tart.
AND CHEESE.

YES!

Can't wait to try some of the raspberry cheese!!!!!

Paizo Employee Creative Director

UllarWarlord wrote:

Hello James,

I noticed earlier in the thread you answered a question about Erecura, Dispater's current (?) wife. Couldn't help but notice she was LN...and knowing my fixation with the class, my mind immediately jumped to paladins.

How would you RP a paladin of Erecura, how reasonable would it be for such a paladin to exist, and what sort of code might that paladin have? My thoughts mechanics-wise would be the Oath Against Chaos, and the paladin would most definitely be all about serving law as opposed to good. Thoughts? Just searching for a good baseline concept to build up form, is all. Personally, the idea of a sacred servant casting planar ally to summon devils tickles my funny bone. ;P

I wouldn't play a paladin of her. She's not really appropriate for paladins.

Paizo Employee Creative Director

Alex Smith 908 wrote:
Do you think that Furies from Greek mythology could be used as mythic inevitables?

Nope. They exist in Pathfinder as the erinyes devils pretty much.

Paizo Employee Creative Director

Gladior wrote:

Hey James,

I've got a few questions about the Sodden Lands--or at least refugees from there, if you don't mind...

1) What were the main religions in Lirgen and Yamasa before the Eye formed and the people fled?

2) Were the Lirgeni and Yamasi Garundi or Chelaxian?

3) Today, do Lirgeni and Yamasi live in "expat" communities in other parts of Garund or Avistan? Where?

4) If so, to what degree do the Lergeni attempt to blend in and assimilate with the locals or maintain a separate existence in these expat communities?

Thanks so much!

I'm actually not 100% up to speed on Lirgen and Yamasa. We did an article about them in Lost Kingdoms, I believe—Adam could answer these questions better. My guesses off the top of my head just after midnight still riding a Godzilla high though...

1) Gozreh was probably the most popular.

2) Garundi for the most part.

3) It's been 100 years and they were human nations. They're pretty much gone now, and have been pretty much entirely assimilated by other nations.

4) See 3 above.

Paizo Employee Creative Director

1 person marked this as a favorite.
Ral' Yareth wrote:

Good evening James,

1) How pro-eminent is the church of Iomedae in Cheliax ?

2) How would the clergymen and members of orders dedicated to the Inheritor deal, on a day to day basis, with the cruelty and corruption of the current dynasty (and its affiliation with the church of Asmodeus)?

Thank you very much

1) Huh? Pro-eminent? Do you mean prominent? If so, not very. She's got a strong presence there, but it's a low key presence so as to not draw much attention.

2) By realizing that they can do more good there by doing subtle works of good rather than being blatant crusaders and thus get themselves martyred at best. It's a reality that doesn't really fit well with a lot of the personalities that flock to Iomedae, and as such they tend to work at the edges of the nation rather than within the nation.

Paizo Employee Creative Director

The Golux wrote:

James,

In the bestiary entry on Petitioners, it states specifically that if they meet the appropriate conditions, Chaotic Evil Petitioners become Demons, Neutral Evil ones Daemons, Lawful Evil ones Devils, Chaotic Neutral ones Proteans, Neutral ones Aeons, Lawful Neutral ones Inevitables, Chaotic Good ones Azatas, Neutral Good ones Agathions, and Lawful Good ones Archons. Is that the limit, or can good ones become Angels, or true neutral ones Psychopomps, or Lawful Evil ones Kytons? I know nothing becomes Qlippoth, and the origins of Divs and Demodands are clear. The native ones (Kami, Rakshasa, and Oni), when they form from mortals, do they just go straight from mortal to typed outsider in those rare instances, or do they stop as a petitioner first?

The native outsiders generally bypass "petitionerdom" and go straight to being what they are, since there aren't really places or roles for petitioners on the Material Plane.

Paizo Employee Creative Director

Morain wrote:

I very much disagree with you on this JJ. This is also one of the reasons why I'm very much against there ever being a new version of Pathfinder.

I want a game where magic can do as much fantastic stuff as I can imagine, not for it to be ever more limited.

Why do so many people tend to favor a more low magic setting do you think?

Fair enough. Where would the internet be without polite disagreement? :-)

People favor low magic because it keeps magic, well, "magical" rather than mundane.

Paizo Employee Creative Director

Alleran wrote:
James Jacobs wrote:
archmagi1 wrote:
James Jacobs wrote:
[Uragthoa...]5) Absolutely. Not sure we've revealed many or any of them yet though.

(edit: wrong quote)

Would this mean there's a little bitty copy of Urgathoa in the First Vault? Would Abadar, though being LN, maybe have sponsored Uragathoa in her ascent to divinity cause she did something so novel and creative (being the first undead) that his 'good job bro' patron of invention inspired him?

The first vault contains objects, not creatures.

Does it include the corpse of the first dead god?

Or the first dead anything? The corpse of the first demon that was ever killed, for example, or the corpse of the first mortal who ever died.

No. It generally only contains manufactured items and objects.


James Jacobs wrote:

Fair enough. Where would the internet be without polite disagreement? :-)

People favor low magic because it keeps magic, well, "magical" rather than mundane.

This I agree with and understand.

In fact this week I'm goig to play a game where I hear there are no magic items. Conan. I'm totally fine with that and look forward to trying it, but I think magic should remain as strong as possible in Pathfinder. No need to water it down when there are other games to try for your low magic fix.

Just my opinion.

Sorry if this comes out as more of a discussion than questions. I'll stop ranting now :-)

Allright I'll put a question in at the end. Would you say Pathfinder is the most "High magic" rpg out there you know of?

If yes, wouldn't it be cool to keep it that way so that option will always exist for people who want that experience? It certainly seems to have worked so far.


James Jacobs wrote:


People favor low magic because it keeps magic, well, "magical" rather than mundane.

Agreed. I like the "sweet and sour" approach to magic as well. Contrasts can make something feel greater.

Have you read Deep Magic from Kobold Press? Some very impressive magic design in there.

Contributor

You know James, I was reading your Wikipedia page last night and I realized something:

Today is your Unbirthday! Happy Unbirthday, James!


James Jacobs wrote:
Ral' Yareth wrote:

Good evening James,

1) How pro-eminent is the church of Iomedae in Cheliax ?

2) How would the clergymen and members of orders dedicated to the Inheritor deal, on a day to day basis, with the cruelty and corruption of the current dynasty (and its affiliation with the church of Asmodeus)?

Thank you very much

1) Huh? Pro-eminent? Do you mean prominent? If so, not very. She's got a strong presence there, but it's a low key presence so as to not draw much attention.

2) By realizing that they can do more good there by doing subtle works of good rather than being blatant crusaders and thus get themselves martyred at best. It's a reality that doesn't really fit well with a lot of the personalities that flock to Iomedae, and as such they tend to work at the edges of the nation rather than within the nation.

1) sorry. I indeed meant prominent. English is not my native language and I guess it shows!

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Morain wrote:


Allright I'll put a question in at the end. Would you say Pathfinder is the most "High magic" rpg out there you know of?

Nothing will ever approach the insane levels of high magic and super tech that is Synnibarr. Forgotten Realms at it's wildest isn't even close..

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Ral' Yareth wrote:
James Jacobs wrote:
Ral' Yareth wrote:

Good evening James,

1) How pro-eminent is the church of Iomedae in Cheliax ?

2) How would the clergymen and members of orders dedicated to the Inheritor deal, on a day to day basis, with the cruelty and corruption of the current dynasty (and its affiliation with the church of Asmodeus)?

Thank you very much

1) Huh? Pro-eminent? Do you mean prominent? If so, not very. She's got a strong presence there, but it's a low key presence so as to not draw much attention.

2) By realizing that they can do more good there by doing subtle works of good rather than being blatant crusaders and thus get themselves martyred at best. It's a reality that doesn't really fit well with a lot of the personalities that flock to Iomedae, and as such they tend to work at the edges of the nation rather than within the nation.

1) sorry. I indeed meant prominent. English is not my native language and I guess it shows!

Faiths of Purity says that Iomedae gets major nods in Cheliax because Iomedae herself was Chelaxian in her mortal life. She's held up (not by her intention,) as an example of Chelaxian superiority.


James Jacobs wrote:
archmagi1 wrote:
James Jacobs wrote:
[Uragthoa...]5) Absolutely. Not sure we've revealed many or any of them yet though.

(edit: wrong quote)

Would this mean there's a little bitty copy of Urgathoa in the First Vault? Would Abadar, though being LN, maybe have sponsored Uragathoa in her ascent to divinity cause she did something so novel and creative (being the first undead) that his 'good job bro' patron of invention inspired him?

The first vault contains objects, not creatures.

Does this mean, the legend about Adabar giving Zon-Kuthon the first undead shadow from his vault is untrue then?

Or did Adabar stop keeping undead creatures in his vauld in response said incident?

RPG Superstar 2008 Top 32

1 person marked this as a favorite.

Huh. I had been under the impression that Abadar gave Zon-Kuthon the perfect shadow, an absense of light, not the undead creature of the same name.

In my mind, Abadar's vault contains platonic ideals of things, not necessarily actual things in the conventional sense.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Urgathoa's symbol is said to be the death's head hawk moth in texts, but her holy symbol clearly looks like a fly of some sort. What's going on there?


James Jacobs wrote:
The Golux wrote:

James,

In the bestiary entry on Petitioners, it states specifically that if they meet the appropriate conditions, Chaotic Evil Petitioners become Demons, Neutral Evil ones Daemons, Lawful Evil ones Devils, Chaotic Neutral ones Proteans, Neutral ones Aeons, Lawful Neutral ones Inevitables, Chaotic Good ones Azatas, Neutral Good ones Agathions, and Lawful Good ones Archons. Is that the limit, or can good ones become Angels, or true neutral ones Psychopomps, or Lawful Evil ones Kytons? I know nothing becomes Qlippoth, and the origins of Divs and Demodands are clear. The native ones (Kami, Rakshasa, and Oni), when they form from mortals, do they just go straight from mortal to typed outsider in those rare instances, or do they stop as a petitioner first?

The native outsiders generally bypass "petitionerdom" and go straight to being what they are, since there aren't really places or roles for petitioners on the Material Plane.

What about the Kytons, Angels, and Psychopomps?

Liberty's Edge

1 person marked this as a favorite.
Ross Byers wrote:

Huh. I had been under the impression that Abadar gave Zon-Kuthon the perfect shadow, an absense of light, not the undead creature of the same name.

In my mind, Abadar's vault contains platonic ideals of things, not necessarily actual things in the conventional sense.

I believe you're correct, and the wiki is mistaken.

To quote Abadar's deity article from CotCT:

Quote:
True to his word, Abadar conceded that the sun had indeed vanished from the sky and granted Zon- Kuthon his desire: the first shadow. Since then, Zon-Kuthon has used his treasure well, populating his dark realm with legions of shadow-sculpted beings and even draping a piece of absolute shadow across the world, eternally cloaking his servant nation of Nidal.

That's clearly the first shadow, not the first Shadow.

Now, I lack Inner Sea Gods at the moment (though not for long) and that might've theoretically changed it, but I suspect the wiki is simply in error.


Dear James

I love the APs and other books Paizo releases, any word on if the Ninja will get an Archetype in the ACG?

I'm also currently running a PBP Kingmaker game.
For the game I make renders of the PCs and NPCs so players get a visual of the Characters and I can make renderings of epic moments of the game when they come. I'm wondering if I did the my first 4 Major NPCs well.
Offical Paizo NPCs in KM AP
Hope link works and shows 4 NPCs


James Jacobs wrote:
The NPC wrote:

Mr. James Jacobs,

What is Irori or Irori's faith opinion on those who seek to perfect themselves through body modification, grafts, super science implants, etc.?

That's cheating.

Hi James,

How does Irori or Irori's faith view Druidic wildshaping? (As I recall, according to faiths of balance, Irori does have druidic worshippers as well).

prototype00

Paizo Employee Creative Director

Morain wrote:


Allright I'll put a question in at the end. Would you say Pathfinder is the most "High magic" rpg out there you know of?

If yes, wouldn't it be cool to keep it that way so that option will always exist for people who want that experience? It certainly seems to have worked so far.

Golarion is middle of the road, but skewing slightly toward low magic. High magic would be settings like Eberron or the Final Fantasy games; worlds where magic is more or less a freely available and commonly integrated part of society; when you have magically powered street lights in an average city and none of the citizens really fell that they're all that unusual, you have a high magic game. Golarion is not that game.

Pathfinder can certainly SUPPORT all of those game types though. The rules are world-neutral, and as such they aren't high magic or low magic or anything else. They enable those options, but they don't limit themselves to those options.

Paizo Employee Creative Director

Alan_Beven wrote:
Have you read Deep Magic from Kobold Press? Some very impressive magic design in there.

I've looked through it, but haven't read it yet. Don't have a lot of that magic combination of "free time + desire" these days to read RPG products off the clock.

Paizo Employee Creative Director

1 person marked this as a favorite.
Alexander Augunas wrote:

You know James, I was reading your Wikipedia page last night and I realized something:

Today is your Unbirthday! Happy Unbirthday, James!

Yay!

Paizo Employee Creative Director

Ral' Yareth wrote:
James Jacobs wrote:
Ral' Yareth wrote:

Good evening James,

1) How pro-eminent is the church of Iomedae in Cheliax ?

2) How would the clergymen and members of orders dedicated to the Inheritor deal, on a day to day basis, with the cruelty and corruption of the current dynasty (and its affiliation with the church of Asmodeus)?

Thank you very much

1) Huh? Pro-eminent? Do you mean prominent? If so, not very. She's got a strong presence there, but it's a low key presence so as to not draw much attention.

2) By realizing that they can do more good there by doing subtle works of good rather than being blatant crusaders and thus get themselves martyred at best. It's a reality that doesn't really fit well with a lot of the personalities that flock to Iomedae, and as such they tend to work at the edges of the nation rather than within the nation.

1) sorry. I indeed meant prominent. English is not my native language and I guess it shows!

No worries! I figured it out so it's all good! :)

Paizo Employee Creative Director

LazarX wrote:
Ral' Yareth wrote:
James Jacobs wrote:
Ral' Yareth wrote:

Good evening James,

1) How pro-eminent is the church of Iomedae in Cheliax ?

2) How would the clergymen and members of orders dedicated to the Inheritor deal, on a day to day basis, with the cruelty and corruption of the current dynasty (and its affiliation with the church of Asmodeus)?

Thank you very much

1) Huh? Pro-eminent? Do you mean prominent? If so, not very. She's got a strong presence there, but it's a low key presence so as to not draw much attention.

2) By realizing that they can do more good there by doing subtle works of good rather than being blatant crusaders and thus get themselves martyred at best. It's a reality that doesn't really fit well with a lot of the personalities that flock to Iomedae, and as such they tend to work at the edges of the nation rather than within the nation.

1) sorry. I indeed meant prominent. English is not my native language and I guess it shows!
Faiths of Purity says that Iomedae gets major nods in Cheliax because Iomedae herself was Chelaxian in her mortal life. She's held up (not by her intention,) as an example of Chelaxian superiority.

Getting "Major nods" is different than "has churches on every street corner."

Paizo Employee Creative Director

The Friendly Lich wrote:
James Jacobs wrote:
archmagi1 wrote:
James Jacobs wrote:
[Uragthoa...]5) Absolutely. Not sure we've revealed many or any of them yet though.

(edit: wrong quote)

Would this mean there's a little bitty copy of Urgathoa in the First Vault? Would Abadar, though being LN, maybe have sponsored Uragathoa in her ascent to divinity cause she did something so novel and creative (being the first undead) that his 'good job bro' patron of invention inspired him?

The first vault contains objects, not creatures.

Does this mean, the legend about Adabar giving Zon-Kuthon the first undead shadow from his vault is untrue then?

Or did Adabar stop keeping undead creatures in his vauld in response said incident?

Maybe, maybe not.

It's a legend. If I were to say it was true or false, it stops being a legend and becomes a fact.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
Urgathoa's symbol is said to be the death's head hawk moth in texts, but her holy symbol clearly looks like a fly of some sort. What's going on there?

Her symbol is a fly. She's ASSOCIATED with death's head hawk moths, but also with other animals. Her symbol is a fly with a skull, though.

When we mention her symbol is a moth, it's an error. One that, frustratingly, keeps popping up.

Paizo Employee Creative Director

The Golux wrote:
James Jacobs wrote:
The Golux wrote:

James,

In the bestiary entry on Petitioners, it states specifically that if they meet the appropriate conditions, Chaotic Evil Petitioners become Demons, Neutral Evil ones Daemons, Lawful Evil ones Devils, Chaotic Neutral ones Proteans, Neutral ones Aeons, Lawful Neutral ones Inevitables, Chaotic Good ones Azatas, Neutral Good ones Agathions, and Lawful Good ones Archons. Is that the limit, or can good ones become Angels, or true neutral ones Psychopomps, or Lawful Evil ones Kytons? I know nothing becomes Qlippoth, and the origins of Divs and Demodands are clear. The native ones (Kami, Rakshasa, and Oni), when they form from mortals, do they just go straight from mortal to typed outsider in those rare instances, or do they stop as a petitioner first?

The native outsiders generally bypass "petitionerdom" and go straight to being what they are, since there aren't really places or roles for petitioners on the Material Plane.
What about the Kytons, Angels, and Psychopomps?

Angels form from lawful good, neutral good, or chaotic good petitioners, but not nearly as often as those petitioners form archons, azatas, or agathions.

Kytons form in their own way, from the flesh and blood and soul and mind of mortals, most of whom make the transition voluntarily.

Psychopomps form from neutral petitioners.

Paizo Employee Creative Director

DM Azure_Zero wrote:

Dear James

I love the APs and other books Paizo releases, any word on if the Ninja will get an Archetype in the ACG?

I'm also currently running a PBP Kingmaker game.
For the game I make renders of the PCs and NPCs so players get a visual of the Characters and I can make renderings of epic moments of the game when they come. I'm wondering if I did the my first 4 Major NPCs well.
Offical Paizo NPCs in KM AP
Hope link works and shows 4 NPCs

Ninja is already, technically, an archetype. As such, it and the samurai and the antipaladin generally do NOT get archetype support. No ninja archetypes in Advanced Class Guide.

And cool pics!

Paizo Employee Creative Director

prototype00 wrote:
James Jacobs wrote:
The NPC wrote:

Mr. James Jacobs,

What is Irori or Irori's faith opinion on those who seek to perfect themselves through body modification, grafts, super science implants, etc.?

That's cheating.

Hi James,

How does Irori or Irori's faith view Druidic wildshaping? (As I recall, according to faiths of balance, Irori does have druidic worshippers as well).

prototype00

As a powerful and interesting and viable and very adaptable ability that has nothing whatsoever to do with the process known as fleshwarping or body modification or grafts.


I had some questions about Changelings

1. Are we ever gonna get more support for them? They're one of my favorite races and I'd like more options for them.

2. The fluff that is there seems to make Witch one of if not the most common class for them yet their stats don't match up with that (no INT bonus even though they're "clever.") How come?

3. I imagine that the fact they are adopted is fairly evident as they grow older but would people know what specific race she is? I don't think Changelings are very common but correct me if I'm wrong.

4. If her race is known, would she face racial discrimination? Given their parentage and what they could become it seems likely.

5. Are Changeling nails retractable? Questions 3 and 4 make this question very relevant because they stick out like a sore thumb and would therefore make it difficult to hide her race or at least the fact that she's different.

6. Pedantic follow-up- if they're not retractable, would have huge nails like that make it more difficult to hold/manipulate things? I pictured the nails looking like the nails hex in Feiya's artwork. Those look very impractical for doing things like writing or even shaking hands. On a similar vein, are Witch nails retractable?

Please don't take the first two questions as an attack. I just can't think of a better way to phrase them. I understand that there's a lot more going on at Paizo than adding to one of the least common races.


I hope these questions aren't too open-ended. If you'd like them rephrased, let me know.

1) What would a typical warpriest of Besmara be like?

2) How would they differ from a typical inquisitor of Besmara? Or would they be pretty similar in personality/goals?

I'm running Skull & Shackles and one of my PCs has been near death enough that the player is already considering a replacement, a warpriest of Besmara. Because her priesthood is so small and the examples we have just seem like typical pirates, I'm curious if there's something that would differentiate a cleric from a warpriest from an inquisitor for Besmara.

Paizo Employee Creative Director

Larkos wrote:

I had some questions about Changelings

1. Are we ever gonna get more support for them? They're one of my favorite races and I'd like more options for them.

2. The fluff that is there seems to make Witch one of if not the most common class for them yet their stats don't match up with that (no INT bonus even though they're "clever.") How come?

3. I imagine that the fact they are adopted is fairly evident as they grow older but would people know what specific race she is? I don't think Changelings are very common but correct me if I'm wrong.

4. If her race is known, would she face racial discrimination? Given their parentage and what they could become it seems likely.

5. Are Changeling nails retractable? Questions 3 and 4 make this question very relevant because they stick out like a sore thumb and would therefore make it difficult to hide her race or at least the fact that she's different.

6. Pedantic follow-up- if they're not retractable, would have huge nails like that make it more difficult to hold/manipulate things? I pictured the nails looking like the nails hex in Feiya's artwork. Those look very impractical for doing things like writing or even shaking hands. On a similar vein, are Witch nails retractable?

Please don't take the first two questions as an attack. I just can't think of a better way to phrase them. I understand that there's a lot more going on at Paizo than adding to one of the least common races.

1) Yes.

2) Clever doesn't necessarily mean high intelligence. It could just as easily mean high Charisma, since being naturally good at bluffing and diplomacy and figuring out how to make magic items work all equates to being "clever." Or being naturally good at noticing things or interpreting people's motives, which comes from a high Wisdom.

3) I'd say that'd be a Knowledge (local) check to figure out the race of a changeling. Someone who isn't trying to hide her race with disguise would be a DC 10 or DC 11 check to identify, and that's by no means a sure fire thing for the average observer.

4) She might in some parts of the world, might not in others. Same as with any race or ethnicity.

5) They are not retractable. They don't have to look like talons though. They just look like normal (but long) fingernails; they serve as natural weapons because they're really hard.

6) No more difficult than normal. Look at the art we've done for them; their nails don't look particularly long, and thus wouldn't interfere with manual dexterity. They COULD be as long as Feiya's nails, for sure, but in most cases they're the same length as, say, Seoni's nails. Again, the difference is that a changeling's nails are razor sharp and hard as steel or the like; they aren't normal people nails.

And I don't take the first 2 questions as attacks at all. Had you said something like "It's stupid that you say they're clever but you don't give them an Int bonus!" then that would be different, but you're more mature and friendlier than that! It's all good! :-)

Paizo Employee Creative Director

drumlord wrote:

I hope these questions aren't too open-ended. If you'd like them rephrased, let me know.

1) What would a typical warpriest of Besmara be like?

2) How would they differ from a typical inquisitor of Besmara? Or would they be pretty similar in personality/goals?

I'm running Skull & Shackles and one of my PCs has been near death enough that the player is already considering a replacement, a warpriest of Besmara. Because her priesthood is so small and the examples we have just seem like typical pirates, I'm curious if there's something that would differentiate a cleric from a warpriest from an inquisitor for Besmara.

1) Like a typical pirate who loves nothing more than being a pirate. Larger than life pirate.

2) A warpriest would have a better sense of humor and be friendlier on average than an inquisitor, who would generally be more dour and more serious. There can absolutely be crossover though. You can have a dour warpriest and a flirty inquisitor if you want.


James Jacobs wrote:
Larkos wrote:

I had some questions about Changelings

1. Are we ever gonna get more support for them? They're one of my favorite races and I'd like more options for them.

2. The fluff that is there seems to make Witch one of if not the most common class for them yet their stats don't match up with that (no INT bonus even though they're "clever.") How come?

3. I imagine that the fact they are adopted is fairly evident as they grow older but would people know what specific race she is? I don't think Changelings are very common but correct me if I'm wrong.

4. If her race is known, would she face racial discrimination? Given their parentage and what they could become it seems likely.

5. Are Changeling nails retractable? Questions 3 and 4 make this question very relevant because they stick out like a sore thumb and would therefore make it difficult to hide her race or at least the fact that she's different.

6. Pedantic follow-up- if they're not retractable, would have huge nails like that make it more difficult to hold/manipulate things? I pictured the nails looking like the nails hex in Feiya's artwork. Those look very impractical for doing things like writing or even shaking hands. On a similar vein, are Witch nails retractable?

Please don't take the first two questions as an attack. I just can't think of a better way to phrase them. I understand that there's a lot more going on at Paizo than adding to one of the least common races.

1) Yes.

2) Clever doesn't necessarily mean high intelligence. It could just as easily mean high Charisma, since being naturally good at bluffing and diplomacy and figuring out how to make magic items work all equates to being "clever." Or being naturally good at noticing things or interpreting people's motives, which comes from a high Wisdom.

3) I'd say that'd be a Knowledge (local) check to figure out the race of a changeling. Someone who isn't trying to hide her race with disguise would be a DC 10 or DC 11 check to identify, and...

First off, thanks for the reply and I'm glad I didn't come off as a dick. Secondly, yay more Changeling support! Thirdly, I'll bow to your judgement about Changelings being more wise than intelligent even if it means they are only an average option for the one class they have an archetype for. Fourthly, I never noticed how long Seoni's nails are. Finally, I see now I didn't look closely enough at the Changeling text for the nails trait. I guess I assumed they'd be talons because Feiya's are and she has the nails hex which I consider to be very similar.


1. When you lock Wes Schneider away to write Devil's revisited will it be in an office, cliche dungeon or broom closet?

2. When you do will you make him use one of those weird alien typewriters i half remember from Naked Lunch(?)

I love Demons Revisited and can't wait for the devils to get their due, also Wes did a fantastic job with BotD 1

Paizo Employee Creative Director

captain yesterday wrote:

1. When you lock Wes Schneider away to write Devil's revisited will it be in an office, cliche dungeon or broom closet?

2. When you do will you make him use one of those weird alien typewriters i half remember from Naked Lunch(?)

I love Demons Revisited and can't wait for the devils to get their due, also Wes did a fantastic job with BotD 1

1) Not every book needs to be written.

2) Nope!

And while I appreciate the kind words about Demons Revisited, and agree that Wes did an incredible job on Book of the Damned 1... I think that forcing symmetry along lines can be bad for business. The reason Demons Revisited exists isn't because we have a master plan to do a Devils Revisited and Daemons Revisited and so on and do on... it exists because I wanted to write the book. That's why it happened. If Wes wants to write Devils Revisited, it'll go on the schedule, but I'm not interested in putting it on the schedule for any other reason, frankly. And these days, Wes has other things he's more interested in writing. Which will be as or (more likely) more awesome than a Devils Revisited book.


Hi James, was just wanting to get your opinion of how knowing the exact latitude and longitude of a location works with trying to teleport there?

Paizo Employee Creative Director

Caasi Vomisa wrote:
Hi James, was just wanting to get your opinion of how knowing the exact latitude and longitude of a location works with trying to teleport there?

Since we don't publish latitude and longitudes for locations in Golarion, I think that introducing that sort of coordinate system overcomplicates things. And even if we did publish them... knowing those coordinates wouldn't change how teleporting works, since you need more than mere number coordinates to teleport.

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