Int and Skills


Rules Questions


so just to clear things up when i level my character and increase my Int my skill points are not retro active right, im not talking about items increasing my Int but the bonus every one gets when they level.


If I recall you do indeed get retro skill points. Makes it easier to stat up high level NPC's and all.


They are retroactive I believe.

PRD Glossary wrote:
Permanent Bonuses: Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. Modify all skills and statistics related to that ability. This might cause you to gain skill points, hit points, and other bonuses. These bonuses should be noted separately in case they are removed.

Specifically, it mentions that increasing an ability score may cause you to gain skill points.


is this listed any where in the pfsrd web site.


my friend and i are having a disagreement so i need to point out where it says this.


northbrb wrote:
is this listed any where in the pfsrd web site.
PFSRD wrote:
Permanent Bonuses: Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. Modify all skills and statistics as appropriate. This might cause you to gain skill points, hit points, and other bonuses.


northbrb wrote:
is this listed any where in the pfsrd web site.

On the PFSRD it can be found under the Ability Scores entry.

On the PRD it can be found in the Glossary, under Ability Score Bonuses.

EDIT: Also, when it comes to settling rules disputes, the PFSRD is great for reference, but not everything there is official. You should probably double check against the PRD, which is maintained by Paizo and is official.


i just read both of those and neither one directly states retro active skill points but imply that you gain more skill points for that level.


northbrb wrote:
i just read both of those and neither one directly states retro active skill points but imply that you gain more skill points for that level.

Errrr, not really. "This might cause you to gain skill points"

It does not state that WHEN YOU GAIN A LEVEL you get skill points, it says IMEDIATELLY after the score is raised you may get skill points.

Paizo Employee Creative Director

10 people marked this as FAQ candidate. Staff response: no reply required. 29 people marked this as a favorite.

All bonuses are retroactive when an ability score increases, be they bonuses to damage, to skill ranks, to hit points, to saves, to skill checks... all of them. Skill ranks not being retroactive are a 3.5 convention we specifically removed from the game because it was a weird exception to the rule, and since now there are no exceptions to this rule, there's no need to specifically state that skill ranks are retroactively granted if your Intelligence goes up.


1 person marked this as FAQ candidate.
James Jacobs wrote:

All bonuses are retroactive when an ability score increases, be they bonuses to damage, to skill ranks, to hit points, to saves, to skill checks... all of them. Skill ranks not being retroactive are a 3.5 convention we specifically removed from the game because it was a weird exception to the rule, and since now there are no exceptions to this rule, there's no need to specifically state that skill ranks are retroactively granted if your Intelligence goes up.

And there you go. ;)


northbrb wrote:
i just read both of those and neither one directly states retro active skill points but imply that you gain more skill points for that level.

I'd suggest looking up the Headband of Vast Intellect, as after 24 hours it's bonuses change from temporary to permanent, and it specifically adds 1 skill rank per HD for each +2 Int it confers.

Also, the line "This might cause you to gain skill points" pretty clearly indicates that you gain skill points retroactively, as there would be no need to note the potential for gaining skill points otherwise as it would simply be handled using the normal rules the next time you leveled. It's worth noting that this phrase was specifically added in the change from 3.5 to Pathfinder.


thank you so much james i appreciate the quick answer, this helps me a lot.


Brodiggan Gale wrote:
northbrb wrote:
i just read both of those and neither one directly states retro active skill points but imply that you gain more skill points for that level.

I'd suggest looking up the Headband of Vast Intellect, as after 24 hours it's bonuses change from temporary to permanent, and it specifically adds 1 skill rank per HD for each +2 Int it confers.

Also, the line "This might cause you to gain skill points" pretty clearly indicates that you gain skill points retroactively, as there would be no need to note the potential for gaining skill points otherwise as it would simply be handled using the normal rules the next time you leveled. It's worth noting that this phrase was specifically added in the change from 3.5 to Pathfinder.

You do indeed gain skill points on a level up.

Just noting that the skill rank per HD for each +2 Int it confers is set upon creation of the item. When creating this item, you have to decide what skill it will boost, you don't get to pick every time you put it on.

Enjoy your bonus skill points.

Silver Crusade

Pathfinder Rulebook Subscriber

What happens to your skill points when you permanently lose intellect for whatever reason?

Dark Archive

ThornDJL7 wrote:
What happens to your skill points when you permanently lose intellect for whatever reason?

then you lose the ranks, starting with the most recent. if you cant determine most recent the DM picks


Name Violation wrote:
ThornDJL7 wrote:
What happens to your skill points when you permanently lose intellect for whatever reason?
then you lose the ranks, starting with the most recent. if you cant determine most recent the DM picks

Only in the case of Ability Drain do you lose skill points, and that can always be healed with a spell.


James Jacobs wrote:

All bonuses are retroactive when an ability score increases, be they bonuses to damage, to skill ranks, to hit points, to saves, to skill checks... all of them. Skill ranks not being retroactive are a 3.5 convention we specifically removed from the game because it was a weird exception to the rule, and since now there are no exceptions to this rule, there's no need to specifically state that skill ranks are retroactively granted if your Intelligence goes up.

If that is the case why does the item specify that you put all ranks into one skill per +2 bonus decided at creation? Retroactively gaining them should allow to to put them where you want.


Ellessen wrote:
James Jacobs wrote:

All bonuses are retroactive when an ability score increases, be they bonuses to damage, to skill ranks, to hit points, to saves, to skill checks... all of them. Skill ranks not being retroactive are a 3.5 convention we specifically removed from the game because it was a weird exception to the rule, and since now there are no exceptions to this rule, there's no need to specifically state that skill ranks are retroactively granted if your Intelligence goes up.

If that is the case why does the item specify that you put all ranks into one skill per +2 bonus decided at creation? Retroactively gaining them should allow to to put them where you want.

With items the skill you gain bonus ranks in is specified at creation because otherwise you could take the headband off, then put it back on and change up your skill points whenever you needed a new skill. That would be just a little crazy.


Ellessen wrote:
James Jacobs wrote:

All bonuses are retroactive when an ability score increases, be they bonuses to damage, to skill ranks, to hit points, to saves, to skill checks... all of them. Skill ranks not being retroactive are a 3.5 convention we specifically removed from the game because it was a weird exception to the rule, and since now there are no exceptions to this rule, there's no need to specifically state that skill ranks are retroactively granted if your Intelligence goes up.

If that is the case why does the item specify that you put all ranks into one skill per +2 bonus decided at creation? Retroactively gaining them should allow to to put them where you want.

Each headband has skills built into it so while it will boost any stat that depends on int such as knowledge skills, the headband will only give you the skills that were assigned to it by the creator.

Dark Archive

Okay, so a headband of vast intelligence +4 has 2 skills associated with it, selected by its creator at the time of its crafting. After 24 hours of wearing the headband, you receives bonus ranks equal to your HD, which don't stack with any ranks you may already possess in those skills.

Got it.

So, so you also get the additional skill points from having a permanent increase to INT? I don't see anything that says you don't, but it seems like a really large extra boost.


The way I see this:

Permanent Bonuses: Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. Modify all skills and statistics as appropriate. This might cause you to gain skill points, hit points, and other bonuses. These bonuses should be noted separately in case they are removed.

Say you wizard started out with a 17 INT .. and at 4th-lvl gained the ability increase +1 to INT and you have an 18 INT.

I see it like this: you went from a +3 bonus on all INT Skills to a +4 bonus (hence increasing skill ranks retroactively.) Also, at 4th-lvl you get the +4 now to the Class 2 skill points to equal +6 skill ranks instead of having only the +5 with the 17 INT.

That's how I've always saw that. Not gaining an additional skill rank for 1st - 3rd levels "retroactively".

For me this also works for bonus languages you get .. again 17 INT at start of game getting 3 languages plus racial ..
Now at 4th-lvl you gained an 18 INT granting an additional language you can learn. (it should not be instantaneous, it should be learned during the course of play IMHO).


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You get the skill points retroactively for increasing int with the ASIs from levels. Similarly increasing your con from 17 to 18 at level 4 grants you +1 additional hp from levels 1-3.

Stuff in PF 1e applies retroactively unless stated otherwise. The headband is the exception to this rule as they had to FAQ it.

If you homebrew it another way, that's nice. But please don't come into the rules forum with that homebrew and potentially confuse people who might think that's true.


willuwontu wrote:

You get the skill points retroactively for increasing int with the ASIs from levels. Similarly increasing your con from 17 to 18 at level 4 grants you +1 additional hp from levels 1-3.

Stuff in PF 1e applies retroactively unless stated otherwise. The headband is the exception to this rule as they had to FAQ it.

If you homebrew it another way, that's nice. But please don't come into the rules forum with that homebrew and potentially confuse people who might think that's true.

My bad .. I should have stated about the gaining languages was a 'homebrew' on my play style part and not in the rules.


BTW, you also necro'd a thread that hadn't been posted to in over 10 years (and was started when PF 1E was less than a year old).


eh .. I just followed the link on the d20PFSRD to the [source] that was by the Intelligence section ..

Just found out I was doing these rules differently for years because of a 'homebrew rules' me and some friends used for the longest time is all.

Tim Emrick wrote:
BTW, you also necro'd a thread that hadn't been posted to in over 10 years (and was started when PF 1E was less than a year old).

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