Lam Goblin Squad Member |
AvenaOats Goblin Squad Member |
There's 2 major technological opportunities with digital games vs physical games I can think of to compare:-
1. Networking many, many people into the same game space.
2. Linking many, many hugely powerful human brains to harness in that game space.
The design of PFO does align with this in mind, so at least it's first step is in the right direction unlike most mmorpgs that have been developed, which may have travelled very far - but in a different direction and hence you can't help but ask the question, if not using the above, then why not just play a nice game of turn-based DnD/Pathfinder/TT instead?
Being Goblin Squad Member |
While I'm sure alot (and I do mean ALOT) of blood, sweat, tears, and hard Hard HARD WORK went into Pathfinder Online, I still am hoping beyond hope we'll get a sort of Baldur's Gateish / Neverwinter Nightsish Pathfinder single player game someday.
Your wish may come true eventually. Paizo and Obsidian entertainment are working on a computer based Pathfinder card game, and Obsidian is currently beta-testing their new single player RPG Pillars of Eternity, which looks fairly good as is reasonably close to the style of Baldur's Gate.
Who knows what titles may arise from this relationship?
Guurzak Goblin Squad Member |
Being Goblin Squad Member |
So far there the grind is significant. It isn't yet the whole game. And really some people very much like mindless grinding, believe it or not.
I don't believe most of the people harvesting materials needed to create better equipment will also be the ones making that better equipment. I think there will be people who specialize in making better equipment, and the rest of us will feed our materials to them, whether via the market or directly. In turn we will gain better equipment from them, either via the market or directly.
WoW had an extremely rudimentary, nearly useless crafting economy. Almost everything worth having was a drop. That is radically different from PFO where you will not find a dropped weapon worth having after tier 1. Well, unless they allow us to melt down those tier 1 dropped weapons into ingots.
Guurzak Goblin Squad Member |
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"while harvesting the materials needed to create better equipment for ourselves"
This sounds more like WoW that a video game adaptation of Pathfinder. Not sure I’m interested in murdering 1,000 dire rats looking for a certain item to ‘drop’.
Harvesting materials doesn't necessarily have anything to do with rats or drops or 1000 of anything.
In PFO, all items except for the very lowest grade equipment are player made. Players gather ore, lumber, hides, magical essences, and so on from various resources nodes in the wild or from their fallen enemies, refine those raw materials into components like ingots and cured strips, and then assemble those components into finished goods. When you get your +3 longsword, you know that that sword was not a boss drop nor a purchase from an infinitely-stocked NPC shop; it's the product of several hours of labor on the part of multiple different PCs engaged in different parts of the production process.
You're never going to be waiting for a +3 sword to drop, nor do you have to wait for rare components which are basically "+3 longsword, incomplete" that need to be taken to a crafter to finish. Any of the materials needed for that sword can be found easily enough by a harvester who has the right skills trained and is looking in the right terrain; the value of the sword does not come from the rarity of any one component, but from the sum total of the logistics effort needed to collect and process and assemble all of the different materials different.
Being Goblin Squad Member |
So players can’t buy good weapons and armour from anyone they have to make it themselves? So every player will need to drop points into craft skills or take craft magic item feats?
No, players buy good weapons from those who can make good weapons. If they can make good weapons of course there is no need for the transaction.
Caldeathe Baequiannia Goblin Squad Member |
So players can’t buy good weapons and armour from anyone they have to make it themselves? So every player will need to drop points into craft skills or take craft magic item feats?
There will be a marketplace (soon, we hope) but everything in the marketplace will be either harvested, refined, or manufactured by one of the other players.
I expect that everyone will be doing some gathering at first, in order to get in good with the refiners and crafters to shorten their wait.
Ravenlute Goblin Squad Member |
KarlBob Goblin Squad Member |
1 person marked this as a favorite. |
Right now, players can only trade face to face, and money isn't really in the game yet. (Some enemies drop coins, but you can't buy anything with them.) For the moment, players are either bartering for things they want, or giving stuff away.
Once the developers introduce "spend-able" money, they plan to introduce markets, where players can sell things to each other without opening a trade window. When that happens, gathering raw materials, refining them into parts, and crafting those parts into finished items will really be three separate activities. At that point, every crafter won't have to go out into the wild to find their own raw materials.
Side note on markets: According to the latest version of the plan that we've heard, a player will be able to open the market screen in one town, and see the gods for sale in every town. (If we could only see our local market, groups of players would just park characters in all the towns, and make Web sites showing all the prices anyway.)
The cool part (to me) is that items won't be magically delivered around the world. If a player in Town A wants items located in Town B, then someone will have to go to Town B and bring the items to Town A. That leads to caravans, player bandits who rob caravans, and player caravan guards who fight the player bandits.
Lam Goblin Squad Member |
T7V Jazzlvraz Goblin Squad Member |