The secret to the Ironfang Legion's unstoppable conquest lies buried in myth and legend! To uncover their enemy's weakness, bold adventurers must confront degenerate morlocks, journey through the deadly Darklands below the world's surface, and explore an ancient dwarven vault lost to history. But a dark legacy stands in their way. Can the PCs survive the ghosts of Ironfang betrayal and return to the light of day with the key to the Legion's defeat—or will they join generations of the dead in the cold embrace of stone?
"Siege of Stone," a Pathfinder adventure for 11th-level characters, by Thurston Hillman.
A gazetteer exploring the ancient dwarven Sky Citadel of Kraggodan—an underground city now besieged by human forces—plus its diverse denizens and locales, by Thurston Hillman.
An ecology of the enigmatic nagas, serpentine masters of magic and intrigue, by Patchen Mortimer.
A bestiary packed with new beasts of the Darklands and beyond, by Paris Crenshaw, Crystal Frasier, Thurston Hillman, and Kalervo Oikarinen.
ISBN-13: 978-1-60125-940-0
"Siege of Stone" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (2 MB zip/PDF).
Other Resources: This product is also available on the following platforms:
AP # 118, "Siege of Stone," is a good solid continuation of what may be the best Paizo Adventure Path in recent memory. Taking a slight change of tact, this leg of the campaign takes players out of the wilderness frontier and plunges them deep into the Darklands, possibly creating a bit of a 'fish out of water' element for your player characters. Needless to say, the underground setting in "Siege of Stone" is chock full of adventure set-pieces hearkening back to old-school tunnel crawls and dungeon runs. A copy of Paizo's 'Monster Codex' might be useful when running this part of the story, since several of the fixed encounters in this part of the campaign are lifted from that book, but full stat blocks are provided, so not having a copy of the Codex shouldn't be a deal-breaker. About two-thirds of the way in, players have a terrific roleplaying opportunity-- something which later plot elements will hinge upon-- so the hardcore roleplayers in your gaming group will have a blast with this part of the story. This roleplaying encounter is incredibly well-written, with clear objectives and outcomes, so that DM's will have no problem staging the encounter or determining the party's degrees of success/failure. Finally, the story culminates with another dungeon exploration scenario, and this time the stakes are raised so that it's an unusually high-risk, high-reward proposition. This is a really nasty scenario, offering the very real prospect of a character death or two, but it's not an automatic TPK by any means. My only major criticism of this volume, and the reason that I docked AP # 118 one star when writing this review, is that the first leg of the adventure feels like it ought to be longer, with more preplanned encounters, as if perhaps it had been trimmed a bit out of page count concerns-- but that isn't anything that can't be fixed with a little DM creativity and elbow grease! The "Heroes of the Darklands" Pathfinder Player's Companion and the "Darklands Revisited" Pathfinder Campaign Setting will probably come in handy for DM's wishing to flesh this part of the adventure out a bit. Of the first four installments in the "Ironfang Invasion" Adventure Path (# 115-118), "Siege of Stone" is definitely the one which will benefit most from a little additional DM planning and prep time. On the plus side, the gazetteer for Kraggodan, the ancient dwarven sky citadel, is really interesting, painting one of the clearest portraits yet of what dwarven civilization and daily life are like in Golarion. Four out of five stars.
Liked the adventure. Didn't like the numerous kerning errors in the NPC section.
Can you be more specific? I'm not seeing anything out of the ordinary in the NPC section of my copy.
There are odd gaps between several of the words. Nothing terrible, but it through me off for a moment reading it.
Examples:
-Page 56, rejuvenation ability, fifth line down: "...by returning them to flesh and blood..."
-Page 57, first paragraph of the second column, sixth line down: "...verisimilitude of firsthand experience..."
-Page 57, second column, second paragraph, third line down: "...steal the artifact and flee, lest she..."
-Page 59, final paragraph, seventh line down: "...access to the finest crafters of all..."
I believe there were a few more. Again not prolific - just noticeable.
Sorry to be a debbie downer, but I find the art in this AP not agreeing with me somewhat. I prefer the works of Wayne Reynolds and I hope he'll be back in future APs.
Sorry to be a debbie downer, but I find the art in this AP not agreeing with me somewhat. I prefer the works of Wayne Reynolds and I hope he'll be back in future APs.
Okay I have a question about the Kraggodon article. They mention a certain new captain but there's like no stat line mentioned for her. Is that an error or something else going on?
Okay I have a question about the Kraggodon article. They mention a certain new captain but there's like no stat line mentioned for her. Is that an error or something else going on?
** spoiler omitted **
I'm somewhat confused on this? I did a search in the article, and I think it just specifies this NPC as a Marshal and what she's all about. Like most NPCs presented in articles, she doesn't get a specific statblock, but the settlement summary provides her with one...
Spoiler:
Marshal Rhenso, military commander of the Upper Fastness (NG female oreadARG cavalierAPG 7)
When an NPC receives a micro stat block in a settlement stat block, we typically don't include it again in the running text. Sorry if that made the information harder to find, but I'm glad Thursty could clear it up for you!
Loving this whole adventure path so far but have a question. How do I figure out the save DC for ELACNIDA's Petrifying Gaze attack? No DC listed but it must be pretty substantial given her CHA score.
I came up with 10+5 (half of her class level for Spy) + 7 CHA + 2 Ability Focus = 24.
Is that correct or should I be using her HD instead of her class level?
Loving this whole adventure path so far but have a question. How do I figure out the save DC for ELACNIDA's Petrifying Gaze attack? No DC listed but it must be pretty substantial given her CHA score.
I came up with 10+5 (half of her class level for Spy) + 7 CHA + 2 Ability Focus = 24.
Is that correct or should I be using her HD instead of her class level?
Any help is appreciated.
Hi, Thelo.
The save DC for a gaze attach is DC 10 + 1/2 gazing creature's racial HD + gazing creature's Cha modifier.
Glad to help. I'm cringing that I missed that typo in my post, though. "Gaze attach" ... sounds like an ability where you grab someone by staring at them. ;)
Glad to help. I'm cringing that I missed that typo in my post, though. "Gaze attach" ... sounds like an ability where you grab someone by staring at them. ;)