When caught stealing in the crusader nation of Lastwall, veteran con man Rodrick and his talking sword Hrym expect to weasel or fight their way out of punishment. Instead, they find themselves ensnared by powerful magic, and given a choice: serve the cause of justice as part of a covert team of similarly bound villains—or die horribly. Together with their criminal cohorts, Rodrick and Hrym settle in to their new job of defending the innocent, only to discover that being a secret government operative is even more dangerous than a life of crime.
From Hugo Award winner Tim Pratt comes a tale of reluctant heroes and plausible deniability, set in the award-winning world of the Pathfinder Roleplaying Game.
I hope this isn't the last we see of Rodrick & Hrym; this is why the Tales must return in print!
Anyway, another enjoyable romp, w/ another cool cast of characters. Lots of witty banter (mostly between our dynamic duo), and the actual villain--once unmasked (heh heh)--is pretty cool, too. I do love these tales of thrown-together misfits, and their misadventures are always fun. Different books have different casts of side characters, but this group was particularly enjoyable.
Another crime filled caper with our good friends Roderick and Hrym, picking up not long after their adventures in Jalmeray. This time they find themselves in among the honest, law abiding crusaders of Lastwall. Nightmare!
Once again, Pratt's deft hand for banter and lovable (well, mostly) cast of rogues is a delight to read. Highly recommended.
Glad to see some more Rodrick and Hrym, although it kinda threw me off that we had this back to back with Island instead of another Alaeron and Skiver adventure.
Not complaining! Just an observation I noticed ^w^
I was going to compare it to the Dirty Dozen, but that works too. So, apparently they all failed their Will saves, right? At least it sounds like compulsion spellwork to me.
I was going to compare it to the Dirty Dozen, but that works too. So, apparently they all failed their Will saves, right? At least it sounds like compulsion spellwork to me.
Geas allows no save. The casting time means you need someone tied down or unconscious to put it on them unwillingly, but it allow no save.
I was going to compare it to the Dirty Dozen, but that works too. So, apparently they all failed their Will saves, right? At least it sounds like compulsion spellwork to me.
Geas allows no save. The casting time means you need someone tied down or unconscious to put it on them unwillingly, but it allow no save.
Geas/Quest targets only living creatures.
It would work om Rodrick but not on an intelligent item like Hrym.
I was going to compare it to the Dirty Dozen, but that works too. So, apparently they all failed their Will saves, right? At least it sounds like compulsion spellwork to me.
Geas allows no save. The casting time means you need someone tied down or unconscious to put it on them unwillingly, but it allow no save.
Geas/Quest targets only living creatures.
It would work om Rodrick but not on an intelligent item like Hrym.
Too be fair, Hrym can't really move on it's own so, yeah, it's kinda stuck either being wielded by Rodrick or thrown into a bog and left to rot.
And as soon as I'm allowed to say more than that? *I* will!
Thank you for being eager for them. I'm late to the thread, but it still made my day. :)
Not a problem. Very much looking forward to the future adventures of Keren, her wife Zae, and Zae's valorous Appleslaying steed! Also, thank you ever so much for being bold enough to give us a same sex couple in a rpg setting book!