A Pathfinder Society Scenario designed for levels 5-9.
When the Pathfinder Society acquires a copy of A Thread of Silver, a written survey of some of Numeria's most closely guarded sites, the Technic League dispatches its own agents to the Pathfinder lodge in Nantambu to recover the text and make an example of those who would investigate Numeria's otherworldly secrets. Can the PCs prevent the League from stealing this valuable tome and destroying the Society's foothold in the Mwangi Expanse? For levels 5-9.
Written by Kyle Baird.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
Product Availability
Fulfilled immediately.
Are there errors or omissions in this product information? Got corrections? Let us know at
store@paizo.com.
When a local GM offered to run this scenario for me, I instantly said yes. The lure of knowledge about Numeria’s otherworldly secrets is simply too much for my techno-crazed gnome alchemist to resist. As it turns out, two melee-druids, a bloodrager and a swashbuckler couldn’t help themselves either and into the high tier we went.
It’s worth pointing out that we basically had all the skillchecks covered well. A few party members were great with social skills, while the others did a mighty fine job with knowledges and perception. To get the most out of this scenario, it’s worth recommending to bring this diversity as it helps you in many ways, both expected and unexpected.
The setting and concept behind the scenario is great. The city of Nantambu is a joy. Having to make sure that a certain book is protected and that the lodge remains a secret makes sense, especially as you don’t want innocent people to die. What’s even better though, is that you as a group get to decide how to go about things. You can opt for brute force, intrigue and stealth or even a more social approach. It’s a investigative sandbox, just the way I like it!
Given our party, I doubt it’s a surprise we typically went for the brute force option unless innocent bystanders were present. As you can imagine we brought a whole bunch of damage, but that doesn’t mean the fights were not challenging and that there were no role-playing opportunities. Trust me, there’s plenty of role-playing to be done and the fights all offer a nasty surprise that would catch us off guard. Due to circumstances and great skill checks, we even managed to keep the lodge hidden, but we made sure the security had been vastly improved.
In short this is a more than solid scenario. The plot is great, the setting is excellent and the NPC's and opponents are well designed. I can only imagine what would happen should you fail to keep the place hidden, especially if you went the extra mile and added extra security measures. I think that this scenario is even better if you ‘fail’ to a certain extend. If I were to nitpick though, and I will, I’d say that the scenario might be a bit lengthy if you really want to explore every nook and cranny. That’s a shame since this scenario actually deserves this thorough approach. As such I will recommend this scenario, but only if you got a long timeslot for it.
We split the party (oops) and ended up being separated from the others for 2d4 ingame hours - our GM rolled two 4's, so 8 hours. At the time, we didn't think we were going to be travelling that far, but if that's as long as it takes, maybe it's not as big of an issue as it seems, right? Wrong.
In a scenario where an assault is coming based on a time constraint, that is a fairly big blunder to write into the scenario, even if you expect that the party will stay together.
This likely isn't fair on the rest of the scenario, but this was my experience with it, and I'm glad I'm not the only reviewer.
Played this scenario recently, wow was it a doozy. It could have just been difficult because we had no crowd control characters at the table but the fights were very tricky for a table of 5 level 5 characters (had a character death too in the second fight). I suppose our GM might have just done it injustice, but the 5 hour slot ended up forcing us to rush through most of it after the second fight (the one in the bar), and the sandbox nature that i keep hearing about was never really relevant as we were lead to believe there was a deadline on our actions (to the point where we couldn't even plan beyond "seek and destroy").
TL;DR - Could be very fun, needs the right GM and a balanced party.
This was a fun one. I liked the setup and I was especially glad I could contribute to the sandbox challenges even though I was playing a character who wasn't well-suited for what we could accomplish. The big fight was tough but not unfairly overwhelming like sometimes happens.
If you can, find a group of friends and play this one. I think you'll like it.
Running this felt like Kyle Baird was the bad guy from Seven and I was the guy that was forced to wear the knife strap-on. I was told he would be pleased to hear this, so I'm passing it on.
That figures. I've got PCs in 4 of the 7 factions in the level 5-9 range, but not in either of those.
I'll probably end up just seeing what everyone else is bringing, and seeing what abilities the group is lacking, anyway. I'm leaning towards my level 7 controller (conjuration focused) sorcerer who I played in The Silver Mount Collection, just because he already knows a member of the Technic League.