So who's picked up the book and played with it? There's an awful lot in here, what does everyone think?
I GMed a single session and felt like I was qualified to write a review. Vain creatures, we kobolds.
In the session, the charlatan died to a lucky critical with a longsword (22 damage, ouch) and was quickly replaced by a vikati priest of Cayden Cailean (since no deities are mentioned in the book from what I've seen). Sorcerer got knocked unconscious and tossed down some stairs. A gnome mechanic NPC creeped out the ranger. Gunslinger managed to prevent the ranger from accidentally killing everyone with a barrel of gunpowder.
All in all, it was a blast. Especially with goblins inserted. The spark class is really confusing, but it looks like it'd be cool if used right. It was certainly fun to watch at the convention.
The spark class is really confusing, but it looks like it'd be cool if used right. It was certainly fun to watch at the convention.
It was kind of confusing, but it had SCIENCE. Protip: When playing a Spark, shake your fist a lot.
|Irnk, Dead-Eye's Prodigal|
I'm going to be running a bimonthly pickup game set in Terah, out of the new Otherworlds store in Edmonds. Anyone interested in joining the character pool?
There will absolutely be a way to buy the upcoming world guide. I believe the new release date is in mid August.
Yes, the ETA on the World Guide is mid-August and the first AP module is due out just before that.
I'm flattered by the amount of support we've seen so quickly. We're working fevorishly to get things out as fast as possible. At this rate, we'll be flying soon enough.
And yes, the spark class is a difficult class to master, as mentioned in the review. I'd like to say that this was by design, but it wasn't entirely. It turns out that basing a class on the spark from Girl Genius is not only difficult to design, it makes a class that almost requires a very experienced player to play. Like other classes though, its best to start at level 1 and work up. =) Sparks in our play-testing consistantly are a very useful class.
|Carl "Tokoz" Rossi|
I am in the midst of planning a campaign for my kids (set 7,000 years in Galorion's future). It is going to start in a steampunk setting, but once they hit second level I am going to transport them to Galorion and start the RotRLs AP.
Terah sounds like it is going to save me a TON of world creation time and effort. I'll be watching for the World Guide.
Any update on the release?
|Carl "Tokoz" Rossi|
Just picked up a digital copy of Terah: Character Reference Guide and absolutely love it. I so can't wait until the world guide comes out later next month (October). I so want to use a spark mechanist or energeticist either in a Terah game or Pathfinder game (oh the level of fun I could have with that). Granted the level twenty ability of the biologist is just beyond broken (at least in my opinion) but having the ability to "create" any creature is quite unbelievable. I can't wait to sink my teeth into the world guide and really get a picture of this game. A preview or a few page spoiler of the world guide would be awesome, but I am willing to wait for the actual guide to come out next month :D.
So, I have a rules question. Is this the place for it?
In the book, it states that it takes one round for a spark to activate an experiment. Later, it states that it takes as long as the spell's casting time to activate an experiment. Which is right?
Second, if it takes one round and lasts for the rest of the day, a spark could just activate all experiments at the start of the day, right? The rules don't contradict that.
Consumer Update: I'll never forget that this item was made with misused funds from The Terah Project Kickstarter; or how the backers who wanted information were insulted by one of the authors. I'll never trust Rossi Publishing with an RPG product again, which is so unfortunate. This was such an amazing concept... with what seemed like a rock solid direction and potential to expand into something much larger than just a Campaign Setting of the season.
Worst of all? I paid for it, twice.
Their misuse of funds really turned me off of 3PP Crowdfunding; and the hopes of seeing a well done Steampunk IP for Pathfinder.
It was sort of released on Google Drive, with heavy errors, missing art and grammatical issues galore. :(