New Paths #1: The Expanded Spell-less Ranger (PFRPG) PDF

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Aragorn Didn't Cast Spells!

Just because some designer thought rangers should be spell-slingers doesn't make it right! With The Expanded Spell-Less Ranger, you can now play an authentic ranger without spells, but with great new abilities.

Welcome to the Expanded Spell-Less Ranger, a base class for the Pathfinder RPG that was first presented in Kobold Quarterly #11 and which reviewers called a "must-read" at RPG Geek.

The removal of spells makes this a true ranger-type, but the new powers and expanded abilities mean that the Spell-Less Ranger can hold his own in a fight. With new animal companion options and Ranger Talents, this class covers the hunter's bond, fast movement, expanded tracking, hunting, additional favored enemies, trap handling, and much more, all in keeping with the ranger you know from The Lord of the Rings.

The Expanded Spell-less Ranger includes much new material beyond the original magazine version, such as two new archetypes for the companion-bound ranger and the dual-style ranger, plus new feats specific to this ranger that make them masters of their terrain. Includes a full 20-level character progression plus tracking sheets for favored terrain, enemies, and companions.

Be a real ranger! Get The Expanded Spell-Less Ranger today!

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An RPG Resource Review

5/5

This base class variant is based around a premise that seems to strike the author rather hard: why should a ranger, of all people, cast spells? The argument is compelling. If you look at what a ranger can do - track and scout, live off the land, fight well, hunt - there doesn't seem to be much need for magic. Moreover, although ranger-style characters feature in fantasy literature, none of them have chucked spells around.

So here is presented a variant on the standard ranger class who doesn't use spells at all. Instead, he has a devastating stealth attack and an array of 'talents' to choose as he rises in level. There's also a nature's healing ability which grants bonuses to Heal checks when the ranger is in a favoured environment.

As well as all the information required to create and play a Spell-less Ranger, there are some new feats and a couple of archetypes - the Dual-Style Ranger (who hones his combat skills) and the Companion-Bound Ranger (who is exceptionally close to his animal companion). Finally there are some notes on ranger fighting styles, drawing on the Advanced Player's Guide, a character sheet for an animal companion and a couple of tracking sheets for the ranger's abilities.

Overall, it's a nice package. I've played many a ranger over the years and always felt that magic didn't sit well with the few of them that got high enough in level to use it, so this makes a useful addition to the options available.


Now we are talking

5/5

Every change is in most of cases both:, Flavorlful and utiity. im not going to specif what it has inside, the other reviewers do it so well that i have nothing more to tell about.

This is a mix between ranger and rogue, in fact, this is the way i always want to play a ranger without spells!!

it Must be into your "must to have it"


Rangers how they were meant to be

5/5

This pdf is 15 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving 12 pages of content, so let's check this one out!

For those of you not in the know: In KQ #11, Marc Radle created an alternate version (meaning no multiclassing with the regular ranger-class) of the ranger-class that fits closer with irl mythology: The spell-less ranger replaces spells with a selection of neat ranger talents - a great approach that has been expanded in this pdf, but let me give you the run-down:

The spell-less ranger gets full BAB, d10, 6+Int skills per level, good fort- and ref-saves, up to 5 favored terrains, up to 4 favored terrains and additionally stealth attack (which is a terrain/favored enemy-based, weaker variant of sneak attack), combat styles, 4 special uses of the healing-skill when in favored terrain (including treating deadly wounds, poisons and diseases) and so-called ranger talents: A total of 25 are provided and run the whole gamut from additional animal companions, bonus feats, less fall damage, scent, the ability to negate concealment via hawk's eyes, trackless stride and improved swimming and climbing capabilities. High-level rangers also can look forward to quarry, improved quarry, hide in plain sight etc.

The result of the changes made to the class are evident - looking at the ranger talents it becomes rather clear that a regular fighter won't outshine a guerilla-style archer ranger, for example, defining the niche of the class more closely. 18 new feats help the ranger by providing further customization options that range from the rather simple "Additional favored terrain" to very interesting feats: "Coordinated Attack" gives your companion access to all your teamwork feats. Another interesting one would be "Defensive Shot", which FINALLY gives you the chance to use ranged weapon in melee with a penalty. A godsend for campaigns without divine magic (or groups without primary healers) is "Improved Nature's Healing", which significantly improves the amount of Hp you may heal by using that ability. Add to that the increased damage output via "Deadly Accuracy" and its improved version (which let you reroll 1s and 2s of ranged attack-damage-rolls) and we have a great class to simulate e.g. the deadly elven guerilla fighter. All in all, I considered the feats to be well-crafted and none of them to be overpowered or utterly boring. (I'd btw. suggest to add SGG's Knacks from their Ranger-book to the list of available ranger talents!)

This is not where the pdf stops, though: We also get two new archetypes for the ranger: The Dual-style ranger gets only one favorite enemy, but two combat styles. The companion-bound ranger is rather complex and can select from a druid's companion-list, enhance his companion, gain aforementioned coordinated companion etc., but at the cost of his favored terrain, camouflage etc.

The pdf also includes info on the 5 styles introduced in the APG and does something EXTREMELY useful: It provides us with a favored-enemy/terrain-char-sheet to add to your regular char-sheet - useful, well-constructed, awesome! Even better, we get yet another extra sheet for animal companions that could also be used for familiars etc. and makes for one of the most clearly arranged ones I've seen so far. Kudos for this great bonus!

Conclusion:
Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to an easy-to-read, relatively printer-friendly 2-column standard. The pdf has a beautiful front cover, but no bookmarks, which is a bummer in this day and age. Due to being relatively short, I'm willing to let that one slip, though. The spell-less ranger is popular for a reason - Marc Radle has crafted an excellent alternate class and with the new expanded material herein, there are even more reasons to go spell-less than before. This alternate class is awesome, well-designed and the additional content lacks any feats, crunch, etc. I'd consider badly designed or unbalanced. In fact, I absolutely love this take on the ranger, as it makes the class feel more unique and less than a fighter/druid-hybrid. After SGG's stellar "Ranger's Options: Knacks of Nature", this is the second book in a short space that easily can be considered to be a stellar pick for any fans of the concept of the ranger, but not its core-execution. Even for the adherents of spellcasting this pdf is well worth the pick for the archetypes/feats and if you can spare the bucks, combine its talents with SGG's knacks (by e.g. adding the talents as knacks or vice versa) - I guarantee you won't find the result unbalancing. When all's said and done, a great start for the new line, Marc Radle did an awesome job and I look forward to seeing more! My final verdict? 5 stars + Endzeitgeist seal of approval.

Endzeitgeist out.


15 Pages of Absolute Glory

5/5

Okay this is my first product review on the Paizo site, and I really feel like this was the book to receive my praise. I am very hard to please when it comes to OGL content, and most I have read are pretty good at best but this one definitely takes the cake. Marc, Wolfgang and the crew from Kobold Quarterly have brought forth this piece of magic (haha magic from a magic-less book) and have presented us with a way to play the original iconic rangers we grew up to love. From the complete list of Ranger Tricks to the new Feats and Archetypes, this is a book with enough options for anyone. Personally I found the Dual Style Ranger Archetype to be pretty awesome if you're into focusing on 2 different combat styles at the cost of only having 1 favored enemy. So all in all, if you are a ranger fan like I am or have always wanted to play the "classic" ranger then pick up this book...you will not be disappointed =D


4/5

Weighing in at 15 pages (Front cover -1 page, credit/PID – 1 page, 2 pages of tracking sheets, OGL) we’ve got roughly 10 pages of new material here to work with.

A spell-less Ranger…this class has long been plagued by the fact that whereas any class tossing spells about is kinda cool in its own right, the iconic characters who inspired this particular class were men existing by their own skill, and their ability to utilize the lands around them to some amazing feats. I’ve seen a few attempts to go spell-less with a ranger in the past, and it has always come out looking very much like a pigeon-holed fighter…so let us take a look and see if Mr. Radle has found the balance required to ground the ranger back in the land of the everyman, without taking away all that made this class one that people would want to play.

Interestingly enough, once again I find myself going through a Marc Radle design, missing his artwork, lol. Luckily the artists tapped for this piece were more than up to it, and the PDF comes off with a very good look and feel to it visually speaking. Now, having said that, I do have a complaint regarding artwork…the background image, as it is, makes it very hard to read the text in the corners of the pages from time to time. Perhaps a slight fade on the background image might have aided with that. Editing wise, I only found two mistakes, and they were essentially the same mistake, and an extremely minor one at that. An errant “s” was added in two different spots to a word, but truly did not alter enough of the meaning to disturb the reading of the text.

Right off the bat, taking away spells from the progression of this class, the spell-less ranger finds himself the beneficiary of a host of new class abilities, and Ranger Talents (similar in nature to Rogue Talents)…at 2nd level the decision must be made what path of combat you are looking to advance your character down with the Combat Style Feat. Now, the PDF opts for the up close and gritty two-weapon combat style or the archery combat style , but does leave it open for you to choose from any of the ranger combat styles available under your GM. The advantages behind this particular class ability is that the combat styles come with a pool of feats that you will be picking from as you progress that allow you to ignore prerequisites. Next up in the realm of cool has got to be Nature’s Healing, gained at 3rd level. Giving game mechanics to bring to the table the fact that a ranger, in their favored terrain, knows which root, which mushroom, snail, leaf or mud is going to allow them to gain the absolute best results out of their Heal skill checks. Therefore, this ability grants bonuses to heal checks, in various differing manners. Hunter’s Bond is another of those choice situations, this time with the options of sharing a percentage of your favored enemy bonuses with allies, or picking up an animal companion (trust me, looking through all the different options here, you want the animal companion). Now, I did think there were a few animals that would have been obvious choices for the list of animal companion options, but that would be a personal choice issue. It would be wrong of me to not mention the Stealth Attack class ability, as any ranger worth his salt had better be able to attack unseen within their own terrain.

The Ranger Talents, 25 of them, are an interesting alternative to a spell progression for a ranger class, and offer everything from extra feats, to additional animal companions. Faster movement, farther range, and critical hit modifiers. There is enough here to allow for several different styles of play to evolve in comfort never feeling limited by choice.

Following this we are given 18 new Feats, covering everything from Additional Favored Enemies or Terrain, Extra Ranger Talents, an Expert or Master option for Favored Terrain granting additional bonuses on top of the normal ones already given by Favored Terrain. Coordinated Companion allows your animal companion to benefit from teamwork feats you possess as if they also had them. And Savage Terrain Warrior (my personal favorite of this batch) gives what every ranger needs…HOME FIELD ADVANTAGE!! For the animal companions, on top of the coordinated companion feat, we also get an Improved, Greater and Invulnerable – adding a DR to yer critter companion.

We are presented with two archetypes here that are both limited in their way, but in taking the limitation are both extremely more powerful within their parameters.
The Dual Style Ranger gives up multiple favored enemies in favor of learning a second combat style, and applying all further advancements that would normally give a new favored enemy back into the single enemy.
The Companion Bound Ranger gives up multiple favored terrain for a singular concept, but forms a bond with their animal that hearkens back to the classic ranger/animal duos of literary history.

The APG’s list of ranger combat styles is re-presented here in appendix form for ease of character build, in case one wishes to choose a style outside of the two presented here as options.
Following the appendix are two tracking sheets for ease of handling favored enemy/terrain and animal companions. They remind me greatly of sheets I remember using during the 3.0 days, and have that feel to me.

So, final thoughts…did this PDF present a ranger sans magic that is worth playing? That is what it comes down to, right? The answer to that is resting on my printer, in the form of an NPC I will be introducing tomorrow evening at my regular game night. This class is not only playable, its exciting and intriguing. For a player like myself, there are a massive amount of options presented to really explore the concept of an animal companion. Or go the complete other direction, and create that whisper in the trees, who’s only detected when his arrow is in your throat. Now, flipping to the other side, the background on the pages make some pages hard to read, and I would have preferred to have seen the background done with a lighter hand perhaps, but that is truly the only design/layout choice I can see worth complaining about or even pinging against the rating. Yes, I know I stated that the letter S shows up twice for no reason, but again, it does not change the meaning of the text it is within, nor does it make it any harder to understand. So, final tally…this is going to be one of those I want to give a 5 to, as the design is excellent, but layout is going to hold it back, and am finalizing with a 4.5. For those sites where I must go 4 or 5, I’ll have to round down to a 4.


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Liberty's Edge

Arknight wrote:

In trying to help with more of the Herolab stuff for this, I do have one question for the designers and public at large.

Which Ranger archetypes are appropriate for the ESR? I haven't had a good chance to see which ones basically require some kind of spell casting and which ones don't....

Thanks to any who could provide insight :)
TC

Well, the Spell-less Ranger is still a ranger, so I would say any archetype that does not replace or otherwise affect spells should work.

I might also point out the Expanded Spell-less Ranger PDF has two archetypes designed for use with both a Spell-less Ranger or a standard ranger (the companion-bound ranger and the dual-style ranger)

Liberty's Edge

Blackmyre wrote:
Hi, I'm new to the message boards. So, I hope I'm asking in the right area.

Welcome to the boards! :)

Blackmyre wrote:
I'm playing a Spell-less Ranger (Awesome Class Mark!)

Thank you Sir!

Blackmyre wrote:
who's about to take the trapfinding talent and my DM wants futher clarification. It says "to locate traps (See Rogue)" in the talent. Do you get to add 1/2 your ranger levels as well as detect magical traps when in your favored terrain? that's how I understand it and since our group has no rogue, I'm kind of filling that slot. Thanks to anyone who can help. :)

Correct - it allows the Spell-less Ranger to essentially use the rogue's Trapfinding ability when in a favored terrain. So, a Spell-less Ranger adds 1/2 his level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1)when in a favored terrain and can use Disable Device to disarm magic traps.


Thanks Marc!

That is somewhat along the lines of what I was thinking. That would leave out the Nirmathi Irregular, the Skirmisher and the Trapper.

I'll help LC get the two archetypes in the book in, then worry about that. :)


Has anyone modified a Character sheet to reflect the changes the Spell-Less Ranger includes?


Thanks mark for the clarification. Can't wait to see what other classes you'll come up with. Thanks, again. :)

Liberty's Edge

silverhair2008 wrote:
Has anyone modified a Character sheet to reflect the changes the Spell-Less Ranger includes?

Well, the spell-less ranger is still a ranger at heart, so the standard character sheet works fine.

However, the Expanded Spell-less Ranger PDF DOES come with 2 tracking sheets. One is a custom character sheet designed for an animal companion; the other is for favored terrain and favored enemies. This second sheet also has a spot for things like Nature's Healing and other Spell-less Ranger specific abilities.

Dark Archive

I was looking at the spell-less ranger's stealth attack progression in the HL file and it seems off.
In the PDF it states that the SLR recives his stealth attack at 2nd level and then +1d6 every four level thereafter (6,10,14,18) but in the HL file it shows as 2, 5, 9, 13, 17. It looks as though the second step is off by 1 level.

The Exchange Contributor; Publisher, Kobold Quarterly

Yep, that is a mistake in the HL file. Will need to fix, or please send me a fixed file you if you get the chance to revise it.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I have a question, and maybe a bug report...

Who takes the "Improved Animal Companion" feat (and the rest of the line), the ranger or the companion?

It is listed as available under "Ranger Feat" in the "Ranger Talents" section so it appears it is taken by the ranger; however, the HeroLabs file lists the feat as taken by the companion (it is not listed in the ranger feats).

So which is correct?

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Hmm, I've been informed that this issue may have already been corrected in the HeroLab file.

If so (can't check at the moment), never mind...

Liberty's Edge

Hey there Doc Watson (and Marik Whiterose)!

Sorry, I can't actually speak to the content HeroLab file - it was created by a very generous Kobold fan after the Spell-less Ranger came out.

I can tell you that feats like Improved Animal Companion are definitely taken by the ranger, not the animal companion. Hopefully the errors mentioned here can be addressed asap.

Hope that helps!

Liberty's Edge

Hey everyone

You didn't hear it from me but ... look for a fun little 'quasi-update' for the Spell-less Ranger some time in the near future :)

Liberty's Edge

Hey everyone - if I understand correctly, the new PDF for the Spell-less Ranger should now be live! I completely updated the layout so that it matches all the more recent New Paths installments. I think it flows a lot better.

Anyone who previously purchased this should be able to re-download it again to get the new version. I think an automatic e-mail should have gone out to previous purchasers as well.

There should be an updated version of the cover as well here on the Product Page - I think the super awesome web store gninja will be on that shortly.

Hope everyone likes the new layout!

Grand Lodge

I read the posts on this and had to download it. No regrets there, since this is the best take I've seen on the spell-less ranger. I'm going to be writing one up for my next game and can't wait to play it. One question though, I've got the PDF, but I have no idea where to find the hero lab file. Any help finding it?

The Exchange Contributor; Publisher, Kobold Press; RPG Superstar Judge

In theory, it's part of your download from Paizo. If not, something has Gone Wrong.

Grand Lodge

I think something has Gone Wrong than. I get the .zip file, but the only thing in it is the PDF.

Webstore Gninja Minion

1 person marked this as a favorite.

The Wrong has been...dealt with. *wipes blood away from her kusari-gama*

You should be able to download both the PDF and the HeroLab file.

Liberty's Edge

Liz Courts wrote:

The Wrong has been...dealt with. *wipes blood away from her kusari-gama*

You should be able to download both the PDF and the HeroLab file.

You rock Liz!!

Grand Lodge

You're all awesome!

Liberty's Edge

Wow, the Expanded Spell-less Ranger popped back onto Paizo's "Top Ten Downloads From Other Companies" list again!

Very awesome! :)


Does the Expanded Shaman now have a .hl file as well?

Liberty's Edge

J. Christopher Harris wrote:
Does the Expanded Shaman now have a .hl file as well?

Good question ... and one to which I don't know the answer (I'm not a hero lab kinda guy myself :)

It might be better if you post your question in the Expanded Shaman thread though to avoid confusing products:

Expanded Shaman thread


Hey Marc,

While not explicitly stated, can you take the Additional Favored Enemy/Terrain feat multiple times?

Also, I purchased my copy through Kobold Press website and have downloaded the file again, but it seems to be the same as last time. Will this be updated?

I flippin' LOVE the class by the way. I've always been a ranger and always been bummed that the TWF version is not as good as either fighter TWF or rogue TWF, but now with the stealth attack it is on par and possibly better. Great work!

Liberty's Edge

Mythraine wrote:

Hey Marc,

While not explicitly stated, can you take the Additional Favored Enemy/Terrain feat multiple times?

Strictly speaking, as written you cannot take those feats multiple times. That said, as long as the GM is OK with it, I don't see any reason not to allow it.

Mythraine wrote:
Also, I purchased my copy through Kobold Press website and have downloaded the file again, but it seems to be the same as last time. Will this be updated?

Hmmm ... let me ping the great Kobobold Overlord about that - stay tuned ...

Mythraine wrote:
I flippin' LOVE the class by the way. I've always been a ranger and always been bummed that the TWF version is not as good as either fighter TWF or rogue TWF, but now with the stealth attack it is on par and possibly better. Great work!

Thank you! That means so much to me, honest! I never get tired of hearing when someone digs something I've done :)

The Exchange Contributor; Publisher, Kobold Press; RPG Superstar Judge

And the Kobold Overlord has uploaded the revised file to the Kobold Store as well. Anyone who picked it up there can download the new version any time!

Liberty's Edge

There you go - kobolds do not mess around!


Thanks Marc and Wolfgang. Got the new one, it looks great! Love the layout and colour throughout.

Marc, also big props on the other NP's. We have one in our group playing a Goblin Shaman. He loves it. Don't stop the NP's coming. I would love to see a mount-less cavalier (I know it's a long shot). I feel there as yet isn't a great option for a foot knight. Mounts are tricky in dungeons, and sure you could just play a fighter or cleric or paladin on foot, but the cavalier works so well as a knight but is way too tied up with mounted combat. Thoughts?

Regardless, keep up the good work.

Liberty's Edge

Mythraine wrote:

Thanks Marc and Wolfgang. Got the new one, it looks great! Love the layout and colour throughout.

Marc, also big props on the other NP's. We have one in our group playing a Goblin Shaman. He loves it. Don't stop the NP's coming. I would love to see a mount-less cavalier (I know it's a long shot). I feel there as yet isn't a great option for a foot knight. Mounts are tricky in dungeons, and sure you could just play a fighter or cleric or paladin on foot, but the cavalier works so well as a knight but is way too tied up with mounted combat. Thoughts?

Regardless, keep up the good work.

Thanks Mythraine! I'm very happy with both the Spell-less Ranger and the Shaman, so it makes my day to hear that people like 'em and, better yet, are actually playing them in their games!

There are more New Paths coming, have no fear! I have the Battle Scion and White Necromancer in the hopper and there at least two others on the way as well :)


I'm new to these boards. Just purchased it, and i love the product, but (and this was the main reason i purchased it) the HL files seems to be missing the two archtypes listed in the PDF. Has anyone done them? The main reason i purchased it rather than write my own was i was excited that HL files were included.


I did not know there was an expanded version. I will procure this on the morrow.

The Exchange Contributor; Publisher, Kobold Press; RPG Superstar Judge

Yes, the Hero Lab files are part of the package and people seem to be happy with them. I'll look into what's up with them.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
kevin_video wrote:
If you read the Dragon Magazine article "Gandolf was a 5th level Wizard" and the E6 system, they talk about how Aragon's just a 3rd level Ranger, 2nd level Fighter.

That's a matter of opinion. For my observations, the heroes of LOTR are far better stated in Middle Earth RolePlaying than they can ever be in D20. MERP's skills are more granular and it's styles of magic are far more subtle and are better matched to the setting. If you threw a quarter of the encounters that the Fellowship go throuh in a single day, the theoretical D20 group equivalent would be crying for healing before they were a quarter of the way through. That's because of the way d20 is built.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Liz Courts wrote:

The Wrong has been...dealt with. *wipes blood away from her kusari-gama*

You should be able to download both the PDF and the HeroLab file.

Looks like another opening for internship folks, but be warned I hear that Ms. Courts is a rather ... sharp.... grader.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Marc Radle wrote:
Blackmyre wrote:
Hi, I'm new to the message boards. So, I hope I'm asking in the right area.

Welcome to the boards! :)

Blackmyre wrote:
I'm playing a Spell-less Ranger (Awesome Class Mark!)

Thank you Sir!

Blackmyre wrote:
who's about to take the trapfinding talent and my DM wants futher clarification. It says "to locate traps (See Rogue)" in the talent. Do you get to add 1/2 your ranger levels as well as detect magical traps when in your favored terrain? that's how I understand it and since our group has no rogue, I'm kind of filling that slot. Thanks to anyone who can help. :)
Correct - it allows the Spell-less Ranger to essentially use the rogue's Trapfinding ability when in a favored terrain. So, a Spell-less Ranger adds 1/2 his level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1)when in a favored terrain and can use Disable Device to disarm magic traps.

Is this that much different than the Paizo Trapper archetype, which is also spellless?

Liberty's Edge

LazarX wrote:
Is this that much different than the Paizo Trapper archetype, which is also spellless?

Hey there. I'm not sure if I understand the question - do you mean overall, or just specifically in the case of traps?

Paizo's Trapper archetype does indeed remove spells and certainly makes the Trapper Ranger better at dealing with traps, but other than that, he's still pretty much a normal ranger in every other way.

The Spell-less Ranger is a full Ranger variant class with a pretty significant number of new class features/abilities, including the selection of various Ranger Talents ... one of which just happens to be the Trapsmith Ranger Talent.

Hopefully that helped!

Liberty's Edge

Matthew MacGibbon 36 wrote:
I'm new to these boards. Just purchased it, and i love the product, but (and this was the main reason i purchased it) the HL files seems to be missing the two archtypes listed in the PDF. Has anyone done them? The main reason i purchased it rather than write my own was i was excited that HL files were included.

Welcome to the boards Matthew! Really glad you like the Spell-less Ranger :)

Unfortunately, I can't speak to the HL file - it was created by someone other than me (I'm a character sheet, dice and pencil guy :) but I'm sure Wolfgang will get to the bottom of it.

Liberty's Edge

Freehold DM wrote:
I did not know there was an expanded version. I will procure this on the morrow.

Anxious to hear what you think! Heck, a review is always welcomed, should you feel so inclined :)


Wolfgang Baur wrote:
Yes, the Hero Lab files are part of the package and people seem to be happy with them. I'll look into what's up with them.

Thanks. The base class seems to be fine, its just the two archtypes (and one of my players want to use it) is whats missing.


I'll check into that. :)

I did the files, and I thought I included them. However,that could have been the Shaman I was thinking of. :)

EDIT: Matthew: Are you trying to use the Archetypes with a normal ranger or the ESR? I'm looking at my file, and see the two archetypes available for the ESR version...


The ESR. I dont even see them listed.

Ill look at my file again when im home, as im not currently home. When i imported it, did it create a .user file?


I've sent an updated file to Wolfgang to hopefully take care of that as well as make the Archetypes available to a standard ranger.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Marc Radle wrote:
LazarX wrote:
Is this that much different than the Paizo Trapper archetype, which is also spellless?

Hey there. I'm not sure if I understand the question - do you mean overall, or just specifically in the case of traps?

Paizo's Trapper archetype does indeed remove spells and certainly makes the Trapper Ranger better at dealing with traps, but other than that, he's still pretty much a normal ranger in every other way.

The Spell-less Ranger is a full Ranger variant class with a pretty significant number of new class features/abilities, including the selection of various Ranger Talents ... one of which just happens to be the Trapsmith Ranger Talent.

Hopefully that helped!

Yes that makes a difference... so it's a Ranger with new mechanics then. gotcha.


I dobule checked, I even went into the editor and looked at the .user file, and there are no archetypes. Is it possble i somehow have an old version? (its odd as i just downloaded/purchased it the other day)

Liberty's Edge

LazarX wrote:
Marc Radle wrote:
LazarX wrote:
Is this that much different than the Paizo Trapper archetype, which is also spellless?

Hey there. I'm not sure if I understand the question - do you mean overall, or just specifically in the case of traps?

Paizo's Trapper archetype does indeed remove spells and certainly makes the Trapper Ranger better at dealing with traps, but other than that, he's still pretty much a normal ranger in every other way.

The Spell-less Ranger is a full Ranger variant class with a pretty significant number of new class features/abilities, including the selection of various Ranger Talents ... one of which just happens to be the Trapsmith Ranger Talent.

Hopefully that helped!

Yes that makes a difference... so it's a Ranger with new mechanics then. gotcha.

Glad I could help!

Liberty's Edge

Arknight wrote:
I've sent an updated file to Wolfgang to hopefully take care of that as well as make the Archetypes available to a standard ranger.

Thanks Arknight! Great to hear the two Spell-less Ranger archetypes will be available for traditional rangers in Hero Lab! As an aside, I recently saw a player with a traditional ranger using both the companion bound and dual-style archetypes during a one shot to great effect.


Marc Radle, I cannot thank you enough for this. I just downloaded it, and I truly love this take on the Ranger. It has inspired me and breathed new life into a class I was always at odds with.

Liberty's Edge

Freehold DM wrote:
Marc Radle, I cannot thank you enough for this. I just downloaded it, and I truly love this take on the Ranger. It has inspired me and breathed new life into a class I was always at odds with.

Wow, you are very welcome! It thrills me to hear you say that!

I think you officially made my day - would it be too much to get what you said in your post printed on a t-shirt? ;)

Webstore Gninja Minion

Matthew MacGibbon 36 wrote:
I'm new to these boards. Just purchased it, and i love the product, but (and this was the main reason i purchased it) the HL files seems to be missing the two archtypes listed in the PDF. Has anyone done them? The main reason i purchased it rather than write my own was i was excited that HL files were included.

Please try downloading the file again if you're missing the HeroLab component!


Liz - its not that the Hero Lab component was missing its that it didnt contain everything that was in the PDF. Arknight implied that the file had to be updated on the server, and I was told on the Hero Lab forums page itself that it had been updated. But when I re-downloaded it last night, it seemed to be the same as before.

Can someone confirm that the file has been updated? To me it doesnt look like it has.

Thanks again.

The Exchange Contributor; Publisher, Kobold Press; RPG Superstar Judge

Wait, the complaint is that the free Hero Lab file made by a volunteer doesn't contain everything in the PDF?

I see. Look, the addition of Hero Lab files is a bonus here and a bit of an experiment. We don't charge for them. I would certainly love to have an updated file that covers every single element of the PDF, but for now, I think covering most of it in a free HL file is a pretty nice extra.

The other option here is simply to remove the HL element from this download. I'm fine with that solution as well.

What's the preference, generally?

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