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PaizoCon 2016

Pathfinder Society Scenario #3-09: The Quest for Perfection—Part I: The Edge of Heaven (PFRPG) PDF

***½( ) (based on 21 ratings)

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A Pathfinder Society Scenario designed for Levels 1–5.

In the distant land of Tian Xia, the Pathfinder Society's Lantern Lodge sends a team of agents high into the mountains of the Wall of Heaven to an abandoned Iroran monastery in search of a powerful relic to assist them in ensure victory in the upcoming Ruby Phoenix Tournament. Though the monastery has long laid unused by the faithful of the Master of Masters, it is not completely devoid of danger, and the PCs soon discover that merely retrieving the ancient artifact is but the beginning of a much larger quest.

The Edge of Heaven is the first scenario in the three-part The Quest for Perfection campaign arc. It is followed by Pathfinder Society Scenario #3-11: The Quest for Perfection—Part II: On Hostile Waters and Pathfinder Society Scenario #3-13: The Quest for Perfection—Part III: Defenders of Nesting Swallow. All three chapters are intended to be played in order.

Written by Jerall Toi, RPG Superstar 2011 runner up.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (21)
1 to 5 of 21 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Average product rating:

***½( ) (based on 21 ratings)

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Weak Combat Builds Will Be Punished!

****( )

Really enjoyed The Edge of Heaven and I'm reviewing it for what it is: a straight up gauntlet of encounters that will test your party's tactics and builds.

The scenario is based around the hazards of the mountainous environment and unique combat encounters with pretty much zero RP.

The last encounter can 1 shot a character at any tier so players must fight it smart and pray for some favorable dice rolls.

A grueling (but fun) slugfest from beginning to end.

Good combats, not enough settings

***( )( )

An all-combat scenario, almost no roleplay or investigation.

However, the author cleverly conbines monsters with environments, makes good challenges, especially the BBEG can be a killing mechine for low level characters.

Many season 3 adventurers in Tian Xia are just lack of cultural topic, sadly this is one of them. RAW, it shall be a door-kicking game without doors, GMs have to do more discribe and interact to add some flavors.

Simply a good scenario

****( )

The best part about this scenario is the variation in the encounters. Not only is there a nice plethora of creatures to face, but also the environment is quite varied and impacts gameplay quite well. Just trust me when I say the combination of 'creatures' and 'terrain' makes this a fun scenario. They're all significantly different, which means that you will find yourself utilising different strategies every single time.

Oh and the big bad evil guy is really not a walkover and can dish out a significant amount of pain. You really want to be careful. Our cleric made the mistake of walking off on his own for a single round and instantly dropped down to -2 health. I know evil guys are supposed to do that, but this one is particularly daunting to face.

The downside to this scenario is the lack of interaction with NPC's. Though at least one fight can be solved diplomatically, it's not as obvious as is the case in other scenarios. Roleplaying is not really encouraged as a result, which might feel a bit disappointing for some people. It doesn't mean they should stay away from this scenario though: there's enough hooks to base PC to PC interaction on, but it clearly isn't the focus of this mission.

Final verdict: great encounters and great scenery make for great fights, but it's also combat that's the main focal point of this scenario. If you strictly want to solve things diplomatically, you should reconsider partaking in this one.

Interesting Setting

****( )

Perspective: GM'd once

Overall, this was a fun scenario with some good challenges (both combat and environmental) with a great story and an awesome setting. The final location was (unsurprisingly) very enjoyable.

What I didn't like were the two needlessly-complicated, 3D on 2D maps that I spent WAY too long trying to make sure I understood correctly. It was definitely not worth the time to try and explain everything to the PCs.


The BBEG can be pretty deadly and requires some good coordination by the party to succeed, so if your group is looking for a challenge then this scenario fits the bill.

So Bad I Almost Quit Pathfinder Society

*( )( )( )( )

If you want a challenging gauntlet of five combat encounters squeezed into four hours with a boss capable of killing in one round a Level 1 character with full HP, then you will enjoy this module.

If you enjoy roleplaying, coming up with creative solutions to problems, investigating the flavor text, and attempting to solve combat encounters through non-violent means, then you will hate this four-hour long railroad where your character loses all agency outside of combat.

I should have walked away from the table after the first encounter where, regardless of your animal handling skills or druid spells available, you're forced to kill an innocent wild animal for no reason other than part of the gold reward for the adventure is tied into killing it for its pelt. But I didn't, and this is the least fun I have ever had at an RPG table.

1 to 5 of 21 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

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