Mark Moreland Director of Brand Strategy |
Lisa Stevens CEO |
1 person marked this as a favorite. |
This is my little baby. I am not quite ready to reveal the mechanics and such, but rest assurred we will preview this in the Paizo blogs before it releases. I am using a variant of these cards in my home campaign and they are a blast! Paizocon attendees will be able to use them in a very unique event that we are also not ready to unveil. :)
-Lisa
Kyle Baird |
This is my little baby. I am not quite ready to reveal the mechanics and such, but rest assurred we will preview this in the Paizo blogs before it releases. I am using a variant of these cards in my home campaign and they are a blast! Paizocon attendees will be able to use them in a very unique event that we are also not ready to unveil. :)
-Lisa
tease!
Sharoth |
Lisa Stevens wrote:tease!This is my little baby. I am not quite ready to reveal the mechanics and such, but rest assurred we will preview this in the Paizo blogs before it releases. I am using a variant of these cards in my home campaign and they are a blast! Paizocon attendees will be able to use them in a very unique event that we are also not ready to unveil. :)
-Lisa
+1 to that comment!
;-P
Andrew Phillips |
I can imagine these working well with action points or another expendable, earned resource. I'm eager to see how these work, especially given how essential the critical decks have become to my play experience.
That is my thought, there was an interesting thread about using Action Points or Whatever with Pathfinder over on the EN World Pathfinder board.
donnald johnson |
please dont flame me, but could this be used in 4e?
i love the game mastery cards, so just wondering if i can use this? the mechanics cant be so different that they dont have some crossover. unless it affects the abilities.
i have a system where i hand out a card with a mechanic bonus for good role roleplaying, great ideas, sound planning, and making me laugh.
it has a +1, +2 or +3 to attacks, skills, etc. i have about 500 of them, all a little bit different. there are collection cards, if you collect 4 of the same kind, you get to raise an ability score. there are some that if you collect 3 you can recharge a daily power, and collect two to recharge a encounter power.
im sure that there are none for powers in the card set, but if the mechanics are like skills etc, then i should be able to use them.
Lisa Stevens CEO |
Lisa Stevens CEO |
At first blush, it reminds me a little of Jonathan Tweet's "whimsy cards." Didn't he eventually turn that into Everway?
It is indeed a homage to Whimsey Cards. Little known fact, Whimsey Cards were the first gaming product I ever had a hand working on. I was the editor if you happen to have the rules from one of those sets from way back in 1987. While a homage, Plot Twists will add some new ideas to the mix to bring it into a new century.
-Lisa
Lisa Stevens CEO |
Beercifer |
Gorbacz wrote:Will there be more decks like this one ? The idea opens up a whole can of possibilities !If sales do well, there will indeed be more decks in the future. So buy, me hearties, buy!
-Lisa
Lisa, and hell, everyone at Paizo...
I just purchased about every card set thingy that you have available at my local FLGS's. I would happily, HAPPILY, purchase these little puppies once they hit store shelves. This is not something that I would see a lot of use in something like your run of the mill AP (unless you could clue me in), but I could definitely see these in more organic games for home groups.
Lisa, can you please show us some pictures of this new baby of yours? Or get a youtube channel and some videos of it? Please?
Vic Wertz Chief Technical Officer |
This is not something that I would see a lot of use in something like your run of the mill AP (unless you could clue me in), but I could definitely see these in more organic games for home groups.
Lisa, can you please show us some pictures of this new baby of yours? Or get a youtube channel and some videos of it? Please?
We're a ways from having anything show-offable.
But I can assure you that they do work just fine with Adventure Paths and other published adventures—we've been using them to great effect in our Rise of the Runelords campaign.
Beercifer |
Beercifer wrote:This is not something that I would see a lot of use in something like your run of the mill AP (unless you could clue me in), but I could definitely see these in more organic games for home groups.
Lisa, can you please show us some pictures of this new baby of yours? Or get a youtube channel and some videos of it? Please?
We're a ways from having anything show-offable.
But I can assure you that they do work just fine with Adventure Paths and other published adventures—we've been using them to great effect in our Rise of the Runelords campaign.
So Vic, I'm not the only GM that is woefully behind on great campaigns.
Lisa Stevens CEO |
Vic Wertz wrote:We're a ways from having anything show-offable.
But I can assure you that they do work just fine with Adventure Paths and other published adventures—we've been using them to great effect in our Rise of the Runelords campaign.
So Vic, I'm not the only GM that is woefully behind on great campaigns.
Actually, I am the GM for our campaign and Vic is playing a very sexy Varisian sorceress. :) But, yeah, we are behind in our APs and always will be. I have a group of six that get together once a week for about 3 to 4 hours at a time. It takes us about a year and a half or so to get through an AP. The good news is that we have lots of options for the next one! Which looks like it will be Legacy of Fire.
-Lisa
Charles Evans 25 |
Beercifer wrote:Vic Wertz wrote:We're a ways from having anything show-offable.
But I can assure you that they do work just fine with Adventure Paths and other published adventures—we've been using them to great effect in our Rise of the Runelords campaign.
So Vic, I'm not the only GM that is woefully behind on great campaigns.
Actually, I am the GM for our campaign and Vic is playing a very sexy Varisian sorceress. :) But, yeah, we are behind in our APs and always will be. I have a group of six that get together once a week for about 3 to 4 hours at a time. It takes us about a year and a half or so to get through an AP. The good news is that we have lots of options for the next one! Which looks like it will be Legacy of Fire.
-Lisa
I would recommend that you at least look at running Skeletons of Scarwall (Pathfinder #11) as a stand-alone module before kicking on with another campaign.
It may need a bit of work to convert it to a stand-alone PFRPG situation, but the location and what's going on there is in my opinion one of the best mid level* adventures Paizo has published thus far.*Recommendation on back cover is for four 12th level characters.
Prince That Howls |
I have to admit upon reading the title of this product I thought they were being co-produced by m night shyamalan. Pull the card at the end of your adventure for a unique plot twist. Such as “turns out the characters are actually in modern times!” or “the characters are ghosts who have yet to realize it!”
What a twist!
Yeah... I like your guy's idea better.
Beercifer |
Beercifer wrote:Vic Wertz wrote:We're a ways from having anything show-offable.
But I can assure you that they do work just fine with Adventure Paths and other published adventures—we've been using them to great effect in our Rise of the Runelords campaign.
So Vic, I'm not the only GM that is woefully behind on great campaigns.
Actually, I am the GM for our campaign and Vic is playing a very sexy Varisian sorceress. :) But, yeah, we are behind in our APs and always will be. I have a group of six that get together once a week for about 3 to 4 hours at a time. It takes us about a year and a half or so to get through an AP. The good news is that we have lots of options for the next one! Which looks like it will be Legacy of Fire.
-Lisa
I just made the calls today, I'm trying to get a new group started on every other week for CotCT. It will be slower getting through it, but I'm running through RotRL at the moment as much as my job allows me to have Monday nights off.
That Monday group isn't as RP heavy as the people that I was thinking would be great for your second epic. But I'm making efforts to start going through the AP's instead of reading them and sighing heavily.
Lisa Stevens CEO |
Freehold DM |
I turned over the text for the cards yesterday, so we are THAT much closer to getting these out the door! Now Sarah gets to weave her artistic magic on them to make the beautiful! What's that Wes, I need to write up the rules? Sigh, never done. Never done. :)
-Lisa
I love the idea for these cards so much I'm actually working on a way to make them a part of the optional rules for Bards in my homebrew.
Fat Jozka |
Our group just switched over from Action points to Monte Cook's Hero points. This sounds a lot like them. Cool idea. I can hardly wait to introduce these to my growing group of after-school middle school gamers. Should be fun to see them tell the story behind the card.
Anything that keeps the ideal of "shared story-telling" gets my thumbs up!
Lisa Stevens CEO |
Zuxius |
Just finished up the cards and rules today, so on Monday they go to the R&D team for their usual awesome work. Sarah commissioned the art back at the end of November, so that should be coming in soon! Can't wait until these babies come out so I can use the color version on my group!
-Lisa
Good Job Lisa! Make your mark!
sowhereaminow |
Wow, very cool. I was in a Legend of the Five Rings game a few years back that used a similar idea. The Gamemaster had two decks of L5R CCG cards he had preselected, one for combat and one for social situations. We were allowed a number of draws based on a die roll and our character type (although the selection process changed numerous times as the kinks were worked out). You could play the card at any time, using the card's name, descriptive text, or even illustration to affect the current scene, although the GM was the final arbitrator of the card's effects. Mostly they benefited you, but occasionally if you asked for a bit too much, the card became a double edged sword, giving you a benefit, and a penalty that began apparent later.
Great to see this idea appear elsewhere. Supports that collective gamer unconscious theory, huh? :-)
Evil Lincoln |
Wow, very cool. I was in a Legend of the Five Rings game a few years back that used a similar idea. The Gamemaster had two decks of L5R CCG cards he had preselected, one for combat and one for social situations. We were allowed a number of draws based on a die roll and our character type (although the selection process changed numerous times as the kinks were worked out). You could play the card at any time, using the card's name, descriptive text, or even illustration to affect the current scene, although the GM was the final arbitrator of the card's effects. Mostly they benefited you, but occasionally if you asked for a bit too much, the card became a double edged sword, giving you a benefit, and a penalty that began apparent later.
Holy crap, that sounds AWESOME.
Freehold DM |
sowhereaminow wrote:Wow, very cool. I was in a Legend of the Five Rings game a few years back that used a similar idea. The Gamemaster had two decks of L5R CCG cards he had preselected, one for combat and one for social situations. We were allowed a number of draws based on a die roll and our character type (although the selection process changed numerous times as the kinks were worked out). You could play the card at any time, using the card's name, descriptive text, or even illustration to affect the current scene, although the GM was the final arbitrator of the card's effects. Mostly they benefited you, but occasionally if you asked for a bit too much, the card became a double edged sword, giving you a benefit, and a penalty that began apparent later.Holy crap, that sounds AWESOME.
That is the SHIZNIT. I knew I kept visiting their site for a reason, even though I truly hate CCGs.
Thraxus |
These remind me of the Torg/Masterbook cards that came out back in the late 80s/early 90s. Really looking forward to them :)
I have adapted both the Torg and Masterbook cards for use in D20 and Gurps.
I am currently using the Masterbook cards in my d20 modern game. The cards work in conjunction with action points allowing me to have the PCs face tougher threats then normal. Plus the subplots and campaign card and twist a campaign in different directions.
Freehold DM |
Sketchpad wrote:These remind me of the Torg/Masterbook cards that came out back in the late 80s/early 90s. Really looking forward to them :)I have adapted both the Torg and Masterbook cards for use in D20 and Gurps.
I am currently using the Masterbook cards in my d20 modern game. The cards work in conjunction with action points allowing me to have the PCs face tougher threats then normal. Plus the subplots and campaign card and twist a campaign in different directions.
Thanks...I KNEW a friend of mine in high school had something similar to this, but I just couldn't figure out what.
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
sowhereaminow |
That is the SHIZNIT. I knew I kept visiting their site for a reason, even though I truly hate CCGs.
That's the great thing about gaming - you never know when inspiration can come from the least likely sources.
Thinking back, wasn't there a Marvel Superheros RPG that used a similar mechanic to drive plot? Oh yeah - the SAGA system! If I recall, the game was diceless. You used a deck of specially designed cards for everything. Each card had a "suit" and value that effected the success level of your actions. There was even a mechanic that allowed the GM to generate plot twists with a draw from the deck, as each card had a plot idea on it - like hostage situation, unexpected aid, or momentum shift. I think there was a Dragonlance version as well.
OK, I have been gaming for way too many years.
Freehold DM |
Freehold DM wrote:That is the SHIZNIT. I knew I kept visiting their site for a reason, even though I truly hate CCGs.That's the great thing about gaming - you never know when inspiration can come from the least likely sources.
Thinking back, wasn't there a Marvel Superheros RPG that used a similar mechanic to drive plot? Oh yeah - the SAGA system! If I recall, the game was diceless. You used a deck of specially designed cards for everything. Each card had a "suit" and value that effected the success level of your actions. There was even a mechanic that allowed the GM to generate plot twists with a draw from the deck, as each card had a plot idea on it - like hostage situation, unexpected aid, or momentum shift. I think there was a Dragonlance version as well.
OK, I have been gaming for way too many years.
Hey, I'm a SAGA fan myself. The system, in my opinion, simply came out at the wrong time and was marketed to the wrong crowd.
Asgetrion |
sowhereaminow wrote:Hey, I'm a SAGA fan myself. The system, in my opinion, simply came out at the wrong time and was marketed to the wrong crowd.Freehold DM wrote:That is the SHIZNIT. I knew I kept visiting their site for a reason, even though I truly hate CCGs.That's the great thing about gaming - you never know when inspiration can come from the least likely sources.
Thinking back, wasn't there a Marvel Superheros RPG that used a similar mechanic to drive plot? Oh yeah - the SAGA system! If I recall, the game was diceless. You used a deck of specially designed cards for everything. Each card had a "suit" and value that effected the success level of your actions. There was even a mechanic that allowed the GM to generate plot twists with a draw from the deck, as each card had a plot idea on it - like hostage situation, unexpected aid, or momentum shift. I think there was a Dragonlance version as well.
OK, I have been gaming for way too many years.
It was a pretty amazing system, and had a lot of the same innovation in the mechanics as the finest indie RPGs these days. My group's only gripe was with the very loosely defined combat rules, such as "static" damage. For example, what should happen when you hit but your damage can't get through DEF? How to run combat against multiple opponents (i.e. one PC or monster in melee vs. multiple opponents)? If you are hit by more than one opponent, can you "pay" for the wounds with one card, or do you have to sacrifice a card per hit? And so on.
Eventually we decided to drop it, but I still have some good memories of the game. If only they had "polished" it a bit more...
And, by the way, I'm talking about Dragonlance SAGA -- not the Marvel adaptation. :)
SirGeshko RPG Superstar 2015 Top 32 |
Turin the Mad |
Thraxus wrote:Thanks...I KNEW a friend of mine in high school had something similar to this, but I just couldn't figure out what.Sketchpad wrote:These remind me of the Torg/Masterbook cards that came out back in the late 80s/early 90s. Really looking forward to them :)I have adapted both the Torg and Masterbook cards for use in D20 and Gurps.
I am currently using the Masterbook cards in my d20 modern game. The cards work in conjunction with action points allowing me to have the PCs face tougher threats then normal. Plus the subplots and campaign card and twist a campaign in different directions.
The TORG cards were the first thing that popped into mind when I saw this one. Done right, they'll be pretty fun, especially in a sand box / ad-lib campaign!