|randomwalker Goblin Squad Member|
looking in the GW "sample crafting and refining" guide, i see a lot of seemingly basic recipes that require (IMO) disproportionally high refining ranks to make.
example1: footpad's leathers. This appears to be the "starter rogue armor" given at leatherworker rank 2 , but requires a weaver rank 7 padding. For comparison the starter fighter armor (hide and steel banded) only requires rank 3 components. Reaching weaver level 7 is a significant xp cost, and players at these levels have likely outgrown rank 2 armors...
example2: introductory trophy charm. This appears to be the "starter fighter feature item" given at jeweler rank 1, but requires smelter rank 6 silver bars.
Question: are item ranks for refining equal to the minimum skill level for making them, or can you make them at lower skill (given the recipe) just using correspondingly longer time?