|
|
|
Recent posts by
crosswiredmind:
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
Erik Mona wrote:
I will pretend to know the roleplaying industry.
We're very happy with our decision.
I haven't heard of any 4e third-party products selling in significant numbers, and Pathfinder's numbers have been significant since the beginning.
Again, we are confident we made the right decision for ourselves and for our customers.
Very very true indeed. You guys mad the right move.
As for the current batch of 4e third party products - they are definitely lacking. If Paizo had been there from the word go then your stuff would have sold well but frankly you did the right thing.
In the long term, with a flexible license, you guys could be the top publisher for both OGL and 4e compatible products.
I hope that comes to pass someday.
|
|
|
|
|
 |
 |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
Wolfgang Baur wrote:
crosswiredmind wrote:
If past experience is a decent predictor of future trends the OGL audience will shrink over time.
BTW - I would have voted for 4e but I can't login, and when I do login the forums do not recognize that I am logged in.
Entirely possible that the OGL/3E audience will shrink. At the moment, though, it is larger than the 4E audience, at least for patron adventures.
Oh, and I think the login issue has now been fixed. Go vote!
ACK! Still cannot login.
Yep - the 3e audience will gravitate towards the small scale, high quality third party publishers. I believe it will stay strong for a while but only time will tell if it is truly sustainable.
|
|
|
|
|
 |
 |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
Wolfgang Baur wrote:
And frankly I'm amazed by the relatively light support for 4e in the votes.
I'm not. I have noticed a trend at my FLGS. The folks that read KQ or buy Paizo products are looking to keep the flow of 3.5 material open. They are the hardcore D&D players.
Then there are the vast majority of folks at the shop that now play 4e. They do not follow the forums or dig deep into the 3rd party publisher scene. They buy from WotC and may pick up a few third party products but not with any regularity. The third party 4e products are not a big attraction for them. Just like when 3.5 was the current edition - they were not buying third party products back then.
It seems that third party publishing is its own market with a distinct sub-set of the overall D&D player base. That subset is more likely to stick with 3.5 than move to 4e because of the OGL. That is the part they like most - open gaming products.
I have no doubt that third party products for 4e will do well because of the size of the player base and the gaps in WotCs product line. But the vocal supporters of the third party publishing scene are those that have no desire to play 4e. So either way I think a third party publisher can stay in business by supporting either edition.
The big question is this - will OGL gaming still be big enough to support a third party publisher three, five, and ten years down the road?
If past experience is a decent predictor of future trends the OGL audience will shrink over time.
BTW - I would have voted for 4e but I can't login, and when I do login the forums do not recognize that I am logged in.
|
|
|
|
|
 |
 |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
WotC's Nightmare wrote:
Only the players can do that. It's up to them to breathe life into thier characters. It's a bit more difficult for the DM to do that because he has to run multiple "characters", and they will probably be around for only one encounter. The DM really needs help to make combats evocative and memorable,and 4E seems to fall short in this area. I really feel that monsters have lost a lot of their flavor and appeal in 4.0. There were a lot of monsters I would look at in 3.x and think how interesting or cool they were especially with the ecology and other fluff info provided for them. 4E monsters just seem like numbers on a page. There really doesn't even seem like a need to give them names. You might as well call them a level x soldier, skirmisher, etc. In short, the best description I have for 4E monsters is boring. I haven't seen a single monster write-up in 4E that has been the least bit inspiring. Some of them may have interesting mechanics, but that doesn't make up for their lack of personality.
Must every roleplaying aspect of a critter be spelled out before it is fun to play?
Look, each critter in the 4e MM has a section of lore, a description, an illustration, encounter groups, and powers (which in and to themselves are often quite evocative).
If a DM cannot take that information and turn a fight into a memorable encounter then he or she must truly lack imagination.
|
|
|
|
|
 |
 |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
WotC's Nightmare wrote:
The rogue class, as well as every core class should be designed to portray an archetype, but should be broad enough for a reasonable amount of customization. 4E makes characters conform to a tightly defined, constraining class.
Each class is broad enough to customize. Why must a "ranger" be a "woodsman"? That constraint is purely roleplaying and can be circumvented rather easily. Take the ranger class but don't take the nature skill - take dungeoneering instead.
Just think of the classes as fighting styles:
finesse fighter = rogue
archer = ranger
two handed hacker = fighter
sword and board = fighter
Now add on skill selection, multiclassing, and feat selection and you can turn each one of them into a myriad of character concepts. Add in human versatility and the diversity of character concepts expands dramatically with the extra feat and extra skill.
Character class does not have to be the same as archetype or stereotype.
|
|
|
|
|
 |
 |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
DrGames wrote:
Using modules is one approach, but if you want to strike out on your own then 4.0 is a bear to run.
I disagree. I use published mods because I have no time to write my own. All of that time is taken by my WFRP campaign. But if I had to roll my own 4e mods it would be very easy. It would be justas easy if not easier than rolling my own 3e mod - especially at high levels.
DrGames wrote:
It is less fun, because it feels to me like there is less creativity and interpretation by the GM.
Why? 4e places the same basic limits as 3e in terms of the creation of combat encounters. Both 3e and 4e use skills out of combat to resolve sticky situations. All other problems are resolved through role playing.
I can't see any objective restriction to GM creativity in 4e that were not already a part of the game.
|
|
|
|
|
 |
 |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
WotC's Nightmare wrote:
Yeah, a rogue could use weapons besides light blades, slings, etc. if he wants to do nothing but use basic attacks with no extra sneak attack damage, thereby gimping himself into utter uselessness. There are practically no rogue powers (maybe completely none) that let you use "non-rogue" weapons. This is far from a viable concept. It is pigeonholeing in the extreme, and should be done away with.
So there is your first house rule.
Character classes in 4e are thematic. This is not 3.5 where characters are built by selecting level combinations from numerous classes until you mix them in some optimized form or another.
If you want to be a martial archer in 4e you need to be a ranger. If you want to be a longsword wielding con artist you need to be a fighter with the bluff skill.
For better or worse class customization is more limited in 4e than it was in 3e.
|
|
|
|
|
 |
 |
 |
|
|