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not for me.
Maybe due because the master makes us meet difficult enemies, maybe
because enemy hit with critical often, and you don't hit if roll less then 14 .. but if you don't make an optimized character you just die or fell hopeless.

The rigid math behind pathfinder 2e forces you to search for the optimized build anytime and anywhere. Has anyone ever had fun with an elemental sorcerer with high intelligence and dexterity and normal charisma? especially at low levels? You are practically useless ...

I don't think it's PF2's fault but the system, if in the hands of someone who follows the rules slavishly, doesn't help at all in the construction of funny characters, only the optimized ones work and can help the group.

BHH


dot.


my first choice is Milani, then Pharasma, then Ragathiel

for flavor.. i played a paladin of Naredi (i know it should not pe possibile.. but..is role play!) , getting all time with young lady and love problems.. awesome!

BHH


Thanks all for suggestion!

i am going to follow Nate Lange hint!

about feat this will be my list

traits:
reactionary (+2 init)
Magical Lineage: snowball

1 feat Improved Initiative
1 arcana Potent Magic
3 feat Toughness ???
3 arcana Energy Shield
5 feat Extra Arcana: Metamagic Knowledge: Persistent Spell
5 arcana Quick Study
7 feat Ice Missile
7 arcana Dimensional Slide
9 feat Dazing Spell
9 arcana Intesified Spell
11 feat Greater Metamagic Knowledge (Floating Metamagic Feat)
11 arcana Metamixing (apply a metamagic feat without altering casting time)
13 feat Counterspell
13 arcana Greater Counterspell
15 feat Spell Perfection
15 arcana Quicken Spell

since i have CON 16 i don't know if toughness is needed or can be skipped and take some other feat/arcane exploit

pretty simple and standard (but should be fuctional) ?

BHH


Hi all
i would like to prepare a backup character for onging RotRL adventure.
The party is composed by Eldritch fighter (with a mauler fox) (previusly a rogue), Arcane Duelist (previusly a witch), Oracle of life (PNG), an my Warpriest (reach type)

I want build an Arcanist, at level 11, and these are rolled statistics
15 15 9 10 18 12
before any racial and level adjustment.

Race preferred: elf, tiefling (and subtypes), aasimar (and subtypes), human.

Any suggestion ?
thanks!

BHH


1 person marked this as a favorite.

Backed! (100$ level)
i will pay too much for shipping (to Italy) but this book is well worth the price!

BHH


dotting for future read!

BHH


1 person marked this as a favorite.
RDM42 wrote:

That is not dead which can eternal lie,

And with strange aeons even death may die.

you mean a fighting between Cthulhu and Tarrasque ?

i want a ticket!

BHH


1 person marked this as a favorite.

just needed a humble monk...

http://paizo.com/threads/rzs2nix8?Zen-and-the-Art-of-Monk-Maintenance-A-Gui de

BHH


dotting..

BHH


remind me of DCC magic (dungeon crawl classic)

"...No player is ever quite sure if the wizard will succeed on his next spell attempt. A successful roll means the wizard not only casts the spell, but retains it for casting again in the future. A failure means the wizard loses the spell – and a roll of 1 can result in a spell failure or the corruption of the caster. Conversely, a natural 20 is a critical success, and grants the most powerful result on the table."
http://www.goodman-games.com/forums/viewtopic.php?f=60&t=8530

somehow wizards are bounded to supernatural, capricius, forces... and pay with own sanity/body

BHH


arcanist is a very good class, with WiSo main advantage is to let players builds it spell know table, allowing more "focalization" and liberty on avaiable spells

WiSo should be more flexible while playing and gaining level, allowing player to build its mage/sorcerer on spells found and research. Something more "credible" then a fixed table

casting higher spell should be a last resort not a daily routine. Save or Die..

BHH


Hi all

(sorry for my english, not my first tongue)

i want to ask your opinion about this variant of wizard-sorcerer (call it "WiSo")

BAB, Skill, saving throws, feats are as Wizard of same level

Spell per day as Wizard + Bonus given by bonus (int+cha)/2

Spellbook: as wizard (no limits of spell on spellbook)

Spell know:
at every new level the WiSo achive he builds a personal table of spell know per level.
Using bonus given by INT and CHA/2 the WiSo may choose to be able to learn spells of various levels

+0.5 for each cantrip
+1 for each spell. Each spell must be at least one level below the highest spell level the WiSo can cast.
+2 for each spell. Each spell must be the highest spell level the WiSo can cast.
+3 for each spell. Each spell must be one level higher then highest spell level the WiSo can cast.
+6 for each spell. Each spell must be two level higher then highest spell level the WiSo can cast.
+8 for each spell. Each spell must be three level higher then highest spell level the WiSo can cast.

So a WiSo with Int bonus +2 and Cha bonus +2 (+1 for pourpose of computing spell to learn), may learn at any given level
6 cantrip
2 cantrip + 2 spells at least one level below the highest spell level the WiSo can cast. (es. 2lv spell for WiSo of 5th+ lv)
1 spell of highest spell level the WiSo can cast and (es 3lv spell for WiSo of 5th level) + 1 spell at least one level below the highest spell level the WiSo can cast.
1 spell, one level higher then highest spell level the WiSo can cast. (es 4 level spell for WiSo of 5th lv)

Every day WiSo must study the daily spells avaiable, using all avaiable spells in his spellbook and using spell know table as built during leveling.

At any single level the maximun spell per level know is Int bonus/2 + Cha bonus. No limites for orisons

Example: Woz is a WiSo of 6lv, with Int 17 (bonus +3) and Cha 15 (bonus (+2), +4 total point (3+2/2), and max of 2+2= 4 max spell know per level

at 1st level choose to learn: 4 cantrip and 1 first level spell (4*0.5+1*2)
at 2ns level choose to learn: 0 cantrip and 2 first level spell (1*2)
at 3rd level choose to learn: 2 cantrip and 1 first level spell and 1 second level spell (2*0.5+2*1+2*1)

at 4th level Woz pump Cha to 16, for an awesome +3 bonus, now Woz can know 5 spell for each level and have 5 point for learing spell

at 4th level choose to learn: 0 cantrip and 1 first level spell and 2 second level spell (1*2+2*2)
at 5th level choose to learn: 0 cantrip and 0 first level spell and 1 second level spell and 2 third level spell (1*1+2*2)
at 6th level choose to learn: 2 cantrip and 0 first level spell and 1 second level spell and 0 third level spell and 1 fourth level spell! (0.5*2+1*1+3*1)

this is the spell know table of WiSo so far (max spell know = Cha + Int/2 = 3+2 = 5

0th 1st 2nd 3rd 4th (spell level)
1st 4 1
2nd 0 2
3rd 2 1 1
4th 0 1 2
5th 0 0 1 2
6th 2 0 1 0 1

for a total of know spells
0th 1st 2nd 3rd 4th (spell level)
8 5 5 2 1

WiSo can learn spell from research or copying from spellbook or scroll.
To copy a spell the WiSo must made a DC 15 + spell level check on spellcraft.
The operation last 10 minutes for spell level. Specialist WiSo gains a +2 check bonus on own scholl.
Copy spell from scroll will erase it.

Every day WiSo study his spellbook and select wich spells will learn. Now WiSo can launch any learn spell if has avaiable free spell slot for casting

WiSo can cast a spell of level highter then maximun capable.
To do so WiSo must make a DC20 + spell level FORT save. If save is successvull the WiSo is shaken for same round as spell level and lost same values as hit point.
If save isn't successfull WiSo is fatigued for rounds as spell level.
In any case WiSo must consider to had cast the spell, and so deplenish spell slot as level of casted spell (es. Acid Pit 4th lv spell, WiSo may consider to had cast 4 times 1 level spell or 2 time 2lv spell or a compination that gives 4 level spell..)

opinions ? balanced ?
i mean for giving a little more versability and fun to wizard and sorcerer

BHH


dotting..

BHH


too much fun. Dotting!

BHH


some minor houserules on cleric

- casting spell on characters of same alignment (on good/evil axis) should gain a +1 lv of effect
- casting spell on followers of same deity should gain a +1 lv
- casting spell on opposite alignment (on good/evil axis) should gain a -1 lv of effect
- casting spell on followers of deity with opposite alignment (on good/evil axis) should gain a -1 lv of effect
all bonus stack

- free conversion of domain spell (as cure/inflict spell)

Wisdom bonus spell's should be usable only on domain spell

BHH


May i ask copy?

Spoiler:
Azanzani@gmail.com


link dead to pdf

BHH


i have bought all these books (hardcover or softcover)

Spoiler:

Advanced Class Guide
Advanced Class Origins
Advanced Player guide
Advanced Race
Andoran birthplace of freedom
Artifacts & Legend
Ascesa dei signori delle rune
Bestiary
Bestiary 2
Bestiary 3
Bestiary 4
Book of the Damned, vol 1, Princes of Darkness
Book of the Damned, vol 2, Lord of Chaos
Book of the Damned, vol 3, Horsemen of The Apocalypse
Champions of Balance
Champions of Corruption
Champions of Purity
Chronicles of the Righteous
Core Rulebook
Distant world
Dragons revisited
Gamemaster guide
Game Master screen
Hell Unleashed
Inner Sea Bestiary
Inner Sea Combat
Inner Sea Gods
Inner Sea Magic
Inner Sea - Poster Map Folio
Inner Sea World
Midgard bestiary
Mythic Adventures
New paths compendium
Numeria land of fallen stars
Occult Adventures
Occult Bestiary
Osirion legacy of pharahons
Pathfinder Unchained
Psyonic Bestiary
Technologies guide
The Great beyond
The Worldwound
Ultimate Campaign
Ultimate Combat
Ultimate Equipment
Ultimate Magic
Ultimate Psionic
Heroes of the Street
Blood of Angels
Blood of elements
Blood of Fiends
Blood of moon
Blood of night
Heroes of the Wild
Distant Shores
Bestiary 5
Occult Realms
Occult Origins
Weapon's master handbook

I don't need Pathfinder 2, just give me some more unchained, or.. as i done with 3.5ed, i will bend the rules till fit for my games/party

BHH


on my group i house rules as:

1) martial is on fast lane for experience level
2) hybrid caster on medium (6lv spell)
3) caster on slow

then let adventures start at level of warrior (and this would mean few level down for casters)

in this way you can incentive martial multiclassing and specialization.

we all know how boring, tiresome and slowly is the path of archmage...

btw on my group the hybrids (caster or martial) are ruling, there are very few true caster (and mostly are witch or oracle)

BHH


http://paizo.com/threads/rzs2lbfp?Battle-Oracle-Build

it's a good start

BHH


3 people marked this as a favorite.

i started DMing at 12.. with DnD Red Box..
and my group/friends were at my age, this was over near 30 years ago...
BUT kid have changed a lot.
a 12 years old boy now watch death, mutilations, horrors.. with much more indifference then "we old guys.."

BUT make sure to explicit that's a ROLE and SIMULATION game, not a win/lose game.
also make sure that's fun and not fear.. (maybe a little bit of scary..) is the key of adventures and play.

Have fun, you are doing a great thing, and potentially changing their life

BHH
P.S sorry for my gruesome english...


Spoiler:
"Since outsiders don't need to sleep, they
don't normally dream. Out of curiosity, she stole into the
thoughts ofher dying victim using detect thou!Jhts while the
woman lay sleeping, only to be pulled into the Dimension
of Dreams. When the priestess died, Arueshalae found
herself somehow trapped, but she hadn't gone unnoticed.
In daring to allow herself to dream, Arueshalae gained
Desna's attention. She had already observed the succubus's
murder of one of her priests, but perhaps having learned
a bit of forgiveness from her own divine ally Sarenrae,
Desna did not smite Arueshalae. Instead, she reached into
Arueshalae's soul and quickened her larval core. Memories
of her mortal life flooded back at once, memories of
dreams that never came true. Desna whispered in her ear:
"Even demons can dream."

from Demon's Heresy. Arueshalae is a great npc (having a player with cleric of desna)


BHH


you mean Radiance ?
this is THE paladin's weapon should use all along campaign
it grow in power with you and andventures..

BHH


Bought!

BHH


dotting..

BHH


dotting for reference
BHH


thanks for your input
Burst of radiance is very nice

BHH


really interesting
thanks for sharing especially the 12 mythological paradigm
very interesting

BHH


Hi all

i am going to play an oracle on Rise of the Runelords in next weeks

I want to prepare the list of spell i will learn and in what order to learn

for every level, and side of every spell i put the order of learning
the number at right of level is how many spell i will know at 20lv for that level (house rules, i learn mooooore spell than standard oracle)
so this line 1-15 mean: first level spell, 15 spell can be know

1-15) Divine Favor 1, Command 2, Protection from Evil 3, Burning Disarm 4, Obscuring Mists 5, Shield of Faith 6, Comprehend Languages 7, Bless 8, Bless Water 9, Detect Evil 10, SMXX 11, Shield of Faith 12, Sun Metal 13, Magic Weapon 14

2-15) Lesser Restoration 1, Spear of Purity 2, Hold Person 3, Resist Energy 4, Protection From Evil Communal 5, Silence 6, Ironskin 7, Sound Burst 8,Remove Paralyses 9, Spiritual Weapon 10, Grace 11, Web Shelter 12, SMXX 13, Weapon of Awe 14

3.16) Dispel Magic 1, Searing Light 2, Prayer 3, Remove Disease 4, Stone Shape 5, Invisibility purge 6, Remove Curse 7, Resist Energy Communal 8, Daylight 9, Helping Hand 10, Create food water 11, Locate Object 12, Water Breathing 13, Magic Vestment 14, Glyph of warding 15, SMXX 16, Speak with dead 17, Wind Wall 18

4.16) Blessing of Fervor 1, Neutralize Poison 2, Tongues 3, Divine Power 4, Restoration 5, death ward 6, Holy Smite 7 , Dismissal 8, Terrible remorse 11, Freedom of Movement 10, Dimensional Anchor 11, Spiritual Ally 12, air walk 13, SMXX 14, Greater Magic Weapon 15, Sending 16.

5-16) Wall of Stone 1, Dispel evil 2, True Seeing 3, Holy Ice 4, Fickle Winds 5, Flame Strike 6, Spell Resistance 7, Cleanse 9, Scrying 10, Plane shift 12, Greater Command 13, Hallow 14, Atonement 15, SMXX 16, Commune 17, Righteous Might 18, Scrying 19, Greater Forbid Action 20

6-16) Heal 1, Blade Barrier 2, Antilife shell 3, Cold Ice Strike 4, Banishment 5, Word of recall 6, wind walk 7, Dispel Magic Greater 8, Find the path 9, planar ally 10, Heroes Feast 11, SMXX 12

7-13) Holy Word 1, Regeneration 2, Refuge 3, Destruction 4, Restoration Greater 5, Repulsion 6, SMXX 7, Resurrection 8

8-13) Holy aura 1, Stormbolts 2, Divine Vessel 3, Anti Magic Field 4, Frightful Aspect 5, Greater Planar Ally 6, Symbol of Death 7, Firestorm 8, Create Demiplane 9, SMXX 10

9-3) Miracle 1, Winds of Vengeance 2, Implosion 3, Mass Heal 4, Etherealness 5, SMXX 6

any suggestion on order ? or missing good spell ?

thanks

BHH


well.. we lost the Magus and got a Witch..
also loose the Slayer and got a silly Halfling Rogue knife master !!! :(

so now we have

- Halfling rogue, knife master
- Human Witch (standard debuff build)

and me. Party need some melee build. Warpriest or battle Cleric (maybe with a little bit of summoning..) ?

I will need to shine.. or we are going to death...

Also GM are suggesting some hunter build, but i'm not a "nature" type

BHH


Hi all

we (3 player+master) will start in next weeks the Rise of the Runelords campaign.
We will start from first level, using 30 point buy system.

Two player had already declared the characters:

- Slayer (player is a typical hammer, half orc ranger, inquisitor melee builds... )
- Magus (player is a typical blaster sorcerer, but this time would play a more melee based character)

And now i am left with the utility build (i am the GM of this group , but this time i will play!)

I am thinking about a Oracle (Ancient or Lore mystery) or Warpriest... or maybe some bard archetype ?
3pp allowed.

Any suggestion ? (please no summoner or druidzilla, i don't like summoner type... maybe biased being a master...)

thanks

BHH


dotting for answers...

BHH


hope to see fair price on delivering to europe the big book ... (and not 60+$..)

BHH


Sethvir wrote:

For what it is worth, below is the link to the PDF doc as it stands today.

3PP Spell Compendium PFRPG.

Still a lot of work to go, spell lists, summon monster/ally lists, more publishers. I believe I have the Section 15 up to date as well.

Hi !

and first of all thanks for this awesome works!

would be possible to get the PDF WITHOUT BACKGROUND COLOR ?
just plain black and white ?

thanks!

BHH


anyway dotting...

BHH


are you looking for a dungeon generator ?

http://donjon.bin.sh/d20/dungeon/index.cgi

BHH


dotting


dot.


ultra dotting. Celestial Blood Scion for next adventure!

great work Ethereal Gears!

hope to see more Scion

BHH


my error: Guided strike can be taken at 7lv, missing this info in first post.

(i must find how to edit post..)

BHH


thanks for your input!

just some comment:

Quote:
The flavor is off. Oracle mysteries aren't based on ethics, morality, or personal creed. They are a mysterious force that supply the oracle with their power.

The force of Good imho is a strong source of power, since several god have this domain. And btw i would like to thinks GOOD would have it's agents against force of evil.

Quote:
Class Skills: this doesn't follow the class skill trend for mysteries, which is to give 4 extra class skills. I would suggest Kn (arcana), Kn (dungeoneering), Linguistics, Survival.

since these are at player discretion i had toned down a bit

Quote:
Bonus Spells: The only one that I feel is out of place is lesser restoration as there's nothing about it that says "I represent good".

agree... some suggestion ?

Quote:
Beacon of Hope: Divine Power at range seems a bit too strong without a limitation.

maybe i limit to CHA/2 bonus per day

Quote:
Know Your Friends: The detect evil is fine, but the damage transfer would need to be an immediate action. You could simply have it function as the paladin spell Paladin's Sacrifice.

fine, i will change to immediate action :)

Quote:
Blessed Abundance: I can't see anyone ever taking this just to get a few situational spells known.

agree... i'll try to find something better, but a good man can bring some "feast" to party or town

Quote:
Critical Channeling: This would only work against undead, no? Probably never worth taking. And the DC should be the standard channel energy DC.

it will work for EVERY enemy. both neutral or evil or undead... why not on undead ?

Quote:
Smell Good: I don't know what this name is implying. Why restrict it to good creatures instead of allies? Neutral people fight evil too. It also seems a bit strong. Take a look at the aura of protection from the protection domain.

i'll see protection domain thanks, and change to GOOD to ALLEY

Quote:
Touch of Good: This is infinitely better than the cleric ability of the same name. This, on top of the smell good, can give someone +6 to AC, which is insanely high.

yep, but last 1 round and isn't so reiterable...

Quote:
Guided Strike: I don't like this at all. Oracles already pump charisma to the max and this would easily allow a warrior type to have an insane attack bonus and maximum DCs on the spells. With just a 13 Str, he can get power attack and turn into a monster with a spell-storing weapon.

i must admit that is a strong mystery, but not overpowered. it is something that will characterize the Oracle and.. btw can be taken at 7lv.. not before

Quote:
Oath of Good: Shouldn't this just be Holy? Bane affect creature types, not alignment.

gotcha.. thanks

Quote:
Channel Energy. The line about charisma is unnecessary; all channel energy is keyed off of charisma.

ok

Quote:
Good Awareness: This is strictly inferior to the feat Expanded Arcana. Why would I ever take it?

OUCH. bad spelling (missing first part). should be:

at every level you gain add one spell known from the oracle spell list. This spell must be at least one level below the highest spell level the oracle can cast.

Quote:
I don't understand the final revelation either. There are no templates for those creature types.

open to change..

thanks again!

BHH


1 person marked this as a favorite.

Hi all

for an homebrew campaign i will play an Oracle, with mystere of GOOD
Here the mystery crafted:

Good in its many facets isn't ever the same. An oracle of Good can be the holy healear and the sacred destroyer of evil at the same time.
Every Oracle of Good share a single pin, the good must triumph, always.
An Oracle will never doubt about his word. There are no other ways.

An oracle of good that does an evil deed deliberately loses all his powers and must undergo a quest for regaining the status.

- Deites: the Oracle has patron deity all which grant the domain of GOOD.
- Weapon: the Oracle is proficient with all simple weapons, light and medium armor and shields (except tower shield).

- Class Skills: as Oracle +3 class skill as a player wishes. The oracle's class skills are Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (history, local) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Profession (Wis) , Sense Motive (Wis), and Spellcraft (Int).
Suggested Knowledge (arcana), Survival (wis), Profession. These skills represent the background of Oracle

- Bonus Spell: Protection from evil (2LV), Lesser restoration (4 LV), Tongues (6lv), Holy smite (8LV), Dispel Evil (10lv), Planar ally (12lv), Holy word (14lv) Holy aura (16lv ), Miracle (18lv)

- Revelation:

- Beacon of Hope: The Oracle adds to its list of known spells Shield Other (2LV) Good Hope (3lv), Blessing of fervor (4 LV), Telepathic Bond (5lv). It gains the ability to launch on other Divine Favor (1LV) and Divine Power (4 LV), in short range.

- Know Your Friends: The Oracle gains the ability, as paladin to use Detect Evil at will.
When an ally, within short range, takes damage from an attack on the Oracle can, as an swift action transfer damage to himself. This power also transfers the effects that accompany the damage, the declaration may occur after the damage is declared. The power is usable 1 + 1 / 3lv.

- Blessed Abundance: The Oracle can cast created water (1 + 1 /2lv X day) gains this capacity at first level, food purify water (1 + 1 / 3 lv X day) at 3'lv, created food water (1+ 1 / 4lv X day) at 5' lv, Heroes' Feast (1 + 1 / 6 lv X day) at 7' lv. The Oracle can add these spells as bonus spells known

- Critical Channeling: whenever the Oracle performs a critic with his weapon (although not confirmed) can declare to channel divine energy to the enemy. The damage is the same as an use of Channel Energy. The creature is a saving throw on WILL (DC = LV + bonus CHA) for half damage. If the Oracle decides to use this power is deemed to have used (and therefore is not more available) a channel energy for the day. Prerequisite Channel energy, 5 lv (the feat is considered equivalent to the Channel Smite to the prerequisites of other feat)

- Smell Good: The Oracle emanates around him an aura of protection (and smells good!). All creatures GOOD acquire a bonus of 1 + 1 AC / Saving Throw / every 5 lv, max equals the CHA bonus. The Oracle is also surrounded by a protection from evil 30 radius. The aura lasts 1r*lv. The round can not be consecutive. Swift action.

- Touch of Good: The Oracle can bless an ally, in short range, or himself, and to ensure for that round a sacred bonus + 1 / every 3 lv to armor class and saving throws, OR to attack rolls and to damage. The activation is a standard action, the maximum bonus is +5, lasting 1 round. The power is usable LV / 6 + bonus CHA per day

- Guided Strike: The Oracle uses the bonus of CHA, instead of STR / DEX, to determine to hit bonus. Prerequisite 7lv

- Oath of Good: The Oracle invokes the spirits of Good on his branded. The weapon acquires BANE talent against evil. The duration is 1 round X lv. The round may not be consecutive. Activation is a swift action. Prerequisite 5lv

- Channel Energy: as cleric. The Oracle uses charisma as a base modifier. The revelation enable oracle to take the feat that have as a prerequisite Channel Energy

- Good Awareness: add one spell known from the oracle spell list. This spell must be at least one level below the highest spell level the oracle can cast. This revelation cannot be taken more then one.

- Final Revelation: based on the alignment of the Oracle, the character acquires a new template:
Elysium (Chaotic Good)> can acquire a template Azata http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/azata
Heaven (Lawful Good)> can acquire a template Archon http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/archon
Nirvana (Neutral Good)> can acquire a template Angel http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/angel

sorry for my english!

what do you think ?

BHH


dotting


dotting for future consult.. (for RotRL)

BHH


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