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Hi all
i would like to prepare a backup character for onging RotRL adventure.
The party is composed by Eldritch fighter (with a mauler fox) (previusly a rogue), Arcane Duelist (previusly a witch), Oracle of life (PNG), an my Warpriest (reach type)

I want build an Arcanist, at level 11, and these are rolled statistics
15 15 9 10 18 12
before any racial and level adjustment.

Race preferred: elf, tiefling (and subtypes), aasimar (and subtypes), human.

Any suggestion ?
thanks!

BHH


Hi all

(sorry for my english, not my first tongue)

i want to ask your opinion about this variant of wizard-sorcerer (call it "WiSo")

BAB, Skill, saving throws, feats are as Wizard of same level

Spell per day as Wizard + Bonus given by bonus (int+cha)/2

Spellbook: as wizard (no limits of spell on spellbook)

Spell know:
at every new level the WiSo achive he builds a personal table of spell know per level.
Using bonus given by INT and CHA/2 the WiSo may choose to be able to learn spells of various levels

+0.5 for each cantrip
+1 for each spell. Each spell must be at least one level below the highest spell level the WiSo can cast.
+2 for each spell. Each spell must be the highest spell level the WiSo can cast.
+3 for each spell. Each spell must be one level higher then highest spell level the WiSo can cast.
+6 for each spell. Each spell must be two level higher then highest spell level the WiSo can cast.
+8 for each spell. Each spell must be three level higher then highest spell level the WiSo can cast.

So a WiSo with Int bonus +2 and Cha bonus +2 (+1 for pourpose of computing spell to learn), may learn at any given level
6 cantrip
2 cantrip + 2 spells at least one level below the highest spell level the WiSo can cast. (es. 2lv spell for WiSo of 5th+ lv)
1 spell of highest spell level the WiSo can cast and (es 3lv spell for WiSo of 5th level) + 1 spell at least one level below the highest spell level the WiSo can cast.
1 spell, one level higher then highest spell level the WiSo can cast. (es 4 level spell for WiSo of 5th lv)

Every day WiSo must study the daily spells avaiable, using all avaiable spells in his spellbook and using spell know table as built during leveling.

At any single level the maximun spell per level know is Int bonus/2 + Cha bonus. No limites for orisons

Example: Woz is a WiSo of 6lv, with Int 17 (bonus +3) and Cha 15 (bonus (+2), +4 total point (3+2/2), and max of 2+2= 4 max spell know per level

at 1st level choose to learn: 4 cantrip and 1 first level spell (4*0.5+1*2)
at 2ns level choose to learn: 0 cantrip and 2 first level spell (1*2)
at 3rd level choose to learn: 2 cantrip and 1 first level spell and 1 second level spell (2*0.5+2*1+2*1)

at 4th level Woz pump Cha to 16, for an awesome +3 bonus, now Woz can know 5 spell for each level and have 5 point for learing spell

at 4th level choose to learn: 0 cantrip and 1 first level spell and 2 second level spell (1*2+2*2)
at 5th level choose to learn: 0 cantrip and 0 first level spell and 1 second level spell and 2 third level spell (1*1+2*2)
at 6th level choose to learn: 2 cantrip and 0 first level spell and 1 second level spell and 0 third level spell and 1 fourth level spell! (0.5*2+1*1+3*1)

this is the spell know table of WiSo so far (max spell know = Cha + Int/2 = 3+2 = 5

0th 1st 2nd 3rd 4th (spell level)
1st 4 1
2nd 0 2
3rd 2 1 1
4th 0 1 2
5th 0 0 1 2
6th 2 0 1 0 1

for a total of know spells
0th 1st 2nd 3rd 4th (spell level)
8 5 5 2 1

WiSo can learn spell from research or copying from spellbook or scroll.
To copy a spell the WiSo must made a DC 15 + spell level check on spellcraft.
The operation last 10 minutes for spell level. Specialist WiSo gains a +2 check bonus on own scholl.
Copy spell from scroll will erase it.

Every day WiSo study his spellbook and select wich spells will learn. Now WiSo can launch any learn spell if has avaiable free spell slot for casting

WiSo can cast a spell of level highter then maximun capable.
To do so WiSo must make a DC20 + spell level FORT save. If save is successvull the WiSo is shaken for same round as spell level and lost same values as hit point.
If save isn't successfull WiSo is fatigued for rounds as spell level.
In any case WiSo must consider to had cast the spell, and so deplenish spell slot as level of casted spell (es. Acid Pit 4th lv spell, WiSo may consider to had cast 4 times 1 level spell or 2 time 2lv spell or a compination that gives 4 level spell..)

opinions ? balanced ?
i mean for giving a little more versability and fun to wizard and sorcerer

BHH


Hi all

i am going to play an oracle on Rise of the Runelords in next weeks

I want to prepare the list of spell i will learn and in what order to learn

for every level, and side of every spell i put the order of learning
the number at right of level is how many spell i will know at 20lv for that level (house rules, i learn mooooore spell than standard oracle)
so this line 1-15 mean: first level spell, 15 spell can be know

1-15) Divine Favor 1, Command 2, Protection from Evil 3, Burning Disarm 4, Obscuring Mists 5, Shield of Faith 6, Comprehend Languages 7, Bless 8, Bless Water 9, Detect Evil 10, SMXX 11, Shield of Faith 12, Sun Metal 13, Magic Weapon 14

2-15) Lesser Restoration 1, Spear of Purity 2, Hold Person 3, Resist Energy 4, Protection From Evil Communal 5, Silence 6, Ironskin 7, Sound Burst 8,Remove Paralyses 9, Spiritual Weapon 10, Grace 11, Web Shelter 12, SMXX 13, Weapon of Awe 14

3.16) Dispel Magic 1, Searing Light 2, Prayer 3, Remove Disease 4, Stone Shape 5, Invisibility purge 6, Remove Curse 7, Resist Energy Communal 8, Daylight 9, Helping Hand 10, Create food water 11, Locate Object 12, Water Breathing 13, Magic Vestment 14, Glyph of warding 15, SMXX 16, Speak with dead 17, Wind Wall 18

4.16) Blessing of Fervor 1, Neutralize Poison 2, Tongues 3, Divine Power 4, Restoration 5, death ward 6, Holy Smite 7 , Dismissal 8, Terrible remorse 11, Freedom of Movement 10, Dimensional Anchor 11, Spiritual Ally 12, air walk 13, SMXX 14, Greater Magic Weapon 15, Sending 16.

5-16) Wall of Stone 1, Dispel evil 2, True Seeing 3, Holy Ice 4, Fickle Winds 5, Flame Strike 6, Spell Resistance 7, Cleanse 9, Scrying 10, Plane shift 12, Greater Command 13, Hallow 14, Atonement 15, SMXX 16, Commune 17, Righteous Might 18, Scrying 19, Greater Forbid Action 20

6-16) Heal 1, Blade Barrier 2, Antilife shell 3, Cold Ice Strike 4, Banishment 5, Word of recall 6, wind walk 7, Dispel Magic Greater 8, Find the path 9, planar ally 10, Heroes Feast 11, SMXX 12

7-13) Holy Word 1, Regeneration 2, Refuge 3, Destruction 4, Restoration Greater 5, Repulsion 6, SMXX 7, Resurrection 8

8-13) Holy aura 1, Stormbolts 2, Divine Vessel 3, Anti Magic Field 4, Frightful Aspect 5, Greater Planar Ally 6, Symbol of Death 7, Firestorm 8, Create Demiplane 9, SMXX 10

9-3) Miracle 1, Winds of Vengeance 2, Implosion 3, Mass Heal 4, Etherealness 5, SMXX 6

any suggestion on order ? or missing good spell ?

thanks

BHH


Hi all

we (3 player+master) will start in next weeks the Rise of the Runelords campaign.
We will start from first level, using 30 point buy system.

Two player had already declared the characters:

- Slayer (player is a typical hammer, half orc ranger, inquisitor melee builds... )
- Magus (player is a typical blaster sorcerer, but this time would play a more melee based character)

And now i am left with the utility build (i am the GM of this group , but this time i will play!)

I am thinking about a Oracle (Ancient or Lore mystery) or Warpriest... or maybe some bard archetype ?
3pp allowed.

Any suggestion ? (please no summoner or druidzilla, i don't like summoner type... maybe biased being a master...)

thanks

BHH


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Hi all

for an homebrew campaign i will play an Oracle, with mystere of GOOD
Here the mystery crafted:

Good in its many facets isn't ever the same. An oracle of Good can be the holy healear and the sacred destroyer of evil at the same time.
Every Oracle of Good share a single pin, the good must triumph, always.
An Oracle will never doubt about his word. There are no other ways.

An oracle of good that does an evil deed deliberately loses all his powers and must undergo a quest for regaining the status.

- Deites: the Oracle has patron deity all which grant the domain of GOOD.
- Weapon: the Oracle is proficient with all simple weapons, light and medium armor and shields (except tower shield).

- Class Skills: as Oracle +3 class skill as a player wishes. The oracle's class skills are Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (history, local) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Profession (Wis) , Sense Motive (Wis), and Spellcraft (Int).
Suggested Knowledge (arcana), Survival (wis), Profession. These skills represent the background of Oracle

- Bonus Spell: Protection from evil (2LV), Lesser restoration (4 LV), Tongues (6lv), Holy smite (8LV), Dispel Evil (10lv), Planar ally (12lv), Holy word (14lv) Holy aura (16lv ), Miracle (18lv)

- Revelation:

- Beacon of Hope: The Oracle adds to its list of known spells Shield Other (2LV) Good Hope (3lv), Blessing of fervor (4 LV), Telepathic Bond (5lv). It gains the ability to launch on other Divine Favor (1LV) and Divine Power (4 LV), in short range.

- Know Your Friends: The Oracle gains the ability, as paladin to use Detect Evil at will.
When an ally, within short range, takes damage from an attack on the Oracle can, as an swift action transfer damage to himself. This power also transfers the effects that accompany the damage, the declaration may occur after the damage is declared. The power is usable 1 + 1 / 3lv.

- Blessed Abundance: The Oracle can cast created water (1 + 1 /2lv X day) gains this capacity at first level, food purify water (1 + 1 / 3 lv X day) at 3'lv, created food water (1+ 1 / 4lv X day) at 5' lv, Heroes' Feast (1 + 1 / 6 lv X day) at 7' lv. The Oracle can add these spells as bonus spells known

- Critical Channeling: whenever the Oracle performs a critic with his weapon (although not confirmed) can declare to channel divine energy to the enemy. The damage is the same as an use of Channel Energy. The creature is a saving throw on WILL (DC = LV + bonus CHA) for half damage. If the Oracle decides to use this power is deemed to have used (and therefore is not more available) a channel energy for the day. Prerequisite Channel energy, 5 lv (the feat is considered equivalent to the Channel Smite to the prerequisites of other feat)

- Smell Good: The Oracle emanates around him an aura of protection (and smells good!). All creatures GOOD acquire a bonus of 1 + 1 AC / Saving Throw / every 5 lv, max equals the CHA bonus. The Oracle is also surrounded by a protection from evil 30 radius. The aura lasts 1r*lv. The round can not be consecutive. Swift action.

- Touch of Good: The Oracle can bless an ally, in short range, or himself, and to ensure for that round a sacred bonus + 1 / every 3 lv to armor class and saving throws, OR to attack rolls and to damage. The activation is a standard action, the maximum bonus is +5, lasting 1 round. The power is usable LV / 6 + bonus CHA per day

- Guided Strike: The Oracle uses the bonus of CHA, instead of STR / DEX, to determine to hit bonus. Prerequisite 7lv

- Oath of Good: The Oracle invokes the spirits of Good on his branded. The weapon acquires BANE talent against evil. The duration is 1 round X lv. The round may not be consecutive. Activation is a swift action. Prerequisite 5lv

- Channel Energy: as cleric. The Oracle uses charisma as a base modifier. The revelation enable oracle to take the feat that have as a prerequisite Channel Energy

- Good Awareness: add one spell known from the oracle spell list. This spell must be at least one level below the highest spell level the oracle can cast. This revelation cannot be taken more then one.

- Final Revelation: based on the alignment of the Oracle, the character acquires a new template:
Elysium (Chaotic Good)> can acquire a template Azata http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/azata
Heaven (Lawful Good)> can acquire a template Archon http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/archon
Nirvana (Neutral Good)> can acquire a template Angel http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/angel

sorry for my english!

what do you think ?

BHH