Hi all
for an homebrew campaign i will play an Oracle, with mystere of GOOD
Here the mystery crafted:
Good in its many facets isn't ever the same. An oracle of Good can be the holy healear and the sacred destroyer of evil at the same time.
Every Oracle of Good share a single pin, the good must triumph, always.
An Oracle will never doubt about his word. There are no other ways.
An oracle of good that does an evil deed deliberately loses all his powers and must undergo a quest for regaining the status.
- Deites: the Oracle has patron deity all which grant the domain of GOOD.
- Weapon: the Oracle is proficient with all simple weapons, light and medium armor and shields (except tower shield).
- Class Skills: as Oracle +3 class skill as a player wishes. The oracle's class skills are Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (history, local) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Profession (Wis) , Sense Motive (Wis), and Spellcraft (Int).
Suggested Knowledge (arcana), Survival (wis), Profession. These skills represent the background of Oracle
- Bonus Spell: Protection from evil (2LV), Lesser restoration (4 LV), Tongues (6lv), Holy smite (8LV), Dispel Evil (10lv), Planar ally (12lv), Holy word (14lv) Holy aura (16lv ), Miracle (18lv)
- Revelation:
- Beacon of Hope: The Oracle adds to its list of known spells Shield Other (2LV) Good Hope (3lv), Blessing of fervor (4 LV), Telepathic Bond (5lv). It gains the ability to launch on other Divine Favor (1LV) and Divine Power (4 LV), in short range.
- Know Your Friends: The Oracle gains the ability, as paladin to use Detect Evil at will.
When an ally, within short range, takes damage from an attack on the Oracle can, as an swift action transfer damage to himself. This power also transfers the effects that accompany the damage, the declaration may occur after the damage is declared. The power is usable 1 + 1 / 3lv.
- Blessed Abundance: The Oracle can cast created water (1 + 1 /2lv X day) gains this capacity at first level, food purify water (1 + 1 / 3 lv X day) at 3'lv, created food water (1+ 1 / 4lv X day) at 5' lv, Heroes' Feast (1 + 1 / 6 lv X day) at 7' lv. The Oracle can add these spells as bonus spells known
- Critical Channeling: whenever the Oracle performs a critic with his weapon (although not confirmed) can declare to channel divine energy to the enemy. The damage is the same as an use of Channel Energy. The creature is a saving throw on WILL (DC = LV + bonus CHA) for half damage. If the Oracle decides to use this power is deemed to have used (and therefore is not more available) a channel energy for the day. Prerequisite Channel energy, 5 lv (the feat is considered equivalent to the Channel Smite to the prerequisites of other feat)
- Smell Good: The Oracle emanates around him an aura of protection (and smells good!). All creatures GOOD acquire a bonus of 1 + 1 AC / Saving Throw / every 5 lv, max equals the CHA bonus. The Oracle is also surrounded by a protection from evil 30 radius. The aura lasts 1r*lv. The round can not be consecutive. Swift action.
- Touch of Good: The Oracle can bless an ally, in short range, or himself, and to ensure for that round a sacred bonus + 1 / every 3 lv to armor class and saving throws, OR to attack rolls and to damage. The activation is a standard action, the maximum bonus is +5, lasting 1 round. The power is usable LV / 6 + bonus CHA per day
- Guided Strike: The Oracle uses the bonus of CHA, instead of STR / DEX, to determine to hit bonus. Prerequisite 7lv
- Oath of Good: The Oracle invokes the spirits of Good on his branded. The weapon acquires BANE talent against evil. The duration is 1 round X lv. The round may not be consecutive. Activation is a swift action. Prerequisite 5lv
- Channel Energy: as cleric. The Oracle uses charisma as a base modifier. The revelation enable oracle to take the feat that have as a prerequisite Channel Energy
- Good Awareness: add one spell known from the oracle spell list. This spell must be at least one level below the highest spell level the oracle can cast. This revelation cannot be taken more then one.
- Final Revelation: based on the alignment of the Oracle, the character acquires a new template:
Elysium (Chaotic Good)> can acquire a template Azata http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/azata
Heaven (Lawful Good)> can acquire a template Archon http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/archon
Nirvana (Neutral Good)> can acquire a template Angel http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/angel
sorry for my english!
what do you think ?
BHH