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BookBird wrote: I'm pretty happy with most of the stuff we have right now and coming up in Howl of the Wild. Always love more ancestries of course, but we're at a good point. I'd still like to get some Darklands ancestries (Xulgath, Sekmin) and some Arcadian ancestries (Rougarou, Wyrwood), maybe something from Casmaron if we ever go there. Other than that, we've got a lot of options already. Selfishly, I might also like if Harpy sometime becomes an ancestry, or some other "generic bird" ancestry which would be less restrictive than Tengu (appearance wise), more humanoid than Awakened Animal, and less humanoid than Strix. But that's pretty damn specific and redundant. I could see Harpy as a regional variant of Strix with bad hygiene and press issues. And it's not redundant and the specificity is what I'm interested in, too.
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Paizo and Artificial Intelligence This would probably be a better fit in homebrew?
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Martials still need amplification to 'catch up' to casters, if we are going to revive that old tired thought-chain. I have very rarely run into 'cheerleading' from casters. If anything, Casters throw out a craptonne of rockets and let the martials 'catch up'. The perfect blend of support/blast is hard to find.
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The Raven Black wrote:
That would become incredibly annoying and once again highlight the problems of the Rarity system.
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The big thing for PF2 Shifter if one is in the works is to allow folks to stay in forms indefinitely from the entry gate without putting too much of a malus on the character. Claws? Big deal. Ancestries have them, as do multiple classes.
And the list goes on.
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graystone wrote: I'm not going to get too excited about making characters until i see what the rarity of them are; if they are Rare, there isn't a reason to expect I'll get to use it right away. Well, hopefully with the Tian Xia books coming out where dragons are so commonplace one can't sneeze without having to take them into consideration, they'll be Uncommon?
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Ootoya FOREVER! Yayyyy art of Lady Jingxi! With possible Annoyed Action Pose of What did my husband do THIS TIME?? I have to get it out of my brain about The Great Flood... You are warned...:
Human snake-a-pede... Human snake-a-pede... Some city's gettin' flattened tonight... I'm loving what I've seen of the .pdf so far, and have put the hard copy on order despite space issues because so many questions that have been bugging me are getting answered!
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The other added benefit of using a new term versus a 'traditional' one is that it becomes something that the ORC license can cover wholly, versus the concern that a certain company with tons of lawyers and infamously armed security forces decides to take offense.
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The Raven Black wrote:
My brain may be conflating the two, because it was exceedingly rare that G folks 'fought to the death' but folks who had the E were seemingly always doing it. I'm really curious to see how the factions will define on this one. I just hope it's not like the PFS1 Scenario Red Harvest where it was scripted to be IMPOSSIBLE to get the factions to sit down and talk to each other. That would be a waste of narrative space, imo.
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Ravingdork wrote:
The general consensus among the people I know is that acknowledging all aspects of one's Ancestry is more important than the arbitrary delineation by a bunch of folks in some bureaucracy and welcome the change. EDIT: For a Versatile Human ancestry I'd probably suggest something like Arodenian (since Aroden viewed himself as God of Humanity) or some other term that encompassed enough of Humanity without being bigoted. Not saying the idea of Human as a Versatile Ancestry is bad, just suggesting stepping away from historically bad things.
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Kavlor wrote:
That gets EXCEPTIONALLY problematic because of the racist connotations IRL. It is why they stepped to Aiuvarin (mixed elf ancestry) and Dromarr (mixed orc ancestry) Putting 'Half' on something implies 'lesser' rather than 'better', and there's a whole section of society that leans into it.
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CorvusMask wrote:
And in shocking news, detaching arbitrary morality judgements allows for more flexible writing with opponents that may or may not be wrong, just looking at the world through a different lens. I'm hopeful that in this arc (and others) that the flexibility gained allows for more options and outcomes beyond 'They all fight to the death because they are (alignment)'.
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Irnk, Dead-Eye's Prodigal wrote:
In addition, the game is a lot more 'flexible' to adjust to such in PF2 (I would submit even moreso after ReMaster) than it was in PF1. There have already been androids as an Ancestry published, along with their Feats which should help lay a roadmap.
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VerBeeker wrote:
Also the Matanji from the Mwangi Expanse, come to think of it.
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It would be a neat and efficient way to step 'away' from 'Dragon Disciple' (which is probably OGL on some level) plus hearken back to Legacy of Dragons (from PF1)
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zimmerwald1915 wrote:
In addition, the Pathfinder Society more than likely. The organization has a relationship with the orcs in the region dating back at least to Season 8 of PFS(1).
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And the deity aspect was put in place specifically to prevent folks from going "Oh, we murdered Pharasma in one round so we're all immortal now" and trying to make the claim that it covered everyone (or inspire other tables to do the same). By not giving the deities statblocks, if memory serves, it becomes solely up to the GM if that's the story they want to tell -- and it will only hold for that table. So really curious to see how that is maintained while things are going down.
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Sibelius Eos Owm wrote:
And also punked hard by Iomedae's crew to get her to 'dying'. 'By accident', of course. But it looks like she got some beach time and is recharged and in-charge.
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Sanityfaerie wrote:
GS: "Sorry, dear, you're not my type. Unless you want to spec over to greatswords?"
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Vee8 wrote:
Saloc: "Ah, this is a pretty cushy gig, might get someone every couple of centuries, maybe a false alarm and... WTF!!!"
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Now, another option that'd be totally on-brand is Gorum feeling his essence being 'sucked out' by whatever thing is going on and going "You know what? I choose a different strategy. You Lose." And then self-shanking hard enough to break the ritual and send parts of himself everywhere.
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Bluemagetim wrote:
This would be 'proficiency all the time', the Stance training just grants it, right? Because otherwise I could see it being an issue if there are effects that cause folks to drop out of their Stances semi-consistently. That would make such a proficiency pretty useless -- how would they even TRAIN if every ten minutes they forget which side of the stick is pointy?
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Kittyburger wrote:
Last time I checked, Erastil wasn't party to summoning in a superior and forcing them via binding to 'get to work'. Now granted, that take is a bit from the hip, but that one in particular was just a pure WTF moment for me. EDIT: Saranrae going all bliblical is the sort of thing expected from angelic zero-sum sorts. However, i will grant that my concerns and thoughts are based in personal bias -- but a lot of the other deities not on my 'goodbye' list have a bit more focus away from concerns of mine.
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Revised: I'm hoping for Abadar (goodbye capitalist god), Iomedae(goodbye evangelist crusaders), or Gorum (goodbye deity of murderhobos). Dreading Shelyn (THE Pride deity), Lamashtu (Honest about monstrosity), Calistria (Honest about payback and lust positivity). Not super-worried about Gozreh(Climate Change is a thing), Norgorber (Dirty political tricks), or Torag (Genocidal dirtbag who has a lot to answer for even if the stance has 'softened'.).
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Deriven Firelion wrote:
Buddy of mine and I were comparing healing and class options and basically determined through our back-of-napkin math that right now there's no mechanical reason to want to play an oracle, and thematically a lot of the beats an Oracle would 'hit' could be covered with GM fiat. So Oracle definitely needs a rework, because being unable to play most of an adventure is not helpful to the large majority of groups out there. It merits noting that this was brought up during the Playtest as a possible issue and it was somewhat mitigated. Hopefully folks were paying attention to that.
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Kavlor wrote:
It is a bit problematic, though, from a RL analogue issue. Bear with me here. For years during PF1, Sarenrae was posited as 'the' deity of the Padishah Empire. Characters was written sometimes with exceptionally problematic takes ((Cult of the Dawnflower, anyone?)) along with a bit of a regional stereotype that got carried over by RL players. So eliminating a deity from that area could be viewed from a deeper perspective of "Folks from 'that region' shouldn't get nice things" which can almost immediately lead to an incredible level of toxicity. That Sarenrae is ALSO a member of a poly crew doesn't help, because doing anything there will immediately raise the hackles of an entire community. From a purely 'meta' perspective, Paizo has been trying to learn lessons from products they release. ((Agents of Edgewatch had HORRIFIC timing with concerns about the conduct of law enforcement, and then some of the tropes the AP covered did not make it any better for most folks as one example.)) So it's not a rough ocean that is trying to be charted, it's a figurative minefield with some hidden devices that won't go off UNLESS someone blunders onto one.
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The OTHER prospect is that the 'removal' of a deity may not spark war, but instead chaos and confusion (no, not the alignment thing). Particularly as the 'rules' of the game have changed rather dramatically and anyone can be the better deity (or worse as so befits them). The artificial shackles that held the faith construct in place are no longer valid. Golarion would be improved (in some ways) with removal of stern enforcement of wealth accumulation.
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Jonathan Morgantini wrote: For those who missed Luis hint this week. The next safe deity is a member of the Godclaw (not Aprils Fools) Still leaves Torag, Abadar, Irori, Iomedae. Two of them are on a line that doesn't have two 'Safe' spots. (Iomedae, Torag) Only one is in a column with that doesn't have two 'Safe' spots (Irori). Speculation: From a 'narrative weight' the thought raised further up-thread of someone 'leaving' instead of 'dying' might be an interesting tale to weave. We already had a form of this with Z-K quitting his job. It would not be hard to see Irori feeling that the Inner Sea was 'wasting his time' and he needed to focus more on Vudra, Garund, Casmaron, Arcadia, or Tian Xia...
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CorvusMask wrote:
How about infernal combustion engine hogs (motorcycles) so they can ride in style?
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LandSwordBear wrote: I’m not exactly sure “distracting” Rovagug is the same as “going toe-to-toe”, which tends to imply combat. I guess they could have been doing the gothic twostep while facing each other? No disrespect to Calistria intended - her role was clearly integrally hers and instrumental in the plan… She'd have to be able to pull off an enticing dance to lure Rovie in, so I could see a deific equivalent of that...?
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The other way to go at it, is if there's NOT a feat for it, make a raging person immune to crits while raging. That'd convey the 'OMG, we HIT HIM AS HARD AS WE COULD and... it did nothing!" sort of toughness associated with Barbarians and beserker sorts. It'd still provide 'nickel and dime' damage which would take down someone, but it'd mitigate the flaws of a reduced AC, at least.
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Balkoth wrote:
'Not being comfortable with it' is about the spot a follower of Sarenrae would be at, I suspect? In addition, the 'set-up' is... mildly suspicious to say the least. So there should be warning bells going off all over the place for genre-savvy players.
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