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![]() I haven't come up with a backstory yet mainly because I don't know a whole lot about how or where Signal of Screams starts the adventure. Loosely Mallow (Marshmallow...android...get it? I'll see myself out xD) is a Dataphile from the society who loves knowledge and had devoted himself to the study of technologies and magic, fascinated by the higher metaphysics and unknown mysteries to be discovered. Basically very curious and perhaps prone to moral grey areas if it offers knowledge. ![]()
![]() Crunchy: Mallow
Male android scholar technomancer 7 CG Medium humanoid (android) Init +3; Senses darkvision 60 ft., low-light vision; Perception +9 -------------------- Defense SP 49 HP 39 RP 9 -------------------- EAC 23; KAC 25 Fort +4; Ref +5; Will +5; +2 vs. spells and other magical effects -------------------- Offense -------------------- Speed 25 ft. Melee sintered greataxe +7 (3d6+8 S) Technomancer Spells Known (CL 7th; ranged +8) . . 3rd (3/day)—dispel magic, explosive blast . . 2nd (5/day)—caustic conversion, command undead, invisibility, see invisibility . . 1st (6/day)—identify, keen senses, magic missile, overheat, supercharge weapon . . 0 (at will)—detect magic, energy ray, mending, psychokinetic hand, token spell, transfer charge -------------------- Statistics -------------------- Str 13 (+1); Dex 16 (+3); Con 14 (+2); Int 23 (+6); Wis 10 (+0); Cha 8 (-1) Skills Computers +18 (7 ranks), Culture +13, Engineering +16 (7 ranks), Life Science +16, Mysticism +12, Perception +9, Physical Science +17, Piloting +13 (7 ranks), Sense Motive -2, Sleight Of Hand +11, Stealth +8; (reduce the DCs of Physical Science checks by 5 when recalling knowledge about Physics) Feats Greater Spell Penetration, Heavy Armor Proficiency, Spell Focus, Spell Penetration, Weapon Focus (basic melee weapons) Languages Abyssal, Aklo, Aquan, Auran, Celestial, Common, Draconic, Drow, Ignan, Infernal, Kasatha, Terran, Vesk, Ysoki Other Abilities cache capacitor I (keen senses), constructed, energize spell, spell cache (Tattoo), spell countermeasures, tip of the tongue Other Gear golemforged plating III, sintered greataxe, engineering tool kit, glove of storing, industrial backpack, super-capacity battery, credstick (115 credits); Augmentations mk 2 synaptic accelerator (intelligence) Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
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![]() I am interested and do not have any SFS characters and have not played this AP though I have run book 1 of Dead Suns. I'll start coming up with a character. I know this is a horror themed adventure, are you going to have a discussion pregame with the selected players about what horror is and is not ok with them? Triggers and such or what level of horror they are comfortable with? Or maybe just a 'this is the level of horror my game will be run at'. ![]()
![]() Red my initial thoughts about her is this character feels more like an NPC then a PC. You squeezed a lot into one array which is a bit of a concern as well but the GM can handle that if he accepts it. Immortality would certainly seem to make consequences of your actions less extreme but the GM could of course incapacitate you or do things that don't kill you outright if the enemy knows your power. Ultimately I think a way to bypass the immortality would also be required but ultimately it'll be for GM to analyze and decide how the character fits the world and if he wants to restrict any arrays or immortality. ![]()
![]() Dαedαlus wrote:
Just a concern Daedalus, are those Rank 7 powers in your stat block? ![]()
![]() Super excited but damn of course I'm at work without my stuff in front of me. I'll content myself to post concept without crunch for your feedback. After reading through your google doc I am sticking with my concept of a human archer who dabbles in artificing if you are fine with the Artificer advantage. ![]()
![]() I have faith in WhtKnt to let us know when recruitment is greenlit before we start characters. There is a lot of setting and mechanical stuff that is important for him to make available before we start trying to build characters. That being said I too have a preliminary concept in mind I'll build around :D ![]()
![]() I like the concept of the game even though I am no expert of 40k lore(except lots of If the Emperor had a text to speech device episodes). I recognize recruitment is closed so if you find the need for another player let me just hang out as a backup interested party. I think it might be cool if at some point Xeno opposing factions might be played. Although trying to manage all that might be a mad dream. ![]()
![]() Yeah I'm purposefully not picking the obvious lich or graveknight with cheesy immortality. Even the Nameless One was less immortal just regeneration with only a few specific things that could negate it. I'm looking at the template to try something unique that makes the character more interesting not just mechanically better. I even considered a skeletal champion just for being a intelligent skeleton man with class levels. ![]()
![]() Question for Lonely DM, I read your rule on custom race but what if I merely want to flavor an existing template like Half Dragon mechanically into a Half-Titan? I can create something with you though if you prefer but I have a fun character concept that is less about the number crunch and more about the idea and RP. ![]()
![]() Second stat set: Stat Gen: 4d6 ⇒ (2, 4, 2, 3) = 11 = 9
I am happy with this set and will start working on a character tonight! The template thing seems like an awesome way to make some truly unique sigil characters. My Planescape Torment excitement is growing. :) ![]()
![]() So you can see what I'm looking at currently, background still in works. Byung-He: Byung-He
Male human oracle (pei zin practitioner) 1 (Pathfinder Player Companion: Healer's Handbook 20, Pathfinder RPG Advanced Player's Guide 42) NG Medium humanoid (human) Init +7; Senses darkvision 30 ft.; Perception +5 -------------------- Defense -------------------- AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex) hp 11 (1d8+3) Fort +2, Ref +1, Will +2; +2 vs. death Weaknesses light blindness -------------------- Offense -------------------- Speed 30 ft. (20 ft. in armor) Ranged heavy crossbow -3 (1d10/19-20) Oracle (Pei Zin Practitioner) Spells Known (CL 1st; concentration +6) . . 1st (5/day)—cure light wounds, dream feast, murderous command[UM] (DC 16) . . 0 (at will)—create water, detect magic, guidance, light . . Mystery Life -------------------- Statistics -------------------- Str 7, Dex 12, Con 14, Int 10, Wis 10, Cha 20 Base Atk +0; CMB -2; CMD 9 Feats Fey Foundling[ISWG], Noble Scion of War[ISWG] Traits blessed touch, reactionary, seeker Skills Acrobatics -3 (-7 to jump), Diplomacy +9, Heal +4, Knowledge (religion) +4, Linguistics +1, Perception +5, Profession (herbalist) +10, Sense Motive +4, Survival +0 (+2 to avoid becoming lost when using a Mapmaker's Kit as you travel) Languages Common, Draconic SQ arcane malignancy (20-22), healer's way (1d6+1), master herbalist, oracle's curse (shadowbound) Other Gear lamellar (horn) armor[UC], crossbow bolts (20), heavy crossbow, backpack, bedroll, belt pouch, candle (5), flint and steel, mapmaker's kit[APG], soap, torch (5), trail rations (5), 12 gp, 1 sp -------------------- Special Abilities -------------------- Arcane Malignancy (20-22) Exposure to direct sunlight for more than 1 hour at a time makes you sickened for 24 hours. Darkvision (30 feet) You can see in the dark (black and white only). Fey Foundling Magical healing works better on you Healer's Way (1d6+1 hit points, 6/day) (Su) As a standard action (swift on self), touch channels positive energy to heal. Light Blindness (Ex) Bright light blinds for 1 rd, then dazzled as long as remain in it. Master Herbalist (Su) Can ID potions using Profession (herbalist) and in 1 rd. Noble Scion of War You are a member of a proud noble family. Shadowbound Sensitive to light, blinded 1 round in normal or bright light, then dazzled. Gain darkvision 30 ft. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
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![]() So do we have to ask you for what we want or can we build a 150 pp character and submit it with powers and all? I was going to use the random character generation tables which give power sets thematic to the type of hero you are building. Can you let us know the origin and power source? A gageteer might be harder to justify if the power source is mutation but not impossible. ![]()
![]() I didn't go too much into backstory due to one of the big themes of OPM being how each villian/hero seems to have this long elaborate backstory and Saitama just is a hero for fun. If I had to follow in the non Saitama theme then for backstories and make mine over the top cliche, I would say that he always loved bugs from a young age and became an Entomologist to travel the world finding new species. However one night he was tracking a rare species of beetle into an area where secret toxic waste was dumped illegally. The ground gave way and he fell through a nest into a pool of chemicals. That mutated him and fused his dna with bugs and now he can turn into a swarm of bugs or use other bug like powers but he seeks to find out who illegally dumped there because now he is creepy and people dislike his crawly bug man body. Saitama-20 WORDS OR LESS! ![]()
![]() Here is my submission. The hero is a mutation origin, he in hindsight reminds me a lot of the mosquito girl from episode 2 but that was not my original thought process, I just used a lot of random rolling to generate him with a theme.
Bug Freak: Bug Freak - PL 6
Strength 4, Stamina 4, Agility 5, Dexterity 4, Fighting 6, Intellect 0, Awareness 2, Presence 0 Advantages
Skills
Powers
Offense
Complications
Languages
Defense
Power Points
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