Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Warsor's page

Pathfinder Society Member. 130 posts (488 including aliases). No reviews. No lists. No wishlists. 7 aliases.


1 to 50 of 130 << first < prev | 1 | 2 | 3 | next > last >>

Dotting for interest.

I apologize for speaking too soon. I will not be able to make a character for the game but I wish you the best of luck.

I'll be your partner inxpitter.

Male Human Sorcerer 1

Welcome Mottied.

Male Human Sorcerer 1

The playtest was good. It may have come with a pile of dead Muls but now they will survive at least 1 hit!

Male Human Sorcerer 1

Wild Talent #2: 4d6 ⇒ (6, 3, 2, 3) = 14

Male Human Sorcerer 1

wild talent: 4d6 ⇒ (6, 3, 6, 4) = 19

That said if the DM/GM is willing to help me build a character I'd be willing to learn/try.

Is this filled up?
Edit: Ah I see it is, just noticed a lot of activity on the recruitment thread and was checking.

I'm interested in Dark Sun as a setting but I am unfamiliar with the system you are using.

Don't know it it's been mentioned but Aberrant Tumor feat from ACG is another way to gain a tumor familiar just needing access to Aberrant bloodline. Bloodrager seems like a good fit for this?

Answer your skype?

I'm very much in if its a Tuesday game, either times.

Apologies, withdrawing from the recruitment. Best of luck.

How are you doing Hit points?

I'm interested. Is this a forum pbp or a live game? If so when will it run and over what medium?

Level: 1d3 ⇒ 2

Stat: 4d6 ⇒ (1, 4, 2, 5) = 12
Stat: 4d6 ⇒ (6, 1, 5, 5) = 17
Stat: 4d6 ⇒ (2, 6, 1, 2) = 11
Stat: 4d6 ⇒ (6, 5, 3, 5) = 19
Stat: 4d6 ⇒ (2, 6, 2, 5) = 15
Stat: 4d6 ⇒ (4, 2, 4, 6) = 16

As for a concept, I am really in a piratey mood at the moment and I feel it might fit the location. Are you familiar with the Freebooter Ranger Archetype? I think that is where I'll start as I develop this idea.

See the summoner shadowcaller. Your shadow is your eidolon.

Withdrawing from the recruiting, best of luck.

We have a rather nice but limited spell list so we may need to split up who takes what spells so we all don't end up with the same 4 spells. Mage Armor of course is nice but hardly necessary for us all for example. Enlarge person and Infernal healing are both nice but have full round casting times and probally should be divided between two people(limited spells per day and all.)

HP rolls:

1d4 - 1 ⇒ (3) - 1 = 2
1d4 - 1 ⇒ (3) - 1 = 2
1d4 - 1 ⇒ (2) - 1 = 1

I have my character tentatively made but will not finalize until I can talk to other players so we can coordinate spell selection(summoners get so few known).

Rolling stats and risking it:

1d12 + 8 ⇒ (2) + 8 = 10
1d12 + 8 ⇒ (4) + 8 = 12
1d12 + 8 ⇒ (10) + 8 = 18
1d12 + 8 ⇒ (9) + 8 = 17
1d12 + 8 ⇒ (8) + 8 = 16
1d12 + 8 ⇒ (5) + 8 = 13

Sounds like the perfect game to try out master summoner for the first time. Count me interested.

imjohnnyrah wrote:
DM Heterocephalus wrote:
The 2 feats are fine. Hmmm I am thinking of only leveling the gladiator levels as you would have lost your monk training already

That's what I figured so there's why those feats became important!

So are you treating your Gladiators as slaves/prisoners (ala Spartacus & Gladiator) or rockstars? Just wondering if I need to alter the bare bones of my backstory.

Yep a little late to grab em but I'll pick them up too.

Wait so we can't continue monk training? Well thats...sucky. Just requires a small change though of my favored class to gladiator.

I changed my mind and decided to go Heel.

Name: Xem, The Cursed One
Race: Human
Class: Monk(Master of Many Styles) 1/ Cleric 1/ Gladiator 3(Executioner Style)
Alignment: LE
Starting debt: 2d4 + 2 ⇒ (4, 1) + 2 = 7x100=700 gp
Persona: Heel and Berserker
Reputation:1d3 + 10 - 2 ⇒ (1) + 10 - 2 = 9
Signature Move:

Move up to the opponent, Sweep the legs(Trip), finish with a painful attack to their face(Unarmed Strike, usually with stunning or other ability on it).

He wears simply a ripped and torn black gi with a black bandana covering his head. His body shows signs of heavy scarring from both combat and self infliction.


Xem murdered his brother when they were children when he grew jealous of the attention their father showed to the elder sibling. He lured his brother to a graveyard on a dare and clubbed him to death with a human leg bone. He covered the body with grave dirt to hide it but his actions had been witnessed by Fumeiyoshi, the Lord of Envy. He whispered to the boy promises of great glory and things to come if he would sacrifice more to him, and Xem having not even cleaned the blood of his brother from his hands swore himself to the evil god.

His brothers disappearance saddened his family greatly but Xem waited and grew into a young man before he finally could wait no more. The whispers had made him strong, told him how to draw on the 'blessing' of the god and his own sociopathic nature had made him a skilled martial artist over the years. Murdering his parents and burying them in the graveyard was the final step in his path to the darkness. He left his home and joined a band of bandits and rebels, the only company a cursed and dishonored person as himself felt at home among.

However it was only a matter of time before they were captured by the army and the most promising sold as fighters in the grand arena, with any hope of reclaiming their freedom. For even a monster such as himself could become a god in the arena...

Might be missing how HPs are done.

DM Heterocephalus wrote:
Warsor wrote:
Being a Face, sent you a character building pm question but also have a backup.
Check your mail.

My Refresh fu is strong.

Being a Face, sent you a character building pm question but also have a backup.

Sorry I got quite a few candidates quickly and recruiting is closed but I'll contact you if something opens up!

I'll start working on a submission, It sounds like good fun.

Here is the current party makeup:

Fighter(Two handed)
Cleric(Merciful Healer)
Bard (Sound Striker)

However due to the high difficulty of the game the person we lost was a fighter as well and was truly a lifesaver in many encounters where we were heavily outnumbered by enemies. Some of the submissions so far have been magus, fighter, cavalier, etc. But whatever you bring to the table make sure you can back it up with a lot of knowledge about how your character will grow over 20+ levels. Also the strong character builds are not something to be ashamed of, we do RP of course but having a strong build that keeps the party alive is much appreciated(and necessary!).

The spot hasn't yet been filled and the more people interested the better. I'll shoot yo a PM with some questions.

Yes it is.

This is a HARD game. I thought I'd throw that out first to weed out anyone looking for just a casual game. The DM is very good at his job of entertaining and running combats that challenge the group of 7 PCs. We recently lost a player due to the lateness of the game(11:30 pm EST start) and have been seeking someone able to fill the large shoes he left behind(a frontline fighter). This game has been running for over a year now and please only respond if you can commit long term.

Still here?

The party just reached level 10 but in the last battle 6/7 PCs(including self) were killed fighting a nasty boss slightly above our level nearly leading to a tpk. The group however prevailed and PC death does happen when fighting Boss monsters or high challenge quests. There is a lot of information to give about the campaign itself but I'd rather give it to serious candidates.

Its a 30 PB, Paizo only(3rd party material by request but often no) Character creation. Since it is a campaign in progress you'd replace the PC that left rather then join the group(story reasons). Thus 400 gp mundane equipment the rest randomly rolled or given from the party treasury for starting equipment. You will also gain 2 special abilities story related based on your class that increase as you level but only the DM has that list, we all picked our legacies blind at 1st level. They unlocked at level 7 then at level 10. (Legacy left by the player is named Legacy of Justice)

Please let me know if you are interested and your character you'd play and I will answer questions before the DM reviews the recruits for the best fits. (He may have other groups needing replacements as well as he runs this campaign through the week with many other groups.)

Male Human Sorcerer 1

(Sorry going to withdraw myself.)


You might want to update and tell people what day and time this runs.

Cool. Still working on ideas for my character but if I'm not ready by then someone else can have my spot since I'm still kinda a newbie to the game system.

OOOH! Inquisitor of Nethys for me!

The AP Does not allow Good or Chaotic alignments. All else is fair game however you need to make a character who is willing to work with an evil organization as the entire game depends on your character accepting said organization at a point. DM tells you this upfront so you know what sort of characters will work and which will not.

Considering running whatever local bar the wizards/supernaturals come to blow off steam. Too much of a Macnalley rip? Still not 100% set on a wizard, just need to find a fun to play template.

I merely asked for a wizard since I haven't really taken any time for building a character concept yet. Also they are cool and extremely versatile. I could easily be some other type of supernatural with some idea of what the game will be about.

I just wish that the AP was better organized in terms of where it put material, there are options for variant games and asmodean archetypes in books 2-5. But by the time you get to those books its likely your already past the campaign start.

Baltimore is easy and well known to me but I'd be up for any other city with a good story to it.

P.S. Depending on refresh I'd like to be a wizard.

Male Human Sorcerer 1

I'm very sorry, I know I said I'd give it a try but writing my own character's novel is a little more work then I realized. I sat trying to put together an opening post for a while, thinking of doing a flashback or just some exciting adventure scenario with my character being involved, but it still feels like I'm trying to write a book which I don't have ideas for making. I must respectfully to Dogblade withdraw from the game and hope that it is enjoyable for the others.

I just started running on Thursdays one for a group of close friends on Skype/maptools. Sadly I feel that playing in it might be ruined now for me since I've had to read the AP to run it. But its definately a very fun AP to play through.

I am a new player to FATE and Dresden Files RPG but I love the books. Please allow me to be the first(or close to it) to say interested.

gustavo iglesias wrote:
Warsor wrote:
DSRMT wrote:

Gary, just reading over the Children of the Night pt. 2...

** spoiler omitted **

Remember in book 4 there is an option for players to become vampires from the adventure start. These 5 feats help balance it.

Yes, it helps to balance this case, IF there's only one or two vampires. If all the players are vampires, you don't need to balance them, all of them are in the same boat.

It's still a *hard* cost. Specially if you have to play several levels with reduced CON at low levels and survive. But make any other case impossible (such as using the Prince of Glastenhal offer). It's especially costly if you compare it with Lichdom, which cost 1 feat and 1 expensive magic item, and it's arguabily better (it has much less drawbacks at the very least. You can play during day, you have less vulnerabilities, you don't need to feed on people...)

I look at it as the players are getting a powerful bonus for no levels traded in and vampire requires no gold, crafting feat, or 5th level spells. In my campaign I will probably wave the feats if the players perform the special quest in book III for the Prince. The story quest will effectively reward them with the template if they so choose. I'm sure they'll be spending plenty of other feats on some of the general undead feats anyways.

However I could see a DM using the 5 feat chain if the PCs start off all vampires from the start, basically being bitten and slowly transforming as their powers blossomed.

DSRMT wrote:

Gary, just reading over the Children of the Night pt. 2...

** spoiler omitted **

Remember in book 4 there is an option for players to become vampires from the adventure start. These 5 feats help balance it.

1 to 50 of 130 << first < prev | 1 | 2 | 3 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.