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We have a rather nice but limited spell list so we may need to split up who takes what spells so we all don't end up with the same 4 spells. Mage Armor of course is nice but hardly necessary for us all for example. Enlarge person and Infernal healing are both nice but have full round casting times and probally should be divided between two people(limited spells per day and all.) HP rolls: 1d4 - 1 ⇒ (3) - 1 = 2
imjohnnyrah wrote:
Yep a little late to grab em but I'll pick them up too.
I changed my mind and decided to go Heel. Name: Xem, The Cursed One
Spoiler:
Move up to the opponent, Sweep the legs(Trip), finish with a painful attack to their face(Unarmed Strike, usually with stunning or other ability on it). Appearance: Spoiler:
He wears simply a ripped and torn black gi with a black bandana covering his head. His body shows signs of heavy scarring from both combat and self infliction. Backstory: Spoiler:
Xem murdered his brother when they were children when he grew jealous of the attention their father showed to the elder sibling. He lured his brother to a graveyard on a dare and clubbed him to death with a human leg bone. He covered the body with grave dirt to hide it but his actions had been witnessed by Fumeiyoshi, the Lord of Envy. He whispered to the boy promises of great glory and things to come if he would sacrifice more to him, and Xem having not even cleaned the blood of his brother from his hands swore himself to the evil god.
His brothers disappearance saddened his family greatly but Xem waited and grew into a young man before he finally could wait no more. The whispers had made him strong, told him how to draw on the 'blessing' of the god and his own sociopathic nature had made him a skilled martial artist over the years. Murdering his parents and burying them in the graveyard was the final step in his path to the darkness. He left his home and joined a band of bandits and rebels, the only company a cursed and dishonored person as himself felt at home among. However it was only a matter of time before they were captured by the army and the most promising sold as fighters in the grand arena, with any hope of reclaiming their freedom. For even a monster such as himself could become a god in the arena...
Here is the current party makeup: Fighter(Two handed)
However due to the high difficulty of the game the person we lost was a fighter as well and was truly a lifesaver in many encounters where we were heavily outnumbered by enemies. Some of the submissions so far have been magus, fighter, cavalier, etc. But whatever you bring to the table make sure you can back it up with a lot of knowledge about how your character will grow over 20+ levels. Also the strong character builds are not something to be ashamed of, we do RP of course but having a strong build that keeps the party alive is much appreciated(and necessary!).
This is a HARD game. I thought I'd throw that out first to weed out anyone looking for just a casual game. The DM is very good at his job of entertaining and running combats that challenge the group of 7 PCs. We recently lost a player due to the lateness of the game(11:30 pm EST start) and have been seeking someone able to fill the large shoes he left behind(a frontline fighter). This game has been running for over a year now and please only respond if you can commit long term. Still here? The party just reached level 10 but in the last battle 6/7 PCs(including self) were killed fighting a nasty boss slightly above our level nearly leading to a tpk. The group however prevailed and PC death does happen when fighting Boss monsters or high challenge quests. There is a lot of information to give about the campaign itself but I'd rather give it to serious candidates. Its a 30 PB, Paizo only(3rd party material by request but often no) Character creation. Since it is a campaign in progress you'd replace the PC that left rather then join the group(story reasons). Thus 400 gp mundane equipment the rest randomly rolled or given from the party treasury for starting equipment. You will also gain 2 special abilities story related based on your class that increase as you level but only the DM has that list, we all picked our legacies blind at 1st level. They unlocked at level 7 then at level 10. (Legacy left by the player is named Legacy of Justice) Please let me know if you are interested and your character you'd play and I will answer questions before the DM reviews the recruits for the best fits. (He may have other groups needing replacements as well as he runs this campaign through the week with many other groups.)
The AP Does not allow Good or Chaotic alignments. All else is fair game however you need to make a character who is willing to work with an evil organization as the entire game depends on your character accepting said organization at a point. DM tells you this upfront so you know what sort of characters will work and which will not.
I'm very sorry, I know I said I'd give it a try but writing my own character's novel is a little more work then I realized. I sat trying to put together an opening post for a while, thinking of doing a flashback or just some exciting adventure scenario with my character being involved, but it still feels like I'm trying to write a book which I don't have ideas for making. I must respectfully to Dogblade withdraw from the game and hope that it is enjoyable for the others.
gustavo iglesias wrote:
I look at it as the players are getting a powerful bonus for no levels traded in and vampire requires no gold, crafting feat, or 5th level spells. In my campaign I will probably wave the feats if the players perform the special quest in book III for the Prince. The story quest will effectively reward them with the template if they so choose. I'm sure they'll be spending plenty of other feats on some of the general undead feats anyways. However I could see a DM using the 5 feat chain if the PCs start off all vampires from the start, basically being bitten and slowly transforming as their powers blossomed.
Akor Scourgebane wrote:
I'll give it a try.
I have to agree with Korin. Its kinda overwhelming being my own DM, and basicly my sheet I spent all that time making doesn't matter if its just a freeform story based game. I am not sure this is what I was expecting. I don't know Faerun well enough to make myself a specific narrative/DM my story.
@Krigare: Yep looks like its popular. @Korin: That works, however I am attached to being LE. To change alignments would not make sense for the character. Also if we are neighbors we'll have to work out rights for you traveling your flying city over my territory. Speaking of which I intend to have a flying tower myself for moving around my kingdom. Essentially a magical flying spelljammer type building he can take into any environment or plane he decides to shift to. Nothing overpowering but a portable lair.
Korin that summary of all your views of the different neighbors and organizations was pretty amazing. I hate to ask but Netherese interests me, though it seems you've already established yourself there nicely. Where near it would be possible for me to set up kingdom? (Looks like most of us want northern kingdoms)
I recommend more then just trying to make your save high, use debuffs on your enemies. Could they have to fail the save sometimes on those but take enervation, ranged touch attack for 1-4 minus to all their d20 rolls. Mind Fog, bestow curse, sickened, shaken and a few other spells and you have options. Once you have then helpless you don't need to be a great fighter to coup de grace for massive damage (more if you have a damage spell stored in the weapon that gets multiplied.)
I like to think of Alastair as civilized evil. He is powerful and nigh impossible to kill but he can promote his agenda through diplomacy rather then simply killing his enemies. I don't really have any conquer the world goals in mind so as long as your not trying to liberate my kingdom or destroy me we can have non agression pacts.
Alastair a Necromancy wizard, Lich. I had an idea for him having usurped a kingdom from a young impressionable king who was being groomed for paladinhood but its hard to fit something like that into the setting I only know a little about. He is intelligent, well spoken, and practical but would demand fealty from the living who he ruled over. His undead would be his personal guard and army though he would be quite willing to negotiate treaties and alliances with other races monstrous or not.
Have you decided what will happen when PCs and their organizations conflict? I was in a game very similiar to this in the past and the DM quit after realizing what a headache it would be to police all the legitimacy of pvp whether direct or indirect, as some people would be upset with him no matter what.
Already suggested Trap the Soul...or any of the other spells that create a soul gem essentially. A particularly shrewd evil spell caster could trap his soul in a soul gem then use Soul transfer(7th lvl wiz/sor) to force the soul into a new living body. Ideally a body on the verge of death from old age, which resurrection would have no power to bring back. Or the soul was a bargain chip to the devil/outsider that granted them the power to pull this off. The soul of a good king no doubt is good barter. (Keeps the villians weak as you like, they just had backing.) Edit: Alternatively DM create a ultra rare poison(magical) that ages the king 10 years frequency 1/rnd over however long you need. Watch the chaos unfold as the king turns old and dies in a minute. Or just DM Fiat however the king dies there is an effect preventing resurrection.
A magical ritual that triggers keyed to the king when he comes to a specific point or touches a specific object in the town he would touch. After the no save 'kill' cast a instant summons to get he gem.(Trap the Soul comes to mind, if bbegs can't cast ot they might get a scroll or item made just for this purpose by paying large sums of money. Benefit of trap the soul is the king can't just get ressurected either.) http://www.d20pfsrd.com/magic/all-spells/t/trap-the-soul http://www.d20pfsrd.com/magic/all-spells/i/instant-summons
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