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Warsor's page

Pathfinder Society Member. 117 posts (350 including aliases). No reviews. No lists. No wishlists. 6 aliases.


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Apologies, withdrawing from the recruitment. Best of luck.

How are you doing Hit points?

I'm interested. Is this a forum pbp or a live game? If so when will it run and over what medium?

Level: 1d3 ⇒ 2

Stat: 4d6 ⇒ (1, 4, 2, 5) = 12
Stat: 4d6 ⇒ (6, 1, 5, 5) = 17
Stat: 4d6 ⇒ (2, 6, 1, 2) = 11
Stat: 4d6 ⇒ (6, 5, 3, 5) = 19
Stat: 4d6 ⇒ (2, 6, 2, 5) = 15
Stat: 4d6 ⇒ (4, 2, 4, 6) = 16

As for a concept, I am really in a piratey mood at the moment and I feel it might fit the location. Are you familiar with the Freebooter Ranger Archetype? I think that is where I'll start as I develop this idea.

See the summoner shadowcaller. Your shadow is your eidolon.

Withdrawing from the recruiting, best of luck.

We have a rather nice but limited spell list so we may need to split up who takes what spells so we all don't end up with the same 4 spells. Mage Armor of course is nice but hardly necessary for us all for example. Enlarge person and Infernal healing are both nice but have full round casting times and probally should be divided between two people(limited spells per day and all.)

HP rolls:

1d4 - 1 ⇒ (3) - 1 = 2
1d4 - 1 ⇒ (3) - 1 = 2
1d4 - 1 ⇒ (2) - 1 = 1

I have my character tentatively made but will not finalize until I can talk to other players so we can coordinate spell selection(summoners get so few known).

Rolling stats and risking it:

1d12 + 8 ⇒ (2) + 8 = 10
1d12 + 8 ⇒ (4) + 8 = 12
1d12 + 8 ⇒ (10) + 8 = 18
1d12 + 8 ⇒ (9) + 8 = 17
1d12 + 8 ⇒ (8) + 8 = 16
1d12 + 8 ⇒ (5) + 8 = 13

Sounds like the perfect game to try out master summoner for the first time. Count me interested.

imjohnnyrah wrote:
DM Heterocephalus wrote:
The 2 feats are fine. Hmmm I am thinking of only leveling the gladiator levels as you would have lost your monk training already

That's what I figured so there's why those feats became important!

So are you treating your Gladiators as slaves/prisoners (ala Spartacus & Gladiator) or rockstars? Just wondering if I need to alter the bare bones of my backstory.

Yep a little late to grab em but I'll pick them up too.

Wait so we can't continue monk training? Well thats...sucky. Just requires a small change though of my favored class to gladiator.

I changed my mind and decided to go Heel.

Name: Xem, The Cursed One
Race: Human
Class: Monk(Master of Many Styles) 1/ Cleric 1/ Gladiator 3(Executioner Style)
Alignment: LE
Starting debt: 2d4 + 2 ⇒ (4, 1) + 2 = 7x100=700 gp
Persona: Heel and Berserker
Reputation:1d3 + 10 - 2 ⇒ (1) + 10 - 2 = 9
Signature Move:

Move up to the opponent, Sweep the legs(Trip), finish with a painful attack to their face(Unarmed Strike, usually with stunning or other ability on it).

He wears simply a ripped and torn black gi with a black bandana covering his head. His body shows signs of heavy scarring from both combat and self infliction.


Xem murdered his brother when they were children when he grew jealous of the attention their father showed to the elder sibling. He lured his brother to a graveyard on a dare and clubbed him to death with a human leg bone. He covered the body with grave dirt to hide it but his actions had been witnessed by Fumeiyoshi, the Lord of Envy. He whispered to the boy promises of great glory and things to come if he would sacrifice more to him, and Xem having not even cleaned the blood of his brother from his hands swore himself to the evil god.

His brothers disappearance saddened his family greatly but Xem waited and grew into a young man before he finally could wait no more. The whispers had made him strong, told him how to draw on the 'blessing' of the god and his own sociopathic nature had made him a skilled martial artist over the years. Murdering his parents and burying them in the graveyard was the final step in his path to the darkness. He left his home and joined a band of bandits and rebels, the only company a cursed and dishonored person as himself felt at home among.

However it was only a matter of time before they were captured by the army and the most promising sold as fighters in the grand arena, with any hope of reclaiming their freedom. For even a monster such as himself could become a god in the arena...

Might be missing how HPs are done.

DM Heterocephalus wrote:
Warsor wrote:
Being a Face, sent you a character building pm question but also have a backup.
Check your mail.

My Refresh fu is strong.

Being a Face, sent you a character building pm question but also have a backup.

Sorry I got quite a few candidates quickly and recruiting is closed but I'll contact you if something opens up!

I'll start working on a submission, It sounds like good fun.

Here is the current party makeup:

Fighter(Two handed)
Cleric(Merciful Healer)
Bard (Sound Striker)

However due to the high difficulty of the game the person we lost was a fighter as well and was truly a lifesaver in many encounters where we were heavily outnumbered by enemies. Some of the submissions so far have been magus, fighter, cavalier, etc. But whatever you bring to the table make sure you can back it up with a lot of knowledge about how your character will grow over 20+ levels. Also the strong character builds are not something to be ashamed of, we do RP of course but having a strong build that keeps the party alive is much appreciated(and necessary!).

The spot hasn't yet been filled and the more people interested the better. I'll shoot yo a PM with some questions.

Yes it is.

This is a HARD game. I thought I'd throw that out first to weed out anyone looking for just a casual game. The DM is very good at his job of entertaining and running combats that challenge the group of 7 PCs. We recently lost a player due to the lateness of the game(11:30 pm EST start) and have been seeking someone able to fill the large shoes he left behind(a frontline fighter). This game has been running for over a year now and please only respond if you can commit long term.

Still here?

The party just reached level 10 but in the last battle 6/7 PCs(including self) were killed fighting a nasty boss slightly above our level nearly leading to a tpk. The group however prevailed and PC death does happen when fighting Boss monsters or high challenge quests. There is a lot of information to give about the campaign itself but I'd rather give it to serious candidates.

Its a 30 PB, Paizo only(3rd party material by request but often no) Character creation. Since it is a campaign in progress you'd replace the PC that left rather then join the group(story reasons). Thus 400 gp mundane equipment the rest randomly rolled or given from the party treasury for starting equipment. You will also gain 2 special abilities story related based on your class that increase as you level but only the DM has that list, we all picked our legacies blind at 1st level. They unlocked at level 7 then at level 10. (Legacy left by the player is named Legacy of Justice)

Please let me know if you are interested and your character you'd play and I will answer questions before the DM reviews the recruits for the best fits. (He may have other groups needing replacements as well as he runs this campaign through the week with many other groups.)

Male Human Sorcerer 1

(Sorry going to withdraw myself.)


You might want to update and tell people what day and time this runs.

Cool. Still working on ideas for my character but if I'm not ready by then someone else can have my spot since I'm still kinda a newbie to the game system.

OOOH! Inquisitor of Nethys for me!

The AP Does not allow Good or Chaotic alignments. All else is fair game however you need to make a character who is willing to work with an evil organization as the entire game depends on your character accepting said organization at a point. DM tells you this upfront so you know what sort of characters will work and which will not.

Considering running whatever local bar the wizards/supernaturals come to blow off steam. Too much of a Macnalley rip? Still not 100% set on a wizard, just need to find a fun to play template.

I merely asked for a wizard since I haven't really taken any time for building a character concept yet. Also they are cool and extremely versatile. I could easily be some other type of supernatural with some idea of what the game will be about.

I just wish that the AP was better organized in terms of where it put material, there are options for variant games and asmodean archetypes in books 2-5. But by the time you get to those books its likely your already past the campaign start.

Baltimore is easy and well known to me but I'd be up for any other city with a good story to it.

P.S. Depending on refresh I'd like to be a wizard.

Male Human Sorcerer 1

I'm very sorry, I know I said I'd give it a try but writing my own character's novel is a little more work then I realized. I sat trying to put together an opening post for a while, thinking of doing a flashback or just some exciting adventure scenario with my character being involved, but it still feels like I'm trying to write a book which I don't have ideas for making. I must respectfully to Dogblade withdraw from the game and hope that it is enjoyable for the others.

I just started running on Thursdays one for a group of close friends on Skype/maptools. Sadly I feel that playing in it might be ruined now for me since I've had to read the AP to run it. But its definately a very fun AP to play through.

I am a new player to FATE and Dresden Files RPG but I love the books. Please allow me to be the first(or close to it) to say interested.

gustavo iglesias wrote:
Warsor wrote:
DSRMT wrote:

Gary, just reading over the Children of the Night pt. 2...

** spoiler omitted **

Remember in book 4 there is an option for players to become vampires from the adventure start. These 5 feats help balance it.

Yes, it helps to balance this case, IF there's only one or two vampires. If all the players are vampires, you don't need to balance them, all of them are in the same boat.

It's still a *hard* cost. Specially if you have to play several levels with reduced CON at low levels and survive. But make any other case impossible (such as using the Prince of Glastenhal offer). It's especially costly if you compare it with Lichdom, which cost 1 feat and 1 expensive magic item, and it's arguabily better (it has much less drawbacks at the very least. You can play during day, you have less vulnerabilities, you don't need to feed on people...)

I look at it as the players are getting a powerful bonus for no levels traded in and vampire requires no gold, crafting feat, or 5th level spells. In my campaign I will probably wave the feats if the players perform the special quest in book III for the Prince. The story quest will effectively reward them with the template if they so choose. I'm sure they'll be spending plenty of other feats on some of the general undead feats anyways.

However I could see a DM using the 5 feat chain if the PCs start off all vampires from the start, basically being bitten and slowly transforming as their powers blossomed.

DSRMT wrote:

Gary, just reading over the Children of the Night pt. 2...

** spoiler omitted **

Remember in book 4 there is an option for players to become vampires from the adventure start. These 5 feats help balance it.

Indeed! Added to my collection, now to kick back and read through these deliciously evil pages.

Male Human Sorcerer 1
Akor Scourgebane wrote:

Well, Dogblade said he could DM certain aspects, and if your comfortable with allowing other players to do the same, I'm sure a few of us could help out.

I sorta feel the same way, but I plan on having the important interactions handled by either Dogblade, or a fellow PC, just to make it more special.

I'll give it a try.

Male Human Sorcerer 1

I have to agree with Korin. Its kinda overwhelming being my own DM, and basicly my sheet I spent all that time making doesn't matter if its just a freeform story based game. I am not sure this is what I was expecting.

I don't know Faerun well enough to make myself a specific narrative/DM my story.

Eh...I'd rather just see what sorta plot start happening and involve myself in epic plot. My few goals are more DM decides since they are epic level.

Hmm. So where is DM and when do we start talking specific world events toward pursuing our goals?

@Krigare: Yep looks like its popular.

@Korin: That works, however I am attached to being LE. To change alignments would not make sense for the character. Also if we are neighbors we'll have to work out rights for you traveling your flying city over my territory. Speaking of which I intend to have a flying tower myself for moving around my kingdom. Essentially a magical flying spelljammer type building he can take into any environment or plane he decides to shift to. Nothing overpowering but a portable lair.

Korin that summary of all your views of the different neighbors and organizations was pretty amazing. I hate to ask but Netherese interests me, though it seems you've already established yourself there nicely. Where near it would be possible for me to set up kingdom? (Looks like most of us want northern kingdoms)

I recommend more then just trying to make your save high, use debuffs on your enemies. Could they have to fail the save sometimes on those but take enervation, ranged touch attack for 1-4 minus to all their d20 rolls. Mind Fog, bestow curse, sickened, shaken and a few other spells and you have options.

Once you have then helpless you don't need to be a great fighter to coup de grace for massive damage (more if you have a damage spell stored in the weapon that gets multiplied.)

Sleep, Hold Monster, Icy Prison.

I like to think of Alastair as civilized evil. He is powerful and nigh impossible to kill but he can promote his agenda through diplomacy rather then simply killing his enemies. I don't really have any conquer the world goals in mind so as long as your not trying to liberate my kingdom or destroy me we can have non agression pacts.

Alastair a Necromancy wizard, Lich. I had an idea for him having usurped a kingdom from a young impressionable king who was being groomed for paladinhood but its hard to fit something like that into the setting I only know a little about. He is intelligent, well spoken, and practical but would demand fealty from the living who he ruled over. His undead would be his personal guard and army though he would be quite willing to negotiate treaties and alliances with other races monstrous or not.

Ok got my horrifically overpowered feats, now just need a good location in Faerun to set the kingdom. I sadly am only familiar with a few things FR and do not want to step on toes or change any of the well known places I know. (Waterdeep, Baldur's Gate, Neverwinter, Amn)

Have you decided what will happen when PCs and their organizations conflict? I was in a game very similiar to this in the past and the DM quit after realizing what a headache it would be to police all the legitimacy of pvp whether direct or indirect, as some people would be upset with him no matter what.

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