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Undead

Warsor's page

Pathfinder Society Member. 137 posts (667 including aliases). No reviews. No lists. No wishlists. 8 aliases.


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Char Sheet:
Trinket Roll: 1d100 ⇒ 1 A mummified goblin hand.
Magic Item: 1d6 + 1d100 ⇒ (5) + (73) = 78
Standard array used.

Bastion
Male warforged fighter(Eldritch Knight) 3
Medium humanoid, neutral

--------------------
Armor Class 20 (chain mail, natural armor, shield)
Hit Points 28 (3d10+6)
Speed 30 ft.
--------------------
STR 16 (+3), DEX 12 (+1), CON 14 (+2), INT 14 (+2), WIS 10 (+0), CHA 8 (-1)
--------------------
Saving Throws Str +5, Con +4
Skills Athletics +5, Insight +2, Intimidation +1, Perception +2
Senses passive Perception 12
Languages Common, Draconic

Actions
--------------------

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target.
Hit: 1d8+1 piercing damage.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1d8+3 slashing damage or 1d10+3 slashing damage if used with two hands to make a melee attack.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Hit: 4 bludgeoning damage.

Spells (DC 12, Spell attack +4)
0th(∞/Day)- Dancing Lights, Chill Touch
1st(2/day)-Comprehend Language, Shield, Thunderwave

Backstory
The last thing he remembered was dying on a muddy battlefield. Bastion had been a man once he thought, perhaps though his memories were just an illusion. Perhaps he'd never been a soldier fighting against an empire of tyranny and corruption with his friends, clinging to some shred of hope that things might change. But in the end it made no difference when the fighting came to his unit, crushed like an egg against the rock of the nameless empire. He thought he might find peace in death but even that sweet embrace was denied to him as he awoke in agonizing pain on a stone slab table. He couldn't move or speak but he saw the mages and their machinery go to work on him. Time slipped and he found he could move again...only his body was no longer his own it was made of metal and oils...what had happened...what had they...his mind shut down again as he recieved orders and fulfilled his duty.

He was somewhere else now killing enemies of his masters, goblins it seemed had infested these woods. He marched forward, a Bastion against the screaming savages as his sword rose and fell cutting them down. There finally in the last hut was a shaman chanting a guttural tongue he did not understand and shaking a fetish of a mummified hand in his direction. There was a charge in the air and something discharged as he drove his sword into the heart of the goblin shaman. Sparks flashed inside his skull and he collapsed as everything went black.

Unknown ages passed before he was discovered by some adventurers in an ancient forest ruins. Relizing he was still alive but in a magical coma they dispelled the magics and freed him, and the magic that had bound his will had long faded. He was extremely weak and the adventurers seeing him as a potential interesting find helped him back to civilization along with magical healing to help restore his strength. He kept the mummified hand of the goblin he found when he woke up as a reminder of what had finally set him free.

Still he wanted to know what had happened to the empire and would seek out answers as he tried to rebuilt up his strength that he had lost over the many years.


As for the scenario I don't have anything yet and personally dislike writing vague assignments so if that is a deal breaker it might be best to pass me over for someone else.


Hello DM Critic! Dotting for interest and I'm going to start working on a submission.

-Would a Warforged from the UA 5e supplements be alright by you for a character? I'm getting the idea that mechanics are going to be less important then finding a clever strategy or solution to a puzzle. Still I do have a fun idea for a Warforged character that I wouldn't mind giving a go.

I hope to reply again soon with a submission post.


As always Reckless I'm interested in your games, but tristalt? Really?


Depends SS, which character are you?


My character is almost done, I'm taking time to flesh him out some before submitting but the GM has been helping a lot with ideas which is great as it really feels like a collaborative effort to make the story.


Current draft is an ex-commando from the republic who escaped when the empire took over. He would have some force sensitivity but not looking to make him a jedi or do any powers to start off with.


I will try to get a character template picked out tonight. I've skimed the rules and will do a more detailed read later.


Dotting for interest.


I apologize for speaking too soon. I will not be able to make a character for the game but I wish you the best of luck.


I'll be your partner inxpitter.


Male Human Sorcerer 1

Welcome Mottied.


Male Human Sorcerer 1

The playtest was good. It may have come with a pile of dead Muls but now they will survive at least 1 hit!


Male Human Sorcerer 1

Wild Talent #2: 4d6 ⇒ (6, 3, 2, 3) = 14


Male Human Sorcerer 1

wild talent: 4d6 ⇒ (6, 3, 6, 4) = 19


That said if the DM/GM is willing to help me build a character I'd be willing to learn/try.


Is this filled up?
Edit: Ah I see it is, just noticed a lot of activity on the recruitment thread and was checking.


I'm interested in Dark Sun as a setting but I am unfamiliar with the system you are using.


Don't know it it's been mentioned but Aberrant Tumor feat from ACG is another way to gain a tumor familiar just needing access to Aberrant bloodline. Bloodrager seems like a good fit for this?


Answer your skype?


I'm very much in if its a Tuesday game, either times.


Apologies, withdrawing from the recruitment. Best of luck.


How are you doing Hit points?


I'm interested. Is this a forum pbp or a live game? If so when will it run and over what medium?


Level: 1d3 ⇒ 2

Stat: 4d6 ⇒ (1, 4, 2, 5) = 12
Stat: 4d6 ⇒ (6, 1, 5, 5) = 17
Stat: 4d6 ⇒ (2, 6, 1, 2) = 11
Stat: 4d6 ⇒ (6, 5, 3, 5) = 19
Stat: 4d6 ⇒ (2, 6, 2, 5) = 15
Stat: 4d6 ⇒ (4, 2, 4, 6) = 16

As for a concept, I am really in a piratey mood at the moment and I feel it might fit the location. Are you familiar with the Freebooter Ranger Archetype? I think that is where I'll start as I develop this idea.


See the summoner shadowcaller. Your shadow is your eidolon.


Withdrawing from the recruiting, best of luck.


We have a rather nice but limited spell list so we may need to split up who takes what spells so we all don't end up with the same 4 spells. Mage Armor of course is nice but hardly necessary for us all for example. Enlarge person and Infernal healing are both nice but have full round casting times and probally should be divided between two people(limited spells per day and all.)

HP rolls:

1d4 - 1 ⇒ (3) - 1 = 2
1d4 - 1 ⇒ (3) - 1 = 2
1d4 - 1 ⇒ (2) - 1 = 1


I have my character tentatively made but will not finalize until I can talk to other players so we can coordinate spell selection(summoners get so few known).


Rolling stats and risking it:

1d12 + 8 ⇒ (2) + 8 = 10
1d12 + 8 ⇒ (4) + 8 = 12
1d12 + 8 ⇒ (10) + 8 = 18
1d12 + 8 ⇒ (9) + 8 = 17
1d12 + 8 ⇒ (8) + 8 = 16
1d12 + 8 ⇒ (5) + 8 = 13


Sounds like the perfect game to try out master summoner for the first time. Count me interested.


imjohnnyrah wrote:
DM Heterocephalus wrote:
The 2 feats are fine. Hmmm I am thinking of only leveling the gladiator levels as you would have lost your monk training already

That's what I figured so there's why those feats became important!

So are you treating your Gladiators as slaves/prisoners (ala Spartacus & Gladiator) or rockstars? Just wondering if I need to alter the bare bones of my backstory.

Yep a little late to grab em but I'll pick them up too.


Wait so we can't continue monk training? Well thats...sucky. Just requires a small change though of my favored class to gladiator.


I changed my mind and decided to go Heel.

Name: Xem, The Cursed One
Race: Human
Class: Monk(Master of Many Styles) 1/ Cleric 1/ Gladiator 3(Executioner Style)
Alignment: LE
Starting debt: 2d4 + 2 ⇒ (4, 1) + 2 = 7x100=700 gp
Persona: Heel and Berserker
Reputation:1d3 + 10 - 2 ⇒ (1) + 10 - 2 = 9
Signature Move:

Spoiler:
Move up to the opponent, Sweep the legs(Trip), finish with a painful attack to their face(Unarmed Strike, usually with stunning or other ability on it).

Appearance:
Spoiler:
He wears simply a ripped and torn black gi with a black bandana covering his head. His body shows signs of heavy scarring from both combat and self infliction.

Backstory:

Spoiler:
Xem murdered his brother when they were children when he grew jealous of the attention their father showed to the elder sibling. He lured his brother to a graveyard on a dare and clubbed him to death with a human leg bone. He covered the body with grave dirt to hide it but his actions had been witnessed by Fumeiyoshi, the Lord of Envy. He whispered to the boy promises of great glory and things to come if he would sacrifice more to him, and Xem having not even cleaned the blood of his brother from his hands swore himself to the evil god.

His brothers disappearance saddened his family greatly but Xem waited and grew into a young man before he finally could wait no more. The whispers had made him strong, told him how to draw on the 'blessing' of the god and his own sociopathic nature had made him a skilled martial artist over the years. Murdering his parents and burying them in the graveyard was the final step in his path to the darkness. He left his home and joined a band of bandits and rebels, the only company a cursed and dishonored person as himself felt at home among.

However it was only a matter of time before they were captured by the army and the most promising sold as fighters in the grand arena, with any hope of reclaiming their freedom. For even a monster such as himself could become a god in the arena...


Might be missing how HPs are done.


DM Heterocephalus wrote:
Warsor wrote:
Being a Face, sent you a character building pm question but also have a backup.
Check your mail.

My Refresh fu is strong.


Being a Face, sent you a character building pm question but also have a backup.


Sorry I got quite a few candidates quickly and recruiting is closed but I'll contact you if something opens up!


I'll start working on a submission, It sounds like good fun.


Here is the current party makeup:

Fighter(Two handed)
Alchemist
Cleric(Merciful Healer)
Bard (Sound Striker)
Rogue
Wizard(Foresight)

However due to the high difficulty of the game the person we lost was a fighter as well and was truly a lifesaver in many encounters where we were heavily outnumbered by enemies. Some of the submissions so far have been magus, fighter, cavalier, etc. But whatever you bring to the table make sure you can back it up with a lot of knowledge about how your character will grow over 20+ levels. Also the strong character builds are not something to be ashamed of, we do RP of course but having a strong build that keeps the party alive is much appreciated(and necessary!).


The spot hasn't yet been filled and the more people interested the better. I'll shoot yo a PM with some questions.


Yes it is.


This is a HARD game. I thought I'd throw that out first to weed out anyone looking for just a casual game. The DM is very good at his job of entertaining and running combats that challenge the group of 7 PCs. We recently lost a player due to the lateness of the game(11:30 pm EST start) and have been seeking someone able to fill the large shoes he left behind(a frontline fighter). This game has been running for over a year now and please only respond if you can commit long term.

Still here?

The party just reached level 10 but in the last battle 6/7 PCs(including self) were killed fighting a nasty boss slightly above our level nearly leading to a tpk. The group however prevailed and PC death does happen when fighting Boss monsters or high challenge quests. There is a lot of information to give about the campaign itself but I'd rather give it to serious candidates.

Its a 30 PB, Paizo only(3rd party material by request but often no) Character creation. Since it is a campaign in progress you'd replace the PC that left rather then join the group(story reasons). Thus 400 gp mundane equipment the rest randomly rolled or given from the party treasury for starting equipment. You will also gain 2 special abilities story related based on your class that increase as you level but only the DM has that list, we all picked our legacies blind at 1st level. They unlocked at level 7 then at level 10. (Legacy left by the player is named Legacy of Justice)

Please let me know if you are interested and your character you'd play and I will answer questions before the DM reviews the recruits for the best fits. (He may have other groups needing replacements as well as he runs this campaign through the week with many other groups.)


Male Human Sorcerer 1

(Sorry going to withdraw myself.)


Withdrawing.


You might want to update and tell people what day and time this runs.


Cool. Still working on ideas for my character but if I'm not ready by then someone else can have my spot since I'm still kinda a newbie to the game system.


OOOH! Inquisitor of Nethys for me!


The AP Does not allow Good or Chaotic alignments. All else is fair game however you need to make a character who is willing to work with an evil organization as the entire game depends on your character accepting said organization at a point. DM tells you this upfront so you know what sort of characters will work and which will not.


Considering running whatever local bar the wizards/supernaturals come to blow off steam. Too much of a Macnalley rip? Still not 100% set on a wizard, just need to find a fun to play template.


I merely asked for a wizard since I haven't really taken any time for building a character concept yet. Also they are cool and extremely versatile. I could easily be some other type of supernatural with some idea of what the game will be about.

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