
The Ghost of War |

+++ 112.M42 +++
+ One year after the official end of the Indomitus Crusade +
+ Praise the Emperor for his divine protection.
+ Praise the Imperial Regent Roboute Guilliman for bringing hope to the forsaken.
+ Praise the Adeptus Astartes for their superhuman strength, endurance and their utter loyalty unto death.
+ Praise the Adeptus Mechanicus for their unstopping stream of supplies and their mighty Titan warmachines.
+ Praise the Imperial Navy for eradicating the skies above our worlds from foes and guarding the troops bringing salvation and hope to the planets of the God-Emperor.
+ Praise the noble soldiers of the Imperial Guard for fighting for mankind's survival on a thousand thousand worlds.
+ Praise them all, for without them, the alien will eat your brains and enslave your children, the heretic would bring ruin to the planet you treat on and sacrifice you to demons lurking in the beyond.
+++ +++ +++
The short:
+ Warhammer 40k, newest lore (8th edition, M42)
+ Round-based, large-scale 4X sandbox strategy game, pbp-style
+ Players are leaders of one of the powerful sub-factions of the Imperium of Man
This is the open recruitment thread for the game, after an initial, closed recruitment.
I have one major open slot available at this time but maybe I'll be willing to take in another minor faction (likely in the role of Ecclisiarchy) beside.
So what faction is still open?
- Lord Admiral, commanding the massive void ships of the Imperial Navy
--> Your task is threefold:
1) Keep important trade & supply lines free from pirates and enemy raiders
2) Defeat all enemy spacecraft that dare to sail in imperial space
3) Escort and transport ground-based forces to the many battlefields of the sector and provide air support during their deployment
Currently, the player line-up consist of:
- a Lord General in Command of the Imperial Guard
- an Archmagos, commanding a major detachment of the Adeptus Mechanicus
- two Chapter Masters of the Adeptus Astartes (Space Marines)
The original recruitment text:
What you will play:
+ Players take on roles of powerful leaders of different important branches of the Imperium
++ Chapter Master(s) [Space Marines]
++ Lord General(s) [Imperial Army]
++ Archmagos [Adeptus Mechanicus]
++ Lord Admiral [Imperial Navy]
++ Other potential candidates include: (only if all primary roles are already chosen)
++++ The Ecclisiarchy
++++ Rogue Traders (?)
++++ Inquisition (?)
Your task:
+ Explore the Grimdark Galaxy of M42, especially the Great Rift bisecting the Imperium and secure one of the two known passages through this newest and most volatile of warp storms - the only ways linking the Imperium Sanctus with the Imperium Nihilus
+ Expand your influence, earn battle honours, (re-)discover lost planets and archeotech
+ Exploit enemy weaknesses and other factions' (Imperial and Alien) agendas for your own gain
+ Exterminate all enemies of the Imperium, be they from beyond, within or without!
What I offer:
+ Sandbox for a Warhammer 40k, 4X-inspired game where players take command of one of the powerful sub-factions of the Imperium of man struggling for survival against attacks from all sides
+ Slow but steady progress of the campaign using a time-box once/week game progression
++ faster if all players have acted and I find the time to do so but I‘ll try my best to advance the game once/week
++ Missing player action within one ‚round‘ will be considered a stall, having his/her units continue their last orders
What I expect:
+ Enthusiasm for the game concept and a decent knowledge of the 40k lore (the latter is not a full KO criteria, but I think you will have to do a lot of wiki reading to catch up to fully engage in the game)
+ Sandbox game with exceptional player freedom means willingness to burden a lot of work by yourself!
++ The story will be player-driven. I will throw events at you. More than you can handle at times. Nothing at other times, leaving you to your own devices, allowing you to restock troops or allow for player initiatives like attacking known enemy strongholds or starting expeditions into the unknown
++ This will be a micromanagement heavy game, with lots of stuff to track from round-to-round. It will be your task to keep track of everything related to your own faction. This is a simple necessity of the game concept. If I would even attempt to do that, I would be grinned to a halt within a few rounds. We will work together to find a good end-of-turn summary format together.
++ You are master of your faction. So you are pretty much free to come up with any names, lore and appearance of your faction completely on your own as long as it fits the general theme
++++ E.g. you are free to name your faction leader (and pretty much any underling) as you see fit, as well as the banners and icons of your troops, the name of your flagship and so forth
+ Open-mindedness for a game without a real rulebook as I am unaware of any system intended for what I am intend to achieve with this game
++ I am for a game feel somewhere between the Total War, Civilization and Anno game series
++ Units* will not (unless for starters) have real stats, but rather a short list of attributes describing strengths and weaknesses in general terms, which are subject to change during gameplay (e.g. an Imperial Guard regiment fighting a jungle war for several rounds will eventually receive the jungle expert trait)
++ Unit type/size vary greatly between player factions, ranging from infantry regiments to Titans and capital ships
++ For resolving combat, I will consider the opposing forces, their attributes and the scenario, resolving it with what might be called 'educated guess' enriched by a simple opposed dice roll for the necessary element of fate
++++ If you know the total war game series: think of me as a (hopefully less crappy) version of their auto-resolve feature :-)
+ Readiness for some Cloak&Backdoor Diplomacy with fellow players
++ You are all on the same side … technically. Colliding agendas&motives are (very) likely and it will be your task to see them addressed
++ I expect that a major part of the game (beside managing your faction) will be the RP between the players (in the role of their respective faction leaders) trying to find ways to cooperate and achieve Imperial victory
++ I will be the final arbitrator of course and I am not a fan of outright unfair play or player grudges. If we find ourselves at the doorsteps of an IC-conflict, I will have everyone in the discussion section for an open talk about how everyone feels about it. Player-clashes will only happen if all affected parties are fine with it. If one (or more) parties are not comfortable with the conflict I will resolve the issue by some GM means as I see fit.

Archmagos Fulcrum |

That's no issue. I've done a LOT of reading to get my forces in order! Would you be willing to run the local Imperial Navy forces? That's our biggest gap right now.
Edit: GM mention he might have an interest from someone who hasn't posted yet, so I'll let him have the final word on exactly what he needs. I don't foresee having multiple Lord Admirals or ArchMagi or whatever in the sector as being a bad thing.

The Ghost of War |

Haha, Choon knows me too good by now (for the records: it was 7 1/2) :-)
@Redac: Welcome!
Happy to find someone interested at last. Choon is right, I do have another potential player in the pipe, he is also not the firmest in 40k (more into the fantasy version) who is currently reading up on stuff and trying to figure out what he wants to play.
I'd be happy to take you both in. I'd love to see one of you taking up the fancy hat of Lord Admiral.
For now, I'd say, just join the discussion and read up on stuff, ask your questions (I guess there are a lot) and start coordinating with the other players.
With two potential new players, I will end recruitment for now.

Warsor |

I like the concept of the game even though I am no expert of 40k lore(except lots of If the Emperor had a text to speech device episodes). I recognize recruitment is closed so if you find the need for another player let me just hang out as a backup interested party.
I think it might be cool if at some point Xeno opposing factions might be played. Although trying to manage all that might be a mad dream.