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Zadim

SwnyNerdgasm's page

Pathfinder Society Member. 675 posts (851 including aliases). No reviews. 1 list. No wishlists. 1 Pathfinder Society character. 6 aliases.


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It's not based on Fate, it is FATE. While I'm a fan of the system, I can see how other people wouldn't be but that being said, if you're a fan of the books, its worth a read through at least for all the fluffy bits mixed in everywhere.


Have you looked into microlite20?


Do you have the Huge Black Dragon from the first pathfinder miniature set?


Aelryinth wrote:

Drizzt was never really treated as a Ranger in the novels. Rangers have spellcasting, and the only spells he ever used were basically his racial ones. He just had the ability to track and live out of doors.

In the NPC guides, they flat out give him weapon spec and the ability to outright kill lower level creatures on a hit. Nothing is made of his anti-giant ability (during 1E and 2E) or favored enemies (during 3E).

His training was basically drow fighter with stealth skills. That's it. He was just incredibly high level (16th or so), so he dominated the rest of whatever party he was with. Contrast Wulfgar starting at 6th level in the first novel, and Bruenor being 10th, Regis being 6th, and Cattie=Brie being 4th.

He was never an optimized character, except he was so much higher level then everyone else. That was the solution for 'drow are powerful' in FR...make them higher level then all their enemies, that explains everything.

Technically speaking, with a 19 str and 18 Con, Wulfgar at 11th level with 2 attacks from his hammer would have utterly obliterated the 1e Drizzt in 2-3 rounds. Drizzt had a 15 str and no damage bonus except weapon spec, and only got decent weapons in later novels (he was using MAYBE +1 weapons in the 1st book, and acquired a frost brand scimitar during it).

TWF didn't become an iconic part of the ranger until 2E, when it became part of the core fighting style in the PH. However, 2wf was available to anyone with high enough Dex, no training required.

In short, the gaming stats for Drizzt didn't match his deadliness in the novels unless you introduce a bunch of parry mechanics and criticals...and then take into account the fact he was 5-10 levels higher then everyone else.

==Aelryinth

You're right, but I was saying, that due to his popularity and the fact that Salvatore couldn't go three pages without calling him a ranger, is why the dual wielding rules were included


Kaisoku wrote:

Drizzt used two weapons and had an intelligent animal as a magic item, not a class ability. The rest of his abilities were mostly racial based (whatever stealth he had, etc).

Honestly, I felt he was better represented as a Fighter, considering how descriptive his training and combat technique was.

Actually, now that I think about it, I seem to recall an rpg-lite-adventure game for xbox or something that had Drizzt as an unlockable playable character. Think it was a Baldur's Gate adventure game (diablo style vs the original RPG-focused versions on PC).
They had him listed as a Fighter, or at least gave him fighter-like advancement.

Demon Stone had Drizzt playable for a specific level, it's available on GOG


Arakhor wrote:
I'm not sure why rangers and two weapons became a thing, but you certainly expect them to be awesome with a bow.

I always assumed it was Drizzt, Ranger, but IIRC you can count on one hand the number of times he used a bow on one hand and have fingers left over.


1 person marked this as a favorite.
BigCoffee wrote:
I'l go on a limb and say Wrath of the Righteous. I mean, no spoilers there, but the game ends at lvl 20, mythic, the stuff you do there at the end is world shattering.

As a player sure, but as a GM? Wrath has exhausted me mentally where I'm not sure I want to keep playing Pathfinder anymore. As for most climactic? As a PC I loved the end of Shattered Star, and as a GM I had a blast when my group finally faced off with the big bad of Carrion Crown.


Darksol the Painbringer wrote:
SwnyNerdgasm wrote:
Mark Hoover wrote:
The barbarian and the monk/rogue both got thrown for a loop and had to improvise; respectively their turns took nearly 20 minutes each.
That!!! That right there is one of the reasons I have thrown my Mythic Rulebook into an incinerator and never looked back.

I'm not opposed to Mythic Rules per say, all I can say is that it is an amplifier, in all senses of the term.

This means that the good (damage, options, utility, etc.) and the bad (takes forever to calculate bonuses/penalties, turns require absolute mastery in order to make them quick enough for standard play) are increased in comparison to a regular game.

Even in high levels, I can assure you that by 12th level, our turns were taking 2-3 times longer than they were when we were a fraction of that level; one attack, one modifier, one spell (and its low-modifier effects), are all very fast to run through. 5 attacks, a whole crapton of modifiers to refactor in, more than 1 spell per round (with multiple effects and separate modifiers), will bog down a game in comparison, no matter if it's Mythic Rules or not.

I'm not saying that Mythic Rules are great, or that they should be used a lot; all I'm saying is that Mythic Rules aren't the (only) reason why endgame play slows down to a crawl in comparison to earlygame that should be lightning-fast.

I understand what your saying, and totally agree, but my hatred of the mythic rules stems from being one of those sorry sons of man who ran Wrath of the Righteous, and in my honest opinion, mythic rules just fail at providing anything, you know, mythic to the table.


Neal Litherland wrote:

I've got an entire page on my blog dedicated to Unusual Character Concepts.

Some of my favorites that I've played/come up with recently include:

-The Android Barbarian: Is he a war machine that dreamed he was a person, or an advanced creation with a hidden self-defense protocol?

-The Risen Antipaladin: Sometimes paladins fall... but sometimes black knights rise. Overcoming the evil within is harder than fighting the evil without.

-The Swashbuckling Thug: Character for my current campaign. He seems like a perfect gentleman, with his slick hair and piercing eyes, but no true gentleman wields a morning star or a spiked gauntlet with such brutal, terrible force. Never judge a thug by his cover.

First, I'm totally stealing that Android Barbarian.

As for my odd character, I once played an Inquisitor that I based off of a Tool song.


1 person marked this as a favorite.
Rosc wrote:
His favored tools are is his Sextant of Kinship

With that charisma score, any tent he owns is a sex tent

I'm sorry for that...


Mark Hoover wrote:
The barbarian and the monk/rogue both got thrown for a loop and had to improvise; respectively their turns took nearly 20 minutes each.

That!!! That right there is one of the reasons I have thrown my Mythic Rulebook into an incinerator and never looked back.


You can try WarmaHordes, I've heard some good things about it


I originally put this in the homebrew section, but it was suggested to me that this is a better home for it.

So my weekly group met last night and I brought a new little craft I made to help with the fact, that while I'm the DM, I really don't have many miniatures. So I took a piece of 1/2" plywood, I was originally going to go with 1/4" but decided that it might be a bit too flimsy during transit, then cut it into squares matching this diagram.

Size guide.

I then sanded the surface, gave it a primer coat of white paint and then used Rust-Oleum 241140 Dry Erase Brush-On Kit to give it a nice customizable finish.
Out of a 24"x10" scrap of plywood I had laying about in my garage, I was able to cut out a total of: 8 large sized templates, 8 huge sized templates, 4 gargantuan sized, and 2 colossal sized squares.

After trying it out tonight at the game, in which they actually worked pretty well, allowing for combat situations to be set up fairly quickly, and since all my players seemed to think they were a good idea, I figured you'd like to see them as well.

Dry-erase squares


Ciaran Barnes wrote:

You might consider reposting this in the MINIATURES forum, althought with a more indicative title.

Despite the vague nature of this thread's title, I clicked anyways, and then skimmed. But once I saw the word "craft", I decided to read. I'm guessing it was a nice piece of plywood and not the kind I put on the walls in my garage. Whatever the case, that's a nice looking finished product. Well done.

Thanks, I'll move it over there now


I don't go past level 10 unless I'm running an AP


Thanks, or really didn't require much work, and the only tools you really need are a tape measure(if without a tablesaw) a pencil, and something to cut the wood with, I used a table saw, but I'm sure if you're careful you could get away with a circular saw, or god forbid, a handsaw of some sort.


So my weekly group met last night and I brought a new little craft I made to help with the fact, that while I'm the DM, I really don't have many miniatures. So I took a piece of 1/2" plywood, I was originally going to go with 1/4" but decided that it might be a bit too flimsy during transit, then cut it into squares matching this diagram.

Size guide.

I then sanded the surface, gave it a primer coat of white paint and then used Rust-Oleum 241140 Dry Erase Brush-On Kit to give it a nice customizable finish.

Out of a 24"x10" scrap of plywood I had laying about in my garage, I was able to cut out a total of: 8 large sized templates, 8 huge sized templates, 4 gargantuan sized, and 2 colossal sized squares.

After trying it out tonight at the game, in which they actually worked pretty well, allowing for combat situations to be set up fairly quickly, and since all my players seemed to think they were a good idea, I figured you'd like to see them as well.

Dry-erase squares.

Not sure if this is the right sub-forum, but if it isn't feel free to move it to where it belongs.


Well my time as a DM is almost up with my group, which means that soon I get to play again!! And one class that caught my eye in the ACG was the brawler, anyone have any suggestions on a good build? Or how viable the assorted archetypes are? Assume core races and 20 point buy.


Any idea on when this will be released?


Don't know if this helps, but technically, a longbow is pretty much held in your off hand anyway. I mean I'm right handed, but when I shoot the only reason the bow isn't in my right hand is it's a bit easier to pull back the weight with my right hand. Now for your question, do you literally mean pull the string back with your off hand? Cause if so then yes, you get the penalties for using an off hand weapon, at least, that's how I'd rule it.


2 people marked this as a favorite.

I genuinely thought you were looking to make The Stig as a character.


TritonOne wrote:
I was thinking that for my Jadwiga characters, I would affect a Russian accent and speak a combination of both English and Russian words as my approximation of Common. Because they are descendants of Baba Yaga, I like to imagine that the Jadwiga are Slavs who came to Irrisen. I give Jadwiga characters and NPCs Slavic names.

Yeah, her name will be Russian, I was just looking for a good language thet she and her parents most likely spoke around the home, I decided to go with Skald


Exactly how many times am I allowed to vote for changelings? I've house ruled a few things, but I just can't get enough of those heterchromatic little broads...

So if you need any help with the changelings, feel free to contact me


Kind of been awhile since the movie, and haven't seen it sober yet, but I would say Chaotic Good.


Tvarog wrote:
SwnyNerdgasm wrote:
Pointy-eared arrogant elven bastards?

I see someone else has played through Second Darkness.

+1 to you (and this most accurate epithet), sir.

Actually no, I've just hated elves since reading the complete guide to elves back in the days of 2E.


Anyone have an idea on what languages would be spoken among the Jadwiga of Irrisen? I plan on playing a brawler who's parents are exiled Jadwiga and was just wondering.


1 person marked this as a favorite.

Pointy-eared arrogant elven bastards?


Thank you for the replies everyone, but the spot has been filled


I would most likely say that it's Wrath of the Righteous, though as I'm in the middle of running it, I personally, would have a few issues calling it a high quality AP. I believe it would have been better without the mythic ruleset, but that is a conversation for another time.


I have been running a group of 3 players through WotR and they have gotten to the end of book 3. The thing is after losing a few players through the course of the campaign, we'd like to add a new player or two for when we resume gaming in the new year. If anyone is interested just leave me a private message or reply here and I will get back to you.


I love it


James Jacobs wrote:
Suma3da wrote:
The problem with doing a new race chart is the sheer number of races outside of the Core 7 races. Excluding subtypes and racial variants, my last count for all the races was up to 41+. Think of how many pages the foldout would have to be to have them all lined up together with a decent amount of detail.

This.

It'd be far LESS expensive to take the various body shots we've done of all those races and resize them on a file in front of a police lineup type thing, though... but kinda tough to figure out where and why we'd do this. It'd be a not-insignificant usage of art staff resources. Which makes it a great choice for a fan project, since heights for all those races are out there...

Like the poster of Usual Suspects starring all the new iconics?


I Understand that but Demon's Heresy pretty much explicitly states that that player is the child of a god, im just looking for an alternative to that. I was going to say change to the the herald of the god appearing and promising the character the job of running basically becoming the pope of the church but it doesn't to me at least have the same oomph as being revealed as the god's offspring.

Edit: forgive any typos as I'm posting from a phone.


So I'm going to be starting Wrath in about a week and a half, but I've run into a slight snafu, nothing to major just looking to avoid retreading some things that happened in our last campaign. Here's the story, in our last AP (not run by me) one of the characters was revealed as the child of a god, now the problem is this player is the one in the group who chose the "Touched by Divinity" for wrath, so fellow board users here's my question, what can I change the trait's backstory to to avoid having the same player wind up with the same exact reveal two campaigns in a row.


What about the Black Butterfly?


I'm just starting a campaign up and am allowing changelings as races, thats why I made up those two traits, I never made a Night Hag trait because as outsiders i just pictured them as creating tieflings instead of changelings. But hey maybe in a few hours I'll try making a night hag version and I'll look up the Storm Hag.


Fire in the Blood (Blood Hag): The changeling gains fire resistance 5
Hyperboreal Witchcraft (Winter Hag): When the changeling casts a spell with the cold descriptor, the save DC of the spell increases by +1.


What about the bodaks? Looks like a zombie, acts like a zombie, reproduces like a zombie but in no way is it a zombie


Seth Parsons wrote:

Aasimar Cleric of Sarenrae with the Domains Glory (Heroism) and Good (Archon).

FOR THE GLORY OF THE INHERITOR!

I'm pretty sure Iomedae is known as The Inheritor not Sarenrae


Going to have to dot the hell out of this till I get some free time


2 people marked this as a favorite.
S'mon wrote:

If gods don't have stats, how did Saranrae fight Rovagug? :p

Is Iomedae a Demigoddess? Does she have stats?

Cause it's a good story


Only rules I make on the regard of race is when I start running a new campaign I always allow core +3 and those 3 races I'll include in the filesi send to my players


Umbranus wrote:
ingenuus wrote:
Good to know. Esp the Souleater info...although the title gives a good sense of how evil they would be, its good to have that added context, so thanks Mikaze!

+1 to that.

** spoiler omitted **

On your off-topic spoiler, can we really call anyone besides the Tau the Good Guys in that setting? Even then, calling them good might be a stretch


default wrote:

Superman I was thinking Sorcerer with FANTASTIC ability scores, though I was imagining him as 6th.

It gives him access to
-Flight
-Scorching Ray
-Haste/Expeditious Retreat
-Protection from arrows/energy

But all those abilities come from his race, so in order to do superman correctly you'd need to create a Kryptonian race


shadowlodgemember wrote:
His rationalization is "the ARG says I can make my own race".

Technically you don't have to allow anything not in the Core Rulebook.


TriOmegaZero wrote:
Holy s~~+.

I'll say it again... Holy S#@!


So far it's only one book in but I'm instantly a fan of anything that uses my hometown add the setting


I think when I get home I'll post the group of X-Men I was going to throw at my Wrath of the Righteous group before I killed the idea, if I remember I had Wolverine, Nightcrawler, Colossus, and Gambit started


Iron Man is a synthesis summoner


1 person marked this as a favorite.
Set wrote:
or Set

Are you telling us you feel you should rule in hell?

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