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Zadim

SwnyNerdgasm's page

Pathfinder Society Member. 698 posts (876 including aliases). No reviews. 1 list. No wishlists. 1 Pathfinder Society character. 6 aliases.


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Any chance of an archetype for an Occult changeling? Preferably psychic or Occultist?


1 person marked this as a favorite.

Lot of great ideas posted here for me to look over, and I can't believe that I actually didn't think of just removing the blasty spells from play, when I get a little bit more work done on my rules and setting document I'll be sure to post it here.


Splendor wrote:
All that stuff

Never thought I'd have to run a forum post about pathfinder by my lawyer before game night. But that is really well done.


Pretty much no on all counts from what I remember, but I have imbibed copious amounts of whiskey to forget a lot of my experiences running that AP.


1 person marked this as a favorite.

Forgive any typos as I'm posting from my phone.

Maybe give each race a pool of abilities that thematically match each race, with a few that are synergistic with certain classes and let the player choose a set number of of these traits to make their character more or less elfy?


I chose arcane magic over either of the other two is more for the "feel" I want on the setting. I'm looking to do a more subtle atmospheric horror campaign and just the idea of a player saying, "I throw a fireball at it" doesn't really work with what I'm picturing.

Imagine something closer to say Penny Dreadful instead of a more classic fantasy series.


So I've been working on a homebrew setting, and while I'm not interested in a low magic setting, I am interested in a less flashy magic setting. So my question is, how much would I bork the game if I were to take out the arcane casting classes and just use divine and psychic classes?


I just don't like them, never have and most likely never will, just something about them rubs me the wrong way I guess.


Danit wrote:
its fantastic, think pathfinderish combat with monster hunter mechanics and a story that's based on events that naturally happen in game and you can play solo or with a group. also in his recent newsletter adam said he was working on a miniature less version that will be sold for cheaper.

Glad to hear that, until then I'll just have to make due with the Dark Souls boardgame when the kickstarter delivers.


How is that game? I really want to play it but I'm not sure I can deal with the price point.


Looks interesting, as for what you based him on, I assume that you mean Kingdom Death the boardgame, correct?


1 person marked this as a favorite.
Kobold Cleaver wrote:
eDwarD cullen?

Not exactly, but A+ for effort


4 people marked this as a favorite.
Atarlost wrote:
Oh, a Dhampir. Is he based on an Anne Rice imitator or Anne Rice directly?

I dunno about you, but my Dhampirs are always based on D.


Here's my go to paladin code in my homebrew setting

"A Paladin supports and defends Good and opposes Evil.

A Paladin is a Leader in righteous combat.

When it is necessary to fight, the Paladin will seek to guide and inspire his comrades, taking a forward position in the battle and facing the foe boldly. A Paladin does not hide from his foe or sneak about.

A Paladin is a Protector.

He will seek to prevent harm to the innocent and will place himself at risk in order to accomplish this if need be.

A Paladin is Just and works to promote and enforce Justice and the Law.

If a Paladin does not agree with a law, he must still respect it and should work to change it rather than disregarding it. The only exception to this is if the Paladin believes the law to be truly Evil. In this instance, the Paladin must follow the dictates of his conscience.

A Paladin is Honest.

He will not lie or otherwise seek to deceive a person. A Paladin does not cheat or seek to take unfair advantage in his dealings with others.

A Paladin is Loyal.

He does not betray his God, his liege-lord, his order, his family, or his friends.

A Paladin is Holy.

He seeks to do that which pleases his God in all manners of the Code, and knows that the purity of his soul has a profound impact on the abilities the Gods bless him with.

While it is not required that a Paladin worships insert God name here above other gods, he ignores the wishes of his patron God at his peril. Serving another God or Gods is possible for a Paladin provided that the path that he follows does not work against Good or Justice. It is not appropriate for a Paladin to work toward the ends of a dark aspect since the goals of such are not in keeping with what is Good and Just.


When running an AP I usually just go for the "Core+3" rule when it comes to playable races, anything else the player has to run it by me first. Though due to personal tastes any humanoid animal race (ie. Kitsune) will very rarely, if ever, get an ok from me.


Try to reenact this joke. with the local archmage


1 person marked this as a favorite.
Darbius Maximus wrote:
Gonna GM a game and the guy wants to play an anti-paladin basically and keeps pushing that as his only option despite me as the GM saying "no evil classes".

And at that point I'd tell him, "Thanks, but if you can't follow one simple rule like this, how can I trust you to not be disruptive at any other point in the campaign?" and then go look for another player.


Bandw2 wrote:

a Magus? I think that covers him pretty well.

Here's an idea, how would someone make a Dark Souls Moonlight greatsword build. The sword can shoot short range laser beams and generally the caster can cast spells while wielding the greatsword.

I have been trying for years to adapt Dark Souls to pathfinder before I just gave up and decided this system just isn't the best fit for the soulsborne style of gameplay.


Claxon wrote:
SwnyNerdgasm wrote:
Where are the weapon creation rules located?

In the weapon master's handbook.

They could definitely be abused and are supposed to be a GM tool, so I wouldn't presume you can make whatever you want.

Thanks, I'm actually interested in them from a GM perspective, so it shouldn't be an issue.


Gisher wrote:
SwnyNerdgasm wrote:
Where are the weapon creation rules located?
I suspect Claxon was referring to the rules from the Weapon Master's Handbook.

Thanks, now the real question, are they balanced?


Where are the weapon creation rules located?


Nice to see Paul F. Wilson getting some love. In a roundabout way he's the person who got me into fantasy, and he doesn't get enough shout-outs


Because anything with no elves is a good thing?


It's not based on Fate, it is FATE. While I'm a fan of the system, I can see how other people wouldn't be but that being said, if you're a fan of the books, its worth a read through at least for all the fluffy bits mixed in everywhere.


1 person marked this as a favorite.

Have you looked into microlite20?


Do you have the Huge Black Dragon from the first pathfinder miniature set?


Aelryinth wrote:

Drizzt was never really treated as a Ranger in the novels. Rangers have spellcasting, and the only spells he ever used were basically his racial ones. He just had the ability to track and live out of doors.

In the NPC guides, they flat out give him weapon spec and the ability to outright kill lower level creatures on a hit. Nothing is made of his anti-giant ability (during 1E and 2E) or favored enemies (during 3E).

His training was basically drow fighter with stealth skills. That's it. He was just incredibly high level (16th or so), so he dominated the rest of whatever party he was with. Contrast Wulfgar starting at 6th level in the first novel, and Bruenor being 10th, Regis being 6th, and Cattie=Brie being 4th.

He was never an optimized character, except he was so much higher level then everyone else. That was the solution for 'drow are powerful' in FR...make them higher level then all their enemies, that explains everything.

Technically speaking, with a 19 str and 18 Con, Wulfgar at 11th level with 2 attacks from his hammer would have utterly obliterated the 1e Drizzt in 2-3 rounds. Drizzt had a 15 str and no damage bonus except weapon spec, and only got decent weapons in later novels (he was using MAYBE +1 weapons in the 1st book, and acquired a frost brand scimitar during it).

TWF didn't become an iconic part of the ranger until 2E, when it became part of the core fighting style in the PH. However, 2wf was available to anyone with high enough Dex, no training required.

In short, the gaming stats for Drizzt didn't match his deadliness in the novels unless you introduce a bunch of parry mechanics and criticals...and then take into account the fact he was 5-10 levels higher then everyone else.

==Aelryinth

You're right, but I was saying, that due to his popularity and the fact that Salvatore couldn't go three pages without calling him a ranger, is why the dual wielding rules were included


Kaisoku wrote:

Drizzt used two weapons and had an intelligent animal as a magic item, not a class ability. The rest of his abilities were mostly racial based (whatever stealth he had, etc).

Honestly, I felt he was better represented as a Fighter, considering how descriptive his training and combat technique was.

Actually, now that I think about it, I seem to recall an rpg-lite-adventure game for xbox or something that had Drizzt as an unlockable playable character. Think it was a Baldur's Gate adventure game (diablo style vs the original RPG-focused versions on PC).
They had him listed as a Fighter, or at least gave him fighter-like advancement.

Demon Stone had Drizzt playable for a specific level, it's available on GOG


Arakhor wrote:
I'm not sure why rangers and two weapons became a thing, but you certainly expect them to be awesome with a bow.

I always assumed it was Drizzt, Ranger, but IIRC you can count on one hand the number of times he used a bow on one hand and have fingers left over.


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BigCoffee wrote:
I'l go on a limb and say Wrath of the Righteous. I mean, no spoilers there, but the game ends at lvl 20, mythic, the stuff you do there at the end is world shattering.

As a player sure, but as a GM? Wrath has exhausted me mentally where I'm not sure I want to keep playing Pathfinder anymore. As for most climactic? As a PC I loved the end of Shattered Star, and as a GM I had a blast when my group finally faced off with the big bad of Carrion Crown.


Darksol the Painbringer wrote:
SwnyNerdgasm wrote:
Mark Hoover wrote:
The barbarian and the monk/rogue both got thrown for a loop and had to improvise; respectively their turns took nearly 20 minutes each.
That!!! That right there is one of the reasons I have thrown my Mythic Rulebook into an incinerator and never looked back.

I'm not opposed to Mythic Rules per say, all I can say is that it is an amplifier, in all senses of the term.

This means that the good (damage, options, utility, etc.) and the bad (takes forever to calculate bonuses/penalties, turns require absolute mastery in order to make them quick enough for standard play) are increased in comparison to a regular game.

Even in high levels, I can assure you that by 12th level, our turns were taking 2-3 times longer than they were when we were a fraction of that level; one attack, one modifier, one spell (and its low-modifier effects), are all very fast to run through. 5 attacks, a whole crapton of modifiers to refactor in, more than 1 spell per round (with multiple effects and separate modifiers), will bog down a game in comparison, no matter if it's Mythic Rules or not.

I'm not saying that Mythic Rules are great, or that they should be used a lot; all I'm saying is that Mythic Rules aren't the (only) reason why endgame play slows down to a crawl in comparison to earlygame that should be lightning-fast.

I understand what your saying, and totally agree, but my hatred of the mythic rules stems from being one of those sorry sons of man who ran Wrath of the Righteous, and in my honest opinion, mythic rules just fail at providing anything, you know, mythic to the table.


Neal Litherland wrote:

I've got an entire page on my blog dedicated to Unusual Character Concepts.

Some of my favorites that I've played/come up with recently include:

-The Android Barbarian: Is he a war machine that dreamed he was a person, or an advanced creation with a hidden self-defense protocol?

-The Risen Antipaladin: Sometimes paladins fall... but sometimes black knights rise. Overcoming the evil within is harder than fighting the evil without.

-The Swashbuckling Thug: Character for my current campaign. He seems like a perfect gentleman, with his slick hair and piercing eyes, but no true gentleman wields a morning star or a spiked gauntlet with such brutal, terrible force. Never judge a thug by his cover.

First, I'm totally stealing that Android Barbarian.

As for my odd character, I once played an Inquisitor that I based off of a Tool song.


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Rosc wrote:
His favored tools are is his Sextant of Kinship

With that charisma score, any tent he owns is a sex tent

I'm sorry for that...


Mark Hoover wrote:
The barbarian and the monk/rogue both got thrown for a loop and had to improvise; respectively their turns took nearly 20 minutes each.

That!!! That right there is one of the reasons I have thrown my Mythic Rulebook into an incinerator and never looked back.


You can try WarmaHordes, I've heard some good things about it


I originally put this in the homebrew section, but it was suggested to me that this is a better home for it.

So my weekly group met last night and I brought a new little craft I made to help with the fact, that while I'm the DM, I really don't have many miniatures. So I took a piece of 1/2" plywood, I was originally going to go with 1/4" but decided that it might be a bit too flimsy during transit, then cut it into squares matching this diagram.

Size guide.

I then sanded the surface, gave it a primer coat of white paint and then used Rust-Oleum 241140 Dry Erase Brush-On Kit to give it a nice customizable finish.
Out of a 24"x10" scrap of plywood I had laying about in my garage, I was able to cut out a total of: 8 large sized templates, 8 huge sized templates, 4 gargantuan sized, and 2 colossal sized squares.

After trying it out tonight at the game, in which they actually worked pretty well, allowing for combat situations to be set up fairly quickly, and since all my players seemed to think they were a good idea, I figured you'd like to see them as well.

Dry-erase squares


Ciaran Barnes wrote:

You might consider reposting this in the MINIATURES forum, althought with a more indicative title.

Despite the vague nature of this thread's title, I clicked anyways, and then skimmed. But once I saw the word "craft", I decided to read. I'm guessing it was a nice piece of plywood and not the kind I put on the walls in my garage. Whatever the case, that's a nice looking finished product. Well done.

Thanks, I'll move it over there now


I don't go past level 10 unless I'm running an AP


Thanks, or really didn't require much work, and the only tools you really need are a tape measure(if without a tablesaw) a pencil, and something to cut the wood with, I used a table saw, but I'm sure if you're careful you could get away with a circular saw, or god forbid, a handsaw of some sort.


So my weekly group met last night and I brought a new little craft I made to help with the fact, that while I'm the DM, I really don't have many miniatures. So I took a piece of 1/2" plywood, I was originally going to go with 1/4" but decided that it might be a bit too flimsy during transit, then cut it into squares matching this diagram.

Size guide.

I then sanded the surface, gave it a primer coat of white paint and then used Rust-Oleum 241140 Dry Erase Brush-On Kit to give it a nice customizable finish.

Out of a 24"x10" scrap of plywood I had laying about in my garage, I was able to cut out a total of: 8 large sized templates, 8 huge sized templates, 4 gargantuan sized, and 2 colossal sized squares.

After trying it out tonight at the game, in which they actually worked pretty well, allowing for combat situations to be set up fairly quickly, and since all my players seemed to think they were a good idea, I figured you'd like to see them as well.

Dry-erase squares.

Not sure if this is the right sub-forum, but if it isn't feel free to move it to where it belongs.


Well my time as a DM is almost up with my group, which means that soon I get to play again!! And one class that caught my eye in the ACG was the brawler, anyone have any suggestions on a good build? Or how viable the assorted archetypes are? Assume core races and 20 point buy.


Any idea on when this will be released?


Don't know if this helps, but technically, a longbow is pretty much held in your off hand anyway. I mean I'm right handed, but when I shoot the only reason the bow isn't in my right hand is it's a bit easier to pull back the weight with my right hand. Now for your question, do you literally mean pull the string back with your off hand? Cause if so then yes, you get the penalties for using an off hand weapon, at least, that's how I'd rule it.


2 people marked this as a favorite.

I genuinely thought you were looking to make The Stig as a character.


TritonOne wrote:
I was thinking that for my Jadwiga characters, I would affect a Russian accent and speak a combination of both English and Russian words as my approximation of Common. Because they are descendants of Baba Yaga, I like to imagine that the Jadwiga are Slavs who came to Irrisen. I give Jadwiga characters and NPCs Slavic names.

Yeah, her name will be Russian, I was just looking for a good language thet she and her parents most likely spoke around the home, I decided to go with Skald


Exactly how many times am I allowed to vote for changelings? I've house ruled a few things, but I just can't get enough of those heterchromatic little broads...

So if you need any help with the changelings, feel free to contact me


Kind of been awhile since the movie, and haven't seen it sober yet, but I would say Chaotic Good.


Tvarog wrote:
SwnyNerdgasm wrote:
Pointy-eared arrogant elven bastards?

I see someone else has played through Second Darkness.

+1 to you (and this most accurate epithet), sir.

Actually no, I've just hated elves since reading the complete guide to elves back in the days of 2E.


Anyone have an idea on what languages would be spoken among the Jadwiga of Irrisen? I plan on playing a brawler who's parents are exiled Jadwiga and was just wondering.


1 person marked this as a favorite.

Pointy-eared arrogant elven bastards?

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