13 Strength Fighter HELP


Advice

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Kileanna wrote:

The point is that the guy is trying to do fine. We have all been new and unexperienced and there's no point in dscouraging him by labeling him as useless and leave him aside, denying him his share of the loot, etc.

They have talked to him and he has listened. He is trying to do better. If the other party members help him he might realize his mistakes by his own and make a better character next time. We have all been through this before. We have made beginner mistakes and we don't learn all at the same speed.
If you punish newbies for being newbies they'll get tired and leave. Unless that's what you want to achieve, the best way of dealing with a new player is giving advice and letting him try things on his own until he finds out his way, not punishing him.

That's the way I see it.


Scott Wilhelm wrote:
_Ozy_ wrote:
No, dude, not wanting you have your fun inhibited by a player actively role playing an incompetent character is not evil, and yes, you strongly implied that it was using these words:

I never said you should just let your fun be inhibited. I said you should work with your teammates rather than abandon them. Next time, read what I wrote.

Snubbing your fellow players at the table is bad behavior. Lady-J was being way too casual in her talk about withholding resources from fellow PCs at the table. I do feel like it would be morally wrong to approve of her advice with my silence. I do not take it back.

_Ozy_ wrote:
There is a difference between someone not understanding or acting out of ignorance, and someone deliberately choosing to play their character as a detriment to the party.

I don't remember where where the OP said he thought his problem player was hurting the party on purpose.

Meanwhile, my advice has been completely vindicated by the OP. You can stop harassing me any time you want.

Disagreement == harassment.

Got it.

Meanwhile you failed to address the fact that you actually did call out 'evil' behavior on the part of players due to their in-game choices. Which doesn't make a heck of a lot of sense. There are tactical, in game, role playing reasons to not waste buffs and resources on deadweight characters. If you really want to see the math, I'll do it for you.

As to the deliberateness of the player, it was strongly indicated in the OP:

Quote:
The biggest issue is we have a fighter who religiously won't "minmax"

Where the player's interpretation of 'minmax' was building a competent fighter with stats above 13 and, you know, armor.

The fact that they were able to eventually persuade the player to stop acting that way is good. But it doesn't address what happens when you have a player that refuses to stop behaving that way.


What I'm getting from this thread is OP is declaring badwrongfun on another player...

I say leave him alone and let him play the game how he wants.


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SwnyNerdgasm wrote:

What I'm getting from this thread is OP is declaring badwrongfun on another player...

I say leave him alone and let him play the game how he wants.

1) there was plenty of badwrongfun going around on all sides

2) if someone is in your party, playing the game how they want can significantly impact playing the game how you want

3) it's all better now.

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