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Ogrork the Mighty wrote:

Is there an electronic creature statblock template available?

I'm trying to duplicate the current statblock format with Word and it's driving me CRAZY!!!

In particular, replicating the lines above and below Defense, Offense, etc., is really a pain in the butt.

Has someone cracked this or is there a template available somewhere?

Looks this is it: http://paizo.com/download/rpgsuperstar/statblock.txt

This thread may also help: http://paizo.com/forums/dmtyzaxz?Pathfinder-Stat-Block-template
looks like template in word in final post.

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One way to get it pending DM approval to use a alternate casting system from UM.

If you have a caster using the new Word of Power system there is the power called 'Borrow Future' (time). This can also be grabbed for a caster using the 'Experimental Spellcaster' feat to learn a few wordspells but otherwise remain a conventional caster. These are both in Ultimate Magic.

The target of a wordspell with this effect word takes either a standard action and a move action or a full-round action immediately after a wordspell with this effect word is cast. The target skips its next turn, but any effects that would occur on its turn or spell effects that would expire on its turn occur normally. The target is not helpless on its next turn, but can take no actions.

Boost: Instead of losing its next turn, the target of a wordspell with this effect word is staggered on its next turn.

Target is selected, which can be boosted (+3 lvl) to pretty much affect all allies within 30ft.

So as lvl 4 spell - full round to one ally losing next turn
as lvl 5 - one ally, who is staggered next turn
as lvl 7 (Selected Boosted) can apply to all allies
as lvl 8 (Control Time Boosted, Selected Boosted) can apply all allies staggered next turn

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I suppose I use d20pfsrd pretty much exclusively for the rules and then refer to the pdfs for all of the campaign settings books and adventure modules. Have every pathfinder book sitting in storage on shelf behind, most of them never actually opened and read even once.

Run the games using Maptool (VTT software) and d20pfsrd. Find d20pfsrd much nicer than using books as gives me a single source for all rules rather than juggling multiple books.

Will usually also print off a copy of whichever adventure I am running at the time to read and famaliarize self with prior to sessions.

When I have sufficient time all the monster/encounter/room information from the adventure paths is entered into Maptool for play so I don't ever really need to refer back to AP pdf or printed hardcopy.

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Erik Mona wrote:
James Jacobs wrote:

For an equally intriguing "Mythic Monsters Revisited" I would probably go with:

1: Kraken
2: Medusa/Gorgon
3: Centaur
4: Basilisk
5: Lamia
6: Hydra
7: Couatl
8: Chimera
9: Sphinx
10: Harpy

I'm putting this one on the schedule.

Back in line, fey!

This is one I would love to see and would be my favorite of the Monster revisited series. Only one I would like to see replaced is the Couatl but a superb list.

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therealthom wrote:
cibet44 wrote:

I see many posts from people that are actually playing 3.5/PF and many posts from those who are not. I also see many posts from those who obviously played D&D (1E/2E/3E) in the past but no longer play.

So my question is: Are you actively playing 3.5/PF on a regular basis?

For purposes of this survey actively playing means you meet ALL of the following criteria:
- Sessions at least once a month
- Sessions in person (no play-by-post or online only)
- Sessions with a group of at least 2 players and a DM (no solo or one-on-one groups)

So, what have you got against small groups or on-line play?

I DM a VTT game on Tuesdays that meets about 3 times a month. So I suppose it on online only but I choose to count it still. We are approaching completion of Curse of the Crimson Throne and will be starting Kingmaker in another 4 weeks or so.

I also play in a Second Darkness VTT game that is near the end of the campaign.

I find a virtual table top game with Skype and friends to be very enjoyable and quite a bit similar to in person game. It does lose a bit, but it keeps a game moving with friends that move around for work and school.

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+1

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Magic Jar is a favorite spell of mine, just a fun spell all around as player or DM and very effective.

Also enjoy a Trap the Soul via Shades, trap a creature's soul into a illusionary gem. (still not entirely sure what this combination would mean but sounds like fun)

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In the most recent adventure path there is a devil that gets killed and is described as:

pathfinder adventure path # 28, page 53 wrote:

after which [spoiler removed]'s soul moves on to

Hell and must begin anew as a mass of mindless lemures;
this effectively ends [spoiler removed] for good, preventing him not
only from returning to [spoiler removed], but from
ever returning to power in Hell itself.

I would imagine that under pathfinder that this is typical for other demons as well, but don't recall seeing anything that specifically spells this out.

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azhrei_fje wrote:

Wow, thanks Robert! That's a great list. As you say, they don't seem to be related to traveling to the elemental planes, but I can probably glean some ideas from them regardless.

I saw a module somewhere that was based around a trip to the City of Brass, the home of the Efreet on the Elemental Plane of Fire. I might be remembering wrong, though. :-/ I'll have to check the index and see if someone like that appears.

Thanks again to both of you. :)

If you do find a module like that in Dungeon please let me know. I quite like the City of Brass and would look forward to another adventure based there.

Paizo does also have a adventure path that ventures into the City of Brass, Legacy of Fire book #5, but I haven't read it yet as I do not know whether I may get a chance to play in it or run it following my current Curse of the Crimson Throne game.

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azhrei_fje wrote:

Howdy folks.

I want to run a series of adventures on each of the four elemental planes, Air, Earth, Fire, and Water.

Basically, my party will be looking for "elemental gems of power" and each gem is somewhere on the corresponding elemental plane. They need to find them and bring them back to the Prime Material Plane where they will be used to destroy an artifact.

I'm looking for encounter ideas, maps, rules concerning survival on each of the planes, and so on. I have the Manual of the Planes and I'll definitely be reviewing that, but I've never run a module that involved heavy planar travel so I'd like some guidance on things I should keep an eye out for.

I mentioned Dungeon Magazine in the thread title because I own all of them (well, except for about a dozen; something happened to my subscription and I didn't catch it so I'm missing a few in the early teens). References to any of those issues would be a great help. Otherwise, I'm too broke right now to spend money on gaming supplies. :(

Any help would be appreciated!

Well I don't know if this will help at all, but an index of Dungeon magazine adventures available in spreadsheet format: http://thentao.com/dungeon-index.html

It's been a enormous help to me so far, but as I look at the list of Planar adventures listed, they do not relate to elemental planes as I can see, though perhaps you can still grab some inspiration from them.

Issue - Page - Title
100 96 The Lich-Queen's Beloved
The Incursion has begun! Dungeon's contribution to this three magazine project sends the PCs to the Palace of Whispers in the githyanki capital city on the Astral Plane. There, the characters must brave the githyanki lich-queen's deadliest tricks and traps to stop her quest for godhood.

107 38 Test of the Smoking Eye
The Cagewrights continue their
manipulations of the city of Cauldron, making the PCs their latest pawns in a gambit that leads all the way to the Abyss. The heroes must complete the test of a deposed demon lord to ensure the safety of Cauldron and all its citizens.

108 16 The Iron Satyr
A massive horned statue at the center of the village of Dramshae draws interest from townsfolk and extraplanar interlopers alike.

116 40 Asylum
In the final chapter of the Shackled City Adventure Path, the heroes adbandon the Material Plane to seek out a demon prince imprisoned in a bizarre asylum on the Priosn Plane of Carceri. There they do battle with surviving Cagewrights, duplicitous demodands, and the mad Adimarchus himself.

123 56 Quicksilver Hourglass
Hidden beneath time itself, the Quicksilver Hourglass holds a terrible prisoner. Yet now, the leader of a transplanar conspiracy of vampiric masterminds has invaded his prison, intent to unleash death upon the multiverse.

128 70 The Fireplace Level
The High Hunt draws to a close deep beneath the noble villas of the North Ward, but bearding Waterdeep’s vampire master in his lair threatens to unleash the buried ghosts of a forgotten feud between two of Waterdeep’s merchant houses. The third adventure in the Vampires of Waterdeep Campaign Arc, “The Fireplace Level,” is A FORGOTTEN REALMS adventure for 14th-level characters.

136 66 Gates of Oblivion
When an adventuring party fails to stop a shadowy ritual, it’ll take powerful heroes to step in to pick up the pieces and prevent the Gates of Oblivion from consuming the Material Plane. A D&D adventure for 18th-level characters.

144 68 Diplomacy
Matched against some of the most powerful, cunning, and ruthless races from across the planes in a battle of wits, it’s the PCs’ task to ensure that the wealth of ages does not fall into the wrong hands. But beware, for cunning wordplay is not the only way to win a debate. A D&D adventure for 18th-level characters.

147 48 Into the Maw
In order to rescue a friend, the PCs must sail into the Abyss and infiltrate a prison built by the Prince of Demons. A Savage Tide Adventure Path scenario for 17th-level characters.

148 52 Wells of Darkness
The Prince of Demons hides a secret, one that could well be the key to stopping the savage tide. Yet the only one who knows this secret is imprisoned on one of the most notorious realms in the Abyss. Will the price for rescuing her be too high? A Savage Tide Adventure Path scenario for 18th-level characters.

149 40 Enemies of my Enemy
The time has come to draw your plans against the Prince of Demons! Travel to Hades, Arborea, and the depths of the Abyss to recruit allies from the eladrin court and the Abyssal realms of Shendilavri and Thanatos, and garner the support of Iggwilv, the Witch Queen herself! Yet will this unlikely alliance of demons and eladrin be enough to stop the savage tide? A Savage Tide Adventure Path scenario for 19th-level characters.

150 60 Prince of Demons
The time has come to challenge the Prince of Demons! An army of demons and eladrins stands ready to mount an assault on his Abyssal realm of Gaping Maw, which should give your players the distraction they need to prevent Demogorgon from activating the savage tide and driving a world insane. A Savage Tide Adventure Path scenario for 20th-level characters.

This online filter may also help you out, but I prefer the spreadsheet: http://www.intwischa.com/dungeon/

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jreyst wrote:
erian_7 wrote:
That said, I very much like your site. I do long a bit for an expanding menu on the left-hand side, but the "file path" version at the top works well enough and does save some space. Great job!
Thanks. Google Sites does (easily) provide for theme changes, and one of the menu options is an expanding menu system. However, in the interests of maintaining a familiarity to d20srd.org I chose to not use it on purpose. I too would prefer an expanding menu (or even an entirely different look/theme) but for now I wanted to just give people what they were used to. If I had enough support for a theme/style change I'd be more than happy to go to town. I might even make a few screenshots of different themes and post them on the site for a vote or something.

I also quite like the expanding menu of the left hand side like the Sovelior Sage page had, it seemed more convenient to me than how d20srd was set up. I mostly used d20srd since it had a much better search though.

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James Jacobs wrote:

I thought I'd create this thread to find out what everyone's favorite level to play and adventure are at! Please drop in a post here and answer the following questions if you're interested:

1) What's your favorite experience level?

2) Why is that your favorite experience level?

3) What's your favorite adventure, and what level was it for? Why is it your favorite adventure?

1. lvl 13 to 18

2. The characters are really starting to come into their own at these levels, lots of interesting things the characters can do. So many options and abilities for the players/DM that I find things all stay interesting. Often at lower level I find I am just going through motions of battles because it is required to get to at least lvl 5.

3. City of the Spider Queen. One of few adventures actually set up to let players stay in higher level ranges for entirety of combat. The battles remained challenging throughout.

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Hunterofthedusk wrote:

wait- it works that way? I never even thought of the possibility that it all actually counts as one scroll when scribing. Although you still have to have enough spell slots to scribe those.

This actually opens up a lot more options.......

EDIT: by the way, can anyone find the upward limit of spells that can be stored on a scroll (if there is one) because I can't

There doesn't appear to be any limit to the number of spells on a Pathfinder scroll, but it does mention that for each additional spell (pg 358) that it is a foot longer and that scrolls with more than 3 spells are typically fitted with reinforcing rod.

In 3.5 edition the DMG has Major Scrolls listed as 1d6 spells, which is the closest I can find to a limit.

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Never had a parcel go missing for me either using USPS first class to Edmonton though it does normally take a couple weeks to arrive.

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Turin,

I have become very interested in the changes you made to Bahor and Crown of Fangs, if you don't mind forwarding to yet another person, would you send it to: robert.slager@gmail.com.

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hmm, still no Pathfinder for me.

Robert

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Haldir wrote:

DMFTodd

what software are you using to hide portions of the maps?

as a online DM, this would be very handy for me to know.

thanks!!

RM

I personally use Map Tools v1.2 myself though I use it with a projector it would be excellent for online play (its intended purpose) as well. It allows you to use vision and automatically reveal sight to the players. I suggest you take a look at it and if you have any questions the people on the forums are very helpful.

http://rptools.net/doku.php?

Robert

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Sounds good to me, send me a email to robert.slager@gmail.com and then we can discuss some possible times.

Robert

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I live by the university and would be interested in playing through Age of Worms. My room mate would also likely be interested in joining up.

Robert