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Camel

Pual's page

326 posts (379 including aliases). No reviews. No lists. No wishlists. 3 aliases.


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I suggest that the rogue class should be renamed to something that is easier to spell, such as "skill monkey".


Stone


it's better that some people are playing 4e rather than not playing roleplaying games at all


Electric Monk wrote:

Byzantium. It gets left out of History generally and its very cool. Choose your timeframe anywhere from late antiquity to late Middle Ages.

Plenty of scope for politics, religion etc.

The basic D&D world (Mystara) had a Byzantium inspired empire (Thyatis)

DeathQuaker wrote:
I seem to vaguely recall some kind of game or story setting that was sort of Wild West Steampunk, would love to see more of that. Or something akin to steampunk, but actually based around 18th century clockworks (which could get amazingly advanced even IRL) and set in an 18th century-esque world.

Clockwork and Chivalry has clockworks in the English Civil War


I'm in the UK and have a print copy of The Tome of Horrors Complete (pathfinder edition) that I don't really need. It's in good condition - some of the corners are a bit bent.
If you're in the UK and are interested in it (for $75 in Paizo gift vouchers) PM me.


swords and wizardry both the core and simpler white box versions are free


if you can work from pdf then the 1981 basic D&D rules are a good option that you can actually buy.

I also like the swords and wizardry rules but have never run it.


1 person marked this as a favorite.

i reckon he never actually existed - he was just a gnome stood on another gnome's shoulders in a long coat


I always thought the old D&D module "Night's Dark Terror" was an excellent low level campaign

Although I've not actually played it, the Kingdom and Commonwealth campaign for Clockwork & Chivalry also seems to be pretty good.


Sara Marie wrote:

Added the following update:

**UPDATE: August 17th**
All of our standard shipments that did not have any issues have gone out!

Thank you


Gauss wrote:

Lets see, anyone remember any of the adventuring women in Conan the Barbarian or Conan the Destroyer? Or for that matter any of oh...a hundred movies of the sword and sorcery genre? Scantily clad warrior women is nothing new. Honestly, who cares? She is far more clothed than many of those women.

- Gauss

The problem with comments like this is, to people who find this image sexist, you are basically saying "this sexism is ok because it is less sexist than other things"


Havelock Vetinari


I'd suggest that if you wanted to keep playing with these people then the DM probably has to "man up" and change the adventures - move some of the secret doors, treasures, monsters etc. around and change them to kee[ the "cheaters" on their toes..


These threads always make me laugh - everybody says they want an AP in space (or Numeria) but nobody says what the AP should be about - Kingmaker... in space? A mystery... in space? A quest for artifacts... in space? A big dungeon full of goblins.... in space?


Isn't there also the issue (alluded to by James Jacobs elsewhere) that producing the hardback version of RotRL has drawn resources away from producing new APs.


LW: Lawful Wood


not that any initiative rules ever make much sense - if you're so much quicker than fatty why don't you get more attacks?


Snorter wrote:
Snorter wrote:

+ The very idea that anyone would even consider the possibility of 'group initiative' makes my head spin. If I'm playing a Dex 19 elf, I fail to see why I should go last in the round, simply because I chose to befriend Fatty McPieFace(Dex 3), prior to travelling into the dungeon.

Or, conversely, why Fatty and his friends should ignore their rotundness and lack of agility, due to having made friends with me.

Jerry Wright 307 wrote:
I do want to point out that you can roll a 1 on the d20 in the same round Fatty rolls a 20... :)
True, but that reflects that individual failing, at that one moment, to be aware of their surroundings, rather than being forever slowed down by association with Fatty (who, if he rolled a 20 for initiative, probably just happened to be looking in the right direction, thinking he could smell a pie...).

You have to remember that in 1st edition each round lasted 1 minute and was meant to include lots of ripostes, parries etc. and 1 (or however many multiple attacks) actual chance of hitting so going before Fatty because you're quicker doesn't really make a lot of sense..


Would be a better idea if they also made the pdf's of old versions available again...


PF 2e is a stupid idea now. In fact, PF 2e will probably be a stupid idea if it ever happens, unless it's just an updated version with some rules explained better.


houstonderek wrote:
We have different definitions of "bizarre" then. It doesn't mean "how the very first role playing game was" to me at all.

Just because it always used to be done that way doesn't make it not bizarre


houstonderek wrote:
Pual wrote:
Keltoi wrote:
Pual wrote:


I, personally, would love to see something simpler than 3rd edition - something more like the old basic D&D - but I just don't think that the hobby can support 3 different editions (PF/3rd, 4th and 4th) of one game

I was actually wondering this, I started playing D&D from 2nd edition and never played the original game.

When I first saw this announcement I was thinking that they might go back to the beginning.

I have no idea what the original game was like, so I don't know how realistic a choice it would be.

See Swords and Wizardry for a "clone" of the original D&D and Labyrinth Lord for a "clone" of Basic D&D. I believe they both have free PDFs of the rules. Some of the rules are a bit bizarre (Armor class and races as classes)and the classes weren't balanced. However, they were less rules heavy than 3rd edition.
"Bizarre"? Or how the game was until AD&D was released? And AC worked that way until 3rd Edition. i.e. most of the existence of D&D to date.

yeah - better AC is a lower number - bizarre. same as hitpoints are bizarre. same as alignment is bizarre.


Keltoi wrote:
Pual wrote:


I, personally, would love to see something simpler than 3rd edition - something more like the old basic D&D - but I just don't think that the hobby can support 3 different editions (PF/3rd, 4th and 4th) of one game

I was actually wondering this, I started playing D&D from 2nd edition and never played the original game.

When I first saw this announcement I was thinking that they might go back to the beginning.

I have no idea what the original game was like, so I don't know how realistic a choice it would be.

See Swords and Wizardry for a "clone" of the original D&D and Labyrinth Lord for a "clone" of Basic D&D. I believe they both have free PDFs of the rules. Some of the rules are a bit bizarre (Armor class and races as classes)and the classes weren't balanced. However, they were less rules heavy than 3rd edition.


Yora wrote:
Pual wrote:
Whilst I am interested to see what 5e turns out like and I wish them well with it, do we really need yet another version of D&D?

Since I am unhappy with 3rd Edition (about things so fundamental that Pathfinder doesn't change it a bit) and never wanted to play 4th Edition, I very much welcome abandoning 4th Edition so quickly and giving it a new try with a 5th.

For people like me, who would like to see a new attempt in making 3rd Edition easier to play, it is a very nice thing.

I, personally, would love to see something simpler than 3rd edition - something more like the old basic D&D - but I just don't think that the hobby can support 3 different editions (PF/3rd, 4th and 4th) of one game


Whilst I am interested to see what 5e turns out like and I wish them well with it, do we really need yet another version of D&D?


better yet, as you are a rogue, steal the cage.

and shoot his bat


How about building a 30foot diameter adamantium cage and standing in the middle of it (out of range of his lance) and then shooting him with arrows until he dies or gets bored and goes away?


I have resolved that this year I will not to spend any of my money on sequels to or remakes of anything.


Dire Mongoose wrote:
Sissyl wrote:
This will be controversial... I really think A Song of Ice and Fire has gotten its death toll on characters overhyped.

Maybe, but

** spoiler omitted **

There are other kind of shocker moments, of course, but that one I think remains the biggest gut punch because you just don't see it coming.

You say that but I can't really remember being that surprised by it at all. I think I had always

Spoiler:
assumed that the books would turn out to be about his children (probably due to the dire wolves/chapter headings) so I was actually much more surprised by the Red Wedding.

Recommending books where everybody dies at the end is a little bit like recommending films where the woman is actually a man (i.e. it rather spoils it) but... the following authors may be of interest:

HP Lovecraft
Alan Moore
Iain Banks


meatrace wrote:
TOZ wrote:
I'm Evil Good.
I'm neutrally neutral.

I'm good-bad but i'm not evil


"One golfer a year is hit by lightning. This may be the only evidence we have of God's existence." - Steve Aylett


1 person marked this as a favorite.

"In America fundamentalist Christians believe the world was created 6,000 years ago - in England people drink in bars that are older than that." - Steve Aylett


Shadowborn wrote:
"You know how I define the economic and social classes in this country? The upper class keeps all of the money, pays none of the taxes. The middle class pays all of the taxes, does all of the work. The poor are there... just to scare the s+$! out of the middle class. Keep 'em showing up at those jobs." -- George Carlin

TBH You could fill an entire thread just of Carlin quotes, e.g.

"The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done. "


I'll have a Blue Smurf-mas without you
I'll be so blue thinking about you
Decorations of red on a blue Smurf-mastree
Won't be the same dear, if you're not here with me

I'll have a Blue Smurf-mas that's certain
And when that blue heartache starts hurtin'
You'll be doin' all right, with your Smurf-mas of white,
But I'll have a blue, blue Smurf-mas


Fabius Maximus wrote:
R_Chance wrote:
I've got my own "gypsy" analogue culture in my homebrew. This looks interesting. As for the whole Gypsy = thief discussion not every member of the culture would be this class and the real life culture suffers from stereotyping related to the actions of a few. Seems fairly typical of human reactions, especially in terms of reactions to outsider groups. In short we aren't always that nice...
But the class name implies the relation that gypsies (a denomination that is regared as racist as well) are thieves. The class should be renamed.

I'd agree that you would be better off with a term which had less of a specific real-world meaning


No


As you know Sturgeon's law states that 90% of everything is crap? Well, in my opinion, the problem with Fantasy fiction is that 90% of the other 10% is also crap as well..

My sister-in-law aquired a large number of fantasy books for me to read when I was sick last year and they were all dreadful (except for one by Guy Gavriel Kay)


Judy Bauer wrote:

While I would generally recommend The Deed of Paksenarrion, that might not be what you're looking for—while the main character is a very strong woman,

** spoiler omitted **
So that might not be what you're looking for (though Elizabeth Moon at least treats her characters with empathy, treating rape as abuse of power, and as real violence, instead of treating it as a magical source of inner strength or a cheap way to motivate the menfolk).

If you're looking for fantasy books with strong female characters where sexual violence is simply off the table, Emma Bull's War for the Oaks might fit the bill—the story of a guitarist who gets sucked into a battle between opposing fey courts.

I never read the original series but i did read the a recent sequel to it where nothing noteworthy actually happened in the entire book.


there is a big swampy area to the north of Morthal. there's quite a few nirnroot there.


Black Moria wrote:

I am interpreting the 'rocks falls, everyone dies' literally and the absolute best way to implement it is way I did in a campaign long ago.

Before anyone gets their panties in a twist, it was not a deliberate attempt to TPK but it was a very deadly 'trap' of sorts.

The party was adventuring in a dwarf underground stronghold. After fighting their way deep into the stronghold, the party finds a passage that has numerous traps along its length. Dwarven runes are etched into the wall at the entrance.

Ending in a trapped door with numerous locks. Entering reveals a 10 x 10 room with a lever in the floor. The lever has a lock bar safety in place to prevent the lever from being moved. More dwarven runes are on the wall.

The party deliberates for some time. They search the room throughly and find only the lever. No one can read ancient dwarven (actually, noone in the party could read contemporary dwarven either). After much deliberation, the party thinks better of it and elects to leave the lever alone and leaves....

.... until they reconsider and go back to use the lever. Their reasoning was the amount of problems accessing the lever room. All those traps.... the door with the multiple locks... that means the lever is pretty damn important, right?

They disarm the lockbar and used the lever.

"Rocks fall as the self destruct device operates devices which cause the collapse of the entire stronghold. You are all crushed under tons and tons of rock. You are all dead."

Now, lest everyone thinks this was unfair, the outcome was not arbitary. No one elected to find out what the runes meant even by magic like comprehend languages (The runes basically stated it was a self destruct device). The beauty of the outcome was the party gave in to the temptations of curosity and greed. They could have found out more about dwarven strongholds (in that campaign, all of them had self destruct devices and the party could have found this out). Knowing they were going into a dwarven stronghold, they...

Reminds me of this (some dodgy language/incomprehensible Scottish accent)


The 8th Dwarf wrote:
I say we abandon the thread and do something more constuctive.... Like work out Batmans alignment.

That depends if the batman has taken a bribe to fix the match


Australophilia wrote:
GeraintElberion wrote:
I enjoy the British system.
You mean the one that doesn't do a thing to curb violent crime while making it difficult for people to protect themselves?

We (the British) have people who inhabit pubs who are what we call nutters.

I am so glad they are not armed.


Sebastian wrote:
Pual wrote:
Nixon was pretty good in Futurama... well at least better than McNeal. and John Jackson. and Jack Johnson.
I liked John Jackson, but felt that his 2 percent titanium tax went too far.

Jack Johnson went too far with his terrible music career


Callous Jack wrote:
Gruumash . wrote:

1.) Washington

2.) Lincoln
3.)Jefferson
4.)Roosevelt F
5.)Roosevelt T
6.)Eisenhower
7.)LBJ
8.)Reagan
9.)Grant
10.)Nixon

Wow, Nixon... he did have some good things going for him in his first term but... I dunno.

I wonder if he would have been in danger of being impeached today with the politics we're stuck with.

Nixon was pretty good in Futurama... well at least better than McNeal. and John Jackson. and Jack Johnson.


I preferred Morrowind because it wasn't just generic, fantasy roleplaying game setting.

On the other hand Oblivion didn't have those bloody cliff racers...


Also:
Herbalist
Charlatan
Doctor


I'm guessing it's christmas.

I saw christmas cards in the shop.


Ratcatcher (Trappings: Small but vicious dog, 1d10 rats on a stick)


Inspired by Jonny Cash, I once played a big, stupid male fighter called Jess, which I later revealed was short for Jessica

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