Jeff Merola wrote:
Ah! Very good. Thank you sir!
AskingManyQuestions wrote:
Please forgive my ignorance; but, from whence comes this Aide-De-Camp?
Hey Paizo! I have a question regarding the above order. It consisted of four items which were ordered together as preorders. However, when I took the items out of my sidecart to have them shipped immediately, I was charged $44.80 (seemed a little excessive for four items) for shipping and sent a single confirmation under the above order number. Then the items were shipped individually, each as separate order #'s 3104289, 3104290, 3104291, & 3104292. Could you please explain to me why this happened and what I need to do to ensure that it never happens again?
James Jacobs wrote:
Jason, please allow me to clarify; my problem is not with limits on scale of power. My problem is, very specifically, with the level cap. This is an inherent cap to the "life" of the character. Once the character is capped-out, the player is essentially forced to start over from scratch. That sucks. Any good campaign should leave the players the option of continuing with the characters that they have put so much time and effort into. Older editions of D&D allowed for this. Mind you, the power level was not unlimited, other ways were found to limit the power level. The methods that come to mind were capped ranges for AC, 'to hit', and Saves. A character, no matter his level, could only be so good at these things. But the player had the option to continue to play and develope the character as long as they desired. Rolemaster is an example of a current system that is unlimited in scope of both power and level. It was well done in the past; specifically, I'm thinking of the I.C.E. Middle Earth publications. In fact, some of the mechanics from Rolemaster found their way into 3E. I suspect that is due to the influence of people like Monte Cook who had a hand in developing both systems. My problem with Rolemaster these days are simply that it's too tedious; a very detailed system that stats out EVERYTHING. This sort of game system used to appeal to me greatly back in the day when I had that kind of time, but no more. But the detail of the game is unrelated to the scope of power.
Jason Nelson wrote: It's ironic to me that you say that you would disagree, because you are actually agreeing. James says that level caps benefit "creators/content providers." You say level caps benefit "the publisher," which of course is the same thing! Of course, you're right. We are in agreement that the level caps are for the benefit of the publisher. Where we disagree is in the sentiment toward that truth. James appears to value the level cap, I can't stand it. There was the assertion that a publisher of tabletop RPGs couldn't produce a quality product unless the level-range was limited in scope. I simply replied that I have seen it (uncapped levels) done successfully in the past and, therefore, disagree with the assertion.
James Jacobs wrote:
There you and I must respectfully disagree. I've seen it done successfully with both d20 and d100 systems. The feeling I've had since the advent of 3E was that the level cap is purely for the benefit of the publisher, nothing more.
Trojan Dwarf wrote: I guess I am not understanding what the attraction to "Epic" level play is. The game has set a top level, and this does seem a little forced or unrealistic that a ceiling in advancement should exist. And this is the greatest problem with 3rd Edition and its derivatives....the arbitrary level cap. Get rid of it. Design a game that just continues and, simultaneously, eliminate the whole line between 'epic' and, eh, 'not epic'. The Rolemaster system has done this nicely for decades. I actually tried to return to playing Rolemaster for a short time; however, after playing 3E for so long, it was a bit like trying to wade through wet cement. Of course, this may be an unrealistic pipe dream. Now that I think about it, the math may simply not work beyond 20th level. D20 is just too limited a variable range for that sort of extended play.
James Jacobs wrote: ... but a high level adventure sequel like that would take a fair amount of work, and would probably be larger than a normal volume of Pathfinder. There it is......the other excuse. The economic reasons aside, this is the excuse that I hear the most and, quite frankly, it's the one that frustrates me the most. Yes, high-level adventures are a lot of work. But, with all due respect James (and that's quite a bit), RPG publishers get paid for precisely that....their hard work. You see, as great as Paizo's products are, ultimately, I don't NEED most of it. The low to mid-level stuff I can do on my own with minimal time and energy. As a DM, it's the high-level stuff that I need the most published material for as I simply don't care to put that much work into it. See, I can get away with that, I'm not getting paid. Anyway, just my thoughts on the matter. 'Nuff said.
Any individual whom intends purchase of any WotC 4e product must pay full retail value plus a licensing fee which is to be determined by WotC at the time of purchase. Additionally, said value and fee must be paid in full prior to product delivery. Subsequent product delivery is optional and entirely at the discretion of WotC.
I like that answer. Don't get me wrong, I'm all about epic-level adventuring, but right now I'm just starting to get to know the World of Golarion through the modules and adventure paths. The level doesn't really matter. Eventually, I will want to delve into high/epic level stuff, but for now I'm really enjoying getting to know the setting. This is the way a setting ought to be developed.
Hmmm.....tough one. Worldwound: Love the whole crusade theme. Numeria: The Conan books were my first taste of fantasy lit way back when. Irrisen: Has that "Narnia" feel to it. That, and being next door to a bunch of grumpy vikings gives it great potential for funness. Having said that, it's all good.
Yep. What ya'll said. I have a few ideas on how to make races very dynamic; however, they wouldn't be good for PRPG....at least, not right away. As stated by Paizo, compatability is important at this point. If PRPG succeeds (and I will do all I can to ensure that it does), there will be lots of room for expansion down the road.
Seing as it is a "Universalist", perhaps leave some of the levels open to allow the player to determine which ability to include from a range of possibilities. I realize that most DMs and Players could probably work this one out anyway, but I see it this way: The Universalist Wizard is to the wizard class what Humans are to races.
Kirth Gersen wrote:
I'll agree with you to a point. But that's really beside the point. After all, it's not really about skills at all.....we all just want a credit when the book comes out!!
Are combat feats a standard action to use? In other words, does the PC give up his iterative attacks to use them? If not, then how does one combine combat feats with iterative attacks? I would definately have a problem, especially at higher levels, giving up multiple rounds of iterative attacks in order to complete a chain of combat feats. Otherwise, I like the concept.
Paizo has EARNED my respect (and money), WotC has not...... I've no interest in D&D 4.0. Tried to keep an open mind, but the more I hear, the more I realize (sadly) D&D is not going to be my game any more. That being said, I would absolutely love to see Paizo go native and publish their own d20 ruleset. To my mind, this would enable them to become a truely independent publisher. 'nuff said.
Greyhawk has Mordenkainen, Robilar, Bigby, etc. Forgotten Realms has Elminster, Khelben, Storm, Etc. Every campaign world worth its salt has 'em. The great characters that eventually become the household names of the world they "live" in. So who will be the future giants of Varisia? Where will they come from? Will they be the new iconics? Will they be the favored characters or literary creations of the Pathfinder authors? Will they arise from the ranks of the first player characters to walk the world of Varisia? This inquiring mind wonders at the possibilities..........
Nope. No need to hate Wizards. Just do like Merlin in the mini-series did to Queen Mab........turn your back and forget 'em. If the brand tanks, it won't be the first time. Just ask anyone who used to work for or play Rolemaster from I.C.E. They screwed up royaly and ended up bankrupt and having to auction off their IP. Last I heard, some fan picked it up for about $50K and started his own company. Paizo's got my money from now on, even if the end product doesn't end up being D&D. They do it right.
I have not received a subscription issue of Dungeon issue #137. I notified Paizo customer service of this problem about three weeks ago and a reissue was entered on my behalf as Order #653251. However, to date, my order history shows that the issue has not been sent. My questions are a) does Paizo intend to send me the magazine for which I've paid, and b) if not, would you please extend my subscription by a month so that I might go ahead and purchase the missing issue from a local vendor while it's still available?
It would be nice to see an article that expands upon the DMG treatment of the Leadership Feat, Cohorts, and Followers. The DMG material is great and a good start, if a little vague. How loyal are cohorts? How much do followers cost to feed, train, etc? How long does it take to recruit cohorts and followers? How many Cohorts can a PC have at any given time? Can you train your ogre cohort to fetch? These are important questions! After all, what is a D&D campaign without being able to raise vast armies, conquere the known world, and build lots of monuments with your name on them? |