Sheahan wrote:
Eh, it sounds like the Paladin should have fallen a long time ago. It sounds like a poopshow of a game all over. Problematic GM, Problematic players, and the like.
For those who say that for the "evluz" makes a forgettable villian.
Spoilers for Strange Aeons
Spoiler: I think that the Count will be a great and memorable villian, and not because of his goals or anything but because there was a very good job of making people HATE him. That and we carry around a bust of him we stole from his home. Everyone responds with "THAT A*+%@&@!" or something similar. My character is carrying it so she can cave his face in with his face when we find his sorry ass
Zhayne wrote:
Use a hat of disguise and harass local corvids while in the form of someone you want to cause trouble. Crows pick up on trouble pretty quickly and they will tell one another. Do about, maybe a week of this on your chosen target's favourite haunts and they will be scolded and pestered by crows for quite some time to come.
Either an outsider or an outsider willingly bound into a stuffed animal/comfort object whose purpose in life is to protect the child that keeps them around from things like night hags, boogiemen, and other such things. Could also be a construct.
Dragon78 wrote:
Well, do have the Ganzi. I'd like a Neutral (Psychopomp and Aeon) based 0HD race
Errant Mercenary wrote: Scarred Witch Doctors (pre errata) must eat at least 2 swines, 3 dodos and half a vegepygmy every day to replenish those CON casted spells. Well, that tells me how much my telekinetic needs to eat. And she's a growing teenager. Wow, wonder if she spends more on food than she does on anything else. Also wonder if there is in-universe fast food. I mean the Romans had fast food.
So, OP here. I was running a Pathfinder game, but the setting was Redwall. Magic was starting to emerge for reasons unknown. And the setting never got resolved because of the impact this death had on all the players. One felt like an idiot, one felt like it was his fault. Anyway. I have a friend who has the tendency to, well, overthink things. He's a good fellow indeed. However, this taught me not to let him play high int low wisdom characters. He was running a high int low wisdom bard. His character got the bright idea of making a parachute. I'm don't remember why the needed one though.
So he decided to make a full size one. And I secretly rolled his engineering check. It was a 1. I expected him to do a small-scale test.
OI you two!
Also
Lady-J. I was ignoring the person who blathered something that had nothing to do with my question for a reason. It had nothing to do what my question. I completely agree with you, but others don't and are therefore being annoying. Charisma =/= ego? Really? Charisma is being able to deal with people and move with social grace. It's social knowledge.
Now that I'm going back to ignoring hot air that has no bearing on this thread but is someone simply being a pedantic pita. Her mental stats are all quite nice. She is smarter than average, much wiser than average and quite charismatic (same level as her wisdom). She's got a strong will save (I spent a lot of time shoring it up because HORROR game) As for becoming free Spoilers for Strange Aeons
Spoiler:
She woke up in an asylum after having her memories stolen. She's since regained them and has been carrying around a bust of the jackwollop who bought her so she can invert his face when she meets him. While she was on her power-ramp up she didn't remember being a slave. Now she does and wants to make sure those involved in her enslavement are well and truly dead. As for the rest of the party? They're just glad I'm picking up the wizard's slack.
Well if you look at it, other maneuvers rely on pure physical strength one to one. Grapple, however, there is a little thing called leverage. Joints can be pushed into places that are extremely painful to even move a smidge. It's not about pure strength by this time, it's about knowing where to hold and how to twist and then use the other person's strength against them.
Have him be served by a tribe of kobolds. Who have a mythic tier trap-maker in their tribe. Don't have them ever get to fight the creature directly, as they'll be fleeing into their bolt holes. Then smack them with mythic traps. Throw the Tortured Soul on top of it. Oh oh oh oh! And have the dragon's mate/offspring have BEGGED the party to save said dragon. Because subduing will be harder than just killing it. And it wouldn't be the dragon's fault it got turned into a tortured soul.
Weirdo wrote:
They're primarily mounts. Though does give men an idea for a homebrew magic item. "collar of pup shape" or something similar. Great for bringing your Large (or bigger) sized Animal Companion into the city without the guards throwing a hissy fit. (because your elephant is now a tiny baby elephant and DAWWWWWWW!!!!)
Wannabe Demon Lord wrote: Monsters of the Ottoman Turks. Several are new to me. The Karakoncolos as a CN fey that likes emerging during the winter solstice festivities and acting like a pack of drunken frat-boys? I'm game for that.
So my party found a litter of pups after killing the mamas. (to be fair they didn't know the b~*~!es were nursing). One of the PCs has a rather soft spot for all critters and in his spare time runs what is pretty much a wildlife rehabilitation sanctuary. The father was a Mythic Worg. I'm writing them as Advanced Dire Wolves. One of them (Rumper) I've decided is convinced she is a lapdog, and doesn't realize that she is the size of a large draft horse. Now, do you think this is a good idea? Soon the party will be given these pups, once they're full grown, as traveling mounts. Also, what would it look like a draft horse sized tail-less dire wolf try to climb into someone's lap look? (Aside from adorable/really funny)
quibblemuch wrote:
.... .... .... What.
True Dragons based off of the 5 species of big cat. Not like a Dragone, but real true dragons. After all, there are 5 different species in the Genus Panthera. Panthera Dragons would be awesome! Lion, Tiger, Leopard, Jaguar, and Snow Leopard. On the topic of Dragones though... We have pseudodragons, we have pesudosphinxes.
Nature is everywhere. That bleeping raccoon that keeps knocking over your trash and spreading it everywhere. Part of nature.
My last druid adventured because it was a primitive world and food moves around a lot.
So, what is the dumbest PC (or NPC) death you've witnessed? As in, the character did something extremely stupid and then died. We had a character antagonize an evil intelligent construct, get blasted and then attempt fisticuffs with a dragon. He would have survived dragon fisticuffs if he hadn't gotten hurt in such a dumb manner. The healer said he wasn't going to waste resources on stupid.
Palidian wrote:
You forget this isn't just a "problem player" this is a sibling. To quote Zazu "There's one in every family". I've got a brother, both my parents have multiple sibs. My hubby has several sibs, and comes from a big family. This isn't a player thing. This is a SIBLING thing. This isn't a player going off the rails, it's a sibling being a complete and utter shit by taking a baseball bat to a model plane that you worked on, and they likely helped on all summer long when you were ten. Why did he wreck it, because he wanted to and because he wanted to see the pain on their sib's face when they saw it. Family knows what things drive us mad, and will use it to poke buttons. When a family member is a jackass, things are even worse.
For some other options... Powerful class, something that could easily wreck the PCs has given birth to the bringer of the end times. However being a mother means mother's instincts. She's going to fight tooth and claw to protect her child from any potential threats, and maybe she sees the PCS as a threat and will do anything and everything to keep her child alive, including some really nasty things to the PCs. She should be killable of course. One more thing... Make it REALLY REALLY REALLY hard for the PCs to find out just what this child is, since the mother destroyed all records of the prophecy. A nice super-long term goal, giving the PCs lots of downtime. Once the PCs have gotten attached to the little tyke, have it kidnapped by the cult who wants to bring about the end times. Once again the cultists should be easy to deal with, but by the time the PCS get to rescuing the kid they find out that its full potential has been unleashed. However the child is still a child, and the same child they always were (total sweetie preferably). They're just being possessed by the entity, and are scared out of their poor minds and would be crying for their parents while their body is being used to start the end of the world. This plot won't work with murderhobo PCS
Tiny Coffee Golem wrote:
My DM is awesome and allows me to have my fox-shaped kitsune use her mouth. Makes me feel like I'm playing a pokemon instead... in a horror game. It's brilliant.
Dark Midian wrote:
Or his sib went out of his way to sink the canon.
UnArcaneElection wrote:
Like a Paladin of Tanagaar based off of Batman?
I have never had or played a paladin who is disruptive. Neither has my husband. Pathfinder Paladins are fun, holy warriors of a select (okay any LG, LN, or NG) set of faiths. How they act isn't guided so much by being LG as by who they worship. A paladin of Lymnieris is going to act a lot differently than a paladin of Ragathial, though both worship LG Empyreal Lords. Same with a paladin of Korada vs a paladin of Arshea.
I personally think there is no single "worst archetype" or "worst class" from a player standpoint. Mechanics shouldn't be the king of all, the very idea makes my skin crawl. For me there are a few things to tell if a class or archetype is good. 1) Are you having /FUN/ playing it.
Because of this, there is no one "worst anything" since anything can be worked into a potentially interesting character concept even if it isn't mechanically superior.
So far I've come up with a bag of endless cookies. It makes sweet cookies of all sorts. However, they have all the nutritional value of cookies. Meaning that they might be able to stave off outright starvation but they are not exactly healthy for you. Another one I came up with was a bag of glitterizing. It's a cursed bag of holding that gets glitter /all/ over everything put in the bag. And no you can't just wipe it off. It also constantly leaks glitter everywhere and you will end up with every item you own with at least a few bit of glitter on it. (and on you). Why can't you just wipe the glitter off? Because it's glitter.
So I've heard plenty of stories (and had players who thought) that "if I see it, therefore, I should be able to kill it" mentality. Sometimes, even in action movies, there is something too big and the characters have to high-tail it. Even in movies, sometimes even in video games, not all encounters are going to to be "level appropriate." Like in Big Hero six. Late but relevent:
They run from the big bad once, nearly get killed by him once and are only able to do something on the third try. Or in Thor Ragnarok Another Exmaple:
Thor and Loki get their asses handed to them round one,
followed by the massive slaughter at Asgard. My husband tells a story of describing the local look of the land to his players. Said scenery includes an orc war party off in the far distance. The players decided "because it is present I must be able to kill it" and go off course to pick a fight with the orcs. There was a TPK as a result. And this was designed to be a difficult but winnable fight too. However, they refused to run away when things turned sour and all died. I have another friend who GMs and had his players with the mentality "if it is there I should be able to kill it" So they attacked a knight of the order of justice. This was after they were told in the setting these knights were pretty much like "ye olde judge Dredd". Then he warned again with a "are you sure?". They did indeed attack and died. I myself have run into this myself. Had some players see a bunch of baby dragons and decided to kill them. They won against the newly hatched lot of dragons. They were about level 3 at the time. I didn't think they would go out of their way to kill a newly hatched clutch of dragons, but they did. Then mom and dad showed up. The size of the clutch had indicated (and they had made their checks) to be able to tell that these dragons were at least adults and were red dragons. There were indications that they were likely much older than adults. Things went rather poorly for the party. I've also had smart players who knew to leave shit alone. Like picking a fight with a pair of dire swans when you are at level 1 is not smart.
Azothath wrote:
In the run of Strange Aeon's I'm in we've taken to calling him Assturd, since we can't say his name but we don't want to show him any respect. (like calling Voldie You-Know-Who). So we've taken out the fear of the name without being stupid since Assturd /can/ hear you if you say his name three times. (unless you make up an insulting nickname for him)
As an autistic person, I find that being a human in day to day life is confusing enough, when I roleplay the last thing I wanna do is play a human. I really enjoy most of the fluffier races as well as Planar based races. Planar based races esp have a draw for me because there is a high feeling of being an outsider in your own culture and that's how I feel all the time. Expressing it in a place where I'm safe is really good for me. |