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Organized Play Member. 88 posts (89 including aliases). 2 reviews. No lists. No wishlists. 7 Organized Play characters.


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Silver Crusade 1/5

In FAQ. there are
"Alchemists and rogues with the poisoner archetype and the Master Poisoner ability can use Craft (alchemy) to produce poisons"
However in additional resources there are no any kind of mention that alchemists can craft poisons. Did alchemists lose that ability or that faq still works?

Silver Crusade

p.s: here we are talking about PFS, so it`s not RAI, it`s all about pure RAW and strict rules (which are missing).

Silver Crusade

From my perspective (i`m one of the group) our main questions is:
1) What is "observed" condition? What makes you being observed?

2) Does hiding behind a column makes you unobserved until end of your turn at the SAME round (until enemy wins perception vs. stealth)?

Rules about "run to cover - stealth - next round - go out of cover - sneak attack" is pretty strict:
Player`s turn starts
If player is in stealth then
While pl.stealth > en.perception
Player is stealthed (unobserved) no matter what until attack or the end of their turn.
Else: . . . ?
However there are nothing about "run to cover - stealth - go out of cover - sneak attack"

There are no clear state that when you leave your cover/concealment you immediately lose your stealthed (unobserved) condition. If i understand correctly this is what all our local stealthwar is about

Silver Crusade

Can i take Ferocious Tenacity feat if i have Orc atavism alternate racial trait? By raw it seems i can`t, because i have Ferocity universal monster ability, not Ferocity racial trait. But it sounds plain stupid.

Inner Sea Races wrote:


Orc Atavism

Some half-orcs have much stronger orc blood than human blood. Such half-orcs count as only half-orcs and orcs (not also humans) for any effect related to race. They gain a +2 bonus to Strength and a –2 penalty to one mental ability score of their choice. Finally, they gain the ferocity universal monster ability. This racial trait replaces the half-orc’s usual racial ability score modifiers, as well as intimidating, orc blood, and orc ferocity.

Pathfinder Companion: Orcs of Golarion wrote:


Prerequisites: Half-orc or orc, ferocity racial trait, rage class feature.

Benefit: When raging, if you are hit by an attack that would deal enough hit points of damage to kill you (negative hit points equal to your Constitution score), as an immediate action you may expend 1 or more rounds of rage to negate some of this damage and keep yourself alive. Each round of rage you spend reduces the attack’s damage by your raging Constitution bonus, but cannot reduce the damage taken below 1 hit point.

For example, if you are raging, have a raging Constitution score of 18, are currently at 2 hit points, and are hit for 20 hit points of damage (which is enough to bring you to –18 hit points, killing you), you may spend 1 round of rage to reduce the damage by 4 (leaving you perilously close to death at –14 hit points); if you spend 5 rounds of rage, you reduce the damage to 1 (the minimum), leaving you with 1 hit point.

Silver Crusade

Bump, this question bothers me as well.

Silver Crusade 1/5

Well, that depends on scenarios. Infiltration, traps, covert operations? My "ghost" rouge`s smile becomes even more wide and mad. Mastery, monks and alike stuff? "Son" of Tsukiyo and Shizuru with his bow are ready to explore. Bringing the light and hope? Pacifist-idealist paladin are ready to protect allies and enemies alike, because everybody deserves second chance.
But even if my characters doing something different, it is realy fun - gnome-paladin trying to play a slave trader? Mind of monk becomes tested by eldritch horrors of evil gods? That was ones of my most memorable adventures.
So, i guess i`m realy in martial-like and low-caster classes. When i`m thinking about rolling an arcanist i usualy come to that i can`t think about more that one use for most of the spells, while creativity is one of the most powerfull toys in full-caster arsenal.

Silver Crusade

Quentin Coldwater wrote:

Second build won't work because of alignment issues. Monks need to be Lawful (except Martial Artist, I believe), Barbarian can't be.

I'm not a big fan of 10 CON, especially for a frontline character. With rage and mutagen your AC is boosted quite a bit, but you're still quite squishy.
And, as andreww said, low Will saves are a thing. Maybe not as drastic as he says it's going to be, but you will probably fail most Will saves.
Your first character does have quite a bit of skills, which makes him more useful out of combat. Be sure to contribute somehow to the team, other than only combat situations. Especially with the newer scenarios that are more skill-intensive.

I think your first character is a better overall character, because of his utility out of combat. Be sure to work on you CON, though.

About alignment - it`s easy - 1 level lg monk, while 1 rebuild into nonl monk and ate barb.

About will - i just do not know how to boost them as fighter-like character.

Silver Crusade

So far i have two ideas and i can`t choose what is better (built them to 8 level, when they got all their powerful abilities). Need some advices from high-tier players, are this numbers alright for combat?

Blademaster:

Male Elf fighter (mutation warrior) 3 / rogue (unchained, swashbuckler) 4 / barbarian (urban barbarian) 1
NG medium humanoid (elf)
Init +7; Senses Low-Light Vision, Perception +11,
Languages Common, Elven, Skald
AC 23, touch 19, flat-footed 23,
hp 52 (8HD)
Fort +7, Ref +13, Will +2, +1 Will vs. fear, +1 morale bonus vs. fear, +2 vs. enchantment spells and effects,
Defensive Abilities Evasion, Uncanny Dodge,
Speed 30 ft. (6 squares)
Melee curve blade, elven +1 (keen) (two handed) +16/+11 ((two handed) 1d10+11/15-20)
Face 5 ft. Reach 5 ft.
Base Atk +7; CMB +8; CMD 27
Atk Options Combat Expertise, Improved Feint, Power Attack, Sneak Attack 2d6,
Traits: (dunno... Initiative?), Indomitable Faith
Abilities Str 13, Dex 24, Con 10, Int 13, Wis 7, Cha 11
Special Qualities: Bravery, Controlled Rage, Crowd Control, Daring, Debilitating Injury, Elven Immunities, Elven Magic, Finesse Training (Curve Blade (Elven), Keen Senses, Low-Light Vision, Mutagen.
Feats Acrobatic, Combat Expertise, Greater Feint, Improved Feint, Power Attack, Slayer's Feint, Weapon Focus (Curve Blade (Elven)), Extra rage.
Skills Acrobatics +21, Appraise +1, Bluff +4, Climb +5, Craft (Untrained) +1, Diplomacy +11, Escape Artist +12, Fly +9, Handle Animal +4, Heal -2, Knowledge (Arcana) +2, Knowledge (Dungeoneering) +5, Knowledge (Engineering) +5, Knowledge (Geography) +2, Knowledge (History) +2, Knowledge (Local) +5, Knowledge (Nature) +2, Knowledge (Nobility) +5, Knowledge (Planes) +2, Knowledge (Religion) +2, Perception +11, Ride +7, Sense Motive +7, Sleight of Hand +11, Spellcraft +3, Spellcraft (Identify magic item) +5, Stealth +11, Survival -2, Swim +5,
Possessions amulet of natural armor +1; curve blade (elven) +1 (keen); ring of protection +2; cloak of resistance +1; haramaki +2; uniform (soldier's); belt of incredible dexterity +2;

tldr: rough combat stats
usual             haywire (rage+mutagen)
hp 52               52
    co.ex. deb.inj.
ac 23  (+2)(+4)       29   (+2)(+4)
+16.+11 (-2)(+4)      +20.+15(-2)(+4)
1d10+11            1d10+17
         power attack
+14.+9  (-2)(+4)      +18.+13  (-2)(+4)
1d10+17            1d10+23
Face breaker:

Female Human (Ulfen) monk (master of many styles) 1 / barbarian (unchained) 1 / brawler (mutagenic mauler) 6
NG medium humanoid (human)
Init +2; Senses Perception +6,
Languages Common, Skald
AC 26, touch 16, flat-footed 23,
hp 73 (8HD)
Fort +12, Ref +10, Will +6
Speed 40 ft. (8 squares), Fast Movement
Melee brawler's flurry +13/+13/+8 (1d8+14)
Face 5 ft. Reach 5 ft.
Base Atk +7; CMB +14 (+16 grapple); CMD 29
Atk Options Combat Expertise, Power Attack, Stunning Fist,
Traits: Defender of society, Indomitable Faith
Special Actions Brawler's Flurry, Brawler's Strike, Close Weapon Mastery, Knockout, Stunning Fist, Abilities Str 24, Dex 14, Con 14, Int 7, Wis 11, Cha 7
Special Qualities Brawler's Cunning, Fast Movement, Fuse Style, Mutagen, Rage,
Feats Combat Expertise, Dodge, Dragon Ferocity, Dragon Style, Improved Unarmed Strike, Power Attack, Pummeling Style, Stunning Fist, Weapon Focus (Unarmed Strike), Weapon Specialization (Unarmed Strike), Extra rage
Skills Acrobatics +8, Acrobatics (Jump) +12, Appraise -2, Bluff -2, Climb +5, Craft (Untrained) -2, Diplomacy -2, Disguise -2, Intimidate +5, Perception +6, Perform (Untrained) -2, Survival +4, Swim +5,
Possessions buckler +2; ring of protection +2; outfit (peasant's); cloak of resistance +1; elven chain +1 (brawling); belt of giant strength +2;

tldr: rough combat stats
Usual         Haywire (rage+mutagen)
hp 73         73+16 (temp hp)
ac 26 (+2)      26 (+2)
40ft          50ft
+15.+15.+10 (-2)  +19.+19.+14 (-2)
1d8+14         1d8+21
        power attack
+13.+13.+8 (-2)   +17.+17.+12 (-2)
1d8+18         1d8+25

So first is kinda more "social". when second is solely combat. Any advices? Or everything is realy bad?

Silver Crusade 1/5

Nefreet wrote:
Mr Oger wrote:
For me it was EXTREMLY rare when group didn`t get second pp.

If you've played primarily earlier Seasons, using newer character options, that's probably about right.

If you've played primarily newer Seasons, then it sounds like you're extremely lucky or skilled.

But the assumption by Campaign Leadership was always that Prestige earned should be somewhere between half and full.

Modules are constructed with that in mind.

Yup, i felt early seasons pretty well when undead ogre made 2 one-shots in two round, and we has been made undead. Still it`s pretty cool.

In one of the newest scenarios i got killed too, but that was crit+very high dmg rolls. Still, even without me they finished last encounter and got 2pp.

Silver Crusade 1/5

Alex Blaes wrote:
Society doesn't assume you'll always earn your secondary prestige point in every scenario. Modules seem to assume you'll complete about half of them, and round down to 4. Emerald Spire at least gives you a pretty easy way to get extra prestige and fame out of it via the Land Rush chronicle sheet.

For me it was EXTREMLY rare when group didn`t get second pp. For my 44 games played this happened only once.

About land rush - it allows for 6 levels be 5 fame. One land is free, and all others (exept start) costs 1pp (if we going only fame way) Still falls behind.

Silver Crusade 1/5

Alex Blaes wrote:
Mr Oger wrote:
Jared Thaler wrote:
OP, I think you need to explain in more detail.

Okay, what i want to do -

1 level - lawfull monk
rebuild - nonlawfull monk
2 level - nonlawfull barbarian
3+ level - nonlawfull gunslinger/rouge or brawler
This is my plan for two characters that i have in mind - one of them sought peace at the monastery, but lust for revenge (damn aspis) was too strong to handle with it, and he started to remembering his "old" work (yea, a minor reference to Hitman :D), second wanted to join monks just because he wanted to fight, but seeing that them all are realy boring he decided to go his own way.
You might take a look at the Martial Artist archetype. It allows nonlawful characters, and trades out things that you'd lose by switching alignment.

The problem is that it replacing too many features and do not allow any other archetype, and it is not available for unchained monk.

Silver Crusade 1/5

Today i decided to create character (going into carrion hill), whom i sent gm chronicles (first 3 levels of the emerald spire), and suddenly, first time in my character building/advancing, my face hit the famewall, and looking that "4rth" adventure will be module too, i realy got a thought that my character gonna be weak for a while.
So - why modules do not give 6 pp, as usual pathfinder agent gains per level? Is this reason that they get more gold/items found/boons (cuz i clearly do not know if it is true)?

Silver Crusade 1/5

Jared Thaler wrote:
OP, I think you need to explain in more detail.

Okay, what i want to do -

1 level - lawfull monk
rebuild - nonlawfull monk
2 level - nonlawfull barbarian
3+ level - nonlawfull gunslinger/rouge or brawler
This is my plan for two characters that i have in mind - one of them sought peace at the monastery, but lust for revenge (damn aspis) was too strong to handle with it, and he started to remembering his "old" work (yea, a minor reference to Hitman :D), second wanted to join monks just because he wanted to fight, but seeing that them all are realy boring decided to go his own way,

Silver Crusade 1/5

So, thanks for clarification.

Silver Crusade 1/5

Nefreet wrote:

You can change anything about your character before you play above 1st level.

That includes alignment.

Yea, just i thought that raw it can be read that "new" build must be "legal" - all restrictions must be made and etc.

Fromper wrote:
Actually, alignment is one of those things you can even change at higher levels.

Yea, but it most about "hard work" :D

Silver Crusade 1/5

Okay, i know that you can change anything about character, but my question is - may i not reBUILD, but change character? More specific - change alignment, so my class will become EX?

Silver Crusade

You usually can ready swift, move or standard actions.
You can attack with ready only as standard action.
You ready 2 or more attacks.
Which each are standard attack action.
So vital strike applies on all readied attacks.
It seems legit for me.

Silver Crusade

For me, the only problem with multiclass is when you multiclassing with 3/4 bab. It is okay if you are picking multiclass for utility character.

Silver Crusade

Nazrelle wrote:


Also there is the Agile Weapon enchantment. Sawtooth Sabres, a dip into Swashbuckler and Slashing Grace also works.
Then straight fighters with the new advanced weapon training can get enough flat damage on TWF-builds with DEX to hit and STR to damage.

Just tell us, what you want to achieve with your character.

Nope, slashing grace is for one weapon only. Rouge is only one non-item way to get dex to damage for twf.

Silver Crusade

I would split the formula into two parts. First is somewhat similar to dpr, but also there includes hit chance (somewhat tohit/15+(2/3)*level), the second is defences - saves (something like ((10+T)/(16+(lvl/2)))*((10+R)/(16+(lvl/2)))*((10+W)/(16+(lvl/2))) - if you have all strong but one that means that you gonna be clucked up) and ac+cmd like formula i did - you can have untouchable ac, but if they can trip you and then just sunnder your armor you are clucked up again)

Silver Crusade

You may swap alchemist for brawler (mutagen mauler) or fighter (donotrememberwhat)

Silver Crusade

lemeres wrote:
Mr Oger wrote:
Hm... So, what path is optimal? Two handed? two weapon? archery? (though there is only one additional attack from rapid shot, unlike twf). And is dip into brawler (mutagenic mauler) + bloodrager (with mad magic feat) worth it? Also i thought about dropping kinetist after lvl6 when he gets fullattack and go into bloodrager at last levels. Is it nice idea (planning on earth kineti?

But isn't archery full stat/damage boosting feat damage?

The offhand attacks of the blast would get 1/2 con and 1/2 power attack. The archery gets 1 con/1 deadly aim. So less shots might not be as immediately a problem as it seems. Plus, the obvious fact that archery can be done at range, and we all know that archery is strong in this system due to its ease of full attacks. Also, they can get clustershots (since I am unsure how this archetype deals with DR other than 'just plink out the regular kineticist blast)

PFSRD wrote:
For the elemental annihilator's off-hand attacks with Two-Weapon Fighting, she adds half her Constitution modifier to the damage (increasing to her full Constitution modifier if she has Double Slice)

That`s why i consider twf more damaging.

Yea, dr not stacking (like any dr), but is dip good option? mutagen+bloodrage getting you +8 to con, +2 willsaves, minidisrupting (arcane bloodline first ability), which can be awesome in "difficult" situations, i guess.

Silver Crusade

Johnny_Devo wrote:

Levels 1, 3, and 5 are the significant early game landmarks.

Regular kineticist:
1) 1d6 + 1 + CON, +1 for point blank shot, average 10.5 damage assuming 20 con, and at +1 to hit.
3) 2d6 + 2 + CON, +1 for point blank shot, +2 for overflow, average 17 damage, +5 to hit assuming BAB 2, +1 from overflow, +2 from feats, 30ft range.
5) 3d6 + 3 + CON, +1 PBS, +2 overflow, +2 deadly aim, 23.5 damage, +5 to hit.

Annihilator: (Extra 2 damage if melee due to +1/2 CON when wielding with two hands)
1) 1d8 + CON, +1 for point blank shot, 10.5 damage, +2 to hit
3) 1d8 + CON, +2 deadly aim, +1 point blank shot, average 12.5, +3 to hit
5) 1d8 + CON, +4 deadly aim, +1 point blank shot, average 14.5, +5 to hit.

Now, clearly the elemental annihilator is doing less damage at the same range than the vanilla kineticist. However, remember that the annihilator has better to-hit at levels 1 and 2, and can always choose to do regular blasts at levels 3-5. Level 6 is where things get a little(lot) bit different.

Annihilator 6) 3d8 + 3(CON) + 12 + 3 = 43.5, +6/+6/+1 to hit
kinetecist 6) 3d6 + 3 + CON + 1 + 4 + 4 = 27.5, +5 to hit
Annihilator 7) 3d8 + 3(CON) + 12 + 3 = 43.5, +7/+7/+2 to hit(rolled twice)
kinetecist 7) 4d6 + 4 + CON + 1 + 4 + 4 = 32, +6 to hit
Annihilator 8) 3d8 + 3(CON) + 18 + 3 + 3(specialization) = 55.5, +7/+7/+2

Now, these numbers are pretty much just approximations made in my head on loose information, but that's the basic gist of it. The annihilator just scales pretty hard with multiple attacks, and the kinetecist just doesn't benefit as much from a belt of con as the annihilator does. Without beneficial items, the annihilator scales much faster. With beneficial items, the annihilator leaves the base kineticist in the dust.

Now, I'm not sure if I like it though, because you lose utility talents, but them's the sacrifices.

Oh, and there's blast training which I forgot to calculate into the annihilator's numbers, but that's even more evidence.

Hm... So, what path is optimal? Two handed? two weapon? archery? (though there is only one additional attack from rapid shot, unlike twf). And is dip into brawler (mutagenic mauler) + bloodrager (with mad magic feat) worth it? Also i thought about dropping kinetist after lvl6 when he gets fullattack and go into bloodrager at last levels. Is it nice idea (planning on earth kineti?

Silver Crusade

I`ll put my word here.
Debates are great, but do you know what looks REALY similar to this question? Bows and arrows. They are stacking exept for +1/2/3/4/5 bonus. I guess this feat allows similar to monks.

Silver Crusade 1/5

Can you please clarify in Unchained section rules for archetypes?

Silver Crusade

A litle bit of rebuke death here, but i realy want to know is it legal or not.
My reasons why it should:
Ref save is not about you see how he is casting fireball - it is seeing by peripheral vision that it is alreaddy flying into you. By reading an action you "actively" watching for what that guy in robe is doing. I would allow to dodge fireball/ligthing by that way with trigger "when he casting something into my side", but it can be not spell that you are gonna dodge - he is buffing his allies or making TARGET spell (like curse, rays or magic missle). For atk rolls (as i see it) it can work only if character will move into cover (we are not in EVE with slow turret tracking speed). If player also have spellcraft skill i will allow him to declare trigger "when he is casting zone spells into my side" and if he win check trigger works - otherwise it is not.
The true mechanical question is zone for spell declared with casting or after casting? It is siple with charge ray/touch spells, but with other it is not so simple.

Silver Crusade

Cayzle wrote:

Oger, you must use sunder to damage it. It is not an unattended object if you have it equipped, as you must to use it, for total cover or otherwise.

To answer another question above, although the shield grants total cover to you against enemy attacks, when you make attacks (such as Attacks of Opportunity or an extra attack with a hero point), your enemy does not have total cover from you! The rules say, "As a standard action, however, you can use a tower shield to grant you total cover until the beginning of your next turn." That is YOU gain total cover. No other creature gains total cover.

A couple posters above mention that an enemy can five-ft-step around a tower shield, and therefore it is useful mostly for blocking doorways, from a distance, etc. NOT SO! Here is a trick to make better use of your tower shield:

You must use a standard action to set a tower shield for total cover. You can program the use of a standard action with a trigger via the Ready action. So you can Ready the use of your tower shield like this ... "I'll use my tower shield for total cover, triggered by being attacked, in the direction from which the attack comes."

For more on this topic, check out my blog post on using tower shields:

http://www.cayzle.com/screeds/book086.html

Thanls a lot for claryfing that. That realy helps, maybe my shield will be alive (i used it in a narrow tunnel vs 5 gnolls and it got rekt into pieces in 1 round. howerer nobody truly knows what that ability does so i used it to grant cover for my allies that were unzipping weapons. I guess i need adamantine tower a lot)

Silver Crusade

Anybody knows about this?

Silver Crusade

Okay, kinda necropost here, but i guess it will be nice to answered here.
Does "covering" tower shield counts as "character`s item" or "separate object"? I mean - By the rules of sunder you simply can`t sunder it because your target is in "total cover", so - you just damage it as separate object or must use sunder to damage it?

Silver Crusade

blackbloodtroll wrote:
Well, Aldori Dueling Mastery might work for you.

Nope, it's last part is only for duelist.

Silver Crusade

Arcane Addict wrote:

Mr. Oger, it is absolutely unfortunate for you but RAW it just doesn't work the way you want it to for the cited reasons. This won't change by repetitively arguing the opposite with us. Your GM might agree that its reasonable for Champion's Finesse to function as you want it to. He could fix it for you. If he doesn't want to it just sucks to be you. Make do with the alternatives presented to you or don't make do at all.

What was printed first is irrelevant. If they wanted to change it they could have done so. They didn't. I realize that argument is flawed but there's a kernel of truth to it. They do change all kinds of stuff on a somewhat regular basis for a variety of reasons. The ACG, containing both the Swashbuckler and the Daring Champion archetype, was errata'ed only recently. That opportunity to change this particularly was ignored for whatever reason. Aldori Dueling Sword is from the ISG, right? It might be worth checking out if and when that book received errata. If so, check what kind of things was changed. It might present you with an idea of why it is the way it is. You may be able to argue it as an oversight... (See how bad my initial point in this paragraph is :p)

Somewhat related, seriously, of course you can argue your case here but if you must do so, do so with grace. You kind of come across as a five-year old with a temper tantrum that just won't accept no for an answer. Don't be that guy.
Aaand now I'm 'that other guy' :/ Great...

Hm... Okay, sorry if i was any kind of insulting, i didn't want to. I just realy do not understand why swashbuckler's finesse do not have crb as base. I'm not very good at english and i find it hard to explain what i think. Sorry for that

Silver Crusade

Casual Viking wrote:
Mr Oger wrote:


Swashbuckler finesse is improved crb finesse - it gives not just light, but also one handed piercing.
No, it applies to (light or one-handed) (piercing) weapons. I know the text is unclear, but trust me, we have been over this one million gajillion times on the forum already.

Wait, what? 0_o I could never thought about that. Thats... strange. Realy strange. Was there any clarification from paizo?

Silver Crusade

Johnny_Devo wrote:

A piercing finessable weapon, such as the rapier, works with swashbuckler's finesse.

A slashing finessable weapon, such as the aldori dueling sword, does not.

USUALY not. but strict rule says that it is. They are working like light weapon for finessing, while all light weapon is finesable. Aslo i'm sure that aldori was made before swashbuckler even planned, so it was refering to usual finesse, when only light could be finesed.

Silver Crusade

No, i think is does not makyng any sense, because - srsly, wtf? you sayng that finesable weapons do not work for swash finesse? It totaly copies and improves effect of crb feat, so finesable weapons should work too

Silver Crusade

I am the person who have this question and i'll say why i think they should work together.
Swashbuckler finesse is improved crb finesse - it gives not just light, but also one handed piercing.
Aldori dueling sword is one handed. It is slashing so it is not subject for finesse (and if it was piercing you would not need prof to make it finesable for swash finesse). BUT with profiency it says that it becomes finesable. Finesable just like light weapons (similar rapier, elven curve and etc that says that they are finesable even while usualy they should not be). Special rule overwrites usual rule.

Silver Crusade

Hm... is it just me, or vital strike path is working realy weird? i mean why it interacts with other feats so badly and common sense just tells me that vital strike with collosal weapon aganist small target will be not so "vital"... i mean where is the difference betwen smashing bugs with "newspaper" or trying to hit accurate in right spot with it (and with same accuracy)? i realy starting to think that this featpath need a total rework.

Silver Crusade

How they stack? Shooting with far-reaching sight is full-round, can i apply vital strike? How does sniping works with this? Logicaly they must, but...

Silver Crusade 1/5

I meant something like shadow armor, sniper googlenl and like that

Silver Crusade 1/5

Can i upgrade lesser items into normal and then greater?

Silver Crusade

Okay, so 1lvl dip into slayer(

Silver Crusade

I have a question about first ability:
Accuracy (Ex)

PFSRD wrote:

Accuracy (Ex)

At 1st level, a sniper halves all range increment penalties when making ranged attacks with a bow or crossbow.

This ability replaces trapfinding.

And let`s look at SAME archetype (even with same abilities) for slayer:

PFSRD wrote:

Accuracy (Ex)

At 1st level, a sniper halves all range increment penalties when making ranged attacks with a bow, crossbow, or firearm.

This ability replaces track.

Is it intended that rogue don`t have firearm included in this ability? I`m interested in it because i want to build sniper for pfs (with works on RAW powah) and, well, for this one i even may take 1 lvl dip into slayer.

Silver Crusade 1/5

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As a player who got hit in the knee by errata ( i mean HIT) i gotta say that the most wisiest thing already been said.

Codanous wrote:


However, if that character was so nerfed or the player had lost the will to play them due to a rules change, I'd advocate letting them rebuild. No reason a player should play a character they don't enjoy. Not really a game at that point.

So i think that a rebuild may be done only if your dm agree with you that your character need rebuild, you may change all but race and the main idea of character, so at the end of rebuild you will be the same guy, just with other tricks.

Silver Crusade 1/5

1 person marked this as a favorite.
Mark Seifter wrote:
Mark Seifter wrote:
Chess Pwn wrote:
Mark Seifter wrote:
Chess Pwn wrote:
Chris Mortika wrote:


The week before Gen Con. What a good time for this kind of sorting out.
well they did say they wanted it out before gen con so that they could sort it out some before the con. so hopefully they will spend a few days at the start of next week answering some of these questions maybe?
I've been spending part of my weekend gathering them, anyway; I'm hoping we of the PDT can discuss them before Gencon (no promises, we are uber-swamped as you might expect, but I'll try). Honestly, I'm just glad it wasn't right before Gencon because it gives at least a little time.
yeah, I've been super impressed by how much you've done already. and I totally understand that you guys are busy for the con, we have the errata, that's good for sure, anything more is super bonus
I just want to do more, even though I know I might not be able to. I've been in the situation of waiting for errata, or for clarifications, as a player, and I know how it feels. Thank you for your patience, and I'll see what I can stir up!
In response to myself here: Thanks to all the great people here at the office who put up with the frenzied whirlwind of activity I needed to cause in order to get all this ready with awesomeness and grace, despite having their own frenzied whirlwind of pre-Gencon activity to handle, somehow I did manage to get a series of four clarifications up on the FAQ, quickly enough to be ready before Gencon. I am seriously surprised that we managed to do this (though my weekend searches through the forum helped). Anyways, here's a link (it goes to the first alphabetically, and you can scroll down and look for red ones).

Whaaaaaat. this one killed another character, kensai master of many styles daring champion (main idea - samurai without armor). wtf, paizo D:

Silver Crusade 1/5

Robert Hetherington wrote:
Mr Oger wrote:

Hello, i need some help with my "heavy wounded" character.

He is swash1/fighter(two weapon warrior) 2 with two weapon slashing grace falcatas. Right now even with slashing grace retrain he is useless because of 7 str. What can i do to him? May i totaly rebuild him?
Wait until Monday when the new Guide to Organized Play comes out with more comprehensive retraining rules.

Still nothing there...

I guess he is dead now.
The proud son of Gorum just got an arrow in the...

Silver Crusade 1/5

Hello, i need some help with my "heavy wounded" character.
He is swash1/fighter(two weapon warrior) 2 with two weapon slashing grace falcatas. Right now even with slashing grace retrain he is useless because of 7 str. What can i do to him? May i totaly rebuild him?

Silver Crusade 1/5

Hey, um, maybe it's late, but can i get a code please?

Silver Crusade 1/5

Gretings, i have a question about half orcs. Is it allowed for them to take orc feats, favored class bonuses and etc in pfs?

Silver Crusade 1/5

I`m realy sorry for necroposting, but my question is same, but applied to today - do i get 3-4 tier gold if i played 3 level character?

Silver Crusade

Hm... So... I think that these good arrows must be used for special situations. So there need special enchantments like bane or other. What can you advice to get?

Silver Crusade

20pfsrd wrote:
At 4th level, whenever a summoner is within his eidolon’s reach, the summoner receives a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This bonus does not apply if the eidolon is grappled, helpless, paralyzed, stunned, or unconscious.
20pfsrd wrote:

You may add your base shield bonus (including the bonus from Shield Focus but not including enhancement bonuses) to your mount’s AC. In addition, you may add this bonus when making a Ride check to negate a hit against your mount using the Mounted Combat feat.

As i read it "shield ally" gives base shield bonus and mounted shield uses base shield bonus so it can be used for it. Two feats for a +2-+4 AC for eidolon is... Not so good for use, i think, but i`m just wondering. So can it be?