Tabletop Giant - New PFS Character Creator


Pathfinder Society

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Grand Lodge 4/5

Tabletop Giant wrote:

Fixed and fixed :)

I also noted that Sensei looks to work with the Unchained Monk - so there is now four archetypes available for that class as well.

The Unchained Monk cannot take any archetype that currently exists.


Jeff Merola wrote:
Tabletop Giant wrote:

Fixed and fixed :)

I also noted that Sensei looks to work with the Unchained Monk - so there is now four archetypes available for that class as well.

The Unchained Monk cannot take any archetype that currently exists.

Dah! I'm glad that portion of the task was pretty trivial, then. We'll pull that back.


It's weird that my Oracle (with lame curse) shows that she is carrying 168 lbs worth of stuff, but I'm only counting 56.5 pounds worth of stuff. I tried changing the curse but it didn't change. Am I missing something?

http://www.tabletopgiant.com/StMichael/characters/lyra

Sovereign Court

Are all the feats in? I was building a Hunter and the Spirits Gift feat from ACG was not present. Also several animal companions seem to be missing (vermin ones that I was looking for).

3/5

PDF's not working for me now. Sorry. Awesome job at adding in sensei and qiggong so quickly though!


StFrancisss wrote:

It's weird that my Oracle (with lame curse) shows that she is carrying 168 lbs worth of stuff, but I'm only counting 56.5 pounds worth of stuff. I tried changing the curse but it didn't change. Am I missing something?

http://www.tabletopgiant.com/StMichael/characters/lyra

It was that pesky absinthe. Is it always the absinthe?

The absinthe weighed "1-1/2" pounds. This boggled the little routine that sums weight and made it go wonky (a technical term). I adjusted all equipment item weights to use decimal values (e.g., "1.5 lbs.") instead of fractions, and your Oracle became much less burdened.

Ellias Aubec wrote:
Are all the feats in? I was building a Hunter and the Spirits Gift feat from ACG was not present. Also several animal companions seem to be missing (vermin ones that I was looking for).

Sadly the Spirit's Gift feat is flagged in the Additional Resources as being banned from PFS, and this generator is currently only PFS focused (after we upgrade it to be a full level 20 generator, opening it up for 'Pathfinder Wide' is a goal). The rest of the feats within ACG should be in there - let me know if you spot any that are missing.

Edit: Vermin animal companions have been confirmed to be missing - I've created an internal ticket to get us to add them in - thanks!

DrakeRoberts wrote:
PDF's not working for me now. Sorry. Awesome job at adding in sensei and qiggong so quickly though!

Also fixed :) Give it a shot - I was able to print out your character (I am presuming it was Hygrin). There were actually two different bugs at play here, and both were dealt with.

Thanks!

3/5

Yes Hygrin. Works for me now too. Thanks!

3/5

I did notice, upon printing, two things that probably need work: 1) the Adopted trait lists under it which trait has been selected, but doesn't put the details of that trait anywhere. 2) the Sensei's Advice (inspire courage) advice doesn't show up anywhere. Further testing shows that the Sensei's Advice ability isn't allowing you to take Extra Performance (due to lack of prerequisite Bardic Performance class ability) despite the fact that it should (due to being noted in the ability that it is identical to Bardic Performance).


Base on this morning's feedback - the following is now live. Let me know if anyone finds anything broken/not working. Thanks!


  • Vermin animal companions are now in.
  • Traits chosen through the Adopted trait now correctly show on the character sheet.
  • Sensei Advice (and all other archetype specials) now will show on the printed character sheet.
  • Sensei Advice now has a 'tracked' consumable attributed to it on the class page/character sheet
  • Sensei Advice now counts as Bardic Performance for feat prerequisites.

2/5

I submitted some feedback on the site about Zen Archer weapon proficiencies not updating correctly.

Also, it looks like there's some bonus feat strangeness, when I swapped out stunning fist, it didn't give me any options other than precise shot.

On a non-archetype specific note, clever wordplay doesn't update the skill total correctly (it swaps int in place of cha for a selected skill, the selected skill still shows the cha modifier in the skills list).


Atragon wrote:

I submitted some feedback on the site about Zen Archer weapon proficiencies not updating correctly.

Also, it looks like there's some bonus feat strangeness, when I swapped out stunning fist, it didn't give me any options other than precise shot.

On a non-archetype specific note, clever wordplay doesn't update the skill total correctly (it swaps int in place of cha for a selected skill, the selected skill still shows the cha modifier in the skills list).

Zen Archer is fixed and thank you for pointing that out; class skills from archetypes were also effected, but those should be working now too.

Also, clever wordplay is now functioning as described.

The issue with the bonus feat is odd and I was not able to replicate it. I'm not sure what's going on there. I even loaded up your character, removed Precise Shot, and saw all the possible bonus feats for zen archers (there's about seven of them I think) come up. I re-selected Precise Shot.

If you remove Precise Shot - do you also see the other feats? If you do not, the most obvious thing is make sure the search filter is empty, though I'm doubting this is the issue.

2/5

Tabletop Giant wrote:
Atragon wrote:

I submitted some feedback on the site about Zen Archer weapon proficiencies not updating correctly.

Also, it looks like there's some bonus feat strangeness, when I swapped out stunning fist, it didn't give me any options other than precise shot.

On a non-archetype specific note, clever wordplay doesn't update the skill total correctly (it swaps int in place of cha for a selected skill, the selected skill still shows the cha modifier in the skills list).

Zen Archer is fixed and thank you for pointing that out; class skills from archetypes were also effected, but those should be working now too.

Also, clever wordplay is now functioning as described.

The issue with the bonus feat is odd and I was not able to replicate it. I'm not sure what's going on there. I even loaded up your character, removed Precise Shot, and saw all the possible bonus feats for zen archers (there's about seven of them I think) come up. I re-selected Precise Shot.

If you remove Precise Shot - do you also see the other feats? If you do not, the most obvious thing is make sure the search filter is empty, though I'm doubting this is the issue.

Cool, thank you for the fast turnaround on the fixes.

For the class bonus feat, search filter not being empty was exactly the problem, specifically, I'd searched for "precise" on the normal feats tab, then went back to the Monk tab, clicked on bonus feat, removed stunning fist, and then only saw Precise Shot listed. (I didn't think to look in the search box, I hadn't entered anything on that tab, I didn't expect that there would be anything in the box.)

Checking again after your post revealed that the search string from the main Feats tab persists into the Bonus Feat sub-tab under the Monk tab. Mystery solved.

Dark Archive

Have you picked what class will get its archetypes next? If you haven't, may I request Bard?

EDIT: Also, out of curiosity, how do you pick which which characters end up on the Character Factory?


Atragon wrote:
Checking again after your post revealed that the search string from the main Feats tab persists into the Bonus Feat sub-tab under the Monk tab. Mystery solved.

That one has bitten me before as well. Without getting too technical, the issue is the table sees itself as a single 'thing' and remembers the last thing you searched for, regardless of the fact that the table is on a different page.

I should look into a solution to make it cut that out ;)

JHiggs25 wrote:

Have you picked what class will get its archetypes next? If you haven't, may I request Bard?

EDIT: Also, out of curiosity, how do you pick which which characters end up on the Character Factory?

Wizards and Rogues were requested further up the thread, but I'd have no issue with Bard's being next after those!

As far as the Character Factory - currently, any character that is set as 'public' should be within it. If it's not, then that's a bug (perhaps I should go make sure that it is working).

I'd like to make the Character Factory better soon as well. The iconic templates are cool - but I'd like a way to filter them out so that I can just see the neat characters that players are making.


Is it too late to get an access code to give this a go?

Dark Archive

I'd love to give this a test run :)

Liberty's Edge Venture-Agent, Online

I'd like to see the sorcerer archetypes. Crossblooded and Wildblooded archetypes make some fairly extensive changes to the class.

5/5 Venture-Captain, Ohio—Northern aka GinoA

Tabletop Giant wrote:
We're toying with something we're calling "Build Plans". This means, when you make a character, if you like you can make the whole darn thing - all the way to level 20. When you make your choices, the system will 'know' which feat was the one you chose for level 1, for level 3, for level 5, and onward, as well as all the class specific specials.

This is something I've been looking for in a PC management tool since I started playing Pathfinder. I used to use a D&D Online tool called DDO Char Gen. It had issues, but the way it lets you select the level you want to see the PC works very well.

The idea is that you can plan out as much of the build as you want, but at any given moment you are seeing the view as of a certain level. For PFS, I'd suggest taking this to the chronicle level. Right now I save copies of my PCs every time I update them. It would be great to be able to look at that history in a single view and plan-ahead at the same time.

The Concordance RPG Superstar 2008 Top 32

I would also like to play around with it. Thanks!


Can you add a few more Deities. Such as Cayden Cailean. Please


Also noticed for the Alchemist that you dont have a way to setup a mutagen. which means manual calculations lol. should be easy I think. make it a permanent Potion type code that exists under the alchemist class, with the ability to select which Physical score, and the code should be easy to apply the bonus to the Physical and the Penalty to the Mental.


One other thing. when I applied a temporary ability boost to dex and refreshed the character I went and looked at my long bow and the attack bonus hadnt been bumped up. I had a 16 Dex, so +3 attack with my Longbow, bumped dex up to 20 using the temp adjusments to account for a mutagen, Refreshed the sheet, and looked at my combat tab, the Longbow was still saying +3 to attack when it should be +5 now.


And last a question, when do you plan on Implementing the level up feature.

Sovereign Court

Hi

Only just got the info, but if you need any more 'play testers' then I'm up for it.

Apart from the PFS games I'm also involved in PF games online several times a week.

Thanks
Paul H


Alric Rahl wrote:
Can you add a few more Deities. Such as Cayden Cailean. Please

Mr. Cayden Cailean is definitely enjoying a fine ale within our DB. The application filters out all deities that are beyond one step of your alignment (PFS requires worship be within one step). If you do not see a deity you are looking for, double check the alignment requirement - it is a likely a small moral adjustment will cause the God to show themselves ;)

Alric Rahl wrote:
Also noticed for the Alchemist that you dont have a way to setup a mutagen. which means manual calculations lol.

A mutagen switch is a great idea - I definitely would like to see a little bank of 'modifier' buttons/switches for fast calculations. We will get this in, though it may be post-archetypes (which is to say, 'a while').

Alric Rahl wrote:
One other thing. when I applied a temporary ability boost to dex and refreshed the character I went and looked at my long bow and the attack bonus hadnt been bumped up.

You are correct! This is an error. I looked into the bug and the temporary modifiers where not cascading into the ranged attacks. It is now fixed on our dev server and will migrate over when we push over Wizard archetypes.

Alric Rahl wrote:
And last a question, when do you plan on Implementing the level up feature.

It will be some months before we can really start that effort, and once begun it is likely to take several months to complete. Archetypes are a major task which must come first, and there are some other large tasks involved in pushing it to level 20. If we can find a way to work this full time, then we can make things happen much faster. We're currently considering various ways to make that happen.

Edit: Codes sent to those who requested them :)


Do i need a code to use it? If so, how do i get one?
If not, then what do i do first?
I am on the site now...

Tabletop Giant wrote:

Hello everyone,

Tabletop Giant is a new website which provides a way to make Pathfinder Society characters. It is available here: http://www.tabletopgiant.com.

The site is currently in test mode and we would enjoy it if some players would visit and try it out. I'm hoping to find about ten people that would be willing to try the site, and also willing to report on any issues they may encounter. The site is still in active development and there will be issues - but we're hoping, with the support of the community, we should be able to identify those issues and get something really neat working.

Here are a couple of points to introduce the site.

We have a number of character builds set as public, all those are available for all to review. These public characters are available in our Character Factory. Simply click on any of the profile images (or the handy 'View' button) to see the character sheet.

A particularly neat feature is cloning. For users that are registered, a 'Clone' button will be available on each character in the Character Factory. Hitting this button will make a copy of that Character Sheet in the user's own personal space, which can then be edited and changed into a brand new personality. This will allow players to use existing builds as 'templates', instead of just starting from scratch. We are also planning to allow users to add new characters to the Character Factory so that they may share them with others.

As the site is in test mode, new users will need an access code in order to register. If you are interested in trying the site out, please post below and I'll PM you a code, likely within the next 24 hours. Once I have ten people, we will see how it goes, and will send out more codes as things appear more and more stable. Once things are solid (or, close enough), we will open the site to everyone.

I really hope this site sparks some interest - happy to answer...


Tabletop Giant wrote:
Alric Rahl wrote:
Can you add a few more Deities. Such as Cayden Cailean. Please

Mr. Cayden Cailean is definitely enjoying a fine ale within our DB. The application filters out all deities that are beyond one step of your alignment (PFS requires worship be within one step). If you do not see a deity you are looking for, double check the alignment requirement - it is a likely a small moral adjustment will cause the God to show themselves ;)

Alric Rahl wrote:
And last a question, when do you plan on Implementing the level up feature.
It will be some months before we can really start that effort, and once begun it is likely to take several months to complete. Archetypes are a major task which must come first, and there are some other large tasks involved in pushing it to level 20. If we can find a way to work this full time, then we can make things happen much faster. We're currently considering various ways to make that happen.

Ah cool Ya I forgot about the Alignment step thing. Im ok with the Mutagen and the like switches taking a while, its not that big a deal to manually change the Ability Scores.

I am however a little disappointed Leveling up wont be implemented for a long time. since this is for PFS and people can earn credit for their characters quite easily, I feel the level up feature should have been something that was worked on first before you announced this idea if not to 20 then at least to 12 where PFS drops off for basic heroes. Because now when this character levels they either have to manually do it or switch to Herolab.

Thats not to say im not going to continue using your site. Nor am I saying your lacking anything. from what ive played around with already I thoroughly enjoyed it and will recommend people to try it.

I understand it takes a while to implement stuff, especially if you are working alone. and this is your project so its up to you the direction it takes. I would offer to help you write code for free but unfortunately I lack the skills of fully understanding how code works.

Keep up the good work!


Animal companion only feats are showing up for humanoids.

My Half-Orc had Jumper offered as a valid feat.

It is a super minor bug, but the first I spotted.

Grand Lodge 4/5

color me interested as wanting to test it.


In Warpriest it is automatically deselecting the Weapon Focus when I select the deity's favored weapon.

Deity is Jalaijatali if it makes a difference to repeatability at your end.

Dark Archive

Selecting "Sylvan Bloodline" for my sorcerer renders the site unusable (for this char). Also submitted a ticket via Feedback, this here is mainly so others don't encounter the same bug.

Generally, I really like the way the site works. Had a blast until I ran into the problem.


All three issues (i.e., animal companion feats being selectable, warpriest weapon focus issues, sorcerer bloodline issue) are now fixed on the dev server and will migrate over with the Wizard archetypes - hopefully later today.

Thanks!


1 person marked this as a favorite.

Okay, happy day (let's hope) - Wizard Archetypes are up. Please go break them :)

With this update we also pushed up the fixes to the issues listed above - if anything is still not working, please do let me know.

The wizard archetypes were by far the most challenging of the three we've done so far (the other two were Paladins and Rogues). I've read ahead a bit on other class archetypes, and it may be that wizards get the trophy for complexity - at least in so far as describing them functionally. The requirements for UI changes for more than half of the archetypes made it take longer and require more effort than the other two classes.

Rogues will be hit next (and then bards). Rogues look to be far easier to implement than Wizards, however there are a LOT more archetypes and so the data entry portion of the task will be larger. Still, shouldn't be that bad.

Progress! Progress is good :)

Dark Archive

Works much better now, the bloodline bug seems gone. But - when I am inside the bloodline page, removing it, or clicking the link icons seems to still cause trouble.

Regarding Sylvan Bloodline: I think I shouldn't get "laughing touch" when I choose Sylvan bloodline, since this is IMO replaced by the granted animal companion.

The power components only list the mat. effect, not the focus effects.

The character PDF didn't include my animal companion

The referenced material tab didn't look like it was ok... ultimate magic was missing, it listed the campaign guide and advanced races, for some reason.
I expected core, adv. player's guide, ultimate magic and campaign setting.

Wishlist:
- skills: filter for class skills. So I can concentrate on those, before spending more points
- equipment: filter by weight and cost
- equipment: currently waterskin is listed full, with a comment on the weight of an empty one. Could you add a "waterskin, empty"?

In closing:
I love this tool!

3/5

Wizard schools: I have picked Air. Earth should automatically be my lone opposition school. Instead, I am told that I still need to choose 2 opposition schools, and only the traditional schools (conjuration, divination, etc.) are available to choose from.

EDIT: Also, the various elemental languages are not coming up as racial options for Sylphs as they should.


Glord Funkelhand wrote:
Works much better now, the bloodline bug seems gone. But - when I am inside the bloodline page, removing it, or clicking the link icons seems to still cause trouble.

Clicking links within a selection panel is definitely problematic (we will look at suppressing those links in the case that it is a selection panel) - but you should be able to remove the bloodline. I've added/removed it in testing and it appears 'okay'. If it's throwing an error, let me know.

Though, keep in mind that removing the Sylvan bloodline will automatically delete your animal companion selections as part of housekeeping. :\

Glord Funkelhand wrote:


Regarding Sylvan Bloodline: I think I shouldn't get "laughing touch" when I choose Sylvan bloodline, since this is IMO replaced by the granted animal companion.

You are correct! Laughing Touch has been removed for this bloodline ;)

Glord Funkelhand wrote:
The power components only list the mat. effect, not the focus effects.

Hmmm - I will investigate this one further. I'm guessing you're looking at the power component description for Acid? This may be something I was unaware of (this game never ceases to surprise me).

Glord Funkelhand wrote:


The character PDF didn't include my animal companion

Fixed! Should show him now.

Glord Funkelhand wrote:


The referenced material tab didn't look like it was ok... ultimate magic was missing, it listed the campaign guide and advanced races, for some reason.
I expected core, adv. player's guide, ultimate magic and campaign setting.

I did another pass at the code behind grouping up the sources. Bloodlines where not part of it (likely there are other things missing too). I added Bloodlines and Ultimate Magic is now properly listed. I also added a check on purchased equipment and so you might have a couple items shown there.

Advanced Race Guide is showing on the character sheet due to alternate racial trait selections (e.g., 'Bestial'). Ultimate Campaign almost always crops up because most traits are currently pointing towards that document. This is actually not entirely correct, as most of those traits are also in the free Web Enhancement document and so should be treated as part of 'core'. We've an internal ticket to fix that issue - it just keeps getting punted for more glaring problems.

Glord Funkelhand wrote:


Wishlist:
- skills: filter for class skills. So I can concentrate on those, before spending more points
- equipment: filter by weight and cost
- equipment: currently waterskin is listed full, with a comment on the weight of an empty one. Could you add a "waterskin, empty"?

In closing:
I love this tool!

I agree with all of those suggestions - the class skills filter would be especially helpful and it's something I've muttered to myself as well while fiddling with that page. I'll copy your feedback for those items into an internal ticket and send it into the queue.

Very glad you are enjoying the site! I'm enjoying making it. We've come a long way over the last few months and the feedback from everyone in this thread deserves much of the credit for that progress.


When I go to print my character as a pdf, the second page is basically wasted because it only prints one line. I think it's because of the chosen race "Aasimar (Angel-Blooded)" takes up two spaces. And so the CMB value prints on the next page all along.

http://www.tabletopgiant.com/StMichael/characters/lyra


DrakeRoberts wrote:

Wizard schools: I have picked Air. Earth should automatically be my lone opposition school. Instead, I am told that I still need to choose 2 opposition schools, and only the traditional schools (conjuration, divination, etc.) are available to choose from.

I believe this is now working correctly, though I'm not entirely confident about Wood. I wasn't able to find anything definitive that clearly states what Wood's opposition school might be. You could go for the obvious and say 'Fire', but Fire is the opposition school to Water and Metal already - seems strange to yet again drag fire out as the opposition. Any suggestions?

DrakeRoberts wrote:
EDIT: Also, the various elemental languages are not coming up as racial options for Sylphs as they should.

Those should be working, unless I'm missing something. Head over to the Languages tab, and the four elemental languages should be available within the Bonus Languages. If this isn't quite right, let me know.

StFrancisss wrote:
When I go to print my character as a pdf, the second page is basically wasted because it only prints one line.

You're right. The printed character sheet is a bit of a house of cards; it works well when there isn't a breeze. This is something we are going to have to tinker with.

Grand Lodge 4/5

Tabletop Giant wrote:
DrakeRoberts wrote:

Wizard schools: I have picked Air. Earth should automatically be my lone opposition school. Instead, I am told that I still need to choose 2 opposition schools, and only the traditional schools (conjuration, divination, etc.) are available to choose from.

I believe this is now working correctly, though I'm not entirely confident about Wood. I wasn't able to find anything definitive that clearly states what Wood's opposition school might be. You could go for the obvious and say 'Fire', but Fire is the opposition school to Water and Metal already - seems strange to yet again drag fire out as the opposition. Any suggestions?

It's Metal. From Ultimate Magic:

Five Elements Sidebar, page 88 wrote:

Rather than directly opposing each other, these five elements counter and generate each other in a wheellike formation: wood overcomes earth, earth overcomes water, water overcomes fire, fire overcomes metal, and metal overcomes wood.

...
Unlike a normal arcane school, each elemental school requires the wizard to select his opposed element as his opposition school—in the case of the five-element system, he must choose the element that overcomes his element as his opposition element (so a metal elementalist must select fire as his opposition school because fire overcomes metal).

Dark Archive

Dang! You're fast!

Question: I wanted to switch the feat of my animal companion, but can't.
Hovering over its feat gives me the "click to remove overlay", but clicking has no effect ( osx, chrome 43.0.2357.130 (64-bit)).

EDIT
I then tried to clone the character und change the animal feat in the cloned version: no result


Jeff Merola wrote:

It's Metal. From Ultimate Magic:

...

Thank you! I wonder if 'Air' feels put out, not being included in that circle. It does leave 'Earth' as doubling up as the opposing element to two different things (Air and Water). It should be working now as described from Ultimate Magic - if anyone finds anything 'off' please do let me know.

Glord Funkelhand wrote:

Question: I wanted to switch the feat of my animal companion, but can't.

Fixed as well! There was a typo for Sylvan blooded sorcerers that was preventing their animal companions from removing feats. This was one of those funny bugs where the fix was to delete a single blank space. I wish all bugs were that easy. :)

Silver Crusade

Hey, um, maybe it's late, but can i get a code please?

3/5

Wizard seems better, thanks. The sylph language thing was user error. I did notice, however, that my wizard seems to only be given craft(alchemy) as a class skill and none of the other craft skills.


Rogue archetypes are up! There were a bunch of them. Easier than wizards, to be sure. Go break 'em.

Bards are next - any votes for what class should be done after bards?

Also - that Craft bug for wizards should be fixed as well ;)

Dark Archive

You Sir, are awesome.
Is there a way to buy you a coffee? ;)

Grand Lodge

roll4initiative wrote:
Very interested!

- I'd love to give it a wirl :-)

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

I'm interested in trying this out, it looks promising :D

Grand Lodge 2/5

I'm still throwing my vote in for monks.


claudekennilol wrote:
I'm still throwing my vote in for monks.

Monks are up my friend! They were done before Wizards.

Archetypes complete so far: Paladins, Monks, Wizards, and Rogues.

Good times - and I'll see if I can figure out something for that coffee, as caffeine is a great motivator.

Thanks everyone :)

Liberty's Edge Venture-Agent, Online

My vote is for sorcerers next as I'd stated before.

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