Can i take Ferocious Tenacity feat if i have Orc atavism alternate racial trait? By raw it seems i can`t, because i have Ferocity universal monster ability, not Ferocity racial trait. But it sounds plain stupid.
Inner Sea Races wrote:
Orc Atavism
Some half-orcs have much stronger orc blood than human blood. Such half-orcs count as only half-orcs and orcs (not also humans) for any effect related to race. They gain a +2 bonus to Strength and a –2 penalty to one mental ability score of their choice. Finally, they gain the ferocity universal monster ability. This racial trait replaces the half-orc’s usual racial ability score modifiers, as well as intimidating, orc blood, and orc ferocity.
Pathfinder Companion: Orcs of Golarion wrote:
Prerequisites: Half-orc or orc, ferocity racial trait, rage class feature.
Benefit: When raging, if you are hit by an attack that would deal enough hit points of damage to kill you (negative hit points equal to your Constitution score), as an immediate action you may expend 1 or more rounds of rage to negate some of this damage and keep yourself alive. Each round of rage you spend reduces the attack’s damage by your raging Constitution bonus, but cannot reduce the damage taken below 1 hit point.
For example, if you are raging, have a raging Constitution score of 18, are currently at 2 hit points, and are hit for 20 hit points of damage (which is enough to bring you to –18 hit points, killing you), you may spend 1 round of rage to reduce the damage by 4 (leaving you perilously close to death at –14 hit points); if you spend 5 rounds of rage, you reduce the damage to 1 (the minimum), leaving you with 1 hit point.
So far i have two ideas and i can`t choose what is better (built them to 8 level, when they got all their powerful abilities). Need some advices from high-tier players, are this numbers alright for combat?
Blademaster:
Male Elf fighter (mutation warrior) 3 / rogue (unchained, swashbuckler) 4 / barbarian (urban barbarian) 1
NG medium humanoid (elf)
Init +7; Senses Low-Light Vision, Perception +11,
Languages Common, Elven, Skald
AC 23, touch 19, flat-footed 23,
hp 52 (8HD)
Fort +7, Ref +13, Will +2, +1 Will vs. fear, +1 morale bonus vs. fear, +2 vs. enchantment spells and effects,
Defensive Abilities Evasion, Uncanny Dodge,
Speed 30 ft. (6 squares)
Melee curve blade, elven +1 (keen) (two handed) +16/+11 ((two handed) 1d10+11/15-20)
Face 5 ft. Reach 5 ft.
Base Atk +7; CMB +8; CMD 27
Atk Options Combat Expertise, Improved Feint, Power Attack, Sneak Attack 2d6,
Traits: (dunno... Initiative?), Indomitable Faith
Abilities Str 13, Dex 24, Con 10, Int 13, Wis 7, Cha 11
Special Qualities: Bravery, Controlled Rage, Crowd Control, Daring, Debilitating Injury, Elven Immunities, Elven Magic, Finesse Training (Curve Blade (Elven), Keen Senses, Low-Light Vision, Mutagen.
Feats Acrobatic, Combat Expertise, Greater Feint, Improved Feint, Power Attack, Slayer's Feint, Weapon Focus (Curve Blade (Elven)), Extra rage.
Skills Acrobatics +21, Appraise +1, Bluff +4, Climb +5, Craft (Untrained) +1, Diplomacy +11, Escape Artist +12, Fly +9, Handle Animal +4, Heal -2, Knowledge (Arcana) +2, Knowledge (Dungeoneering) +5, Knowledge (Engineering) +5, Knowledge (Geography) +2, Knowledge (History) +2, Knowledge (Local) +5, Knowledge (Nature) +2, Knowledge (Nobility) +5, Knowledge (Planes) +2, Knowledge (Religion) +2, Perception +11, Ride +7, Sense Motive +7, Sleight of Hand +11, Spellcraft +3, Spellcraft (Identify magic item) +5, Stealth +11, Survival -2, Swim +5,
Possessions amulet of natural armor +1; curve blade (elven) +1 (keen); ring of protection +2; cloak of resistance +1; haramaki +2; uniform (soldier's); belt of incredible dexterity +2;
tldr: rough combat stats
usual haywire (rage+mutagen)
hp 52 52
co.ex. deb.inj.
ac 23 (+2)(+4) 29 (+2)(+4)
+16.+11 (-2)(+4) +20.+15(-2)(+4)
1d10+11 1d10+17
power attack
+14.+9 (-2)(+4) +18.+13 (-2)(+4)
1d10+17 1d10+23
Face breaker:
Female Human (Ulfen) monk (master of many styles) 1 / barbarian (unchained) 1 / brawler (mutagenic mauler) 6
NG medium humanoid (human)
Init +2; Senses Perception +6,
Languages Common, Skald
AC 26, touch 16, flat-footed 23,
hp 73 (8HD)
Fort +12, Ref +10, Will +6
Speed 40 ft. (8 squares), Fast Movement
Melee brawler's flurry +13/+13/+8 (1d8+14)
Face 5 ft. Reach 5 ft.
Base Atk +7; CMB +14 (+16 grapple); CMD 29
Atk Options Combat Expertise, Power Attack, Stunning Fist,
Traits: Defender of society, Indomitable Faith
Special Actions Brawler's Flurry, Brawler's Strike, Close Weapon Mastery, Knockout, Stunning Fist, Abilities Str 24, Dex 14, Con 14, Int 7, Wis 11, Cha 7
Special Qualities Brawler's Cunning, Fast Movement, Fuse Style, Mutagen, Rage,
Feats Combat Expertise, Dodge, Dragon Ferocity, Dragon Style, Improved Unarmed Strike, Power Attack, Pummeling Style, Stunning Fist, Weapon Focus (Unarmed Strike), Weapon Specialization (Unarmed Strike), Extra rage
Skills Acrobatics +8, Acrobatics (Jump) +12, Appraise -2, Bluff -2, Climb +5, Craft (Untrained) -2, Diplomacy -2, Disguise -2, Intimidate +5, Perception +6, Perform (Untrained) -2, Survival +4, Swim +5,
Possessions buckler +2; ring of protection +2; outfit (peasant's); cloak of resistance +1; elven chain +1 (brawling); belt of giant strength +2;
Today i decided to create character (going into carrion hill), whom i sent gm chronicles (first 3 levels of the emerald spire), and suddenly, first time in my character building/advancing, my face hit the famewall, and looking that "4rth" adventure will be module too, i realy got a thought that my character gonna be weak for a while.
So - why modules do not give 6 pp, as usual pathfinder agent gains per level? Is this reason that they get more gold/items found/boons (cuz i clearly do not know if it is true)?
Okay, i know that you can change anything about character, but my question is - may i not reBUILD, but change character? More specific - change alignment, so my class will become EX?
I have a question about first ability:
Accuracy (Ex)
PFSRD wrote:
Accuracy (Ex)
At 1st level, a sniper halves all range increment penalties when making ranged attacks with a bow or crossbow.
This ability replaces trapfinding.
And let`s look at SAME archetype (even with same abilities) for slayer:
PFSRD wrote:
Accuracy (Ex)
At 1st level, a sniper halves all range increment penalties when making ranged attacks with a bow, crossbow, or firearm.
This ability replaces track.
Is it intended that rogue don`t have firearm included in this ability? I`m interested in it because i want to build sniper for pfs (with works on RAW powah) and, well, for this one i even may take 1 lvl dip into slayer.
At 4th level, whenever a summoner is within his eidolon’s reach, the summoner receives a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This bonus does not apply if the eidolon is grappled, helpless, paralyzed, stunned, or unconscious.
20pfsrd wrote:
You may add your base shield bonus (including the bonus from Shield Focus but not including enhancement bonuses) to your mount’s AC. In addition, you may add this bonus when making a Ride check to negate a hit against your mount using the Mounted Combat feat.
As i read it "shield ally" gives base shield bonus and mounted shield uses base shield bonus so it can be used for it. Two feats for a +2-+4 AC for eidolon is... Not so good for use, i think, but i`m just wondering. So can it be?
1 - What action is it to change amulet? I want to take natural armour but also i feel that in some situations i definitly will need swarmbane clasp.
2 -
in rules about magic weapons wrote:
A weapon with a special ability must also have at least a +1 enhancement bonus. Weapons cannot possess the same special ability more than once.
and wrote:
Special Materials: Weapons or ammunition can be made of an unusual material.
As i see that weapons and ammunition are two different categories, so, if looking at first quote it says only about weapons, so ammunition doesn`t need to be +1 to get spetial qualities. Is it true?
Hello, i`m new to pfs and i was surprised that there can be no evil characters in pfs. So i have a question about assasin class - is it legal? I found no entry about assasin in additional resourses so i think there is some way to take this prestige class. Is it *with voice full of hope*?
Hi everybody.
I desided to go zen archer for my first character and here is my simple question - wisdom or agility? Wisdom gives additional ki, will save and bonus to sense motive (i`m thinking about taking snake style for nice not-always-working-but-fun ac boost) but agility gives us more init, ref save and a bonus to a lot of skills (acro, stealth and others). So - what is better?
How can i use nature attacks in addition flurry of blows? I can`t use them anyway even if they are secondary, i can use them only if i have Feral combat traning with them or i can always use them as secondary if i do not use limb they are attached in flurry?
P.s: breath weapon - how i must use it? it is just a natural weapon (primary or secondart), it is not a weapon and takes standard or full action?
(yes, i have realy poor attentiveness, do not beat me please D:)
As i was looking though forum i find that FoB = TWF and monk gain no benefits from this feat, but then i do not understand - is there any benefits from two weapon fighting if you can do same number of attacks with single weapon or unarmed (or maybe 1 more attack cause (for first level monk) base 1 mainhand and 1 offhand + 1 flurry of blows?)? At late levels of monk unarmed attacks are a lot stronger that armed attacks, so there is only one way to use not multiclass monk - unarmed. Did i read rules uncorrectry or it is true?
Some of thoughts - it will be kinda logical to do FoB working for both weapons, i mean bonus attack both with main and offhand and/or stacking with TWF? It will be kinda balanced - huge amount of weak and unprecise attacks with weapons versus lesser but stronger with unarmed.
Ps: sry for bad english and for noob question, but i realy love idea of two kama monks, and this is dissapointing that they are a lot more weak that their unarmed brothers. (wrong reading rules are magic, i know. But as i re-read them nothing changes for me)
Pss: and a litle question - does bracers of armour counts as wearing armour for monk?