|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Just saw this series today, and was in the middle of Episode 2 when I thought to myself. "Really?" No DM is that bad. I mean we all have bad days, and we all have those brain-fart moments, but on my worst day I could come up with a reasonable encounter with as little information as the terrain and climate. This is exactly what random encounter tables were created to solve.
And yes, I get that it's supposed to be comedy, but even comedy should be remotely realistic.
I'm still here, and I have a bunch of ideas for my 6th level caster. We're using all Paizo, correct? If this week doesn't bring any new surprises I should have my character ready to submit by the end of business on Thursday. :) Sorry again for the delays. Real life has been throwing me some curve-balls lately.
You know, you're right. There are many spells, like glyph of warding, and the symbol spells, that have a specific note about the difficulty of disabling them, and the fact that only a character with the trapfinding ability can use disable device to disable them. Alarm has no such language, but I've always run it under the idea that it could be disabled at a 25 + spell level DC. I think I may have even read in a module along the way that Alarm could be disabled by a rogue just like a normal mechanical alarm...
Interesting. This is one of those things that could start a whole RAI/RAW string of posts.
I'll add to what Jiggy said with the knowledge that I did everything in my power to make sure the fighter got the best initiative bonus, because I knew that I needed to win initiative to even have a chance. That a fighter built specifically to deal with an invisible flying opponent (which is what I assumed would be the tactic going in) got beat simply because she lost initiative absolutely proves Jiggy's point. Terylinlara was specifically built to make sure the wizard couldn't get away, and he got away. Now, granted, I was stuck with only Core Rulebook options, and there are some options out there that would have benefited her, but in the end, Jiggy is exactly right. She was built to get the jump on a wizard, and didn't get the jump. That I forgot to buy a simple magic item that could have absorbed magic missiles, in the end, didn't really effect the outcome. Once she lost initiative, it was over, and I knew it. When I saw that initiative dice roll, my stomach and my heart sank. I actually had a real physical reaction to seeing that roll.
In my experience, riddles only work well with gaming groups that you are intimately familiar with and know how they think and are able to psychoanalyze them. If I was running with fresh players or a one shot, I would avoid riddles. With my home group that I've been playing with for 6+ years, I do give them an occasional riddle, because I have a very deep understanding of the way they think and I'm confident in my ability to craft a riddle that is appropriately challenging for them.
This!If you are incorporating riddles into a long-running campaign, hopefully you know the players well enough to know that they'll figure it out, or won't be upset if they don't. Before I EVER put a riddle in a campaign, which, to date, I have not, I'd actually have an out of game conversation with the group to discuss: their previous experience with riddles, if they like them, and, most importantly if they feel a riddle or two would enhance the game we're currently playing. Me putting in riddles because I think they are cool could completely destroy the game for a lengthy period of moments.
Lot of great suggestions upthread as well.
Paladins and clerics are whatever the table has agreed that they are. Barring that, they are whatever the GM perceives them to be in his/her setting. There are no mechanics to adjudicate when discussing the religious zealotry or lack thereof for classes that are designed, narratively, to be religious.
I mean this in the most sincere and respectful way, spelling errors don't really fit in this topic. I'm guessing there are some spelling errors in the NPC books as well. Including items that are a clear violation of the rules, is something completely different. I understand that errors are going to happen, even with seasoned developers, and veteran freelancers. The number of errors involving this particular rule seem to form a trend, and that needs fixing, in my opinion.
Matthew Downie wrote:
This. If this were the case, I'd be fully satisfied, at least then they've become part of the rules, rather than a "unique case" or an "editing error." I've found these often enough in various books that there should be some kind of response.
I could not find it on here. is there a way to have muible combat tabs ready ? For large number encounters I have to keep making a new list and Im trying to avoid that. Hope that made some kind of sense, thanks all
You mean have multiple sets of monsters ready to go at the click of a button? Yeah. Just put in all the monsters you want, make sure they are adjusted the way they should be, and then click the little "diskette" button on the monster tab. That will save all that monster data in the folder you choose, and you can click on the "folder" button later on to open up all those monsters just as you saved them. If you are talking about having characters and monsters set up and ready to go, the only way to do that is to get them set up and then "save the combat state" which is in the main menu. You can set it up for different heroes and monsters and then save the combat state, then clear it, set it up again, and keep saving the new states. Then you can just open those combat states when you need them. Realize that opening a saved combat state is going to clear whatever data you already have open in the current window though. There is no way to open more than one version of Combat Manager that I know of.
Holly Halloween wrote:
Sounds perfect, and, yes, half-orc Ranger Infiltrator archetype.
Stop lurking and start fighting!! I think you'll find that if you find a certain combination that you are intrigued with, many of those that already fought would be happy to make a character to match. I know I would!!! :)
Looking at the current list of candidates, I think I'm going to switch my class to Fighter. I'll be looking through the archetypes for something that will add to the narrative. Back story will be something along the lines of: the character had to learn to fight to protect himself and his family from an abusive father, and now uses his toughness and prowess as a mercenary, hiring himself out as an expedition/caravan guard.
Awesome, I've got my half-orc Infiltrator Ranger with his trusty wolf companion all but done, just need to put finishing touches on the gear. He's got a composite flaming longbow as primary weapon, archery focused, obviously. I even gave him Bullseye Shot.
Backstory is going to be along the lines of: mother stumbled into Falcon's Hollow after escaping orc captivity with her new baby. She fell victim to the elements, and he ended up in the care of the local herbalist (I've got a Falcon's Hollow Primer, so I'll include her actual name when I can look it up) who was in a romantic relationship with one of the Lumber Consortium's scouts (I don't think that's actually in the primer, but I'm taking creative license for the narrative). Raised by both, he learned knowledge of the land, knowledge of herb lore, and to hunt and kill the Fey that so dog the Lumber Consortium and prevent their work. Gives Him a great reason to hate the fey (which, I'll admit, was a little metagaming on my part, but it does fit the Falcon's Hollow setting), and puts him squarely in Falcon's Hollow when the Carnival of Tears begins. :) Super excited about this! Thanks for offering to run this Holly. :)
Holly Halloween wrote:
Carnival of tears is oldschool DnD so let's be brave: Hit points max at first level then roll HD for levels 2-5! Hahah!
What about the pro-rata healing wand? Is that okay?
HP for levels 2-5: 4d10 ⇒ (7, 8, 8, 1) = 24
Edit: Dice for Animal Companion
Holly Halloween wrote:
Excellent! See you in the discussion thread. :)
Is recruitment still open for this? I am definitely interested, but it will take me some time to come up with a character concept and background. This adventure deserves a lot of forethought to the character, and I want to make sure I don't just slap something together. My initial thought is a cleric of an obscure Vudran-esque deity. Is there still time to submit?
Sorry for the late entry! I just now saw this interest check. If you're still taking applications, I'd love to get in on Carnival of Tears! I almost ran this module for a group I had, and it looks like wicked fun. You are correct that this module is perfect for PbP. Are you sure about only 300 starting gold at level 5?!! Are we all peasants? If so, I'm fine with it, just wanted to make sure that wasn't a typo. Let me know if you're still planning on this, I'll get a character made up this afternoon, and posted quick as a whistle. Also, trust me, I won't drop out. I'm not that guy.
Bumpity bump bump.. There has got to be people on the boards that have time enough and creative spirit enough to throw together a martial or caster for an arena bout? In the immortal words of Pink Floyd. "Hello, hello, hello, is there anybody in [here], just not if you can hear me. Is there anyone home?"
Totally forgot to bump this today, but I had a rather busy day at work. I certainly hope the arena isn't finished. Aren't there any worthy warriors and wizards out in the realms who want to put their mettle/metal to the test?
@Goddity, whichever side you prefer. I'm happy creating a caster or martial at level 6 with all Paizo printed material available. :)
So where do we go from here? Jiggy, want to create a caster for a higher level fight? Or should we drop back a few levels and maybe go 6th level all Paizo 2v2? I'd certainly make either a caster or a martial for that particular bout, if Goddity and Avoron were up for another go... Otherwise it might be time to just get the word out to others for recruiting purposes. I'll probably bump the recruitment thread on Monday during Central "business" hours. :)
There's a lot going on here, and I really wish I had more time to address every part individually. Long story short, you are not a bad GM. You might be a product of a bad game environment... but I'll save that for when I have time to post later.
For right now I want to point you to Kyle Olson's Combat Manager application. It is an initiative and effects (including HP) tracker at heart, but it is also so much more. It is a searchable rules database, a monster/NPC database, has a random treasure roller, etc. Take a look. It has GREATLY sped up all my games. It has a small learning curve so if you have questions just let me know, and I'd be happy to help you through them. You can apply conditions, and subtract HP from multiple characters at once. Also! You can import your Hero Lab portfolios directly into the players tab. This wont' solve all your problems, but it might make some things go a little faster. :)
I'm going to bump this again. We've had two great matches so far, but we'd love to actually fill up a multiple character arena bout! The great thing about this arena is the quickness with which things get resolved. If you have a week to dedicate to posting regularly, you can get a character made and in battle. Come on down and join the fun!!! No experience necessary, and no one will be turned away!!!
Club officially started.
I do think Jiggy is absolutely right, that all that was proved here, is that the only way to "overcome" the disparity of caster power is to bring along a high level caster. A deva with Holy Word, certainly, in my mind constitutes a high level caster. So, even though the "martial" won the fight, I still think this arena continues to prove the truth of the C/MD.