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MendedWall12's page

2,424 posts. Alias of Hoary and Wizened.


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Chillel wrote:

Can't you trade in your memorised lvl 1 spells for CLWs.

I don't think it is a good idea to do it now. But after we get attacked?

You keep talking about this attack... Methinks you worry too much, or perhaps not enough... Mwa ha ha ha ha ha ha ha ha!

Who Gets It?: 1d3 ⇒ 3


Lunarinus has it pretty right on, I'd say you sitting smack dab on twilight. Sun is below the horizon, and stars are starting to come out.

Edit: Looks like, examining the calendar, there will be a waning half moon tonight, Fireday, Erastus 12, 4712 A.R.


Okay, internet is up at work, good news there. It looks like there are still some loose conversation strings that need to be tied up, as well as a decisive watch setting. Chillel's suggestion of three watches each of four hours gives everyone eight hours, but keeps the party at Grung's camp for twelve total hours. That doesn't bother me, if it doesn't bother you. I do really need to know who's watching with whom and in what shift though. So, unless people want to just give me the power to set the watch myself, or we want to just run with Chillel's suggestion, I'm going to wait to move things forward.


I apologize for my "radio" silence. We had a power outage at work this afternoon and the internet never recovered. If things aren't better tomorrow I wouldn't be able to post until the afternoon from home. I am also heading out of town this weekend for early family Christmas celebrations, so I won't be near a computer or the internet until Monday morning when I get back to work. Looks like several others are having a busy go of it as well. So it might be that this game is slowing down even further, which is not uncommon around the holidays. Hopefully people's jobs will slow back down, and things will speed back up after the holidays. As it is I'm writing this as I'm about to leave the house for a busy night. So don't look for me to post until tomorrow morning from work, and if the internet at work is still down, it wouldn't be until late afternoon tomorrow.

Peace!
MW


Quick update. I have a busy morning at work, and more than likely will not be able to post anything until after 1:00 PM. So I'll let you all do the narrating.

Grung's Perception: 1d20 + 8 ⇒ (20) + 8 = 28

Illiam, Grung turns around looks right at you, as you move towards his pack. For that moment you lock eyes. He has not caught you "red handed" as the expression goes, but he watches you until you walk away from his pack.

Bardadim, as my previous post of Illiam's inspection of the hut shows, Ulizmilla left nothing behind but the structure. Everything in it now is Grung's.

If you guys are really going to do two person watches I really need to know who is pairing with whom, in which order the watches will take place, and the length of each pair's watch. Because... reasons...

That's all for now. Hopefully be back at 1:00 PM DST and get something interesting posted up. Mwa ha ha ha ha ha ha. ;)


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NobodysHome wrote:

Resurrecting this thread (again) because I still can't find an answer:

A lunar naga bites a PC three times, and the PC fails all three saves.

Great. The DC is now (18+2+2 =) 22. The duration is now (6+3+3-2 = ) 10 rounds. (The naga needed 3 rounds to bite 3 times.)

So, a cleric casts Neutralize Poison on the hapless PC.

Is the caster level check 18 (the original poison's DC) or 22 (because of the extra doses)?

** spoiler omitted **

This is just a houserule of mine, but I enacted it for the exact same reason. A fourth level cleric spell should have a way better chance of actually doing what the name of the spell says, Neutralizing Poison. Therefore I allow the caster of the spell to add their Heal Skill bonus to that caster level check instead of their character level (because usually the healer types will have that skill maxed out and the bonus will be slightly higher than just their level). I've waffled back and forth on allowing them to also use a use out of a healer's kit to get another +2 on top of that. Like I said, houserule, the RAW is just 1d20 plus caster's level. I've often thought that there should be some language added to this spell that if the caster level check fails, it acts as a Delay Poison instead. That way it wasn't just a waste of spell.


Illiam Taal wrote:
Another consequence of max hitpoints is that it takes more healing magic to restore everyone. If we decide to undo the damage we did, it's going to take a significant portion of our available healing magic, unless those rolls are going to be maxed too.

Thus the high rate of "gifted" consumables. The world I GM will provide healing for you in many different ways, not the least of which will be whole caches of healing potions, and frequently found healing wands. :) Which should and would be the practical reality of a world full of people walking around with maxed out HP. :)


Chillel wrote:
That poor fennec! I am going to tear up.

Does it make you angry enough to kill the hobgoblin that was using it as bait...?

Edit: I should have added the preface: "Speaking of relative morality..."


Illiam Taal wrote:
The rules are unclear on the subject of broken bones. What would our characters know about what it required to heal them?

Plain and simple: magic. Magic healing restores things completely, mending broken bones, reconnecting tendons, stitching muscle and flesh back together, etcetera ad infinitum. Even having an arm cut off (which technically isn't possible in Pathfinder unless we use alternate rules) can be healed by the simplest healing spell. :) Magic, it's cool.


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Tableflip McRagequit wrote:
There's really only one reasonable response.

That name gave me a good hearty gut laugh. Thanks for that.


Even detect evil wouldn't show you if this hobby was evil because he's got fewer than 4 HD. As to the question about whether there are "evil" creatures in this game, the answer to that is an emphatic yes. I'm not trying to play an RPG where there is ambiguous and relative morality, especially with a paladin in the group. To me, the multiverse, of which Golarion is a part, is built on the reality that evil, good, law, and chaos are tangible forces. You are going to run into monsters and NPCs whose sole intent in life is to sow chaos and misery for their own personal pleasure. In this game evil is just as detectable and tangible as magic is.


My almost fourteen year old son has just taken up reading the LoTR series. I have all six books (three novels) in one volume, with great appendices, maps and drawings. I know for a fact that his gateway to the novels was a combination of our home Pathfinder game, and watching the movies. Which is sort of the reverse of my own experience back in the 80s. I read the hobbit, then LoTR, and that was my gateway to D&D and Fantasy movies like: Legend and Willow. Obviously Peter Jackson's LoTR and Hobbit series of movies were fanboy geekfests for me.


Syrus Terrigan wrote:

But then --

No one expects the Spanish Inquisition!!

In this case it would probably be like the Abadar Inquisition...?

Edit: Kairon could certainly start the parley. Being a church going man, he probably has reason enough to question the hobgoblin on what exactly his intentions were. I'm kind of intrigued to see how the conversation goes, because, I mean, are you just going to send this hobgoblin off into the dangerous woods with no weapons for lack of trust? Tie him up and take him to town? Tie him up and make him and his razorcrows tag along? Speaking of which since we're out of initiative here, rounds pass rather quickly and those razorcrows would probably be up and flapping about...


Correct, a hobgoblin has to eat after all, and a fox provides very little in terms of protein. A plains lion on the other hand...


Okay, before this parley begins, I would just like to remind everyone, that you all were the aggressors. Goruck went hulk smash on the tree where the hobgoblin sat, and the worst thing he did in the fight was try to make Goruck stick to the ground, which was in an effort to run away. The only damage dealt in the fracas was by his birds, and they were just doing what they had been told to do, guard and defend. So if you all are going to accuse him of doing something wrong, it darn well better not have to do with harming you... Just sayin'


Syrus Terrigan wrote:
MendedWall12 wrote:
Love Rothfuss, when is the next book of his due out?
On the 54th of Octember in the Year of Dread Cthulhu 4,237.

Again LLOL, I'm guessing that means nobody knows. He's got a process people! Respect the processes preciouses!


Love Rothfuss, when is the next book of his due out?


Still in initiative, because Goruck's post is of vital importance to what happens afterwards.


Yeah, like I said, we're cut from different cloth. I'll never be that guy, but you have at it! You search away! High ho search engines, away!!!


Illiam Taal wrote:


When I bring these things up, I hope you understand that I'm just trying to be helpful, not trying to tell you what to do or to make you look bad for not knowing a rule (and I hope I've also shown that I'll do it whether it benefits the players or not). I point it out when I think something's been missed, and you are always free to ignore it.

After all, never forget rule zero: The GM is the arbiter of the rules, and they are what he says they are. If players don't like it, their only recourse is to quit the game.

No, I get it Illiam, that whole post was made with my proverbial tongue planted firmly in my proverbial cheek. :) I've learned that part of the fun of the game for you is intensely analyzing every subtle nuance of every mechanical function of every situation. It's fine. It's interesting. I just want you to know I've never been that guy, and I won't ever be that guy. There will probably be a lot of situations in this game where you'll think, "that's not supposed to happen that way." When it does, you can just chalk it up to me flying by the seat of my pants and only putting the barest minimum of thought into anything. :)


Syrus Terrigan wrote:

Only workable if we're talking "Tao of Pratchett" torches . . . .

Build a man a fire, and he's warm for a night; light a man on fire, he's warm for the rest of his life.

LOL <---- Probably that should have been LLOL, because I literally just laughed out loud, and sometimes I think people use "lol" to mean, that's funny, or I intend humor here, but have not actually laughed out loud. I actually laughed out loud.


Illiam Taal wrote:


Edit: More importantly, would he actually have been speaking goblin? Both the monster listing and the PC race rules say that he should also speak common. I suppose that he could just be a particularly uneducated hobgoblin, who has only ever interacted with other goblinoids (in which case, we should expect to run into more of them), but if he knows common, he'd be insane to try to declare his surrender in a language that we're not likely to understand, when he also knows one (even if he speaks it very poorly) that he can be almost certain that we'll understand.

Illiam, I think it is abundantly important that you take a piece of paper and write the following down on it: "My GM does not think as deeply as I do about the rules and mechanics of the game. In fact, it's entirely possible that, most of the time, he's flying, as the expression goes, by the seat of his pants." You should then have that piece of paper, with the writing on it, next to you at all times, and read it before you decide to post something. :D :D :) ;)


MendedWall12 wrote:
Kairon, my reading of the rules for the Firebolt ability shows that you get a +1 on that, so that would be a total of six damage. I'm calculating it as such. A lot of what comes next will depend on Goruck's actions, whether he takes the provoked AoO, if it hits, or not, if it hits, how much damage it does... and then his action in the initiative afterwards, because he could just elect to attack even if he missed the AoO, as the creature did just try and stick him with an arrow of sorts...

He could also take offense at a creature cursing at him in a language he doesn't understand and put it out of its misery for that slight to his honor. :P :D

Edit: Are you all picking up on the signals I'm throwing out here? That I would not be terribly upset if diplomacy breaks down and somebody sticks the pointed end of something sharp in this hobgoblin's gullet?


Illiam Taal wrote:
Kairon Daaltin wrote:

As soon as the hobgoblin looses the strange arrow, Kairon looses a blast of flame.

Aimed along the diagonal toward his left shoulder to put his allies at less risk --

[Dice=Fire Bolt Attack]1d20+1
[Dice=Fire Bolt Damage]1d6

So even with a -2 penalty for firing into melee, that's a hit -- and maybe a meaningful one!

Miss chance for concealment?

Oh crap! Totally forgot about that, probably because I watched Baradim and Lunarinus miss with arrows projectiles, and Dolok hit with a magic missile, so in none of those cases did the concealment miss chance come up.

Kairon if you want to call that and roll it, you can (remember it's a 30% so you're calling 1-30, 71-100, or if your feeling really strange, 31-60, do I hear 61-80?). Or if you want to just say, "your mistake, now live with it." I'll just suck up that six points of damage for not keeping my head in the rules. :)

Edit: Also, my little ranges for the "calling it" would be the miss, not the hit. If you want to call a hit range you're selecting ranges of 70 numbers, not 30. I'm sure that's as clear as mud...


Illiam Taal wrote:

Does anybody speak goblin?

Edit: More importantly, would he actually have been speaking goblin? Both the monster listing and the PC race rules say that he should also speak common. I suppose that he could just be a particularly uneducated hobgoblin, who has only ever interacted with other goblinoids (in which case, we should expect to run into more of them), but if he knows common, he'd be insane to try to declare his surrender in a language that we're not likely to understand, when he also knows one (even if he speaks it very poorly) that he can be almost certain that we'll understand.

Second edit: It does make sense that he would curse in goblin when his arrow missed, though.

Third edit: I just checked, and nobody speaks goblin. We would probably still understand him dropping his weapon and raising his hands as a gesture of surrender, but it's going to be hard to get anything out of him if we can't communicate. Kairon probably doesn't even have comprehend languages prepared anymore.

All of which could easily be addressed by any character asking the following: Do you speak common?


Kairon, my reading of the rules for the Firebolt ability shows that you get a +1 on that, so that would be a total of six damage. I'm calculating it as such. A lot of what comes next will depend on Goruck's actions, whether he takes the provoked AoO, if it hits, or not, if it hits, how much damage it does... and then his action in the initiative afterwards, because he could just elect to attack even if he missed the AoO, as the creature did just try and stick him with an arrow of sorts...


Illiam Taal wrote:
Btw, I've never been in a game that treated the grid nearly so literally, if it used one at all, so bear with me as I try to figure it out.

Not a problem at all. We all have adjustments we need to make to make things work. :)

Speaking of making things work, if I'm going to have enough steam for a full day of work tomorrow, I need to get some Zzzzz's myself. Yeah, I'm that old. :D

Talk to you all tomorrow.


Illiam Taal wrote:
MendedWall12 wrote:
@Illiam, I deleted my previous post with the razorcrow actions. I'll just adjudicate the will save, and then you can take your action. I'll move the bird back up in the tree then as well.

Thanks. Two questions before I choose my action:

1. Will you allow my cone, now that I've explained how it's generated?
2. Is the third crow visibly moving toward Chillel?

I think you figured out the answer to question one.

As to question two, in rounded combat, the bird is sitting in a tree. If you wanted to wait until after the Razorcrows take their turn to take your turn, I feel fairly confident all three crows would be in Chillel's square, especially since I'm not only the GM, but I actually posted that very thing before I found out you wanted to take your turn. :)


Dolok Pickering wrote:

I got some bad news today ... My supervisor came up behind me & saw me on this site. She has seen me before & reminded me that we are 'not allowed' to be on other web sights, & today she warned me that if she sees me on it again she'll have to 'do something about it' - which could potentially mean losing my job. Others do it all the time, they just haven't got caught. So, until they make me change desk again & I get a diff Sup, I'm going to have to force myself to stay off while at work. Sorry folks.

On another point, I don't mean to be always arguing with you Illiam, but I have to agree w/Mended on the cone shape issue. That's all I'll say for now unless I feel more is needed.

Wow that SUCKS! I'm so sorry Dolok. I know how crappy that is, especially when you feel singled out of a group of people whom all seem to be doing the same thing. Hang in there man, we're all patient here. If you have to start posting at night only, we'll just look forward to reading your posts at night. :)


Also @Illiam, I'm sure there was some real advanced mathematics and computer wizardry happening there. I'm telling you that if you want to use a spell with a 15' cone, you're using one of the two templates that's shown on that page. Partially that's because I don't like the word rasterizing, and partially because it just makes things easier for everyone, because then everybody knows what two different shapes a 15' cone can take without doing advanced calculus or trigonometry or geometry or arcanometry, or whatever it was.


Chillel wrote:
MendedWall12 wrote:
@Chillel, sweet dreams. I just wish you would have posted your action before you went for some Zzzzz's! Now we're all waiting for you to wake up. :)

Didn't you tell us at the beginning of combat that we all had to post our actions in turn?

And Kairon did't post his until about an hour after I had hit the sack.

We should think about what we are going to do with that hobgoblin if it surrenders. Taking a prisoner, we may get some info but then we will have to release it I think.

I didn't look at the timing there, sorry. :( Hopefully you got some good sleep?

@Illiam, I deleted my previous post with the razorcrow actions. I'll just adjudicate the will save, and then you can take your action. I'll move the bird back up in the tree then as well.


Syrus Terrigan wrote:

Oh, yeah -- you won't read this for a while, Mended, but . . . .

I plan to destroy everything. You can tag along if you like.

>:D

That's my kind of ride! :)


Illiam, I don't know what that conglomeration of shapes is you got going on the map, but whatever it is, is not a 15' cone template.

If you take a look here you'll see two possible diagrams for how a 15' cone can be applied when dealing with five foot squares, and neither one of them looks like what you've got there. Also, I think you're using your potential starting point including a move, right? Cause you've made the origin of your templates a square Illiam isn't in. I moved your templates off to the side, not even sure how you made them, and put in a 15' cone originating from your square that hits the hobby and nobody else. There are a few other options there, but one of them hits Kanga and Chillel, the other would hit Chillel, Goruck, and the Hobgoblin (that would be the other kind of 15' cone template, the more "boxy" of the two).


All righty, questions questions. First Dolok, it's +1 for every two levels you posses, that means it's +1 until you reach level 4, then it's +2, just like Illiam's penultimate post sets forth.

As to Baradim, Illiam is right again, as he usually is, that sheathing a sling would be a move action, so would drawing the guisarme, but his suggestion that you drop the sling and come back for it later is almost always what I suggest in game. I would ESPECIALLY promote that action in this case because it's a frackin' sling! They literally have zero in game cost, and I'd let you craft one out of some spare parts with a decent enough survival check. Drop the sling and grab that guisarme man! As to Kanga's movement you are right, 40' base plus 10' from longstrider gives him 50' of movement per round, multiply that by 2 for a double move you get 100, then divide that by 4 for the heavy undergrowth, and you've got 25', which is exactly how many squares he moved. :) Good job!

@Chillel, sweet dreams. I just wish you would have posted your action before you went for some Zzzzz's! Now we're all waiting for you to wake up. :)

Now, to address something... If we were sitting at the table, and someone called for a surrender, I'd address it right away. Talking is a free action that can be done out of turn. I think I am not going to do that in this medium, because it essentially takes away another poster's turn in the initiative. So, I'll wait to address Kairon's call for surrender until it is actually the hob-gobster's turn. :) Sound good?

Now, I'm out for a while, but I'll check back in a couple hours. Don't destroy anything without me. :P


Illiam, just want to make sure I understand you correctly, you mean to take the Delay Action action, correct? So that you can act at any point in the initiative you decide?


Illiam Taal wrote:
Ok, question before I decide what to do: are the birds currently all in the air, above the heads of my party members? Specifically, I want to know if it's possible to target the two attacking Chillel with a 15ft cone without including her or Goruck in it (putting the cone above their heads).

Yes and no... The birds ended their flight in the same square as Chillel. So they are "aloft" but not above. They are sized tiny, so they have to share her square to attack. Which, now that I think about it, means probably Goruck should have gotten an AoO against one of them as well, but I'd bet he'd rather have had his AoO against the hobgoblin anyway. :D So, no, a 15' cone spell would affect both Goruck and Chillel as well.

Edit: You are in position to aim it and hit the hobgoblin without affecting anyone else... ?


Illiam Taal wrote:

Btw, if you consider a 3D grid, the hobgoblin left a threatened square as he was falling, so he doesn't need to stand up to provoke an AoO. Retrieving the bow should also provoke, but if it's reduced to a swift action, it probably wouldn't. Goruck doesn't have combat reflexes, so provoking multiple times doesn't really matter.

He also should have made (and probably failed, with that roll of a 3) a DC10 acrobatics check from my Grease before Chillel's readied action resolved, which would make him unconscious AFTER falling, but I don't want to push my luck.

As soon as we we see what effect Gorock's attack had, it should be my turn again.

That's what I was saying in my post about the AoO being against a helpless target. That was exactly my point. He was falling, helplessly, through a threatened square, that's an AoO. You are right too that without combat reflexes it doesn't matter how often he provoked, there's only one AoO to resolve, and it hit, so moving on is best. :)


Goruck of the Stone wrote:
Surprise! Sorry if there was any errors with my post, I hurried to type it up on my phone.

Surprise indeed! 20 Damage surprise! :)

Also, to Illiam, in the end it is a moot point because both Goruck's attacks hit anyway. :)


Illiam Taal wrote:
MendedWall12 wrote:
Did not know that had been changed. I wonder why the nerf? It doesn't seem overpowered to have a swift action to retrieve a weapon that is actually attached to your hand via what is essentially a bungee cord?
It does seem overpowered when you put it up against a character built around the disarm combat maneuver, as it makes that character almost useless for the cost of 1sp.

True. I've never encountered a character that was so specifically built. If I did I'd probably have every enemy have weapon cords. :D :P :D :P :D :P


Not to be a party pooper, but I just took a look at Goruck's posting history. His usual posting times are around 6:00 PM (or after) or after midnight central time. So those of us that are usual day time posters are probably going to be twiddling our proverbial (or actual) thumbs until tomorrow. That's one of the drawbacks of playing the game in this medium. Oh well. :)


Ah, I misunderstood you. Which is strange because, you know, walls of text would seem to make clarification, but when I see something that long I usually just ignore it. :D Yes, indeed, Chillel is the first character to have hit point damage taken in this party. I'm certain she will not be the last. I'm not doing my job right if a few people don't drop into the negatives before leveling up. :D :D :D :D :D


Chillel wrote:
Ouch, first blood in the party I think. And it is mine.

Nope that was Dolok's magic missile: three damage. That was our first blood. Though what Chillel did was obviously WAY more effective. :D


I wanted to mention too, some of the things about this game that give me fits. Technically when the hobgoblin fell out of the tree onto the ground, Goruck should have gotten an AoO right there, because the hobgoblin was "moving through a threatened square." Which would have made that AoO occur against a "helpless" target. Since that is the case if Goruck would like to replace his AoO for the hobby standing up from prone with the one where he's falling to the earth, I don't have a problem with that. It would just mean a +4 to his AoO attack against the hobby's flat-footed AC. Technically that's how the rules work, but in my head it makes more sense to have the AoO occur after the hobgoblin stands up from the prone position. In the second scenario our hobgoblin friend keeps his Dex bonus to AC, but is at a -4 to AC at the provocation of the AoO, which means that, essentially, either way, Goruck get's a +4 on that AoO. So, I guess, go ahead and add +4 to your attack bonus on that AoO Goruck.


Illiam Taal wrote:
MendedWall12 wrote:
Well, you've at least forced him into a move action to adjust his position and a swift action to retrieve his bow, but that still doesn't stop him from attacking. Move + Swift + Standard = 1 round.
I probably shouldn't mention this, and it is WELL within your prerogative to use the older version of the rule (which, in my estimation, is at least as likely to benefit the players in this case as the hobgoblin), but I just noticed that the action type to retrieve a weapon on a weapon cord was errata'd. Retrieving the weapon is supposed to be a move action now.

Did not know that had been changed. I wonder why the nerf? It doesn't seem overpowered to have a swift action to retrieve a weapon that is actually attached to your hand via what is essentially a bungee cord? If it's all right with everybody, I'd like to use the non errata'd version. Like you said Illiam, this is as likely to benefit the players as the bad guys, especially since I'm fairly certain one of you is going to have that very weapon cord here in the not too distant future... I guess the characters with martial weapon: longbow proficiency will have to fight over that nice darkwood, composite (+1 STR rating) longbow he's got. :D


I had a moment to check in and I have to say, Illiam, the information in that spoiler is re-donk-u-lous... I don't want to say too much, but, dude, you basically have this bad guy's stuff figured out. That is crazy to me, I've never had that level of acumen for this game. It's humbling to be on the GM side of somebody that knows the game so well.

That said, I don't want to burst anybody's bubbles about how long and epic this fight might end up being, but Chillel is well within range of a slumber hex, and if that bad boy fires up, your little hobgoblin friend is going to hit the ground, landing prone, right in front of a Shogun Samurai with a Nodachi, that is extremely upset about having missed earlier. That would really put a damper on Dolok's whole "capture him," scenario. :D :D :D

Edit: Ninja'ed by Illiam.


Illiam, just wanted to say, before I head out of work here, and am offline for the remainder of the night. I hope you are still having fun, and to let you know that I am still having a ton of fun. I'm sure between us we'll figure out some equilibrium of you suggesting, and me taking and or leaving suggestions. Regardless. I want you to have fun. If at some point it is no longer fun, you let me know.


I don't think Dolok would get frustrated spamming rays of frost fire on anyone... :D


Illiam Taal wrote:
Btw, you mentioned that his +1 for being next to the tree was weird. I actually think, especially in this case, that his +1 was fair, and he could use the trunk of the tree to steady himself when he starts to fall. If he was on solid, flat ground, it would make sense that he would have a net bonus (at least if you ignore the effects of the knots of roots that you usually see under such a tree, which I could see affecting it in either direction).

True, I didn't think about it like that. You're right.


Illiam Taal wrote:


I had a few more ideas about why the hobgoblin should have failed, but I'll drop it, and instead start trying to think of a way for Illiam to be more effective in the next round of combat.

I would greatly appreciate that. :) Don't forget he's got that new bag of tricks. A bat or a weasel might be really effective in this instance of, at the very least, distracting the hobgoblin...


It's starting to get on the painful side, but it's your thing, it's what you do. I only think it's painful because, it's our first combat, you tried something, it didn't work, and I'm staring down the barrel of a lot of combats where things you tried might not work. I'm not going to add things in that the raw doesn't cover. The spell causes a reflex save or fall. He made the reflex save, he doesn't fall. Rules wise he doesn't need to move. The spell itself says if they don't move they don't have to make a check. He made the reflex save, he's still up in the tree, according to the raw I don't even have to make him move. He kept his balance and could just stay right where he is and use the swift action to grab the bow and start firing. Pin cushions everywhere. Because I also like a bit of realism in my game, I'm going to have him move, hopefully higher up with a successful climb check. I'm also going to only set the DC of that climb check at a 10 because he's already up in the boughs of the tree and there are branches all over the place to grab and help him climb. :) Which I can do, because I'm the GM. :)

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