Ostog the Unslain

Memory of Dreams's page

12 posts. Organized Play character for Mark Seifter.



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Thanks for getting us through two stretch goals already, and let me know if you have any questions!


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If you have any questions about Jewel of the Indigo Isles, let me know!


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Even if you're not sure, I suggest you take the plunge and enter RPG Superstar! The due date is the Sunday of PaizoCon (the 28th), so there's still enough time to enter a monster or three, especially since the website has tools to help you with the process.


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Let me know if you have any questions!


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We're rolling through stretch goals now too! In addition to the ones mentioned on the blog, we also added light and darkness elements and double-sized oni, and there's more coming up as well, like a nymphborn versatile heritage, mind element, and (to my chagrin) a stretch goal where I'll be forced to perform a terrible Eldarap. Plus centaurs!


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Woo! So happy that this is live. I have an AMA active on the PF2 subreddit today too!

Sovereign Court

1 person marked this as a favorite.

Love these! Can't wait to get Dark Archive!

4/5 Design Manager

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Welcome Jessica!

Design Manager

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Welcome to the round-up thread! As I mentioned in the welcome thread, this thread is only for links to new playtest results or analyses. I will be deleting any other post to this thread so we can keep it as a repository to find things and engage with the playtest together.

Design Manager

13 people marked this as a favorite.

Hi everyone!

I'm super pumped to come along with you on the thaumaturge class playtest, the second new class for Pathfinder 2nd edition. I'm looking forward to the strange connections we will draw together!

I have a request: Right now a lot is happening, and last time I asked this from back to back playtest and it worked great so let's try it again. I need your help to make sure I can keep up with all the great feedback you have. The summoner playtest was filled with gems of incredible feedback but buried in a few repetitive discussion topics. So I'd like to ask that we try to focus on new playtest experiences, analyses, reactions, and ideas, rather than get too distracted in lengthy debates with other playtesters or re-iterating a point we've already made in other threads. It can be very tempting to do so, but I guarantee you that I read and thoroughly digest playtest results and new analyses (if I can find them amidst the other posts) while I skip repeat posts, so if your intended audience is the designers, repeating your message is not helping your case. It might particularly seem challenging when a new playtester makes a point again that you've already seen before, perhaps in a new thread, to come back into that thread to reiterate your own opinion, and perhaps instead of doing so (in either support or disagreement), we can post a reply thanking the playtester and linking to the prior discussion in case they want to see some support or counterpoints there.

To help me find things, I'm also going to create a new thread for you to post links to new playtest posts or analyses, and I need your help to build it. If you see one, drop a link in that thread. I will be moderating out any post to that thread other than such links, so it can be a nice place for us all to check together to find something new.

I can't wait to work together with you to make the thaumaturge even cooler. Behold the unknown!

This is also the place for special announcements to look out for, so watch this space.

Design Manager

16 people marked this as a favorite.

Hi everyone,

I was inspired by the creativity of fans in the thaumaturge hold over thread to make this thread. The idea is this. Post a number for your idea, and then post a foe (maybe a monster type, or maybe a villain with a specific story) and then what symbolic item you are going to use to ask the universe to make a bespoke weakness. I'll start with the one I gave in the panel even though the others in the thread were much better. You don't have to do it in first person like this, just however you think is cool

1) I shall cast the tyrant king by using these fragments of shattered manacles from a freed slave.

Design Manager

7 people marked this as a favorite.

Welcome to the round-up thread! As I mentioned in the welcome thread, this thread is only for links to new playtest results or analyses. I will be deleting any other post to this thread so we can keep it as a repository to find things and engage with the playtest together.

Design Manager

20 people marked this as a favorite.

Hi everyone!

I'm really excited to be your contact for the inventor class, the first brand-new class for Pathfinder 2nd edition. There's so much that I want to discover with you and discuss over the course of the next month, and I can't wait to see what innovations we can make together.

However, as we start, I'm going to need to give you a request: We've never really had two back-to-back books with playtests like this before and a lot is happening right now because of it. As a result, I need your help now more than ever to make sure I can keep up with all the great feedback you have. While the swashbuckler playtest I was able to read every post and follow every discussion here and even in some other places, for the summoner that wasn't the case. It was filled with gems of incredible feedback but buried in a few repetitive discussion topics. So I'd like to ask that we try to focus, like the inventor class itself, on new playtest experiences, analyses, reactions, and ideas, rather than get too distracted in lengthy debates with other playtesters or re-iterating a point we've already made in other threads. It can be very tempting to do so, but I guarantee you that I read and thoroughly digest playtest results and new analyses (if I can find them amidst the other posts) while I skip repeat posts, so if your intended audience is the designers, repeating your message is not helping your case. It might particularly seem challenging when a new playtester makes a point again that you've already seen before, perhaps in a new thread, to come back into that thread to reiterate your own opinion, and perhaps instead of doing so (in either support or disagreement), we can post a reply thanking the playtester and linking to the prior discussion in case they want to see some support or counterpoints there.

To help me find things, I'm also going to create a new thread for you to post links to new playtest posts or analyses, and I need your help to build it. If you see one, drop a link in that thread. I will be moderating out any post to that thread other than such links, so it can be a nice place for us all to check together to find something new.

I can't wait to work together with you to make the inventor even cooler. For science!

This is also the place for special announcements to look out for, so watch this space:

1) I'd like to avoid too much discussion on the fact that attempting to use an unstable innovation again with the fail chance is pretty much definitely not a good use of actions; that bit got mixed up a little along the way and is going to receive a new look no matter what, so you don't need to convince us.

2) Kickback Strike has a one-letter typo. The last sentence mentions each Strike but means each Stride (there is only one Strike).

3) A transformed construct in compact form can't act except to turn back to its normal form.

4) Something went wrong with explosion's damage scaling. Starting at level 3, it should do 1d6 damage per level.

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

YYYYEEEAH!
Awesome!
Need to read all the changes!

(I already knew the "worn/held/etc" items changes because of the Gear cards, but nice to not be the only source on the internet of these rules! xD )

Design Manager

11 people marked this as a favorite.

This was a lot of fun to work on, and I hope people adopt some dweomerkittens. Arianrhod has too many of them around!

Design Manager

18 people marked this as a favorite.

Hi everyone and welcome to the summoner playtest, fans of the summoner from PF1 and new players alike! I'm Mark Seifter, Paizo's Design Manager and summoner lead.

As some of you know, I used to go by Rogue Eidolon on the forums, since at the time I made my very first post, I was playing a summoner as a fan in the PF1 APG playtest, when I started one for Council of Thieves. So it feels full circle for me to have designed the summoner for Pathfinder Second Edition. Please be respectful to each other in this subforum. There are a lot of opinions about summoner in various directions, and they're all valid. So let's stay focused on the summoner class in the playtest, and not on each other.

As Logan mentioned: most of our data comes through the playtest surveys (link below). Staff will visit the forums, but if you really want to make sure something gets to us, make sure you include it in your survey.
Actual play experience is vitally important! We appreciate opinions based on a read-through, but knowing how the class actually plays in a group during the game tells us much more.

I'm grateful you're here to take this journey with me!

~Mark

Designer

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Hi everyone!

I want to specifically welcome you to the swashbuckler portion of the APG playtest. I'm Mark, and while we're all going to be working hard on all four classes, I'll be your main contact on swashbuckler throughout the playtest. I'm hoping you can help us make this class a thrilling and exciting exemplar of swashbucklers from fiction, performing all sorts of daring acts and striking with incredibly flashy moves.

Just another reminder to please be excellent to each other. Swashbuckler in particular has numerous different visions from many different stories, so please be respectful of those with different views.

Watch this thread for any clarifications we add throughout the playtest. We're hoping to keep this low, but if there's something we need to say to help an accurate playtest, we will!

Designer

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Welcome everyone! I'm excited to see what you discover.

Designer

15 people marked this as a favorite.

Hooray all new people and positions! Double mega hooray for our new teammate Lyz!

Designer

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Hope you guys enjoy!

Designer

3 people marked this as a favorite.

Hey everyone! I've gained so much from reading these AP subforums over the years that I figured I'd link this here so that future JR-fans who come to look here can find it. If you go here at 7 Pacific tonight, you can ask questions live as I go through some of my top additions to my Jade Regent campaign for you to pilfer as you like! (obviously massive spoilers for Jade Regent)

Designer

FIGHTER SQUAD, ASSEMBLE! IT IS TIME FOR FIGHTERS. THERE ARE FIGHTS TO FIGHT, AND CHAOS TO DETHRONE!

Designer

Post here if you're in the Unreality Incursion! If you have a favorite type of celestial, monitor, or fiend, or even if not, it'll be good to see who's coming!

Designer

Welcome to The Twilight Bell, everyone. Post here if you're in!

Designer

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As the stars wink out, may the heroes hold onto the light!

Designer

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Let the resonance test...begin!

Designer

38 people marked this as a favorite.

Hey everyone,

I just wanted to put a thread up here to say that the amount of time you guys have been willing to spend on the surveys has been amazing, and your feedback has been great, and generally to thank you for the effort you've been putting in! It takes a lot of dedication to answer long surveys like the rules survey (or the class survey if you answered for every class), and the number of you guys who have already taken the time out of your day to answer the rules survey, even after just one day, is really impressive. It's your feedback and participation on the surveys and also here on the forums that has assisted us in getting out these extensive updates on such a quick turnaround. So thanks for all the effort you guys have put into helping us improve the playtest. Without your help, we could never make as good a game as I know we can make by following your feedback!

Designer

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Hey everyone! The Gauntlet is a charity board game tournament that, as those of you who've been with us for a while might remember, Paizo won the very first year! Charitable donations to members of our team give us power-ups in the tournament. Each year, we've offered incentives for donations, starting with the first year's extremely successful incentive that Stephen would punch Jason in the face with the Gauntlet if we won.

This year, based on your donations, we will release a special Pathfinder Playtest blog revisiting some of the classes we’ve revealed so far and giving additional information! But how will we choose? Each team member has an associated class. For each team member that raises at least $500, the blog will include information about that team member’s class! In addition, we have a secret extra we’ll add to the blog if the team earns at least $3,000 in total! The team members and classes are as follows:

Andrew: Cleric
Katina: Rogue
Luis: Fighter
Mark: Paladin

This is going to be additional content that we otherwise weren't going to release before the playtest, which we're blog-a-tizing as an extra thank to all of you for your generosity.

Designer

When an armor says, "If proficient in X armors, you may recharge this card when you reset your hand" and you recharge the card when resetting your hand, have you recharged it for its power? I think that you didn't recharge for a power because you are recharging it to reset your hand (and the card is just telling you that you can do that for the lower cost of recharge rather than discard), but our Oloch player isn't so sure because it's in the power box (and he sure would be happy if he could activate his upcoming role card power any time he cycles armor).


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Life is much better
down where it's wetter
Take it from me.

Designer

Hi guys! We're playing Plundered Tombs and our witch ran into a situation where she was dealt damage (6 times) without reducing it in a Defensive Stance scenario when she had no cards left to take. We think she was still dealt damage and should suffer 6 curses and lose her entire location deck for defensive stance but we weren't sure. What do you think?

Designer

If you got into Anagnorisis in the lottery (or even if you didn't), feel free to drop in this thread and say hi!

Designer

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Hi everyone! If you're considering playing First World Problems and don't win it in the lottery, send me a PM, send an e-mail to e-mail address listed above, or post here to get on the wait list. I like to have all 5 players, and in past years, that's meant I pulled 1 person off the wait list. On the flip side, if you win the lottery, as mentioned in the description, make sure to e-mail me so I can get you the character questionnaire and send your character for you to read before the game.

This is going to delightfully intrigue-style fun!

Designer

Hey everyone,

The Pathfinder Design Team has a Reddit AMA thread open for questions on Horror that we'll be answering tomorrow at 2PM Pacific. Be sure to check it out!

Silver Crusade

10 people marked this as a favorite.

I was about to question why Valeros getting Tsunamied by booze would be a bad thing for him and then I saw it tagged "twisted wish".

I still question. He can totally tank that.

Designer

55 people marked this as FAQ candidate. Answered in the FAQ. 13 people marked this as a favorite.

I'm creating this thread to prevent further derail of the havoker witch thread. Feel free to discuss positive and negative energy here, as well as the lack of a direct definition of what they are and how they work. It's also fine to FAQ this post if you'd like to see these definitions directly stated in a FAQ (things like "positive energy healing effects don't heal undead, even if the individual effect doesn't mention undead at all" which right now is inferable but not directly stated).

Designer

Greetings fellow amnesiacs. Feel free to use this thread to ask questions!

Designer

Hey everyone: if you win the lottery and get a chance to play First World Problems, I'll need you to e-mail me at my paizo.com e-mail address (mark.seifter) so I can get you the pregen questionnaire and e-mail you your pregen in advance (our privacy policy means I can't reach you otherwise, or learn your identity beforehand). This will give you time to ask questions and to be ready to fit as much fun hijinks in the time slot as possible!

In any case, feel free to use this thread to ask questions!

Designer

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The Sanitizer is a dashing and incredibly sizeable masked gentleman with an alternative body image. Every night, he flies through the streets, counseling people and providing psychological assistance and generally striking fear into the heart of those who traumatize others. But no one suspects that during the day, he is really mild-mannered…

The Sanitizer:

The Sanitizer CN (CE in his social identity) Colossal aberration (chaotic, evil, Great Old One) vigilante (stalker) 10
Init +15; Senses darkvision 60 ft., true seeing; Perception +52
Aura unspeakable presence (300 ft., DC 40)
DEFENSE
AC 49, touch 29, flat-footed 44 (+12 deflection, +5 Dex, +10 insight, +20 natural, –8 size)
hp 1002 (46d8+792); fast healing 30
Fort +32, Ref +36, Will +40
Defensive Abilities freedom of movement, immortality, insanity (DC 40), non-euclidean; DR 20/epic and lawful; Immune ability damage, ability drain, aging, cold, death effects, disease, energy drain, mind-affecting effects, paralysis, and petrification; Resist acid 30, electricity 30, fire 30, sonic 30; SR 41
OFFENSE
Speed 60 ft., fly 200 ft. (average), swim 60 ft.
Melee 2 claws +43 (4d6+24/19–20 plus grab), 4 tentacles +43 (2d10+35/19–20 plus grab)
Space 40 ft.; Reach 40 ft.
Special Attacks cleaving claws, constrict (3d6+24), dreams of madness, hidden strike (5d6/5d4), mythic power (10/day, surge +1d12), powerful blows (tentacle), startling appearance, tentacles, trample (2d8+30, DC 52)
Spell-Like Abilities (CL 30th; concentration +42)
Constant—freedom of movement, true seeing
At will—astral projection, control weatherM, dreamM, greater dispel magic, greater teleport, insanity (DC 29), nightmareM (DC 29), sendingM
3/day—antipathy (DC 30), demand (DC 30), quickened feeblemind, gate, weird (DC 31)
1/day—implosion (DC 31), summon (level 9, 2d4 star-spawn of The Sanitizer 100%), symbol of insanity (DC 30), wishM
STATISTICS
Str 58, Dex 21, Con 45, Int 31, Wis 36, Cha 34
Base Atk +34; CMB +66 (+68 bull rush, +70 grapple or sunder); CMD 105 (107 vs. bull rush or sunder)
Feats Ability Focus (nightmare), Awesome Blow, Combat Reflexes, Craft Wondrous Item, Critical Focus, Flyby Attack, Greater Sunder, Greater Vital Strike, Hover, Improved Bull Rush, Improved Critical (claw), Improved Critical (tentacle), Improved Sunder, Improved Vital Strike, Persuasive, Power Attack, Quicken Spell-Like Ability (feeblemind), Skill Focus (Bluff), Skill Focus (Diplomacy), Skill Focus (Disguise), Skill Focus (Sense Motive), Staggering Critical, Vital Strike
Skills Bluff +61 (+65 in social identity), Diplomacy +65 (+69 in social identity), Disguise +61 (+81 to keep his identity secret), Fly +36, Intimidate +55, Knowledge (arcana) +49, Knowledge (dungeoneering, engineering, geography, history, nature, planes, religion) +46, Perception +52, Sense Motive +55 (+59 in social identity), Spellcraft +49, Swim +70, Use Magic Device +48
Languages Aklo, Celestial, Dark Folk, Flail Snail, Hon-La, Polyglot, Russian, Senzar, Sylvan, Triaxan, Vudrani; telepathy 300 ft.
SQ compression, dual nature, greater starflight, loyal aid (deep one guidance counselors), many guises, otherworldly insight, renown (greater), social grace (Bluff, Diplomacy, Sense Motive), vigilante specialization (stalker), vigilante talents (hide in plain sight, mighty ambush [DC 39], mockingbird, pull into the shadows, twisting fear)
ECOLOGY
Environment any
Organization solitary (unique)
Treasure triple
SPECIAL ABILITIES
Cleaving Claws (Ex) A single attack from one of The Sanitizer's claws can target all creatures in a 10-foot square. Make one attack roll; any creature in the area whose AC is equal to or lower than the result takes damage from the claw.
Dreams of Madness (Su) When The Sanitizer uses his nightmare spell-like ability on a creature with one or more ranks in a Craft or Perform skill, he also afflicts the creature with maddening dreams. In addition to the effect of nightmare, the target must succeed at a DC 40 Will save or contract a random insanity (Pathfinder RPG GameMastery Guide 250). This is a mind-affecting effect. A creature that already has an insanity is immune to this ability. The save DC is Charisma-based.
Greater Starflight (Su) The Sanitizer can survive in the void of outer space, and flies through outer space at incredible speeds. Although the exact travel time will vary from one trip to the next, a trip within a solar system normally takes The Sanitizer 2d6 hours, and a trip beyond normally takes 2d6 days (or more, at the GM's discretion).
Immortality (Ex) If The Sanitizer is killed, his body immediately fades away into a noxious cloud of otherworldly vapor that fills an area out to his reach. This cloud blocks vision as obscuring mist, but can't be dispersed by any amount of wind. Any creature in this area must succeed at a DC 45 Fortitude save or be nauseated for as long as it remains in the cloud and for an additional 1d10 rounds after it leaves the area. The Sanitizer returns to life after 2d6 rounds, manifesting from the cloud and restored to life via true resurrection, but is staggered for 2d6 rounds (nothing can remove this staggered effect). If slain again while he is staggered from this effect, The Sanitizer reverts to vapor form again and his essence fades away after 2d6 rounds, returning to his tomb in R'lyeh until he is released again. The save DC is Constitution-based.
Non-Euclidean (Ex) The Sanitizer does not exist wholly in the physical world, and space and time strain against his presence. This grants The Sanitizer a deflection bonus to AC and a racial bonus on Reflex saves equal to his Charisma modifier (+12). His apparent and actual position are never quite the same, granting him a 50% miss chance against all attacks. True seeing can defeat this miss chance, but any creature that looks upon The Sanitizer while under the effects of true seeing must succeed at a DC 40 Will save or be afflicted by a random insanity (this is a mind-affecting effect). The save DC is Charisma-based.
Tentacles (Ex) The Sanitizer's tentacles are a primary attack.
Unspeakable Presence (Su) Failing a DC 40 Will save against The Sanitizer's unspeakable presence causes the victim to immediately die of fright. This is a death and fear effect. A creature immune to fear that fails its save against The Sanitizer's unspeakable presence is staggered for 1d6 rounds instead of killed. The save DC is Charisma-based.

Designer

In the idyllic River Kingdom of Summerrose, Princess Dawn has fallen into a slumber that no magic can break. Convoluted intrigue and fey mischief await as the king assembles a brave band of heroes to solve the mystery and save his daughter before it's too late.

Note: This adventure is roleplay heavy. The age rating is based on the fact that it is absolutely crucial that each player is able to play their own (potentially complex) character independently without ever needing another player for reference or to tell them what to do. If you can do that and are under 16, great! And even if you're over 16, if you can't (or you're signing up with a buddy who can't), please choose a different game.

Hi there Paizocon goers! Ask me anything about this game to help you make your lottery decisions. Later, I will ask the players who win this game in the lottery to join me here for some discussion.

To start: As the note says, you want to play this game if you enjoy fey and roleplaying. There may also be combat, potentially even a good amount of combat, depending on how your investigation goes, but if "there may be combat" is potentially not enough combat for you, this may not be the best choice you could make. Above all, please follow the note and don't sign up for this game with someone who needs you to run their character for them or read and explain their character to them. Other than that, welcome to Summerrose!

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