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Axebeak

MMCJawa's page

Pathfinder Adventure Path Subscriber. 3,030 posts. No reviews. No lists. No wishlists.


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Other random thoughts:

Some people may be waiting to see the DMG and Monster Manual before buying in. Also..its a new release of a new system. It might take a bit for word of mouth to spread around or groups to get invested in the system.


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Red Seas, Red Skies is my current break time reading. Haven't gotten far yet, but I am enjoying what I have read so far


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The Dresden Chronicles are one of the few series I still actively follow, and purchase in hardcover the day they came out. So obviously I am a fan, and I think I would rank him as one of the funnest authors to read.


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My one concern about the Maximus the Mad theory is that the Inhumans apparently are being developed as a theatrical movie, so I don't think they would be introduced in AoS.

on Io9, there was lots of speculation that he might be this guy, which would mean Skye would actually be this superhero

Some people also posited her and her father might be associated with the Deviants, which might explain the rumors of Skye's village being destroyed by "monsters".


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Personally...I am kind of getting annoyed at the fear tactics being employed about Ebola right now, both in the media and by politicians. I wish both groups would for instance freak out more about declining vacination rates, which have killed/hurt far more people in the USA than Ebola has so far. Or really any of the dozens of other health issues that are solvable but ignored.


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magnuskn wrote:
Lord Snow wrote:
Couldn't agree more. Sure, Butcher's writing is not the greatest example that humanity has to offer
I actually disagree, at least as far as urban fantasy authors go, he is the best. And he manages to make his next book (almost) always to be better than his last one, a feat I have yet to see any other author manage, even the vaunted George R.R. Martin. And he writes very fast and comes across as a very congenial and funny person in his seminars and interviews. Also, he is a Pathfinder fan.

I would agree, but then I tend to think Urban Fantasy tends to set a low bar...

It really doesn't take much to beat out Laura K. Hamilton.


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Given that the Bestiaries mine APs/CS books for monsters, and given how many robots have appeared in the Numeria book as well as in the Iron Gods AP, I would honestly be shocked not to see 4 or 5 robots appear in Bestiary 5.


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RE: Galt AP

The endless civil war in Galt (plus the whole Final Blade thing) really seems more a Daemonic thing than something devils would be responsible for. When devils are involved, you get something a lot more like Cheliax. Devils like order, not endless political chaos.


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I am looking forward to the new book, but honestly I don't think I have gotten enough information yet to be really excited.


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Really liked last Saturday's episode. The Doctor that episode I feel hit the perfect point where he was just condescending/blunt enough to be amusing, without sliding into unlikeable $%#@hole territory. Also the bad guys were creepy without going into full cheese mode.


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Zardnaar wrote:
TriOmegaZero wrote:
Zardnaar wrote:
It was all modular though or one shot type adventures like Expedition to the Barrier Peaks. Easily ignored for the most part.
I find that to be true of Pathfinder as well.
Different expectations. AD&D sci/fi guns under DM control a player has more expectation of being allowed to play a Gunslinger in PF I find and AFAIK gunslingers are allowed in PFS organised play? AD&D DM says no guns and that is it end of story.

As far as I can tell from the forums, DM's ban guns all the time in the setting, so I don't see a huge difference here. Sure, they might be legal in PFS, but that only matters if you play in that.

To go with the original question, 5E looks interesting, but I will probably keep buying Pathfinder. I look the new directions they are taking with the game and the storylines (such as Iron Gods), and I have already invested a bit into the game. Alas I don't have much money for gaming materials right now, or time to play, So me "sticking" with something doesn't actually mean much right now.


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Malwing wrote:
I'm a little concerned. I've seen videos of convention panels and Dev chatter about what will be in Unchained, and I feel like some expectations on what it is is wildly beyond the scope of the product.

Unfortunately that has been happening with hardcovers a lot lately. Anytime you give people time to speculate or think about something that covers a broad area but has little information, people start making decisions on what HAS to be in the book, and thus get mad when something isn't in the book (or worse, Paizo does the opposite).

It's even worse for this book, since all the talk of killing sacred cows has let people's imaginations going crazy on what is in the book...


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my opinion:

Low magic, in the sense of what casters can pull off, or the amount of magic items available, is often pretty far removed from the stories and settings of fantasy literature, movies, and other mediums

Abundant magic items become boring. Those fancy powerful magic swords start becoming boring after your PC's stumble upon the 12th one.


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I like being able to read things before every little thing is spoiled on the product pages. I only have money for one subscription now, but hope to resubscribe to the campaign setting line soon


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Now....I don't believe in ghosts, but I do have a story to tell

My first semester starting my PhD, I moved into a basement apartment in Laramie. Sometime around October I recall being uneasy in bed, and I thought I heard scratching from the bedroom window, which happened to be above my bed.

This itself isn't really that weird...there were shrubs right in front of well the window was in. Also it's Wyoming, which is no stranger to wind.

At any rate, I got bothered by it for whatever reason, and decided to check if anything was outside the window.

When I opened pulled the curtains away, I appeared to see the body (below chest level) of a girl in a white old-fashioned sleeping gown, dangling from above.

Obviously I was super freaked out, but turning on the light revealed nothing outside. Still made for an uncomfortable night, and yes I did check the other windows and made sure the apartment was locked.

So as I mentioned, I don't believe in ghosts. And I don't believe this was something supernatural. I think the experience I had was probably a result of a novel living situation (this was the first time I had ever lived alone...I had always lived with parents or roommates prior to that), time of year and environment (a windy October night), a probably sleep state of mind that didn't have me at its most alert, which led me to imagine that a reflection of the window curtains was a dressing gown. At least that is my best explanation. I will note the house wasn't especially old, nor did I ever have anything else happen during the 6 years I lived there that would make me think that was a genuine sighting


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Aranna wrote:
Gyromancer wrote:
If a PC has carnal relations with an undead, is it necrophelia?

Not sure if it's been mentioned yet but...

Does the fact that your partner is (un)dead turn you on?
If yes then it is indeed necrophilia.

But then, you get people who in the real world love to do vampire roleplay with their sex lives. So you probably need another caveat...does the undead look more dead than un?


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Again, I would argue that unless you are going to severely modify the first Iron Gods adventure, it's not really a horror adventure. Certainly a GM could easily turn it into one, but then at that point you could just as easily run any book 1 of an AP for Halloween.


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Speaking of clowns, have you been watching American Horror Story: Freakshow?


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Magic itself might be a destabilizing factor, to a far greater extant than technology is.

Planar rips, berserker constructs, immortal despotic wizard-kings, interfering dieties, marauding monsters, undead outbreaks...

All possible at relatively low levels of technological development, which create the potential to constantly set back or inhibit technology


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SilvercatMoonpaw wrote:

Okay, maybe I misinterpreted what you meant.

What I mean is I don't care about those details. I just can't seem to make them be important compared to an individual character. So I have no use for them. If I have no use for them then I don't need them in a setting product.

I don't need them. Whether or not a product should have them independent of what I think I don't care.

Do you buy setting material? Because the vast majority of it is going to be descriptions nations, regions, and plot events. I don't know how you can produce that without incorporating race specific information. Sure there is some crunch, but I don't know if that is the major draw.


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Having read through the first AP volume of Iron Gods, I wouldn't really consider it horror, at least compared to any other AP.

Feast of Ravenmoor also would work well. it's a module and is for Pathfinder, so no updating. Also pretty creepy. We finished it in two sessions, so probably could be filed down to one session worth of play.


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As described, the Spiritualist is pretty much a Medium, so I think we would get one or the other.


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I think it depends on what you are drawing on for inspiration. I think if you are going for something in the standard Quasi-European Fantasy genre, then you should probably have the core races, although perhaps tweaked. If you are drawing on completely different inspirations, than you might want to limit the core races used, and provide useful substitutions.

Kaidan I would say is a good model of a setting that works better with noncore races.


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My guess (including the two named classes

Kineticist
Spiritualist
Telepath
Fakir
Seer
Mystic?


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Officially, good (or more likely neutral) Drow can exist, but they still remain Drow. Because having Drow change race based on alignment has some...bad connotations.


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Variety is reporting it as true

Depending on how Avengers 2 shakes out, I could see Tony Stark pulling a 180 on things. A lot would depend on how Ultron comes about, and how much damage he does, and how guilty Stark will feel about it.


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Yeah...part of me thinks it just might be too soon for a "civil war" arc

For starters...I thought Winter Soldier was one of the best Marvel MCU movies, while Iron Man 2 and 3 were the weakest. So really...would much rather see Captain America searching for Bucky and dealing with Hydra as the focus of a third film, rather than Iron Man fighting Cap.

Also...yeah are there really enough heroes yet to warrant a "registration act"? Even with the upcoming Netflix series, the Marvel universe is still rather bare when it comes to super-powered individuals.

Than again, in all likely hood Civil War will not even remotely be similar to what they will do in the movies, kind of how like Age of Ultron apparently doesn't have much of anything to do with the comic storyline.


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magnuskn wrote:
Skeld wrote:
magnuskn wrote:
grandpoobah wrote:
Then again, we're already seeing book 3 of Iron Gods this week, so maybe WOTR is yesterday's news....
Most probably. The devs have stopped paying attention to the board for months now. It all kinda feeds into my perception that Paizo is kind off just running in front of the lion of game mechanic problems they have created, by pushing out new products as fast as they can.

They're putting out APs at a rate of about 1/month. Just like they've done for the last 7+ years. The pace hasn't changed.

-Skeld

What I mean is that the developers are introducing new rules (Mythic Adventures, ACG, upcoming stuff, prior sub-systems in other AP's) which are not suffiently tested, often function clunkily at best and won't get erratae'd/FAQ'ed for years. And that they are just forging ahead with this approach and are leaving a mess behind them. AP's are of course unchanged, but many of them have suffered from those badly developed sub-systems in the past and probably will in the future.

Having seen multiple conversations between you and, for instance, James Jacobs, I don't see anything he could contribute to this thread that would satisfy you or make you happy.


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Anarchy_Kanya wrote:
Orfamay Quest wrote:
Nicos wrote:
Orfamay Quest wrote:


Only if you want a realistic economy. I'd rather have an economy that supports a fun storyline, but there are a number of people in this thread for whom "fun" seems to be a secondary, or perhaps even a tertiary, consideration.
Perhaps there are people who consider that kind of stuff not "fun".

Yes. Gamemasters trying to enforce their vision of "fun" on their players. Which is poor GMing.

The reason I say that is because if the players didn't consider exploiting economic loopholes to be "fun," they wouldn't be doing that. (People generally don't choose to do things they don't consider to be more fun than not-doing them.) So if it's an issue at all, it's an issue because the players are having fun and the GM wants to stop them.

I can't really think of any situation where I would list "Your players are enjoying themselves; this must be stopped" among a list of recommended techniques for running a game.

Sure...some people have an innate need to turn everything into a competition. However, I would still argue that people who enjoy that sort of fun in RPGs are really hard to game with, and might be better of playing Magic the Gathering or some other game where players clearly compete with each other, not a cooperative game.

Not disagreeing with you, but just wanted to say that some people value "winning" over "having fun". Now, you can say that "winning" is "fun" for some of them, but for some it isn't, they're just very competitive.


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Squirrel_Dude wrote:
wraithstrike wrote:
Not all groups are equal. The game assumes average players with 15 point buy. Once you get optimizers, 20 point buy or higher, non standard parties, and so on then it is on the GM to adjust.

Random comment.

If true, Paizo assuming a 15 point buy in monster design is dumb for a couple of reasons. The first being that the average results from 4d6 drop lowest are higher than a 15 point buy, so monsters aren't even designed to handle the traditional char. gen method. Though, to be fair, a 15 point buy allows more min maxing than dice-rolling Char. Gen does.

The other being that, if 15 point buy is supposed to be the "low power" option for character generation, monsters shouldn't be designed around it. To use a very crude visual:

High Power
"Standard" Power <----- Monsters should be designed around this paradigm.
Low Power

15 point is the assumed buy in for APs/PFS IIRC. Also, it's better to aim for low power level than a higher one. If something is too low, the GM can adapt the game by adding in more enemies/Monster HP in later encounters. If the power level is too high however, you are more likely to get a TPK or high character turn over, which might turn new players (i.e. customers) off the game


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So do you have plans for another "Year of X" monsters thread?


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Also the next AP is Giantslayer, which is all about killing orcs and giants...can't get more traditional than that


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The monster codex is a hardcover whose rules/creatures will go up on the PRD. It's probably a safe bet that nothing in this book will be reprinted in a bestiary.


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Also, I would guess at a glance that some of these are on Golarion, but not a major influence in the Inner Sea region (Tsukuyomi, Ogoun, Muyinga), while others might not be empyreal lords anymore (Melek Taus, Tsukuyomi, etc)


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blahpers wrote:
Secret Wizard wrote:
again, blahpers, you should join the skinsaw cult because you are building a strawman this big. stop inventing the position of people who you disagree with. nobody wants everyone to be happy.

I do. I just recognize that it isn't possible.

You can call it a straw man, but Kirth and I are just two folks with reasonable opinions on what makes a good game. For the discussion to have any meaning, you have to extrapolate to the rest of the potential player base. And I just haven't seen any attempt to reconcile "balance-or-bust" with D&D that didn't end up somehow lessening the experience to someone. It's not as simple as "make it balance-friendly and we're both happy"; the methods of making it balance-friendly can make others unhappy. Maybe there's an awesome way to do it, but I haven't seen it yet. But as long as the conversation remains civil, I'm open to suggestions.

While I do believe many of the balance issues...are exaggerated and probably less problematic with the player base as a whole than made out on the forums, I don't necessarily agree with this argument. While perfect balance and a game that pleases 100% of people 100% of the time are impossible, that doesn't mean the solution is to do nothing. Otherwise no one would ever revise a game, which obviously has happened many many times.

So...there are probably some things that could be done in the system that could boost martials. Which appears to be what Pathfinder unbound is attempting to do, with combat in general and the rouge and monk classes specifically.


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Blueskier wrote:
Secret Wizard wrote:
Balance, to the vast majority of people except to those who enjoy Skinsaw Murders-level of strawman,
What do you mean by this? Whats the problem with the murders? Could you explain please?

I believe he is alluding to some ghoul scarecrows, who our camouflaged with copious quantities straw....


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Lord Fyre wrote:
Lord Fyre wrote:

What the heck?

Don Gill, why?

My issue is why was it necessary to (attempt to) kill Don Gill? Given Colson's reluctance to kill Mike Peterson, I am more surprised he wasn't looking for a non-lethal option here.

Marik Whiterose wrote:
Um' Ice floats.
But it also can greatly slow the body in cases of trauma (like being shot by a sniper rifle) If he were found later and given the right medical treatment he could recover (at least partially).

As sort of mentioned in previous episodes, now that Coulson is Director, he has to make the tough calls. In this case, given the strength of Hydra, they can't afford to to let them acquire another super-powered asset. Just look at how difficult Creel was to deal with.

Had they reached Donnie first, I think they would have been more open to entertaining other ideas besides Shield recruitment. Unfortunately, Hydra beat them there.

Personally I wonder if Rayna didn't get a hold of him instead after he was shot.


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also something to keep in mind...different gods are going to have different numbers of certain divine classes. I actually would expect that Irori has a much higher percentage of monks in his clergy than any other god, just like I sort of expect more warpriests for Gorum, paladins for Iomedae, etc.


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Kittyburger wrote:


EDIT: Of course, Cheliax and Taldor could find themselves otherwise occupied by, say, demonic invasions and/or crusaders from abroad.

Yeah I have been thinking about something like this. Hypothetically, if the Worldwound closes, you are going to have a very large number of paladins, low templars, clerics, etc. returning home to various nations.

I could see that sort of situation precipitating a World War Golarion, with paladins agitating Cheliax, Cheliax sponsoring crack downs, which pulls Andoran in, some other nation takes advantage of Andoran's distraction, and before you know it all the major nations along the inner sea are pulled into a massive war.


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spoiler:

Skye never said they found the body....so yeah I am definitely assuming Donnie is alive. And maybe getting shot and not being able to use his power from a distance will encourage him to build a suit like he has in the comics. Maybe team Rayna will recruit him? Getting brainwashed by Hydra and shot by Shield probably won't endear him to either side.

I enjoyed the Fitz finding Ward, and Ward's reaction. I am also not entirely convinced by Fitz's line about him not being a killer. I think he would have totally killed Ward had Ward not told him his friends were in danger

Also, I am enjoying the agency branding :). I remember a lot of people complaining about how shield puts their logo everywhere. Obviously, who ever was responsible for that decision must have been recruited by Hydra as well :P


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Steven "Troll" O'Neal wrote:
MMCJawa wrote:

There is an entire supplement by Alluria on Psionics in Cerulean Seas

Perhaps someone could produce a set of feats to make Aasimar and Tiefling aquatic races? Sort of like a watered down half fiend?

Punny. But I don't think feats would be the proper route to take. Apsara make a good base for converting Aasimar and Tieflings for Cerulean Seas campaigns in my opinion.

Huh...I actually didn't intend a pun there :P


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I got to say I disagree...

So far I have been mostly disappointed in Gotham. It really feels like they can't decide if they are emulating Nolan or Adam West in the storylines, and instead they are a weird blend of both.

I guess I wanted to see a gritty Gotham police procedural...and that is not what I am getting.


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Ambrosia Slaad wrote:
christos gurd wrote:
RJGrady wrote:
It's a stretch to call them cats, unless you want to call a mongoose a cat.
seeing as civets are pretty much the halfway point between mongoose and cat, i find i can make that stretch.

Rikki-Tikki-Tavi would make a pretty awesome PC, especially in something like the Serpent's Skull AP.

But whenever the party visits the town of civitsfolk, they now know to never drink the coffee.

I have a homebrew race of Mongoose folk that really really really hate the serpentfolk, for certain events that happened in their distant past.


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There is an entire supplement by Alluria on Psionics in Cerulean Seas

Perhaps someone could produce a set of feats to make Aasimar and Tiefling aquatic races? Sort of like a watered down half fiend?


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They are mentioned within the Bestiaries as variants of the more common giant vermin, without stats


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Wolfism wrote:
I'm a little disappointed there to hear you say there won't be any love for the samurai. They have gotten no real love in a long time and this seems like a perfect opportunity to create a more mystical and spiritual samurai, with something like ki powers or the shamans wandering spirit to let them communicate with their ancestors or the spiritual world.

I dunno...I don't really think "Samurai" when I think of the material this book is going to cover. Maybe ninjas, but some classes just are not going to make sense within the context of the book.


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mechaPoet wrote:

A lot of good points here...

Mayhaps a slight tangent:

"Cause X is mostly a concern of middle class/rich white people" is actually a big issue a lot of movements are dealing with, and beside LGBTQ rights, it's been a big issue for environmental causes (something I have been more active in). There is a real fear that lack of interest from populations segments that are quickly becoming a much larger slice of the voting block, will result in overturning or weakening of environmental legislation.

I'd be interested in hearing or getting more knowledge of what measures the LGBTQ community is doing in trying to reach out to these segments of society, and how much of the problem in reaching them is simply that if you are lower class/poor, you probably don't have the time and energy to spare such issues.


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Cats and hyenas are more closely related to each other than either are too dogs, but it still really isn't accurate to refer to them as cats

With similar logic, if you are going to call hyenas cats, than you should also be referring to walruses, seals, bears, and skunks as dogs, since all of those are in Caniformia.


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LazarX beat me to the punch. I think asking that we separate marriage from any legal ramifications is unrealistic. Because at the end of the day, most of those legal ramifications exist for a reason. You would have to create a separate body of law to address all those issues associated with benefits, child-rearing, inheritance, etc.

Also...yeah this isn't about getting people to "accept" same-sex relationships. No one expects that those folks are going to change their mind. It is about getting them to shut up and mind their own business though.


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Dire wolves (and most of the large extinct carnivores) went extinct because they were specialized on megafaunal prey items. The carnivores that skated through were largely generalists or predators that utilized smaller prey items.

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