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I am all for new magic systems, since I think DnD arcane actually does a pretty poor job simulating most magic systems in books. And has some pretty ridiculous power at high levels.
So if a psychic system doesn't get ridiculous at high levels and has better flavor, I might consider switching over to that from Arcane.
I am not terribly concerned with the lack of a campaign setting book. All of the DnD settings are well supported by books from the previous editions (and presumably online sources).
We'll get one for at least a few settings, but if they are trying a lower output approach, than it might be better to save for a 2015 release.
But I don't think they necessarily are trying to compete for the 3.X crowd. I think it's been obvious from the get-go they are going after fans of rule-lite systems + DnD brand loyalists. I for one am glad they are not trying to compete for the same consumer niche as Pathfinder. That would be a bad idea for both brands.
Mark Seifter wrote:
Wait...is the iconic Slayer guarding the computer where all this information is stored, keeping you from looking at it?
Shortly after I left Laramie for good, The local police department acquired a armored Bearcat. For some reason.
FYI, Laramie is a small town of about 30,000 or so, most of them college students, which is located about an hour from any other major town. It's very low crime, or at least low in the amount of crime that requires a swat response with tank. Last year a bank near where I shop was robbed. Even though the felon was long gone by the time cops showed, they still had police officers roaming the parking lot around the bank with automatic weapons. I have just always gotten the impression that local police are really waiting for some sort of Die Hard movie moment to live out all their action fantasies.
I feel the "one and done" stream-lined system already exists...it's the Beginner Box. I suppose they could expand the rules for that into its own hardcover. Although you still run into the issue that WoTC already is released a more simplified set of rules, so presumably a good chunk of the potential audience is investing in that.
David knott 242 wrote:
Man, now I wish Bestiary 4 had Dalek expies...
The high tech numeria tech is kept in check because:
It's been thousands of years since the crash: a lot of the tech is broken or malfunctioning
A lot of it is buried (the local Kellids greatly feared it for a good part of their history), or in crashed ship-parts crawling with robots and aliens, and sometimes fatal amounts of radioactivity.
What functioning stuff that does get out gets snatched up by Technic League, who are willing to kill to keep the technology from escaping their control.
Even if you get ahold of some tech that works and you understand enough to use, power charges are limited (after which it becomes useless), and it's so advanced that you can't replicate it. A lot of Numeria tech would probably be hard to replicate with our level of technology; Most of Golarion is at best Renaissance level as far as science and engineering goes.
Emperor Point wrote:
On the other hand, another AP set in Cheliax which DIDNT go up against House Thrune would probably have been a disappointment to many.
yeah...for whatever reason lots of news sites linked Fichtner to Shredder. Although based on the movie, I sort of expect that maybe that character WAS suppose to be Shredder, but then they backed off at the last minute, and did a rewrite. At the very least, Fichtner's role is sort of pointless.
Anyway I saw it last night. I think there are enough elements in the movie that if you were a fan of the animated series from the early 90s/late 80's, you might get a few nods and chuckles. If you are not, than there really is nothing endearing about the movie or it's really stupid plot. FYI...I don't see this movie as being that bad for kids...it's certainly less violent and exploitative than the Transformers movies, although some little kids in the audience were initially scared of the turtles
More detailed opinions
Positives (which are really "was expecting worse"):
The turtles are not as bad looking as I thought...you get used to them fast. Also each turtle was different enough that I didn't have a problem telling who was who, and the personalities seemed to fit with what I remember from their TV personas. Movie Raphael was more "angry" than snarky however
Megan Fox actually wasn't that bad. They don't really go for the degree of sex exploitation for her character that they did in Transformers, and I felt the movie didn't focus on her to the exclusion of the turles. Which was the vibe I got from Transformers and Shia Leboeuf
Shredder is pretty cool, even if I think aspects of his character were only made at the last minute
Oh god the geography. A good chunk of the movie takes place at the bad guys estate, which we are told is 45 minutes drive from NYC (in summer/spring). Said estate is in a wintery high alpine region with no people that I am pretty damn sure was actually filmed in the Rockies. Said remote mountain region also for some reason had convenient sewer access to NYC.
I know you really wanted that cool mountain chase scene...but really? This was the suspension of belief that broke the camel's back
Everything with Splinter. Honestly...Splinter looked creepy, and unlike the turtles I never got used to the creepiness. Also, shredder learned fighting not from his master, or from being a human martial arts master, but from a book he found in the sewer.
Again..this seems to be some sort of weird script problem. Because movie splinter inexplicably knows all about the Shredder, including warning the turtles they are not ready to face him. We get a Shredder vs. Splinter fight, which because the characters have no actual relationship with one another, loses any emotional resonance it might have had. Whats worse, the whole scene is filmed in such a way that I think those characters WERE supposed to have a prior emotional connection
The foot clan felt less like ningas, and more like generic terrorists. I suppose an improvement over some versions, but still...
With the exception of Asmodeus and Zon Kuthon, who have entire nations in their thrall, non-monstrous worshippers of other gods might actually be quite rare. It's just that those cultists are exactly the kind of people who show up as frequent threats in APs or are mentioned in campaign setting material, since the whole point of Pathfinder is adventuring and fighting bad guys.
Chaotic evil doesn't equal crazy, though it is often conflated with that. Chaotic evil is more about pursuing your own (negative) desires without regard for the safety or well-being of others. A Mafia member who flouts the law while pursuing evil aims and kills people who get in his way could be considered evil, even without having any sort of mental illness.
At any rate, I personally don't see how the portrayal of madness as specifically problematic in regards villains in AP. Maybe if they linked specific bad guys with medical terminology (schizophrenia, etc), I would be concerned.
Yeah I agree. As far as the Merit of these classes compared to others go, I think it's only important that the classes exist within the power level of the already released classes, and nothing I have seen so far suggests they are noticeably weaker, and only Arcanist could be considered more powerful (although I think that is debatable given the power level of wizards already).
Plus they have already mentioned that there probably will be a monster section, although unclear if they will be new monsters or stuff like reflavored intellect devourers
Kind of hard right now to say how much will need to be playtested. Prior to the announcement, it had been implied that Psychic magic would probably utilize spells found in other spell-lists. So for instance, A pyrokineticist probably would use the existing Fireball, even if the underlying mechanics utilize Fireball differently.
Granted this is still pretty heavily speculative. Since it sounds like this whole book is going to be a new subsystem, than I don't really expect separate subsystems, other than the general advice on integrating the rules for psychic magic into a setting/game.
I actually expect that this book will probably not be much larger than the other Gencon supplement releases. If only because I just don't think that is possible under the current production schedule.
I do feel like arguments are perhaps going past each other.
I don't think people are saying that all murderers and general bad guys are "mad" or suffer mental illness. You can perfectly understand the difference between right and wrong, and know what you are doing is wrong, but still do something bad for the sake of power, revenge, greed, or ideology. Yes...I generally believe that most serial and spree killers are crazy or otherwise suffer mental impairments. Because such actions are not by any means rational. And certainly, if the act of burning a building down causes arousal, I wouldn't equate you as having high mental health.
Personally...in my own life I have had to wrestle with severe depression and social anxiety disorder, and have been on medication for treatment. As someone with mental health issues, I have never been offended by how Paizo approaches "madness" in games.
Well if Bestiary 5 has a psychic theme then I would love to see the thought eater, brain mole, and few other psychic related old school monsters make a come back.
It sounds like they are really try to make this new system different from Psionics. Not sure how that will shake out with Psionic monsters. I feel their is a good chance that they will leave out the Psionic monsters that have not already been put into the game, to further divorce it from Psionics.
The only thing I'm worried about is the playtest time period. Hopefully, there is going to be a much longer playtest so the rules get a better pass over.
Well...on the plus side, 6 classes might be more manageable than 10 on that front (and part of the book will be monsters, so the whole thing won't be player options). I do think 10 classes at once might have been a bit much, given Paizo's current production schedule.
although man, I do wonder about archetypes. since that potential section got a lot bigger now that ACG is out.
I assume it's neither, and more a reference to the Showtime series. Especially since the series features quite a bit of 19th century spiritualism.
The Paizo folks have commented on options like this in the past.
Basically...they are very against splitting consumer bases, something which was a large reason for TSR nearly going out of business before 3E.
Creating a separate product line of stream-lined rules would mean that you would probably develop two lines of consumers, with a good probability that each consumer base only purchases material relevant to Pathfinder Lite or Pathfinder original. Cost of production and effort remains the same for each book, but now you could be getting half as much a product sold for each line. That's the optimal condition, assuming both lines are equally successful. If they are not, than you are subtracting the number of products from the popular line, and investing resources, time, and periods of the release schedule for something that won't make it's money back.
That's a major reason why we haven't seen more support for instance for the Beginner's Box ruleset.
Well...the book is going to focus on the major races of the inner sea region, as well as the different ethnicities and cultures. I honestly wouldn't be all that hopefully that Distant Worlds/Tian Xia races will get significantly greater page count than what they got in the ARG.
Kind of like how Inner Sea Gods was focused on the core 20, and only has limited coverage of other dieties.
True...but a hardcover technology book would be way more controversial and risky, which is what would have fit with Numeria stuff. and Mythic came out with a Mythic AP, and Bestiary 3/Ultimate Combat had a lot of stuff for Jade Regent.
I was expecting Inner Sea races to be on the line up soon. Bastards of Golarion covered the last of the core races, so seems like about time.
(Mildy) surprised about Occult Adventures...Figured there might be more of an intrigue focused book with Cheliax rebellion being the fall 2015 AP. Occult Adventures doesn't seem to be super synergistic with that, but who know?
While insanity can take many forms, I assume the type of crazy that is attracted to Rovagug are the folks who IRL climb up watch towers and shoot people, or burn stuff down for their jollies. So while mental problems do not equal violent criminals always, they certainly can lead to violence.
As for worship of Rovagug, it's probably not all madness. You can also get the following:
Societies/races who for whatever reason were brought up within the religion of Rovagug. members of such societies might not be insane, but having grown up around Rovagug preachings, might not really know better.
People/societies ostracized by greater society. If you have been spit upon and treated by dirt by another race/nobility/religion/etc all your life, you may relish the opportunity to rise up and destroy your persecutors. Obviously Rovagug is all about that.
Charismatic cult leaders. This sort of goes with the earlier point, but there are plenty of real life examples of people who prey on the gullible and weak-willed. In this case, you might get a cult of Rovagug that may worship him without really realizing what he is about. Also if a powerful sect of Rovagug worshipers takes control, they might be able to influence the greater population into serving Rovagug out of fear.
yeah I agree with the last two points. DnD/Pathfinder, are as a rule not terribly great at simulating worlds characteristic of most fantasy stories. A novelist has complete control of plot and characters. A DM doesn't or shouldn't. And the majority of the games mechanics really focus on combat and dungeon-delving. It's not really a good system for intrigue or political games, at least without a lot of PC cooperation and use of subsystems.
On the other hand, WoTC isn't necessarily the only model to follow. How long did 1E/2E last? What about other gaming systems, such as Call of Cthulhu?
Really...the radically new edition thing only started with 3E...
And based on rumors for 5E, it might be now considered an obsolete model.
We also shouldn't forget that Paizo business model actually makes it a lot harder to update than WoTC is. A radical rules revision (ala 2E -> 3E, 3E -> 4E) would result in a lot of the existing product being rendered unsaleable. Which is a problem when a main source of revenue is subscriptions and sale's through the Paizo store.
Found a pretty cool blog earlier this week by a South American cryptozoology writer:
The site has tons of obscure monsters and legends from the southern portion of South America. These include many beasts I have never heard about before, like armadillo-folk, penguin-like dwarves, and monster seals. Worth checking out