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Axebeak

MMCJawa's page

Pathfinder Adventure Path Subscriber. 2,933 posts. No reviews. No lists. No wishlists.


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sunshadow21 wrote:


I'll agree that it is far short of what other systems can do for sharing control, but for the D&D family, it's still heads and tails above all the other versions.

Bad DMing, in my experience at least, is mostly due to inexperience and not being able to keep details consistent in your head. 3rd edition provides a major safety net in this regard; few DMs would deliberately setup a span that was flat out impossible, and most would be more likely to look at the chart to see what a good baseline was than just spouting out a number....

I assume that most people who are driven away from a TTRPG are new players, who definitely are not going to have the experience and knowledge base to know if their DM is typical of game DM's, or just really bad. That first impression is what matters more about "growing" the hobby, and its relevant for all rpgs. Yeah, 3E has lots of rules to constrain what a DM can do, but I think it's a bit much to expect a novice player to be able to sort that stuff

With experienced players, odds are they won't stick with a bad DM for long; after all, they know what to expect from a game. The only exception is of course if DM's are locally rare, and they might not have a choice. Although easy to set up games such as 5E might encourage more DMs

Of course, you can argue that while 3E/4E limit somewhat the mischief a bad DM can do, you could also argue that by putting so much power in players hands, it increases the likelyhood that a player will use RAW to break a game and generally create a unwelcome environment for new gamers. So I would probably argue that all things being equal, no game really is better in this area.

I will however accept one exception. I think a rules light system could be very problematic for any sort of organized play environment, like PFS. Not sure really how WoTC will handle the new edition in that regard.


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Simon Legrande wrote:


What makes you believe that women not wanting to be scientists is something that can be overcome? Or did you mean there are barriers to women who want to become scientists but ultimately don't because of said barriers? If the latter, what barriers would you say exist? Are they the same barriers that Marie Curie faced in the 1890s or Shirley Ann Jackson faced in the 1960s?

I can't imagine a single case of any older female telling any younger female that she needs to grow up to be a mommy and nothing else. I'll give you that it may happen, but cases where it does are extreme outliers these days....

The barriers might not be as bad as they were for Marie Curie, but they are there. As someone who was (and hopefully will soon again) involved in Academia, and has a lot of friends are female scientists, I can certainly attest it's a problem.

First, lets consider the academic environment, which is heavily focused on getting tenure, which in turn involves publishing a lot of papers and winning a lot of grants. This often involves 7 day of work a week, and often long evening hours on top of your normal work load. For men, this isn't an issue. A lot of male scientists I know in my field basically postpone starting a family until later in life (which if fine if you have a younger wife...it's not like you can't father children at 50). Alternatively, they have wives not in academia, and so a lot of the family stuff falls on the wife.

Now...what if you are a woman? By the time you land a position, you are probably in your thirties. What if you want to start a family? You can't postpone it another decade...peak child bearing years are likely to occur before tenure. Sure there is maternity leave, but faculty when judging tenure packages don't factor in child rearing. So you are probably going to have less papers and grant than your colleagues that are also up for tenure. Add in that a lot of colleagues often just don't get why you are spending time on this family stuff and not your NSF grant proposal

And all of that is assuming you have considerate spouse that supports your career. A LOT of men still have at least subconscious expectations that the woman in the relationship will still do a lot of the housework and child raising.

Than we get into the whole boy's club that is entrenched into academia, which is a sad reality we don't really like to think about. There are lots of researchers who don't think women should work on certain subjects, or do field work, or have their personal lives evaluated in a way that a man wouldn't.

I started typing out a bunch of anecdotes from my friend, but then realized that even in an anonymous manner I probably should probably not share them. Let's just say I have had friends that were:

forbidden by their male significant others from pursuing certain fellowships/opportunities,

been told they should just get married, and not do research by established researchers,

have been creeped out, hit on, and even sexually assaulted by male colleagues, advisors, and other researchers

Have had projects yanked out and given to male researchers with less senority and experience

Been prohibited from field work, or designated with menial tasks such as camp cook when allowed

Those are just off the top of my head. I am sure if I sat and thought about it more I could think of even more examples.


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Kthulhu wrote:
sunshadow21 wrote:
MMCJawa wrote:
sunshadow21 wrote:
Ffordesoon wrote:
Have you played 5e yet, sunshadow? Honest question.
Haven't had a chance, and frankly, will be very, very picky about the group I choose to do so with. It has a lot of potential to be really good with the right group, and I will wait for the right group to try it; no point in doing anything else. I just don't believe that WotC can afford for everyone to take that approach or worse, try it out with the wrong DM and hate it.
I am confused on how this is any different from any version of the game. A bad DM experience is going to turn you off the game; it doesn't matter what edition you play.
A bad DM could not flat out destroy interest in 3rd edition on their own. A bad DM could make it boring, dull, and uninteresting, but not make it into a complete disaster without help from the rest of the group. Even if it did turn people off from the systme, it was rarely enough make them want to poison the well for other people in the process or make them flat out refuse to ever try the system again with a different group. Aside from system burnout, I've rarely seen anyone who actually hated 3rd edition, and even most people with system burnout were simply tired of it, not hating it. Every other edition of D&D fully has the capability of turning people off not just for a specific group or for a short time, but permanently and in a way that makes them actively hate it, and they can do so in the span of a single session. It's a big difference.

Are you f!#~ing kidding me?

So 3.x is a magical system that no DM, no matter how horrible, can ruin for someone? Tell me that you're f+#~ing kidding me.

A bunch of f!@%ing g##!+#n nonsense, that's all that post amounts to.

This whole assertion is hilarious...Since there are a ton of people who regularly post here that loathe everything post 2E. I mean my first response to the "I've rarely seen anyone who actually hated 3rd edition" was "Kthulhu?"


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thejeff wrote:


It's a question of what makes it good D&D movie, rather than just a good fantasy movie. It may be that the lack of an obvious answer to that and thus the lack of obvious direction to go with the project helped handicap the prior ones.

As a sort of side question, for all the...

How many theatrically released genre movies we have gotten anyway in the last decade that haven't been sequels, reboots, prequels, or adaptations of existing material? I don't know if the lack of success of original fantasy movies really matter when there are so few fantasy or original movies made to begin with


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Indeed...a rules light system has less moving parts, and so is much harder to crank out endless rules supplements. I think 5E HAS to do a slower release schedule than 3E or 4E, If they want the edition to remain viable for the long-term.


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sunshadow21 wrote:

And that approach worries me, a lot. For one, they've tried it twice before, and it has yet to actually work. For whatever reason, the brand doesn't have the cross platform appeal that WotC wants it to have. Second, no matter how insignificant tabletop gaming is, it's still the...

WoTC's major profit earner is not DnD, it's Magic. DnD is just an ancilliary source of income. How much effort should they devote to it? How much effort do you expect Hasbro wants them to devote to it? There are something like...what? 6 designers dedicated to DnD, with the first adventure given to a 3pp to do. How many releases do you think 6 developers could by their itself, which are not simply rehashes of 4E and 3E books?

A slow and steady approach probably is the most viable avenue for them right now.

As for Brand, one really successful movie could more than make up for all of DnD sales in a year. That is at least one avenue Hasbro seems to be interested in pursuing, given their current legal fight with Sweetpea.


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sunshadow21 wrote:
Ffordesoon wrote:
Have you played 5e yet, sunshadow? Honest question.
Haven't had a chance, and frankly, will be very, very picky about the group I choose to do so with. It has a lot of potential to be really good with the right group, and I will wait for the right group to try it; no point in doing anything else. I just don't believe that WotC can afford for everyone to take that approach or worse, try it out with the wrong DM and hate it.

I am confused on how this is any different from any version of the game. A bad DM experience is going to turn you off the game; it doesn't matter what edition you play.


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sunshadow21 wrote:
MMCJawa wrote:
thejeff wrote:
MMCJawa wrote:

Does a DnD movie need to define itself as being completely different from all other fantasy movies? I don't think so, or at least I don't think it needs to in order to be successful. There are lots of genres and sub-genres...what generally makes a movie stand out from other movies of its type is the directions, plot, and characters, and in genre flicks the world-building and special effects.

If they make a good movie and market it well, it will stand out. Especially since big-screen fantasy movies have been so hit and miss.

I would like it to have something to do with D&D other than just being a fantasy.
What would distinguish a DnD movie from a typical fantasy movie? The only distinctive elements I can think of are monsters (Mind Flayers, rust monsters, etc), Vancian magic (maybe...), and using setting elements, such as setting it in Forgotten Realms or Grayhawk, or something. Perhaps we are talking past each other. Would the use of those above elements be sufficient?
Honestly, I don't know. Forgotten Realms might, but no sure bets on that; any other lesser known worlds would be even less likely to do much. Vancian magic, if you could translate a clear description might, but getting a full description out there in way that doesn't bore the audience would be tough. Monsters would be your best bet, and even than it may not mean much to most of the audience.

That was what I was wondering. Because...the first DnD movie had beholders, but it didn't exactly make the movie remotely good.


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haven't responded or kept up with thread in awhile

Currently over half way through Lies of Locke Lamora. Damn this is a great book...been reading it on lunch breaks at work.

Also Ellen Datlow's edited Best horror of the year volume 5, which i am reading on my kindle right now


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It shocks me that anyone would consider a TV show made by the Asylum to have any promise at all. Especially a zombie show, which might be the most bloated, derivative horror genre out there right now.


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I suspect that both groups are right.

More people probably did play in the 80's, before video games, magic, and competitors cut into the Market.

BUT..I suspect that the people who did know about it were mostly confined to the players and conservative fundamentalists that hated those players.

Whereas now...

The general "embrace" of geek culture means that a much larger group of people probably have heard of it who don't immediately think of satanism, and nostalgia means its generally seen in a positive light. Also a ton of people who grew up on DnD entered show business, so we see a lot more references on TV and in movies than we did in the 80's. And there is such a huge comingling of geeky subcultures that a lot of jokes or nods to the game can be understood by other people.


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FYI...Lisa and Vic were actually in charging of figuring out what went wrong with TSR, and they have stated multiple times that splitting lines (as well as overinvestment in box sets?) was a contributing factor.

I dunno...I see what happened with TSR, and what happened with 4E, and the causal mechanisms behind any financial problems (which I don't really know the significance if any, for 4E) seem completely different. Companies/RPG industry do not have to obey lemming boom or bust cycles.


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A dedicated Shapeshifter and an engineer/gadgeteer type character are popular requests that I agree with.

I would also really like a dedicated spy class, which would be focused on infiltration, sabotage, disguise, and all around intrigue. I think something like a Bard/Rogue would work well for it. Yeah you could probably build something like this already, but it would be interested to see what Paizo could do with when designing for this.

Some sort of class built around defense and armor...basically Iron Man the class would be nice. Would fit in well in a book with engineer.

A dedicated 1/2 BAB casting focused divine class. Although it would probably be really tough to balance and still have it remain useful given what the Cleric can already do.

Personally I suspect the Occult Adventures book will answer a lot of requests of things already mentioned in this thread.


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Whether these are evil or not inherently depends upon the DM's views of alignment, the nature of his setting, and how he runs his game. Do you think they should be evil, and if so why?


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That's because the technology guide is in the campaign setting line, which uses Golarion as its baseline. Thus high tech items are amazingly rare and not really easily produced (if at all)


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thejeff wrote:
MMCJawa wrote:

Does a DnD movie need to define itself as being completely different from all other fantasy movies? I don't think so, or at least I don't think it needs to in order to be successful. There are lots of genres and sub-genres...what generally makes a movie stand out from other movies of its type is the directions, plot, and characters, and in genre flicks the world-building and special effects.

If they make a good movie and market it well, it will stand out. Especially since big-screen fantasy movies have been so hit and miss.

I would like it to have something to do with D&D other than just being a fantasy.

What would distinguish a DnD movie from a typical fantasy movie? The only distinctive elements I can think of are monsters (Mind Flayers, rust monsters, etc), Vancian magic (maybe...), and using setting elements, such as setting it in Forgotten Realms or Grayhawk, or something. Perhaps we are talking past each other. Would the use of those above elements be sufficient?


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Yeah...Psychic magic will be a different system than Psionics, and I assume their will be no shared class names or rule systems


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Bill Dunn wrote:
Dennis Harry wrote:
Interesting. I have been running 3.5 for a long time and my players have always looked at their surroundings for advantages to assist in what they are doing.

That's the case with me too, but I will acknowledge that the presentation of a game, its tone, and other elements around it can profoundly change a player's orientation toward the game - and not always in rational ways.

Some groups found that 3e's focus on rules caused their players to do so as well - even myopically. Some groups found that 4e's focus on powers turned the game into a skirmish board game of shuffling power cards. And in both cases, some groups found the structure of those games liberating from problems they found with previous editions (that many other players never even had).

If the group/members of a group are new, sometimes more "out of the box" thinking can be stymied, as sometimes people don't want to deal with figuring out what rule they feel they should use, or deal with grappling, etc. It's faster to just run up and hit the guy with your sword is the logic.

So I can see the logic of 5E encouraging players to think up new tactics and strategies, if the rules for things are less consolidated.


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Does a DnD movie need to define itself as being completely different from all other fantasy movies? I don't think so, or at least I don't think it needs to in order to be successful. There are lots of genres and sub-genres...what generally makes a movie stand out from other movies of its type is the directions, plot, and characters, and in genre flicks the world-building and special effects.

If they make a good movie and market it well, it will stand out. Especially since big-screen fantasy movies have been so hit and miss.


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The trailers for "Dracula Untold" give a pretty good idea of what probably happens to any major force of orcs which ventures into Ustalav.


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Gruumash . wrote:

What about Ogre Magi? Would they be around truly running an ogre city? Hill Giants?

Perhaps a true power who convinced the ogres to inhabit the city which is hiding a power behind the throne somewhere?

If Ogre Magi are present, I would expect the place in general to be more tidy, and I would also expect perhaps recruitment of other monstrous races, so perhaps a higher population (I expect if Ogres move into a town, it will appear nearly deserted most of the time).

With Hill Giants, I wouldn't expect much different, although the horror show qualities might be toned down a bit (I just don't see Hill Giants as being as brutal as Ogres, even if they are not a whole lot smarter)


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thejeff wrote:

With an Int penalty of -4? I wouldn't expect ogres to be able to effectively organize and plan well enough to build a city. So they would have likely taken it from someone else or moved into an abandoned one.

So, built for smaller creatures, with modifications for ogres. Mostly ceilings knocked out to provide headroom, things like that. Probably mostly abandoned, with a much smaller population than the original. Falling into disrepair.

As Sissyl suggests, slaves for any real work. Some of whom might, being much smarter than the ogres, actually wind up running the city under the pretext of advising the titular ruler.

Yeah I agree. I don't see ogres, at least in Pathfinder, getting along well enough to create a city, but I could see a clan moving into a ghost town or abandoned fortress.

as for what I would expect to see...lots of desecrated corpses used as decorations, crude idols built of rubbish venerating whatever diety they ogres worship, crude child-like drawings of pretty horrible things done with blood and other unwholesome substances, and just things in general falling apart, and only being held together with the most jury-rigged of repairs


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phantom1592 wrote:
stuff

Oh I agree...using elements like the setting, races, etc are all pretty good ideas for Making a D&D movie. That's just using existing world building elements, which are required for a fantasy movie anyway.

I am just saying that the story, characters, and use of setting will matter more than emulating D&D mechanics, or just having one enormous dungeon crawl.

You bring up Guardians of the Galaxy, but what made that movie a success wasn't all the Easter eggs to the Marvel Universe, but the great characters. Had tehy slipped up there, it didn't matter how many times we saw Howard the Duck, the movie would have flopped.

If anything, the message from the MCU is that story and characters come first. Don't make comic book movies, make space operas, political thrillers, and fantasy movies that just happen to feature characters from the comics.


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I sometimes recline, but I have never noticed on any flights I have had (except maybe international) that the seat actually goes all that far back.

at any rate, I have never been inconvenienced by the person in front of me, nor has anyone had problems when I did recline, so I didn't even realize this was an issue until recently


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Benchak the Nightstalker wrote:

Forgive me if someone has already posted this, but I saw it today and thought it was interesting enough to share:

Cracked.com--It's time to retire Doctor Who
(Some bleeped language, but otherwise SFW)

Watching the first few minutes, it sounds like the Soren thought Doctor Who should have been retired after the first episode of NuWho (or for that matter the first episode of Dr Who period)


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off the top of my head I really only recall 2 times where the fellow movie goers were super annoying

Spiderman 3 in San Diego: Packed theater, with some rather outspoken MST3K commentary. Including Peter Parker getting cheered when he slapped Mary Jane

The recent TMNT: A family of 6, of which at least 2 of the kids were far too young to be in a movie theater: hence lots of crying and other issues.

Otherwise, either I am fairly thick-skinned in theaters, or just been lucky with with my choice of movie theaters.


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Rynjin wrote:

I have pretty much no expectations of this book, especially after how the ACG turned out. All the problems with that book were excused by it being a GenCon release, so of COURSE the quality would dip because reasons blah de blah.

With that in mind, I don't see how PF:U will be any different, since as I recall it is ALSO a GenCon release.

At best, I expect it to be a poorly edited mish-mash of good ideas executed poorly, and bad ideas that inexplicably turned out well, with a liberal sprinkling of WTF were you thinking when you designed that.

So, since my expectations are low, even an average quality book will leave me pleasantly surprised.

It's an April-ish release...

Occult Adventures is the Gencon release.


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I generally think #3 and #4 sound best.

I am also going to advocate against #1: Paizo really has included so much H.P. Lovecraft content that I am not sure there is much viable material to really mine. For instance, practically every copyright free monster has been statted up, and Paizo has already done several adventures dealing with those themes.


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LazarX wrote:
Kthulhu wrote:
LazarX wrote:
I won't pay 20 bucks to see the movie, but I'll watch it when it winds up on NetFlix. Not that it will... This is not going to be something that comes out on theaters but only sold at conventions.
Netflix has all kinds of obscure stuff, some of which never saw a theater. I'm not saying that Dark Dungeons definitely will wind up on Netflix, but saying that it won't simply because it won't get a theater release is ridiculous.
Netflix has to pay for everything it hosts. they'll only stream shows which will turn some kind of profit. They don't even have Vampire Hunter D or Brisco Country Jr. on tap.

Do you even have Netflix? Because I did until May, and they show A LOT of Z grade horror movies, including flicks from as far back as the 40's. I mean seriously...I have watched these movies, and I can't imagine Blood Gnomes has a larger budget or better cinematography than Dark Dungeons.

The reason they don't carry some movies or shows is mostly down to rights; not all movie companies or TV networks have agreements with Netflix, and the rights for some shows might be tied up with other channels and places like Amazon Prime or Hulu. Other movies get a limited license deal, after which Netflix doesn't bother to renew.


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To be honest, now that Dreamscarred Press has a dedicated Psionic bestiary, I don't really feel much need for Pathfinder to adapt most of those monsters.

I would rather have new monsters that play with the themes for occult magic than revamp existing Psionic monsters, especially since I am not sure they actually will fit will with what Paizo is doing in Occult Adventures.


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I think the key to doing a DnD movie is just making a solid, entertaining fantasy movie. Fantasy is big right now, with the Hobbit, Game of Thrones, and multiple quasi-fantasy historical TV shows. Lots of stuff is getting optioned...we are getting for instance a Name of the Wind and a Shannara TV shows in the not too distant future.

I don't think you necessarily need Drizzt, or 1:1 adoption of mechanics, or making it a big live-action dungeon-crawl, for it to be successful.


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I really like this episode, although strangely it was perhaps an episode I had to think about quite a bit first to come to that opinion.


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I am curious what sort of new massive policy change you would expect from this piece at any rate. This story outlines failing of the system that are not likely to be changed by more laws and regulations. I think its more meant to educate people that the problem of sex slaves isn't a third world problem.


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the author has no say over the photos or the captions (unless the story is completely written by Cracked staff). Those are added in by the editors, so I am not surprised they don't go well with the article.


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Sissyl wrote:

Yeah, yeah. And not one of all those think tanks, lobby groups, institutes and whatnot... not a one among them would EVER invent a story for a specific purpose, would they? Of course not, that's just me being paranoid.

And of course, cracked.com is not a site that has any visitors anyway, right? Except, I note that it IS rather an odd fit with that story... and there are obviously some people who bought it wholesale.

Don't you get tired of yourself, thejeff?

Okay...so do you think that no sex trafficing occurs in the USA?

Because even if this story is fake, that still doesn't explain why there were over 500 documented victims of this problem in the USA alone between 2008-2010.

So I don't know what point you are trying to make here.

(and yes...Cracked gets a lot of views, but I would hazard their target demographic overlaps pretty heavily with the mostly politically apathetic segment of potential voters)


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Sissyl wrote:

Oh, I am not saying nobody is held against their will and forced into sex. It's just that the story, after reading it, struck the wrong chord with me. Going just by the headlines: It works through the internet, the authorities do not help... it sounds like they are building support for some new horrible law for sabotaging the internet. The story seems designed for maximum emotional impact, i.e. it's a female honors student, the only one who could have helped her died, her parents saw her only as an investment, the cops were in on it too... It's a perfect storm of s~%+, wouldn't you agree? And then when they run into the problem of "Well, if this is so utterly pervasive, so completely monstrous, and the people involved have exactly ZERO hope as it is - how the hell did she manage to tell us the story?", they solve it with a copout: The last guy who bought her for some serious amount of money just throws her out because he found her having sex with someone else.

Seriously?

Mark my words, someone wants something serious out of this article, and expect more in the months to come, leading up to some suggestion or other.

...yeah...if someone wants to push forward a political agenda, a online humor website is only a few steps above Yellow Dingo's postings of whitehouse gov petitions on this site.

Perhaps this is less an issue in your country (IIRC, you are in a Scandinavian country?), but there is absolutely no doubt it exists in the USA, with hundreds of cases each year.


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Odraude wrote:
True, but then where do fairy circles and world fairs fit in? How do they fit in with mind magic? Not to rain all over the parade of the wishlist here, but I'm not quite grasping the relation.

I kind of agree with Odraude here. Within the Pathfinder core rulebooks, there are already themes and elements from the 19th century to present that would fit under the occult. Fairy lore is one such aspect, since we already have Fey in all the bestiaries. World Fair stuff really seems like something for a Ultimate Technology type book.


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I am not seeing much in your description that would require heavily reworking the dragon empires setting. You could probably run it as is, just add in the trains and magitek


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Alex Smith 908 wrote:
Yeah I was trying to point out how bigoted Wiggz post was. Sorry if that wasn't clear.

Yeah Sadly I have read messages on the internets that were not satire that say similar things to what you stated...


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Yeah...I suspect that alot (most?) players don't go through every possible option, but will skim the core book and maybe a new book they've found for feats.

A lot of tables don't necessarily require the degree of optimization that occurs on the board here to function and get through a session.


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magic of the mind? Power that comes from within, in contrast to magic from a higher power or your environment?


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Scribbling Rambler wrote:

Mark's post on negative conditioning has implications well beyond the FAQ.

For example, when I see a particular community member who posts negative comments on every single AP, it is much harder to recognize any valid criticsms they may have. So my eyes tend to slide past their posts.

And that is for me as a casual observer - imagine what it must be like for somebody who is directly involved in the creation of the product.

Valid criticism is important, and the folks at Paizo are very good at taking it and responding when appropriate. However, when it becomes apparent that a poster will never be pleased, there's not much point in changing things to please them.

Basically this

Their are certain posters whose posts I completely eyeroll at if not ignore. They also tend to be posters who often constantly complain about getting ignored by developers. Doesn't take a genius to figure out why.

ACG's editing seems problematic in part because there are other people beyond those posters complaining, not just the usual people who will never be satisfied with Paizo for some reason or another.


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I suspect a "alchemist" model would probably be used for an artificer. I mean alchemists play around with the idea of a dedicated potion-making class, but do so in a way that doesn't really lend itself to crafting problems.


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Skeld wrote:
magnuskn wrote:
Ssalarn wrote:

Actually, the biggest problem with Mythic Adventures was that Paizo listened too closely to their fans. Most of the big issues with the system can be traced to changes that players wanted during the playtest, including the comparative value of mythic tiers, the strength and implementation of some of the more troublesome abilities, etc.

I think that if you think Paizo isn't listening to its players, you aren't paying attention.

I said that they are not testing their new systems properly. Which includes feedback from fans, yes, but in the end they have to test out their math by themselves. Which obviously did not get done with MA.

The biggest problem I see with Mythic/WotR was that the rules and the AP were developed concurrently. If they had put out a Mythic Module at launch and waited a year on the AP, I think the AP would have worked out better (from a rules standpoint; story-wise it's awesome like it is).

-Skeld

Part of me suspects this may be the reason we are not getting a Vudran or psychic magic heavy AP to coincide with Occult Adventures. Developing an AP that makes extensive use of new rules at the same time as new rules are being developed and playtested is madness


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Don't forget about Jalmeray. If Vudra is the "Psychic magic" place, it stands to reason that Jalmeray, which is sort of a Vudran colony in the inner sea, would be as well.

Also, I suspect any Vudra AP might actually start out there, and maybe spend a significant amount of time there.


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Just to kickstart some more discussion, but a lot of this thread is focused on Native American inspirations for Arcadia (understandedly).

I was just wondering, do people have ideas that draw from other aspects of American history and folklore?

I for one would love to see a City State based on New Orleans, and incorporating creole inspirations. Their is a pretty rich local folklore there to draw off of.


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I get the feeling that the major difference between occult and normal magic is that the former is more grounded in folklore/paranormal phenomena from the last three centuries, while the latter is more literary magic.


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FYI, The Panotti are actually statted up in a early module. Ran across their stats on the D20pfsrd yesterday


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Some great new monsters here!


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kevin_video wrote:

Too late to edit my last post so I'll just add this here. I'd like to see more base races. Especially ones that we should have gotten, but didn't because they're kind of copyrighted, and Paizo apparently didn't want us to have them because it didn't fit in their world. The templated ones do, or the evil ones with HD do, but not a base race. Whatever. Putting them down here.

Dragonborn: Give it a different name, and we're good to know. They were around as a +0 template in 3.5, and were kept in 4th, but given a stupid backstory. Next still has them, and I'd like to see them here as well.

Fetch: Sometimes a male ghost is allowed to say good-bye to their beloved girlfriend/wife/female significant other one final time, and sometimes they're even allowed one last night in bed with them, allowing the lady to become pregnant, via the blessings of a deity. This, if a fetch. Think the Spawn series. The deity doesn't have to be good. They wouldn't be that different from a dhampir for abilities, vulnerabilities, etc, but they could try.
There was a Ghost Elf in 3.5 as well.

Half-Doppelganger: I miss the 3.5 changeling so much. They made for the most fun rogue builds. Especially diplomacers and infiltrators.

Shifter: We've got lycanthrope skinwalkers, but not shifters?

Crucians and Tortles: Welcome back, Ninja Turtles.

Phanatons: Flying squirrel people. How could that not be fun to play?

EDIT: A couple of official giant races would be nice too.

Dragonborn don't have many fans amongst the Paizo staff, So I expect the Wyvaran is the closest we will ever get. I am also confused on What you want out of a Paizo shifter? While I am not an expert on Eberron, Skinwalkers seem to pretty much occupy the same niche. Paizo can't do a one to one conversion for copyright reasons...if you find skinwalkers to be too different from Shifters, than any sort of Paizo adaptation of the other races won't be much better.

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