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MMCJawa's page

Pathfinder Adventure Path, Campaign Setting Subscriber. 4,344 posts. No reviews. No lists. No wishlists.


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I would think so, but it sounds like kind of a high level place, especially given how unfriendly the environment is for PC's.

I think their is a "pet" population of non-undead Eoxians mentioned in Distant Worlds. That's about the only source I can think of for PC style characters, if you want to have the party originate there.

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if you need some new evil overgod, how about just invent a new one? Maybe your god is the thing Zon Kuthon ran into when venturing beyond the known portions of the Great Beyond? Maybe it's the ACTUAL fifth Horseman? Whatever originally laired in Hell before the devils showeded up. Some Rovagug-level nightmare from the deepest layers of the Abyss. Plenty of ways to add in a new powerful god while not abandoning cannon completely.

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Lord Snow wrote:
I don't like Word in this episode. It feels like his old ambiguous self is gone in favor of a vanilla, one-liners spouting villain. Then again, maybe he's just adopting a new persona...

I was fine with Ward...I mean he has always been a sociopath, we just didn't realize it until post Hydra reveal. With his creepy obsession over Daisy over, and Agent 31 dead, there really is no reason to even pretend he is something else anymore.

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Although not quite on theme, I am guessing Horror Adventures will have SOME elements that might help people playing evil characters.

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Barbarian wasn't fixed because it was considered broken or overpowered, it was because it was considered not very new player friendly. So this was an attempt to simplify it.

Play wise it's probably the most complex class in the core rulebook. Granted, those complications are seldom going to seem confusing or weird to people who post here, who are operating with a better grasp of the rule knowledge than newer players and groups.

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Cyrad wrote:
The only reason they'd ever do this is if the entire multiverse is being threatened. But Asmodeous is one of the most intelligent beings in the entire multiverse. He would come up with a better solution than that. The only reason he'd go along with it is if the destruction of the multiverse is too impending to come up with a better idea.

Even then, I can't see it. Charon would probably be pretty happy with that outcome, while Urgathoa would just try to run away as far as possible. She doesn't strike me as the type who is into self-sacrifice, based on her portfolio and background.

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I was fine with and enjoyed the coverage of the human ethnicities. If I have any complaints it's that we didn't get more treatment of the existing non-human ethnicities. It would have been nice if the Ekujae Elves, or the Pahmet dwarves, got there own two page or something entries. Also didn't really much care for the amount of space being spent on half-races, which don't have their own culture and tended to end up being a bit repetitive because of that.

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technarken wrote:
Surprised nobody's mentioned the "Totes can make a Paladin of Asmodeus" trait yet.

Wow I totally missed that on my first read through...

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I am kind of hoping the Astomoi end up looking like the mouthless telepathic demons that appeared in one episode from the 3rd season of Buffy the Vampire Slayer.

Actually one could do a lot worse than mining that show for inspiration for future monsters.

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Myth Lord wrote:

Astomoi is this creature?

I thought an alien...

What power does the Tenome has? I was not really pleased with the Giantslayer bestiaries, no mythological giants, while there are MANY in mythology. Hell's Rebels so far is promising and I liked them all in Part 1 and the Fey Vermin Lord sounds like pure fun.

sort of...but a lot of that text seems to be completely made up by the website.

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DM Beckett wrote:
Samy wrote:
I get around this by considering the party an entity that gets feats just like characters. When the average party level hits an odd number, the party gets to pick a teamwork feat that the whole party knows, without the characters having to expend feat slots.

Team Work Feats Feats are like Achievement Feats. They look amazing, and Paizo was pretty close to making them work, until you actually read them. In practice, they are beyond terrible, in implementation with the extremely rare exception of certain classes that get a pet or the few cases like the Inquisitor that gets them precisely by ignoring the "teamwork" part that drags them down.

I think what they where trying to go for was the Hunter the Vigil teamwork Tactics, which are essentially a special power that a specific group of folks can develop after working together for a time, and there is even a separate XP awarded for it.

But honestly, just hearing that the majority of the crunch of this book is Teamworks Feats is enough to dissuade me from purchasing it. Paizo, like you often ask, this is voting with one's wallet. Honestly, not being rude. Teamwork Feats, and primarily mostly Teamwork Feats was the straw that decided on this one.

The book is not really a crunch book though. Even if the feats were all awesome, if that is the only reason you are buying the book you would be dissapointed anyway

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I suspect Skinwalkers might be in Bestiary 5, so presumably any errata in inner sea races would also be in that book

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Adam Daigle wrote:
MMCJawa wrote:

I just read the Arcadian section. Kudos to the artist for this section...This is EXACTLY what I was hoping for in walking the tightrope between making clothing and style reflect Native American influences, without becoming too overt or unrecognizable.

I can't wait to see more of Arcadia, although I hope in the future we see more unique races. I think so far really all we have are the Syrinx and Skinwalkers, and Wyrwoods feel a bit grandfathered in after the fact.

I initially wanted to include a new race on one of the final two pages, but we didn't want this to end up being too full of new races. (This is also why I didn't include deity information, though I wanted to.)

I'm with you on your first statement... I also want to see more done with Arcadia! :)

I was actually wondering about the god thing, since we get a picture depicting a priest of Kazutl (sp?), but no other information. I kind of figured something was cut.

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I just read the Arcadian section. Kudos to the artist for this section...This is EXACTLY what I was hoping for in walking the tightrope between making clothing and style reflect Native American influences, without becoming too overt or unrecognizable.

I can't wait to see more of Arcadia, although I hope in the future we see more unique races. I think so far really all we have are the Syrinx and Skinwalkers, and Wyrwoods feel a bit grandfathered in after the fact.

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4 episodes out of 2 seasons really doesn't make you a main character...

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If I recall correctly, They had to kill off that half of Firestorm because the actor couldn't be on the show. So that can't really be blamed on the writers.

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Rhedyn wrote:

Honestly, I think it would be easier to start with 5e, and then make objective houserules to replace the subjective guidelines.

Most of what I would change about PF is to make it more like 5e. But I don't appreciate PF's fiddly bits like others do or see a problem with subjective guidelines.

I would then just focus on porting PF material to 5e like the kineticist and DSP classes.

I think part of the appeal of 5E is its rule-lite nature which stems from the subjective guidelines of the game. Codifying strikes me as significantly hurting the game and making it a harder to sell when advertising games. Also it increases the potential of introducing new problems. I suspect Codification of rules at least partially explains some power imbalances in the game now.

Personally I would favor incorporating Unchained style system changes (Stamina, skill unlocks, VMC, etc), alongside replacing 9 level caster classes with DSP Psionics or Spheres of magic. I think that is probably an easier sell to Pathfinder players than what you propose to 5E players.

I unfortunately seldom get to play so I don't have much empirical testing data to say how much this stuff influences things

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only if the decision to kill off Jerome leads to better content, which given Gotham's track record...

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I admit to being bothered by the discussion of secret identities and that the Atom Smasher's effects were sort of...rough, especially when compared to Gorilla Grodd last season. Otherwise I enjoyed the episode, and its obvious that the singularity weirdness is going to be how they bring back Wells and Eddie.

I was glad that "lone wolf" Flash was something done and dealt with in one episode, and not drawn out.

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I dunno...I get a feeling that Kring and co are probably hoping, that if ratings are good they will get further seasons. I feel like these "reboot" series are sort of just testing the waters in that direction, to see if those franchises are viable.

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I suspect we might be needing 2 NPC codexes to adequately cover all the new classes without having to skimp on levels or have an overly bloated book.

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unfortunately the show doesn't even function well as a procedural. Tone wise its all over the place, and most of the time there really isn't any mystery/complexity associated with the crimes Gordon does investigate. I for one would prefer a grittier more down to earth approach if we were going to have the show take place while Bruce Wayne was still a kid.

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Can I for one say this is the first time I have ever come across the term Cis Scum? It seems a generic insult attached to a generic label...I didn't know it was it's own unique insult.

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A good although not perfect analogy for the use of cis in conversation is a lot of stuff I hear about in birding.

Most of the time, for instance, if I am out an see an American Robin...I just refer to it as a robin. it's not going to cause confusion if I am trying to communicate with other birders or layman, because for most of the country there is only one "robin", and so everyone knows what I mean. In fact some birders even get annoyed that the "American" part of the name's just a Robin for them, and they don't like the extra wordage

However, if I am in some parts of the SW in winter, I could stumble upon a Rufous-backed Robin, a rare visitor from Mexico. If I am birding and find one of those, than I will use the full name, because otherwise someone would be super confused on why I was excited over a (American) Robin. Similarly, if I am at a location where a Rufous-backed Robin was sighted, if I am in communication with birders I would be specific and refer to an American Robin, so not to get there hopes up.

Cis is in my mind the same thing. I won't and seldom need to label myself as Cis in most conversations, because its just a thing that doesn't come up. But in issues associated with social justice/LGBTQ rights/gender, I would label myself as a cis heterosexual male, because that is a useful label to express my identity and past experience in relation to the topic. I don't see it as any less discriminatory than referring to someone as a trans male, in similar contexts.

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A lot of this is because Warner Brothers is run by idiots.

DC's current policy is that Superman and Batman can't show up on TV (and I assume this extends to certain related characters and villains), because they worry about over saturation. So instead we get preteen Bruce Wayne or teenage Clark Kent. Or a show about Superman's niece in a universe where Superman exists, but can never ever appear on air. They've even extended this to less well known properties that are getting movie treatments...Deadshot had to be killed off on Arrow because of the Suicide Squad, which also kept Harley Quinn from showing up on that show as planned. Because somehow the presence of two live action Batmans is something our mere mortal minds can't handle.

It's just a horrible idea, because it intentionally hamstrings your properties. Gotham wants to be a show about Batman, based on how they need to cover every single aspect of the mythos, but it comes off as stupid or weird by forcing a super young Bruce Wayne in the show

It would be one thing if the movies and TV shows were the same universe. Marvel TV can at least reference characters and movie events, and have more minor characters like Sif and Peggy Carter pop up on TV. But no...DC wants to keep the TV shows separate universes...not only separate from the Movies but also separate from one another (Gotham is (thankfully) not part of the CW-verse, and apparently Supergirl is operating in a separate universe as well).

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I knew that whatever Gotham was going to do with the "Joker" was going to be stupid, and they didn't let me down...

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JoelF847 wrote:

I wonder if Quentin's sister is the woman in the arctic holding off the "badness" or whatever it is.

I also wonder if Zach Levy's character essentially has the same power as the first season nuclear explosion guy who couldn't control his powers and eventually just exploded.

He didn't explode, he got Sylar'ed

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It's not exactly that surprising that he quit the boards dedicated to a game he didn't like and hasn't really like for years....

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I haven't read a LOT of old school Science fiction, but I have picked up on that before. And some authors that DO try to incorporate major female characters a really horrible job of writing from a female viewpoint (Footfall comes to mind). It does make me wonder how dated current science fiction (from a social perspective) may end up sounding 50 years in the future.

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I saw it last evening and enjoyed it immensely. Scientists beings heroes, and using science to save the day, and not relying on God or God-like Aliens is kind of awesome. We need a lot more pro-science movies, especially in this day and age.

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I kind of just always figured that Maria Hill has been channeling Stark Tech to Shield, either with Tony's approval or behind his back. We know her real loyalty is to Fury and Shield, not Stark anyway.

Also some of these things could have been tech stockpiled by Other Shield before they merged.

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Isn't Kintargo also really far from a lot of the major cities of Cheliax? I would think that trying to get help from the reclamation, especially with the city under martial law, would require PC's to just straight up leave Kintargo. Which would mean skipping out on a lot of AP events.

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soon soon...

Meanwhile, Inner Sea Races actually has a ton of information scattered in it on Arcadia...I will try to collate at some point for the thread, after I have finished the book.

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Gorbacz wrote:
How about you use your GM powers and tell the players "you know what, that whole Glorious Reclabumble thingy doesn't exist in my canpaign"?

Probably not an option he wants to pursue because he is planning on running and incorporating Hell's Vengeance stuff into the AP, which pretty much revolves around the Glorious Reclamation as the Big Bad...err...Big Good.

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James Jacobs wrote:
MMCJawa wrote:

I've noticed that, compared to a lot of creatures based in real folklore, Windigos have lately been cropping up in more and more horror movies, at least since the late 90's.

Why do you think Windigos have received such visibility, and what do you find personally cool about the monster?

Wendigos have been a part of fiction for a long time. I actually just watched a movie about them tonight, sorta... "Dark Was the Night."

I like that they're spooky woodland monsters with lots of lore about them and that they tie into a really creepy theme.

HA...I also watched that movie the same night, which inspired my question :P

What did you think of the movie?

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I've noticed that, compared to a lot of creatures based in real folklore, Windigos have lately been cropping up in more and more horror movies, at least since the late 90's.

Why do you think Windigos have received such visibility, and what do you find personally cool about the monster?

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Lord Snow wrote:

Finished DEAD BEAT (Dresden Files #7), which also happened to complete my first Goodreads reading challenge - 20 books. I was curious to see how much I actually read each year, so I set a conservative number and wanted to see if I can actually match it. Well, seems like I can. Next year I'll set it to 25 and see where it goes from there.

Next up is a classic: Childhood's End by Clarke. Prompted to read this by the fast approaching miniseries adaptation by Syfy, and also this review, which tickled me the right way.

** spoiler omitted **
** spoiler omitted **...

I won't give out spoilers, but sufficient to say your issues with Dead Beat are addressed in later volumes I feel (well maybe not the repetitive quirks, although I never really noticed that particular problem).

Anyway, currently I am reading a horror anthology titled Bugs: Tales that slither, creep and crawl. I like horror anthologies, and I like monsters, so I thought this was an obvious choice. Unfortunately, all (or at least nearly all) of the stories are new, and mostly from authors I haven't heard of. For probably good reason, as generally speaking, writing ranges from rather average to subpar. There are so far a few okay stories, but also a lot of repetition. Now to some extent I expect that, but I have read enough themed anthologies to know that even in a tight framework a good editor can pull together an anthology with a diverse variety of stories. Too many of the stories here are body horror with swarms, or some apocalyptic bugs attack scenario, or some combination of the above, that it gets a tad annoying. John Skipp did some truly amazing themed anthologies lately, and I would love to see him tackle a similar theme.

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It seems like Scott Lynch's Gentleman Bastards series is required reading...the books follow a group of master con-artists in a gritty medieval-esq fantasy setting.

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I'll probably still subscribe to this, because the gazeteers, monsters, and other articles are usually interesting even if the campaign is something I am not interested in.

I am sure it will be well written, but I tend to be leery of evil parties, because sometimes I don't want to know just how evil my group of players can get...

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I suspect that the Mokoi in my list might be a grandfathered entry from an older version of my list that I worked on over a decade before the current version. If I recall correctly there are actually two different Mokoi, one from Polynesian folklore which has gecko properties, and a generic magical spirit from aboriginal religion. I might have conflated those two and just generally forgot to correct it in the most recent list. I would have to track it down to confirm.

IIRC, the Imjin are actually featured in an Aussie series of children books, but do exist in aboriginal legend at least similar to the form I described them as. A lot of the fey-like creatures are from a Karl Shuker blog entry from last year (ish), while some of the more horrific undead/monstrous humanoids are from a magazine article I found online about aboriginal monsters and their incorporation into artwork and modern folklore.

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I like a lot about the Unchained summoner but what really hurts it is the limited number of different types you can go for with the Eidolon. It's hard to go from a class with almost limitless background ideas to one where everything is shoehorned. I know a lot of the ideas I had just don't work as is, and are either impossible or require some weird reflavoring. and the alignment restrictions also make some ideas impossible. I can't have a devil who is trying to constantly corrupt the good person they are "attached" to, nor an angelic spirit who is trying to return an evil person to the righteous path...because alignment.

IMHO they should have either try to fit more diversity of options in the eidolon type, or we should have gotten a CS unchained book to accompany the hardcover, which significantly expanded the selection.

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Australia (and Africa) are my biggest weak spots in my grand list. A lot of the big compendium of myth and legend, either in book form or online site...haven't really delved into the literature and pulled out a lot of the monsters from those folklore (versus Greek...or Japan...or even Native American)

Here is what I have for Australia (and New Guinea because what the heck), although something I haven't looked at yet is one of Time Life Enchanted Worlds volume, which has a special spread of really horrific Australian monsters in one of the volumes.

Spoilered for length:

Bariaua = Papua New Guinea; Nonhuman spirits which inhabit trees; incredibly shy and fearful of humans; commonly steal boats as they can not make their own

Burrunjor = Aboriginal/Aussie cryptid. Giant bipedal lizard that savages cattle; 25 ft tall, leaves three-toed prints.

Cheerooneer = Giant dog-headed ogres from Aboriginal mythology, slouchy with baggy skin and long arms; use dogs for hunting; can swallow vast quantities of food, and regurgitates contents to disgust enemies; predator on men

Dama Dagenda = Huli tribe, Papua New Guinea; race of dimininutive demon like creatures who harshly punish any who intrude into their domain with ulcers and sores; gifted linguists that know all languages; can be tricked not to bother people by spouting gibberish, which confuses them and stalls them while they attempt to translate

Dheeyabery = Kamilaroi Australian Aboriginal; ooze-like creatures; human-like in appearance from the front, but lumps of folded flesh from the back; hunt down anyone who intrudes upon their village

Dirawong = Aboriginal Dreamtime goanna spirit; invisible; ancient protective spirit who fought with the Rainbow serpent; giant; helped form the landscape; taught medicine to aboriginals; partially aquatic and formed rivers; maybe based on megalania

Dooligarl/Yahoo = Aboriginal; ape like humanoid; long arms with long talons, covered in long white fur, sapient; claws on feet turn backward; red eyes, fought with humans

Dulklorrkelorrkeng/Namande = Arnhem land Aboriginal; malignant, genderless sorcerers who can appear as either sex; faces resemble those of a flying fox; immune to snake venom; hunt with whipsnakes attached to their thumbs; dwell in forests with no ground water

Eer-Moonan = Australian; monster which had the body of a dog, human feet, and the head of an echidna; stealthy hunters of man

Gazeka = Papua Guinea cryptid; rhino-like beast with a proboscis like snout and hooves; 6 feet tall; possible surviving Palorchestidae

Gunni = Australian hoax; antlered wombat

Guran Gath = Aboriginal half fish/half lizard water monster

[b]Gurumukas = Carpenteria gulf aboriginal; spindly nocturnal spirit with long projecting teeth; kills people at night by biting the back of the neck; wounds do not heal unless treated by a medicine man

Hoop Snake = NA and Australia folklore; large snake which travels by rolling along, after grasping the tip of its tail in its mouth; tail has a highly poisonous stinger, which it uses to stab and instantly kill its prey;

Imjin Quinkan = Australian Aboriginal; small humanoid evil spirits dwelling in rocks and caves; afraid of fire, catch human to consume there body fat. travel by bouncing on long tails

Inapertwa = Aboriginal; rough simple models that the creator gods used to create all more advanced life

I'wai = Aboriginal; ancestral crocodile man who brought religion to the Aborigines

Julunggul/Yurlunggur = Aboriginal Rainbow serpent, associated with fertility, rebirth, and the weather;

Junjuddis/burgingin = Queensland Aboriginal; race of three foot tall hairy humanoids, with long arms and a strong odor;

Keen keengs = 2-fingered evil bat humanoids from Aboriginal myth; tall, lived in caves; worship fire; could appear as human but then grow wing membranes from their arms

Kiliakai = Papua New Guinea; forest demons that resemble wizened miniature tribesmen; may form from stolen babies who have been given demonic features and aged without changing size; malicious, steal pigs and shoot arrows poisoned with disease at people.

Kulta = Australian Aboriginal; enormous long necked and long-tailed reptilian beast, larger than entire forests; dwelt in swamps and was a herbivore. connected with living dinosaur beliefs; died out when swamps died out

Mamu = Warlpiri Aboriginal; vampiric monsters; bug-eyed, with bald heads and spine-like fur; long fang-like teeth; red in color, and appear to be coverd with open wounds; shapeshifters which can take the form of beasts, and shooting stars; dwell in hollow trees or underground; often target children; people can transform into them

Matabiri = Papua New Guinea; ugly swamp spirits, with potbellies and sunken cheeks; male and female, can cause people to swell up with disease and die

Mimis = Arnhem land Aboriginal; tall, red stick people, with thin and elongated bodies; dwell in rock crevices and are so thin that wind can break them; taught aboriginals hunting and other useful wilderness skills; usually benevolent, but sometimes will eat people

Mirreeular/Moolyewonk = Aboriginal/cryptid = predatory 20ft long plesiosaur like river beast

Mirriuula = "water dogs" Aboriginal myth; increases in size as one stares at it, starts out small but can get as large as a pony; live in rivers, have giant saucer-like eyes

Mokoi = Murngin Aboriginal; evil forest spirits which kill via illness and accidents, and can be summoned by evil sorcerers. Enjoy abducting and eating children. Take the form of reptilian humanoids or human-headed lizards.

Mura-Mura = Aboriginal; ancestral hero spirits of the dreamtime. May be propitiated to end droughts

Murray = Papua Guinea cryptid; 20 feet long theropod dinosaur, with scaly skin, head horns, and a back lined with triangular scales; long neck, short forelimbs, large eyes; semiaquatic; carnivorous.

Nadubi = Arnhem land, Aboriginal; thin powerful humanoids, with barbed, stingray like spines on their wrists and elbows; can shoot and regrow spines, which poison it’s prey; feeds on humans

Namorroddo = Arnhem land Aboriginal; vampiric spirits who travel through the air and drain the moisture of their victims; thin with long claws and long hair; skeletal bodies barely held together by thin strips of flesh; high winds are indicative of their arrival and omen of their hunts; those killed by them transformed into more Namorroddo

Nargun = Aboriginal; half stone/half woman; predatory; any weapon used against it would turn against it's owner; lairs in caves

Narrabeen Lake Humanoid Elephants = cryptid; four foot tall gray wrinkled humanoid with large eyes and a short trunk; no obvious ears; likes water

Net-nets = Victoria aboriginal; small fairies with brown skin and sharp claws; sometimes dwell in caves but mostly live above ground; nuisance creatures, that enjoy stealing things and leading hunters astray

Ngayurnangalku = Martu Aboriginal; race of humanoid cannibal that dwell beneath a vast salt lake in the Arnhem desert; resemble humans, but with sharp teeth and long claws used to capture human prey; can be detected by the absence of wind when hunting; guard a magical device at the center of the flats, capable of dragging an airplane from the sky; formed from an ancient tribe that would not give up cannibalism; cause disorientation???

Ningaui = Tiwi Aboriginal people; 2 ft tall hairy dreamtime beings; with short feet who only eat raw food; inhabit mangroves and offshore islands; nocturnal; can’t make fire, but helped give native aboriginals religious rites; can remove the poison from food; also the name of a species of Marsupial Mouse

Nyol = Victoria Aboriginal; small humanoid fairies with stony grey skin which lets them blend into the background; inhabit deep caves and only come out at night; mischevious

Potkoorok = Victoria Aboriginal; frogman, with a slimy, pear-shaped body, long fingers, and giant, webbed feet; reclusive and hides from humans in deep pools and rivers

Puttikan = Australian Aboriginal; hairy man beast with a mane and backward pointing feet; nocturnal. Devours those who have not undergone there man hood initiations. Thick inpenetrable skin; bounces after prey like a kangaroo

Ropen/Duah = New Guinea; Large nocturnal bioluminicent bat-like pterosaurs creature, spends days in caves

Row = Papua New Guinea hoax; 30-40 foot long monster, with a small, ceratopsian-like head without horns, toothless beak, and sauropod like body with stegosaur-like plates and spiked tail; inhabits marshes

Timara Quinkan = Australian Aboriginal; Good quinkans who war with the Imjin. Thin and tall, resemble smooth shadows made of pipes; can hide in cracks within rocks

Tjilpa = Aboriginal; marsupial cat people

Tukonee = Australian aboriginal; cave dwelling little people who helped stop a drought by freeing the water from the earth

Turramulli = Giant quinkan, hairy with red eyes and fur. towers above the trees and terrorizes all other Quinkans, omnivores; lazy, will steal food from other peoples

Whowie = Giant ant-lizard hybrid from aboriginal mythology; huge eyes and wide frog-like mouth; ambush hunter; emerges from its burrow at night to feed

Winambuu/Yuuri/Bitarr = NSW Aboriginal; Shadow fairies, who take the form of 3ft tall hairy dwarf creatures who enjoy playing with children; can take the form of shadows; tricksters who could be good or evil depending on the mood; sometimes act as guardians to special places

Wondjina = Aboriginal rain/cloud spirits, who when they died created waterholes; eyes and noise but no mouth, to keep the weather in; could punish with floods, lightning, and cyclones; radiated electric energy

Wulgaru = Australian aboriginal; gigantic artificial man, with pebbles for eyes, stone for teeth, straw for hair, and a wooden body. Given magical life to help with work, but only destroys. Has become a destroyer of all who dare violate tradition and rituals. Indestructible, pursues targets with no rest.

Yakiri = New Guinea; sky demons which cause thunder and lightning; kill those not under the protection of ancestor spirits

Yama Enda = Kyakas New Guinea; beautiful seductive jungle spirit; lures men into the woods, after which she transforms into a beast and devours them; sometimes called Sickness Woman

Yara-ma-yha-who: Australian; aboriginal monster that resembles a dwarf like red tarsier with a huge head, large mouth, no teeth, and suckered fingers and toes. Lives in fig trees where ambushes travelers, draining their blood with it's suckers. Then consumes a person and regurgitates them. Process repeated several times turns a person into a Yara-ma-yha-who. diurnal

Yowie = Australian cryptid; giant hominid between 6-12 feet tall; bipedal; wide and flat nose; long white hair hangs over it’s face and protruding belly; fast runners; war with aboriginals

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will we get heralds and less servitors for the 15 gods covered in this book? Like we did with the main gods in Inner Sea Gods.

Also...I vastly enjoy the CS line over the player companion line, so no problem from this front.

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I am not sure if James Jacob has even read Pathfinder Unchained yet, and I am sure he would tell you that the APs are designed with the assumption that players will be following the core rulebook. Feedback from posters might be the best you can hope for, and right now not enough of the AP has been released I would guess to make that determination.

I don't think it would be too problematic based on the first volume? Although it might make some fights a bit easier

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Fair enough...I didn't see the background associated with it, and my most recent exposure to "naming magic" was via Patrick Rothfuss's books, so sort of assumed the intended vibe was closer to that.

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Rynjin wrote:

Where was the Thor 2 plug?

I caught the Ant-Man one, even though I haven't seen it yet, and they mentioned Sochovia several times, but I missed Thor.

I liked that Coulson has that fire axe hung on his wall though.

And I wonder what's up with his new arm? It just seems like a normal, non-robotic prosthetic. Except it glows.

In the presidential address, The president mentioned the incidents in New York and London as alien attacks, with the London attack I assume being a reference to the end climax of Thor 2

I kind of wonder if Simmons is on Svartalfheim...kind of has a similar blasted appearance to that world.

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This is a super minor complaint, but I can't help but wonder if there is a better name than Tzocatl? Reading it I don't get a "true name" vibe, but more an Aztec vibe, which magically I tend to associate with things like blood magic.

It's just a cosmetic complaint, but I prefer names for major rule components to have a real world/existing word basis. Same reason for preferring Knight-Scholar over Warspeaker.

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I think Lash was confirmed as the identity. IIRC he is even kind of doing what the comic book version was doing.

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well the drop bear was designed as a joke...I don't think that is the intent behind the Devouring Gourd.

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It was a strong premiere

Things I liked:

Coulson's grumpy cat mug

Good set up of adversaries for the season, with Lash (maybe foreshadowing the main faction of Marvel Inhumans) and the new anti-alien agency

Daisy's control of her powers

Bobbi's sciencing

Fitz (who I think continues to be the strongest actor on the show) and the fall-out of Simmon's disappearance.

And...I can't really list anything I actively disliked :)

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