Dwarf Barbarian
Seeing a kobold splat into the slime near him, Gilgar half growls, half cackles, and takes a wild swing at the thing. 1-handed MW Adamantine Warhammer Attack: 1d20 + 8 - 4 ⇒ (19) + 8 - 4 = 23
"Aye!!!" he hollers at the satisfying sight of his opponent's innards starting to become outers...
Dwarf Barbarian
Knowing that he's going to have to deal with not only the monsters, but also the room itself, Gilgar grunts and moves into the slime-covered room... I'm assuming moving across the room's going to require some checks, so... Take whichever... Ref Save: 1d20 + 2 ⇒ (4) + 2 = 6
[ooc]With rolls that lousy, I doubt I'll get there, but just on the off chance, Gilgar attacks the slurk with the kobold on it. 1-handed MW Adamantine Warhammer Attack: 1d20 + 8 ⇒ (2) + 8 = 10
Dwarf Barbarian
"I ain't sure if rilin' up miners'd be uh waste uh time 'r no." Gilgar huffs. "I'm fer marchin' room tuh room, killin' them buggers tha' is stupid 'nuff tuh stand 'n fight till we finds our priz'ner..." You may be getting the impression that Gilgar is possibly overwhelmed by the complexity of the issue, and has thus taken up a bulldozer mentality about the whole thing... Or maybe not.
Dwarf Barbarian
We barricade what portals we can, quiz the kobolds about the ones we can't barricade (i.e. do the tunnels dead-end, link up with other tunnels, etc.), and figure out how to guard them based on that info. I think we should take one or two of the rebels with us as guides, leaving the other bound securely. I think the monk, bard, sorceress, rescued kobolds, and all the kids (with the exception of the determined little girl, if she wants to go) should stay here. The illusionist can come with us, provided he's got some spells to contribute (I know we rested, but I'm wondering about spell components and other consumables). Those are my thoughts.
Dwarf Barbarian
If we don't stick it out, the dude we're trying to rescue is gonna be dead, if he's not already... I don't think leaving is an option. Unless we wanna send part of the group with them. Gilgar's thoughts would be to temporarily disable the cauldron so it can't be lowered/raised while we rest, put sleepers up against doors so they'll be awakened if the doors are opened (I remember them opening into the room, but I might be mistaken), and set a watch order.
Dwarf Barbarian
AoO 1-handed MW Adamantine Warhammer Attack + Raging: 1d20 + 10 ⇒ (17) + 10 = 27
Round's attack 1-handed MW Adamantine Warhammer Attack + Raging: 1d20 + 10 ⇒ (6) + 10 = 16
Dwarf Barbarian
Gilgar glowers down at the new target, and attempts to turn it into so much colorfully clad paste... 1-handed MW Adamantine Warhammer Attack + Raging + assumed flank: 1d20 + 12 ⇒ (3) + 12 = 15
(3rd rnd of rage?)
Dwarf Barbarian
Gilgar, taking none-too-kindly to being whacked with a spiked chain, takes a brutal swing at his foe, trying to either reduce it to pulp, or perhaps knock it into another plane of existence... 1-handed MW Adamantine Warhammer Attack + Raging: 1d20 + 10 ⇒ (12) + 10 = 22
Dwarf Barbarian
Gilgar flies into a rage, complete with gnashing teeth, frothy mouth, and unintelligible rantings as he swings hard at the apparent boss kobold. 1-handed MW Adamantine Warhammer Attack + Raging: 1d20 + 10 ⇒ (12) + 10 = 22
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