As others have pointed out: this is not in the rules -
in the group I DM we use fumbles, but this a house rule.
How we do: when PC or NPC roles a natural 1, it has to be confirmed. If confirmed the player(or npc) in question drops her weapon.
we have fun with this, but it IS unfair, as casters are not affected - A house rule like this should only be used when everyone around the table is okay with it.
good gaming to you,
in the spell's description is says:
so, what does that mean? only magical items placed on the ground are affected?
are things in your belt and backpack "Carried"? (objects in your hand are obviously "touched", I'd say)-
as a GM I don't want to rob my players by wrong/malicious interpretations of spells, but it seems as if this spell often won't even threaten the PC's possesions.
it is part of a trap in a Pathfinder campaign that I'm running and I can see that it can cause a lot of bad feeling if not handled right -
can anyone shed a little light on this?
Nikolaus Athas wrote:
Uhm its a truly epic adventure path? As in save the world from destruction epic. Also it was designed for 3.5 not PF so some conversion work is required. Plus its location is based in and around the World of Greyhawk if I remember correctly. Still pretty damn good AP
Thanks!does it differ in "feel" from the Pathfinder AP's?
I seem to be the only guy at my lodge to like 4E. I've heard why it's wrong, but can someone please explain it to me?
You're not wrong - people can different tastes. I've played 4E and had a good time. I really like Pathfinder, but again, this a matter of taste.
good gaming to you all!
Gnomicidal GM wrote:
Let's face it, gnomes are the least popular PC race and for good reason. Let's choose to just drop them come Pathfinder 2.0 and use a new innovative PC race that is Pathfinder exclusive. I think that would be the best solution.
I'm also very worried about elves, dwarfs, humans, halforcs, halfelves, and halflings - because NOBODY likes them!
we should strive to make sure that 2.0 will be tengu only!
for those who are as ignorant as I:
1. A long monotonous speech or piece of writing.
Lisa Stevens wrote:
- "Night Screed", now what could a screed be..?
something one wouldn't want to meet a dark night? or something you wouldn't want to find in your pants... or both?
Dont get me wrong FR has its place and Im still a fan but Greyhawk is always going to be the beginning. Lisa's post is fantastic. My advice to anyone is dont limit yourself to one world. Play a little of them all and see which one kicks into your awesome fantasy taste buds. I hate fanboy fighting and I refuse to say one setting is better than another, all of them meet a certain need. For the record one of my fave settings was Ravenloft, we played the Grand Conjunction and it was one fun campaign. As much as I like it I wouldnt say that it was better than anything else.
Lisa Stevens wrote:
Oh Lord, anything sword and sorcery is fantastic. Its a darker tone but the world itself is well thought out. I liked it because it reminded me alot of Lankhmar and the types of Jack Vance novels, it has that feeling of a world ruined and heroes trying to set it to rights again. If you go the Sword and Sorcery way let me recommend City of Mithril, and Relics and Rituals. Both of these you can get used very cheap. Also check out the Veshian Vigils. If you get a chance look them up and tell me what you think.
after work I went to my FLGS and rummaged thorugh the "used" pile... and they had GREYHAWK Player's Guide, a little bit frayed, but still fine looking. I only had time to skim a bit but will sit down and have a proper read tonight. It's from 1998 and I've understood that there are sort of two "generations" of Greyhawk?
Thanks, guys, for helping a novice,
I'm a big Realms fan but Greyhawk will always be my first love. I love the flexibility of the setting and the memories it brings back from first ed. I think Greyhawk is the better choice if you want to customize the world. I agree with the above posts. Temple of Elemental evil, all of Gord's adventures, all of these are in Greyhawk. The only thing I didn't like was the aftermath of the wars. Try it out and I believe you will love it.
thanks,, sounds good,GRU
Can't argue with anything you say:-)I'll cross my fingers and hope for the best,
Lately, my players have been accusing me of...
Hi Ravingdork,I remember you describing a situation with Gnolls and children on a bridge.
When I read that I thought "what a railroady situation" and I could understand the players reaction (bombing gnolls and kids). that seemed like a reaction caused by frustration.
People see these things differently, but have you considered that your players MAY be right? Are you willing to listen to them with an open mind?
best of gaming to you and your players,
Hmm, I never hat that problem playing GURPS 3ED. not sure if that was because of the players or the system though -GRU
Dear KillerGM,from one Pathfinder player to another:
Scott Betts has played and enjoyed a game that we might not like to play ourselves and now he is willing to try another...
what's wrong with that?
leave it alone, please...
Good gaming to you all,
Dale McCoy Jr wrote:
I'm GM'ing Rise of the Runelords for the second time, and this is a very hard AP.
1 - A good caster, who can cast buffs: Wizard or Sorcerer (or a bard, focusing on buffs and bow)
2- someone who can take a lot of damage and dish out a crapload of hurt:Paladin (the enemies are evil, so the awesome Smite is good) or Fighter.
3- maybe a tough ranger - good bow and a two handed greatsword.
there is not a lot of loot that can be used by adventures of good alignment and precious little gold.
in the group I run we have a cleric of Desna (Travel Domain!)with great craft.
hope this helps,