Paul Migaj wrote:Speaking as a veteran table top wargamer of some 20-odd years, you'll find that eyeballing will be insufficient in a vast majority of occasions. Players will (intentionally or not) make poor eyeball movements all the time that end up affecting the game. I would suggest, based on my experience of playing such games (Warhammer 40K, WHFB, Mordheim, Infinity, Dark Age, WM/H, Bolt Action, etc.) that you do your best to keep measuring consistent to avoid contention amongst players.Saldiven wrote:Paul Migaj wrote:Out of curiosity, will you use a tape measure or ruler for movement, then templates or something to determine if you're in threat range, etc?
For the next game:
Going to try combat with grid-less maps. Same scale, with round templates, and no more talk of corners of squares and diagonals. It should be more elegant and immersive.
For movement: Eyeball it when it doesn't matter, tape measure for when it does.
For threat: For when it's not obvious visually, I plan on using a transparent plastic ruler to check the distance between the bases of figures. (Less than 1", less than 2", etc.)
Another game I have played using [insert your favorite plastic brick building system here] has an unmarked playing field and many players use a set up like the one in this thread on one of the forums pertaining to said game. It could prove immensely useful.