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Fake Healer's page
Pathfinder Society Member. 6,454 posts (8,982 including aliases). 7 reviews. No lists. 1 wishlist. 2 Pathfinder Society characters. 15 aliases.
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DOT.

ZanThrax wrote: No idea what we'll be playing which is part of the reason that I tried to minimize the characters attachment to any particular place.
There's nothing in the language of the admixture ability to indicate that it would only work for Wizard spells. If the character survives long enough, he'll be able to spontaneously cast shocking grasp with any energy type and whatever metamagic feats are best for the situation without increasing the casting time. Of course that versatility costs almost all of his feats. He has to start with heighten which will never be used so he can get preferred spell at level 5, which then allows for spontaneous metafocus at 6th. He also is going to want Intensify, Empower, Quicken, and eventually Spell Perfection, plus Spell Penetration and maybe Greater as well. Doesn't leave much for everything else.
You could offset the feat tax by getting (or crafting for 1 feat tax)some metamagic rods to do some of the heavy lifting, freeing up some feats for more metamagic or for something else....
Chemlak wrote: That works out at 83,200 XP (if I added it up correctly), which is somewhere in the CR 16 range. That would be an Epic fight for a party of 13th level characters. We are a high-powered 10th level group(probably equal to 12th level). I actually thought it was higher EL. The CR 14 is a Nashfelshee demon, tossing around feeblemind at will.
A cr 14 creature, a cr 12 dude, a cr 11 creature, a cr 8 caster, 4 cr 6 creatures, and a group of guards (5) that equal a cr 5.
I am just wondering what EL my GM thinks works with our group.
ZanThrax wrote: Fake Healer wrote: BTW, where is Admixturer from? Advanced Players Guide. Gives the ability to change the element of any evocation that does elemental damage to the element of your choice at the time of casting Int mod + 3 times per day.
Does that work on Magus spells too or just on his wizzo spells?
BTW, where is Admixturer from?
Add my vote for Rurik. I like him and you can use the horizon walker levels to gain some nice bonuses in your favored terrains.
Does the GM scale his encounters or is this cave a place that 6th level pcs and over should go? I worry that you may have a GM that gave an adventure hook for a later in the campaign option and you are going in too early....
Benoc wrote: Hire some help. Find a couple mercenary types in town and offer them a cut of the loot. Ding-ding. That's a winner. Hire a few 1-2 level fighters and offer them 5X the normal cost of hiring them. Pay half upfront and the rest after the job is done.
I'm in Tokyo......I'm looking for a Ho...
Nah, not going any futher down that road.
Steel Panther RoXXX
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Received this on Tuesday from Reaper:
"We are currently waiting on only 4 more shipments (Containers) from China, the last of which should be leaving China about one week from today!
It normally takes 3-6 weeks from ship date to arrive at our dock, with 5 weeks being the Average.
As things arrive over the next few weeks we will be able to resume shipping orders, but we are thinking that the bulk of your orders will be waiting for that last shipment to arrive.
We appreciate your patience and support throughout this process!
~Ed"
Just putting it out there, and I am still very happy with this whole deal. I didn't expect it to be here at a certain time, I knew the timeframe was an estimate.

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DM_aka_Dudemeister wrote: Sheldon: "I've never played D&D with girls before."
Penny: "No one has."
LAUGH MACHINE
'Nuff said.
This one was one I hated....sitting on the couch with my wife(who doesn't play), she looked at me and laughed like my hobby is a nerd-joke. She is fine with me playing but finds it funny when my hobby is made-fun of. I am 42 with a small herd of kids, worked construction, played football in high-school, have 11 years of martial arts training but because of a past-time that I love to engage in I get made fun of by a whole slew of people who think that "D&D people don't include girls".
I know it's just a "light ribbing" but this is where all the BS of the world stems from. It's OK to make fun of people who are different and to basically treat them as sub-normal. When can we bully them? Ostracize them? Make them feel less human with our scorn? Where is the line that is crossed that makes it into a real issue of dehumanization? Who decides how much "just joking" a person should take and when they should just have a thick skin for the teasing?
The world is on an anti-bullying kick and yet there is so much on TV that it is disgusting any more.
I love watching BBT because of the cool character traits that the cast displays through their characters. I just roll my eyes at the inept attempts to make them non-humans by picking on their fun-time activities.

MechE_ wrote: Sounds like you want to play a game where the Core Rulebook is the only allowable source fore players.This would eliminate more than 75% of feats, more than 65% of available equipment, more than 60% of spells, and more than 50% of classes, not to mention no archetypes. (Note, percentage reductions are a shot in the dark.) Don't worry, 83.6% of all statistics seen on the internet are made-up anyway....
Even with just the Core Rulebook the game start to really slow down in combat after 10th level or so. Everytime my group hits level 12+ our 4 hour sessions are consumed with mostly one big fight or 2-3 smaller fights. There are ways to streamline combat to speed this up but it just gets slower with every level.
I would love to see a lot less math in the game (I get +2 from this spell, +3 from the bard, +1 from....and my target is stunned so....4 hits for....need to add in bane and....). This just gets tiring. It used to be Bless or Prayer for the most part and that was it. Now it's how many bonuses of different types can I stack to make my attack modifier 10 higher than normal.
MikeMyler wrote: - The New Argonauts
I am compelled by Hera to continue plugging this incredible (free) e-book by Sean K. Reynolds (yes, THE Sean K. Reynolds) that details how to play a classical Greek game of 3.0 D&D.
Easily convertible to Pathfinder. Even if you don't use it, grab it and skim it, as the information displayed therein is both enjoyable and valuable for your purposes.
I absolutely second this, especially as The New Argonauts was created by Sean K Reynolds of Pathfinder fame and is excellent in it's own right.
Linked for ease of perusal. 64 pages. Free. I printed it on good paper and had it bound at Staples. It is a wonderful resource on Greek adventuring.
Weapon Focus definitely applies as does Point Blank Shot. I am unsure about Weapon Specialization as the text in it uses the exact same qualifiers as Weapon Focus but omits the bracketed "or ray, if you are a spellcaster".
I would be inclined to believe that they do apply though as a ray is treated as a weapon in a lot of instances. Don't know if this has been FAQ'ed or anything....
Shifty wrote: An attended magic item either makes saving throws as its owner or uses its own saving throw bonus, whichever is better.
Also, broken is not destroyed.
Yup, the sword would use your reflex save if it is better than it's own. Also broken items can be repaired much more easily than destroyed. You just need to find a caster that can cast Make Whole or someone with a decent craft skill.
Kthulhu wrote: Little Big Adventure - Relentless
Little Big Adventure 2 - Twinsen's Odyssey
Wow, haven't seen them mentioned in quite a while! They bring back some good memories. Good choices.
Yeah, I liked the Iron Man Mark 1 custom he did on his blog.
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Gather as many people as possible who can show up wearing zombie outfits and makeup. As the local hangout/burger joint/bar to have a zombie evening where people get something free if in Zombie gear. Have contests for best Zombie Protester with small, fun prizes.
Make the whole event into a party and enjoy yourselves while helping.
Might and Magic 1thru6 (although the Xeen ones are my favs), Stonekeep, Desktop Dungeons, and Stronghold (the d&d one by TSR).
So a dude and his wife decided to make accessories for Lego people to make them look like Sci-fi warriors, Post-apocalyptic, WW2, gangsters, Medieval, Fantasy, Ancient, etc. and sell them. They also made a game up that seems to be a gladiatorial arena called Chains to Champs for 2-6 players and has cards and dice to play. I thought maybe some brickheads here may want to take a look at the site or people could go all nostalgic...
Brick Warriors!

Quote from Reaper email that was sent to all kickstarter pledges:
"Now we're waiting on shipment two from China. These containers include many of the larger add-ons. We have documentation that we will receive them any day. As soon as we do, we'll continue fulfilling the orders that include the items that arrive in this wa ve of containers. We didn't expect to go so fast with the first wave, and China took longer to ship wave two than originally promised."
and on the Canada issue:
"First, our Canadian customers.
During the run of our Kickstarter campaign, we promised that we'd get you your stuff without you being nailed with a bunch of customs fees. To that end, we've had to apply for non-resident importer status to Canada. This way, we absorb the cost of the customs fees, and you get local delivery of your pledge packages. Unfortunately, we're caught in a bureaucratic morass of red tape. We were led to believe that we would be finished with this part of the process in December 2012, but we've been there for months now. Happily, we've received word from our customs broker that we're very close to having our application finalized, and as soon as we have the all clear, you'll start receiving your things. We're terribly sorry for the delay, but this was the only way to do it without sa ddling you with the import fees.
tl;dr: We're stuck in red tape, but the end is near, and we start duty-free shipments to Canada soon."
From this I get that Canada is probably going to be later than others, eh? Soon sounds like further away than any day now to me.
Step 1 of the Creating Zombie Plague is initiated. Moving forward with step 2.....
He was one of the reasons fantasy appealed to me, setting me on a path to D&D when it came out. I have a box set of his films and will be watching them in memory over the next week or so....
Thanks Harry.

thejeff wrote: Fake Healer wrote: Not to mention that they still have to have certain metal parts which are within the guidelines currently in effect for minimum amount of metal in a gun for detection purposes.
Also a gun that fires 6 times before becoming unusable that is printed from a printer costing between 5k and 10k really isn't something I find to be a horrible problem.
The 6 times will probably improve.
And the firing pin is sufficient to detect? It isn't just the firing pin. In another article about this gun it mentioned metal used for several parts including the firing pin. I would assume that part of the barrel and where the actual firing happens in the gun is metal to be able to withstand the pressure of the bullet being triggered. This is really not very different from the old glocks that were made of mostly plastic, except that instead of buying it from a shop (or off the street) for a grand you would print it out of your 10,000k printer and still need a few extra metal parts to install in it to make it fire.
I would like to see a way to make them traceable though. I would feel more confident that thugs wouldn't have a local disposable gun seller on the block if they could be traced back to the printer.
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Not to mention that they still have to have certain metal parts which are within the guidelines currently in effect for minimum amount of metal in a gun for detection purposes.
Also a gun that fires 6 times before becoming unusable that is printed from a printer costing between 5k and 10k really isn't something I find to be a horrible problem.

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pres man wrote: New update posted. Reaper currently waiting on shipment of next wave of stuff from China. to add a bit of detail
"You know we've been partnering with a company in China to manufacture your Bones figures. They sent us the first of several staggered shipments for fulfillment: five shipping containers with the Vampire boxed sets. We've received and processed those containers, even renting more storage space to hold it all. We also broke down a number of those vampire boxes to process add-ons that were included within the Vampire box. Then we started fulfillment, and we blasted through several thousand pledges much more quickly than we anticipated.
Now we're waiting on shipment two from China. These containers include many of the larger add-ons. We have documentation that we will receive them any day. As soon as we do, we'll continue fulfilling the orders that include the items that arrive in this wa ve of containers. We didn't expect to go so fast with the first wave, and China took longer to ship wave two than originally promised.
On the bright side, if past performance is any indication, there won't be a huge turnaround time between our receipt of the Bones and shipping them to you. Once we get to your order, our system will send you an email with tracking information for our US customers and a customs confirmation number for our international customers.
tl;dr: We've shipped all we can and are waiting for more stuff from China so we can send out the rest. We'll email when we fill your order.
There isn't anything we would rather be doing that sending you your stuff, and we will be resuming that process as soon as humanly possible.
We appreciate your continued patience and again thank you for your support.
Sincerely,
Ed Pugh
CEO, Reaper Miniatures"
Is what my email said, besides the first part about Canadian customs and Reaper working out a deal to absorb the duty costs (and how customs has drug it's feet on the whole deal).
Skeld wrote: You're all wrong! If you can't post something constructive and on-topic for the thread please don't post....next time I will flag you.
You should always refer to the GMs friend rule....the ol' +2/-2 for favorable/unfavorable conditions.
I heard something about the actor who played young Anakin Skywalker (the podracer kid). He got bullied in school after the movies so badly that he got rid of all his Star Wars memorabilia from the movies and doesn't want anything to do with any acting again. The reason for the bullying? Because he supposedly ruined the Star Wars franchise.
A lot of people are saying he is whining too much but I really see our world as a bunch of bullies anymore.
I can understand not liking a movie, but making a point of teasing someone who was in it incessantly or blaming him for ruining a series is just rude.
I just hope the "true Star Wars fans" can be a bit less critical this time around and enjoy the movies for what they are.
I keep trying to figure out a good way to let most weapons do different damage....like an axe does slashing but if you smash someone in the face with the butt end of the handle you could do bludgeoning. Maybe make the secondary damage take a -2 or -4 to hit and damage would work to simulate this?
I mean how many times do you see the non-business end of the weapon being used in combat in tv shows and movies. I've been watching Viking on history channel lately and pounding someone with the pommel of the sword or axe is a fairly common tactic. I think I may create a rule for this....
Power Word Unzip wrote: Just saw a Facebook update from Free RPG Day announcing this. Can't wait to play/run it!
Paizo, anything else you can tell us at this point? Will Richard Pett be responsible for the atrocities this go-round as well?
Can someone post a link...I hate navigating facebook.
d to the o to the t.
You could do the magical Lineage for Scorching Ray. It isn't a bad one to use metamagics on and you get it earlier and can use it earlier.
Figure out a way to negate the Light Sensitivity asap.
I also would suggest the Dragon Disciple class for him, maybe by being Crossblooded.
Instead of Javelin and Heavy Crossbow you could just go with sling. They get str to damage and have a good range.
In my experience, Combat casting is almost a waste. The DCs are just too high anymore and even the +4 only seems to give a 50/50 chance to be able to cast. Best to have other options IMO.
I would probable take Improved Initiative, Spell Penetration, and/or some other thematic metamagic that you wish to use. Getting to go early is great for a caster.
If you go Dragon Disciple you will need to pick up Draconic as a language.
Ichigeki wrote:
Not fighter only feats, Fighter bonus feats. Like you know, Power attack, or improved initiative. Having access to fighter bonus feats frees up regular feats to be picked as anything the fighter wants. I don't see that it matters what Fighter bonus feats you would take for ToHs, as you can use regular feats to help in the module while using the fighter ones to help supplement his combat ability. Making someone pick which Combat feats you would take in ToHs while ignoring his regular feats is like asking someone use only one hand to do a two-handed action. It's a worthless hobbling that serves no purpose other than to try to prove an invalid point.

I just want to mention something...I don't feel like getting deep into an argument or anything but I feel like I should say:
I have seen a few Pfinder fighters played in some campaigns over the last few years and I have never heard any of the players complaining about playing the fighter or seen any problems with damage output or had a big discrepancy between fighter abilities and other melee-types.
He is named a Fighter. Not a Weapons Master. Not a Rage Slammer. Not a Melee Tank. He may be able to look like some of those things but for the most part he is good at fighting. Not fighting with every weapon sometimes. Not doing more damage per round than a Barb. It really isn't his role. He is a good median melee dude who can pick up different tricks to make him really good at something while still being adequate at others.
I think people believe that a fighter should be the best in all forms of melee and I disagree. They should be good at most, but certainly there are more focused classes to get you a higher DPR or AC or whatever. That doesn't leave the fighter as a second class citizen. Their abilities are good across the board where most classes have to give in some areas and take in others.
Selgard wrote: Don't make it a combat encounter.
They find a wyvern eating the remains of its last meal.
They can try to make it a friend (if appropriate rolls or spells) or they can try to fight it (i.e. kill themselves) or they can sneak away again.
It tells them the world exists outside of their CR level and gives them the chance to sneak off and not attack something that really isn't bothering them anyway.
-S
Either this or make it flying overhead, not noticing them in the undergrowth or whatever. Not every encounter should be a combat encounter.
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I keep them in my closet and sometimes pull them out to have a tea party with my "other selves".
what?
I wanted medium sized Remorhaz's for a recent game so I applied the young template 2X to get their size down, and nerfed some abilities to make them a bit weaker. Why is stacking templates bad? Because a GM could use it to make a monster? It's the GM's game, if they want to stack templates (whether legal or not), then they are the GM and they are allowed.
If it turns out that the stacking is making the game a problem and the players are upset then there is a whole other issue: The Players don't like the difficulty of the game and should discuss this with their GM.
Legal or not legal stacking of templates is BS. If GM decides to do it and the players don't take issue it is a non-issue.

Icyshadow wrote:
And actually, the DM's main mistake is NOT experimenting with the class before allowing it. If the DM could see BEFORE the game starts that the class is OP, then he/she would ban it but not before telling the player why. Then the player has time to make another concept. And really, I don't play with "people I just kind of deal with" because I wouldn't invite such people to my birthday... So design the world, populate it with fun areas, npcs, monsters, themes, adventure hooks, etc. AND you should have full, working knowledge, and active experimenting in every class the PCs may wish to have? I make some calls on what is OP by what I hear on the MBs or in real life. I find it a bit rude to expect that the GM should have active time experimenting with every class he allows in the game. Some of the responsibility of the players is to help keep the game balanced also, and maybe let other players know that their PC is detracting from the game. This onus shouldn't be shouldered only by the GM, it is everyone at the table's game.
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Finished reading, re-reading critically and absorbing the info in this PDF. I posted a review on Paizo here and, not getting too specific in this thread, I gave it 5 stars.
The whole point of my review is that this is a great time saver and a product that really gets the creative juices flowing.
I am sad that Raging Swan had to make this into a free product, because it is well worth the $2, but I am also glad that they did because now I have become a fan and will be checking out much more of their products.
I am a big fan of products that help me look more creative at the head of the table.
And that is why a "surprise! It's the Zombie Apocalypse!" adventure path probably will never be made by Paizo. If it isn't a surprise it really isn't a good Zombie Apocalypse.
Walking Dead had a bunch of people of diverse backgounds and abilities who are suddenly having to fend off Zombies. If they survive long enough they get decent-to-good at it.
It absolutely is different than running a pirate AP or a Giants AP. In The Walking Dead they didn't study the summer program of Zombie Killing Tech. They were wives and husbands and regular people thrust into a desperate survival world. If you don't simulate that you may as well forget about running that.

Limit the full-casters or eliminate them. Tell them it is low-magic and low resources with a gritty action to it. Get them to make 2-3 PCs each, that way they have some back-up PCs that are less than optimal. Then have at it.
If they build for the Zombie Apocalypse then how is it fun to watch how they react to it? I may even suggest starting them out all as 1st level NPC classes, then they can advance into whatever class they wish to after that (if they survive long enough).
1st level should be a scramble to survive, not a "Finally!!! I've prepped my whole life for the Zombie Apocalypse!!!". Tell them to consider their 1st level picks to be almost a throwaway level.
If you tell them what to expect they will come back with favored enemies, or protection from evil builds, feats for speed and endurance to outrun the horde, or whatever else.
The whole point is to catch them somewhat off-guard. I would maybe even have them adventuring in a small dungeon at the time it happens...mid-dungeon they feel the world 'shift' in some way and from there on everything in the dungeon is zombies. They encounter zombies on the way back to town. The town is turned to zombies. Maybe they even trigger it in some way during their adventure.
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I wonder how big Tempest Stormwind's head is? His goofy lil' post has become fodder for RPG arguments and linked like it's a Law for a bunch of years now.
HaraldKlak wrote: blackbloodtroll wrote: It is a weapon.
A shield, as well, is a weapon.
All can be quickdrawn, and used to attack.
A shield is a weapon.
A Klar is a weapon.
A shield is a weapon. It isn't really RAW if you ignore half of the rules regarding the item... It says it takes a move action to don a shield in the armor section of the equipment area of PRD. A shield is listed as a weapon also. Quick draw allows a weapon to be drawn as a free action instead of a move action.
I believe that, without any better rules to go by, I would have to say that by RAW you can quick draw a shield.
"Oh shoot, this adventure is in the desert and we will be using environmental rules? Guess I was a Desert Child...."
Just pick two traits. If you don't want anything helpful that pick traits that won't come into effect. The only real reason not to would be to fill them in later, especially when you can re-flavor traits anyway.
I thoroughly respect the stance you are taking in this matter and your willingness to lose revenue in exchange for having a good name in the industry.
I am going to download this and I will give a review of it within a couple days. Also because of your full-disclosure of the situation and desire to amend it, I want you to know that, dependent on my liking the Portcullis material, I plan to really look into other Raging Swan products.
Thank you.
You could get a rod of dazing, then save your feat for energy substitutions....can't daze what you can't hurt and at higher levels alot of foes have immunity to electric/fire/cold. Just a thought.
Yeah, make whole is really behind in the fix-it territory.
"Unworked blood crystal has a value of 500 gp per pound. Weapons made with blood crystal have one-half the normal hit points. Armor and shields cannot be made of blood crystal, as they would feed on the wearer's own wounds.
Blood crystal has 10 hit points per inch of thickness and hardness 10."
So I gather that weapons are slightly different than other items made from Blood Crystal....
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