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I hated 4E, but I gave 5E a chance and I am glad I did. If you pass it up for a drawing without even looking at it, then you do yourself an injustice and should be cursing your closed-mind. It isn't perfect but is a good game with some good ingenuity and some nice mechanics. I was staunchly Pathfinder and now I am swayed to 5E and it's elegant simplicity and a return to D&D.
My DM is having us make perception checks throughout combat, not just during surprise. Three rounds in the people in the back still need to make perception checks to see if they can see the bad guy thats been fighting their buddies....
So you would rule that in a lit room your 2 allies being between you and an enemy 20 feet away would require a DC 15 perception check to even see that the enemy is there? That seems a bit harsh and would make bars and malls IRL really odd places.
So on the vision thingy- If I am a dwarf standing 10 feet in front of my human friend who is carrying a light source giving off 20 feet of light, I can see 10 feet in the light and then 50 feet with darkvision, or can I only see 10 feet and after that darkvision is nulled because the light is within my square?
The DM is currently ruling in these ways and I have only seen rules that contradict those rulings....it's frustrating me because I really am trying to stay as close to real rules as possible as we test the system but some of these "houseruley" type of rulings just seem to be slowing down the game and adding in weirdness by making people have to make odd checks to move through allies squares and even seeing if there is an enemy 20 feet away if an ally or 2 are in between the looker and the enemy. I want to gather information to present actual rule info when the weirdness pops up next.
Also what about soft cover or targeting enemies with allies in between you and the enemy? Is there a rule that either gives an advantage/disadvantage or something?
Is there a rule about making a perception check or something to see an enemy when there is an ally or 2 between you and the enemy?
I'm sorry to say this but as soon as any person says "Quit being a baby" when I express dislike of a ruling or gaming situation I am done with that person. Who the f**k thinks they can talk to someone like that without a bunch of players that don't want to play with a bully GM? Even if I was one of the other players in the game I would have been out, how dare you disrespect and degrade another player in front of everyone...I don't want to around people like this in a paying job or life in general, why the hell would I put up with that treatment during my fun recreational time.
I want to run rise of the rune lords but my players don't seem to be intrested in playing a prewrittin campange what can I do to intice them a bit more
Sandpoint can be an excellent sandbox to start with...it is a town with a lot going on in and around it. A little bit of prep work can make it more accessible as an open area with some good leads to draw them in different directions. Write up an old fashioned flow chart with all the stuff in the area and any possible side leads....then you can see things clearer and adjust to the party roaming the town exploring as they wish.
I agree. I am loving the PHB and MM, I can't imagine the DMG being a sudden departure from what is already laid out. I will wait until I hold it, have read through it, and have used some of it in game before I condemn it....5e thus far has earned the benefit of the doubt to me.
Had a dog chew up 15-20 of my Forgotten Realms and Dragonlance novels.... He grew out of that kinda stuff though rather quick and was a pretty cool dog, a basset hound with 10" long ears. Broke my heart when she passed. Long-bodied and barrel-chested dogs sometime have their stomachs twist up on them pinching off blood vessels and their throat and intestines. I learned about that from her on Christmas night 2007.
If a friend of 25 years walks out over something that had this much meaning to you then I would seriously re-evaluate the friendship and see where it actually ended, because it's been over for a while if it ever really was in the first place. A friendship is about give and take and compromise, like any relationship.
I love the one post that says "i told him not to turn to page 74!"...too funny. Much respect for a man who wrote books that not only helped foster a love of reading in me but expanded my sense of fantasy, make-believe, and creativity. Thank you for entertaining your passion and entertaining my younger mind. I am saddened but glad to know that the legacy is passed on to my kids....
Kirth Gersen wrote:
*Wall O' Text*This is kinda where I am at. I love playing as an adult with my "how much is a night going for, strumpet" character partying it up. However I also think that bringing new blood into the game is good. It sounds like the OP is solo-gaming with his son on the side and has his son around during game sessions (freely roaming around the house at the time) so in theory the game is already somewhat being played at a level that a 12 year old is able to be present without wondering why the barbarian is "paying those 3 ladies to spend the night with him and what are they smoking?".
I take my adult game away from the kids, and if there is a kid nearby it quickly gets cleaned up for their presence so I assume that the OP's current game is somewhat kosher for the kid. I am wondering if there is some underlying issue with the kid....does he act bratty, show lack of attention, or poor sportsmanship when the group is around and they are reacting to that and not the age issue?
If you could iron out the whys you may have a better idea of how to incorporate the kid into the game.
I would also suggest that maybe you run a once a month game in place of the regular game where the kid can play with the group, and ask the group to help make him into a good player by offering RP tips, tactical suggestions, helping with attentiveness and good sportsmanship....if it works out over the course of a couple months and the players are feeling good about his gameplay then adding him to the regular group would be much better received and the transition much easier. If it doesn't work out after a few sessions then you can drop the once a month thing and wait until the kid is more ready. During the time, after games, offer your boy gentle critiques on his behavior, how he RPed, social cues and such....remember that we all had to develop to be good gamers (and some are still having issues with it after years of gaming!) and that you and your friends are trying to make a good gamer. A lot of people wish they had a good system of guidance to help them become good gamers instead of trial and error until we got better.
Draco Bahamut wrote:
Yup, pcs can hit 20th level in a couple of months of adventuring. I love a slower paced game. I liked the years of campaigning to get a character to grow. Everyone seems to be on a "1-20 in as quick a timeframe as possible then onto the next PC". We used to cherish the journey and now it seems to be all about the destination. It is sad...and I have seen quite a few times where I got new shiny abilities without using the ones gained 2 sessions ago when I leveled before. I want a slow burn, lots of downtime, not gaining 2-3 levels in one adventure/dungeon. Even on slow XP rate it isn't slow enough for me. I want to play once a week for 3-4 hours each time and take a year to get to level 6. Another year to get to 12....I want to invest in my PC instead of keep wishing for more and more faster and faster until I wish my PC into retirement because the campaign was over so quick....
I switched to 5e a couple months ago and it is refreshing....the bloat from PF made higher level games a grind and lower levels were a constant scouring of books so you didn't miss something that your character would love. I may look at Pathfinder 2 when/if it comes out but D&D 5 would have to really make some mistakes with splatbooks to lose me now.
Kirth Gersen wrote:
I explain it away in my rationality as I must have dreamed it after messing with my Lion-bank and leaving it on the floor and my dream used that....but I don't remember messing around with the Lion-bank before and it was always on my dresser, complete with dust-ring around it.
I didn't have a Phantom Cat instance but I remember something distinctly when I was younger, around 6 or so, and we lived in an old 2-story farmhouse in South Jersey. I woke up one night, looked across my room and saw my Lion piggy-bank(Cartoony character, not a realistic lion) climb down off of my dresser, using the handles of the drawers to climb down. I was terrified and it felt like my throat was paralyzed and my body refused to move. I could hear it coming across the wooden floor to my bed. I felt the pull of the covers at my feet where it had grabbed them and started pulling itself up onto my bed. Then I heard the sound of ceramic tinking against my footboard as it hauled itself up and I finally was able to scream and I continued until my mother and father were both in the room holding me as I cried hysterically. They asked me what was wrong and when I could speak enough I said "my lion-bank was coming to get me..." they looked at my dresser and didn't see it then they looked around the room. It was lying on floor by the foot of my bed.
Which is exactly what the players do when the GM implements the true "magic items available" rule.....Tell them ahead of time that magic stuff is gonna not be whatever they want from the book and watch how you suddenly have monks and sorcerers and classes that don't rely on magic items that much....
For the record, the Pathfinder Core Rulebook is a combo of Player's Handbook and DMG in one book. There is a huge amount of difference in how D&D separates the books and how Pathfinder decided to go. I absolutely agree that the price of the new D&D books is outrageous but content-wise you can't compare the 2. D&D 3.5 had prestige classes, traps, poisons, magic items, and a bunch of other stuff in the DMG while the Players handbook was core classes, races, basic equipment, and stuff. If you want to compare Pathfinder core to D&D 5 for content you need to compare Player's handbook and DMG together to the core.
5e has more class and race choices in the PHB than Pathfinder has in the CRB.
This exactly. And as far as I have seen every one is a viable choice. It also sets a premise for future books to follow of offering up different racial and class-specific options....as long as they don't keep pushing the power level up to negate or outshine the original ones. I am looking for to seeing how they approach the classes and races in the future, it should be pretty cool to see, but I see a ton of diversity just in the PHB even if you don't include the optional "feats" part of the book.
I think there's already been discussions about this.
So don't link to them or anything...just pop on and threadcrap away.
To the OP, I love what 5e has done with casters and I would just say Yes. Yes to anything and everything that 5e changed, port it all over and add it to Pathfinder....however you are going to get resistance from players that like being wizzo-gods. I took another path. My group just straight-up switched to 5e and we are loving it. The game is fast, simple and easy to play and everyone is feeling like an equal part of the game instead of one or two players with uber-game mastery or an interweb-build of destruction being the main reason the party stays alive.
Other than that, you could shoehorn in parts of the system into the existing but I doubt that many players are going to like it and you are left with a mish-mash of game rules that weren't meant to coexist. It will take a lot of tweaking to make them run smoothly together imo.
Thanks for the list, it should help. Also I am seeing the Assassin archetype for rogues has an ability that gives him an advantage when he has surprise on a foe(like in the surprise round) so I am guessing that normally surprising someone in the surprise round doesn't give advantage to the attacker otherwise that ability wouldn't be very special.
So my group is playing 5E and we are enjoying it very much. I am not seeing us using the Advantage/Disadvantage system much though and I want to figure out why.
I really like the rule but it is so vague on when to use it that it almost doesn't seem to exist in my game currently and that is really a shame. I want to rectify this.
Yea, now we can have portable nuclear bombs all over instead of just located at big reactors. I am sure that the corporations will follow all the proper (and expensive) protocol to keep such things secure and protected as they have proven how responsible they are no matter the cost.
Just a side note, how in the hell is a mini reactor in the Sahara to pump water any different than a solar-powered pump? How does that change the world in a way no other power source has managed? It will still be expense and if a village can't afford a solar grid to power a pump station then I doubt they are gonna suddenly find the funds to go with fusion.
I am sure that once this tech is viable it will disappear into some government warehouse, like the carburetor that made regular cars get 100+mpg, and cars that ran on distilled water....big oil is not gonna allow a tech to show up that will hit their pockets. They will toss millions at the right politicians to make this story and the tech slowly fade away.
Fake Healer wrote:
UPDATE: We are a good-sized group, looking to expand still if anyone is interested. We also have branched out and are looking to have our group(s) do things like a game night where we bring different games, invite the public and get some newbs playing Settlers of Catan, History of the World or some such and still have a group or 2 that get together for RPGs. Right now the group is mostly focused on RPGs and D&D 5th Edition in the game. We are enjoying it immensely and would welcome any who wish to join.
FAQ Request: Can I use a standard action to perform actions that are faster then normal standard actions (like Swift and immediate actions)?.
Ok so would it be ok for the wizzo to suddenly get ambushed, cast Quickened create pit (swift), 5' step into the pit, cast featherfall (immediate), then blast straight up with a quickened fireball (standard action used for swift) and follow that up with quickened fireball to mop up (move action used as swift)?Not positive all that would jive if swifts were allowed to substitute for standard and move actions.....but I see problems with people getting 3+ spells a round off.
You are posting to a February 2013 thread......holy thread necromancy!
Epic Meepo wrote:
I'm holding out for Clan of the Hedgehog....or Koala....or Raccoon...
But you could be a gambling addicted dogman who sits around playing poker....and has an uncontrollable urge to hump the leg of every giant humanoid he sees....yeah, nevermind....best to let sleeping dogs lie.
I never cared much before playing that series, never got into the almost disturbing "furry", manga, toony bull**** that seems to surround people that tend to like catfolk but after playing a Khajiit as a stealthy assassin and enjoying the role, and seeing how seriously the Elder Scrolls took them, I now like them. And I even stopped naming them things like "Mittens" and "Snowball".....lol
Off track----I like how 5E D&D is handling this stuff. They seem to have softened the line a lot.On track----I don't see the problem here, you need to roll a 6, and you can reroll. If you failed you failed. Your GM sounds like a bit of a jerk but you had 6 players, probably were using something higher than 15 point buy (which is the default standard that basic encounters and CRs are geared towards) and was not totally optimized for Fort saves. The GM upped the encounter level to account for more players than the standard 4 and (an assumption) probably a 20-25 point buy...
I think party preparation and tactics are more of the problem here.
My group cast a couple wall of fires in Mammy's room to trap her and lit the whole house on fire. They almost lost people trying to escape the horribly built burning house....
Finn Kveldulfr wrote:
I almost thought it was a place that cans Mercs....Seems a good way to store them for a while....
I live in New Jersey and Delaware most of my life and worked in PA for a majority of my construction career and I will tell you that you should not, even if the basement has never had a problem, store a beloved book collection in the basement. It absolutely WILL leak at some point and all it needs to do is leak once to ruin your stuff. PA, Jersey and Delaware are wet, humid states.
On a side note, welcome to 5 months of the year being too cold, a summer with more humidity than Florida and about 3 months of nice weather in the spring and fall....you are crazy for moving from Florida to PA.
The Good Red Pickle....if ye be needin' sumfin' real bad, ye need to find yerself a Good Red Pickle!
I only really like Light Mind Bondage, the heavier stuff makes me feel cheap....
Alex Martin wrote:
I like a room with the entrance the PCs came in being directly across from a closed door on the other side of a 50' wide room with a checkerboard pattern on the huge floor. The doors are steel and shut and lock 2 rounds after a PC (or PCs) enter the room. They are locked for 10 minutes. After that time they unlock and can be opened. Players usually start running around the Checkerboard trying to act like the pieces of a chess set and it is kinda fun to watch them pick their brains to figure out how the door unlocks.....nothing does though, only time.
Bjørn Røyrvik wrote:
What I want is for giant robot fights to be something visable. The middle of the night filming to cut CGI budget sucks. The super fast camera pans to cut CGI budget sucks. I want to SEE the fight in all it's splendor, not see enough that my imagination connects the dots.
I sometime see a poster and recognize them from past posts or if I like something they posted I go into their profile and check out some of their older posts to see how long they have been on the boards or what other cool stuff they may have posted....I don't see that as stalking. Stalking would be more like "I know you recently purchased the Beginners Box, want to get together at "someplace local to you" and get a game going?" That would be stalker to me....or knowing my online habits beyond Paizo that I haven't shared.