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See that makes more sense to me....along with beds you build being safe from diseases. That would be how I want to play on the console.
I'm a bit fortunate in that I haven't got the DLC as of yet. Although what I've seen of both Mechanist & Wasteland Workshop means it is likely I will be picking them up soonish.
They are pretty cool and I imagine that the Robot Armor would be helpful in survival, I thinks it one of the better armors for Ballistic, and you get can the pieces without doing much of the Mechanist quests. Just take out a group of Rust Devils and you should get some decent stuff.The best things the DLC add though for me on a console is more stuff to build my bases better.
I believe a lot of it is about trying to get a product out in a timely manner. If I have to make the choice to wait several months longer for a game to have photo-realistic graphics or I can have it earlier with a step or two down thee graphics ladder, I am gonna probably choose to dine earlier. These games are made to hit a time-table, often revolving around some sort of holiday, for their releases. I really appreciate excellent graphics but I also want to not have years in between releases of the franchises I like because they want to have arm hair on the characters react to wind.
I really don't know what Society's decision on this would be but taking a -4 on all initiative checks, and all the other drawbacks is certainly going to be way worse then the occasional "You suffer no effects to the Command spell as you can't hear the command" is going to be a benefit. I feel like this is way more harmful to the PC then it would be beneficial. That said is it too harmful to allow in Society play because it hampers the PC so much as to be drag on the whole group's ability to meet challenges?
Yeah, I may just totally avoid survival mode...I never was a fan of playing when I can't save easily. I like the idea of diseases and parasites and managing the inventory better but I usually play in small spurts and if I have to sleep in order to save that is going to eliminate most of the times I can actually play as a decent mission can take more than an hour, especially if moving stealthily. I want to do it but all I am hearing about it makes me not even want to try it because I can't see me being able to work around the severely limited saving. It's a shame too, I like some of the ideas that I hear about Survival mode.
So I have started a couple games and after hitting level 4 or so decided that I wanted to go to someplace far away, like in one I ran cross-country for The Castle. Another one I headed straight down to the edge of the Big Bang Radiation Wasteland. Usually this involves me conserving energy and then sprinting from trouble anytime it shows up, unlocking locations as I run. Fighting at such low levels in such areas is usually suicide but once I get to where I want I now have access to it and can work on minor excursions in those areas to increase my safety zone. I had The Castle as a location by 6th level and cleared it by 7th so it was now a base.
Could someone do similar in survival mode or does it really negate that?
Finally....I finally got a really good weapon off of a Legendary Critter (mirelurk). An Exploding 10mm pistol, and early enough in the game that that is going to be my go-to weapon for a good long time. Currently does more than my fully tricked combat shotgun. What are the good silenced pistol perks I should get?
Ah, got it now...someone talking about getting a good stat through rolling is badwrongfun. I wish someone would just put a list together of all the badwrongfun so I can reference that and learn more on how to ridicule others for doing things on that list.
Wei Ji the Learner wrote:
I would add in that one of the strains starts a breaking down the mental functions of the infected, reducing them to a predatory state with little cognitive function besides the need to feed....zombie apocalypse. The infection spreads easily but those with immunity or resistance are sought after to keep the disease from spreading beyond "The Barrier", a huge wall that sections off much of the southern US from the rest.
This is how I feel also. I love what is there and feel like for the $5 I have a good return just for the new building stuff.I haven't yet messed with the arena and cages but probably won't anyway. I don't really feel like having an arena is something I want to do. I do like the idea of catching a hundred or so cats and seeing if I can keep them in a certain settlement as my crazy cat place but I don't know if they will stick around or not. Anyone play with that?
and of course purified water. I stopped totally planting gourds, melons, or carrots...the others are too important for adhesive. I was roaming around with a companion in power armor and after a while I am suddenly low on adhesive, aluminum, steel....guess that repairing the 2 suits put quite a drain on certain resources. Funny thing is I have been roaming around almost constantly in power armor since level 4 or 5 and I am around 40 in this run and I have 25 full power cores. I only took the one level of finding ammo perk and nothing to extend their lives.It just stuck me as odd that it is so easy to be constantly suited up.
The unlimited leveling thing really hasn't been an issue to me in that I keep getting to around level 40 (have one guy who was 47 and around 4-5 others between level 27 and 45) and then I decide to just start over and try to build a different character. I mean I guess eventually they start becoming more alike but I haven't really felt the need to do everything in the game with one character. I tend to do storylines that pertain to who I am in that character an ignore other storylines that wouldn't interest that person in my mind.
On the DLC, I am totally ageeing with you. I can't wait to get it really rolling and such. I also dumped strength but not as much as you did so it hasn't been too hard to build up. I do like that I can have a companion that is good at lockpicking or hacking so I don't have to level both up always.
Turin the Mad wrote:
Wow, he looks really cool! I am gonna have to take him to lead into the Automatron run I just started...fits with my concept of an ex-army robotics expert to have a cool robotic companion from the start and to be able to upgrade like that is pretty sweet.Hey Turin, I was looking through some other stuff and saw you had a bunch of Scavenger Stations in Starlight...what is the mechanic of Scavenger Stations? Do they pull in a certain amount of junk for you? I've never read or seen any stats for what they do so I haven't put much effort into them, do they keep your supplies up or what?
Exactly, I usually can't bring myself to sell them so I end up the "The cabinet of misfit legendary weapons" in my base in almost every game so far....The only really good Legendary I have gotten and felt was good enough to replace my standard use weapons besides Deliverer was an Irradiated Rifle, not a combat rifle mind you but a regular rifle. It was good enough that I felt that having a 50 cal sniper rifle out of it was better than my standard maxed out combat rifle....but it was a tough choice for me even then.
Turin the Mad wrote:
I seem to keep getting legendary weapon combinations that really suck. I got one of the VATS assisting weapons and it was a tire iron....for my long-range sniper build. I wish you could disassemble them an put the legendary component on something else....seems like that should be something you could do.
Yeah - why are boxing gloves only one glove? Why are unarmed weapons only on one fist? Seems a bit silly.
On that line, I was roaming around with Cait from the Combat Zone as my companion the other day and she straight up grabbed some raider dude and did what looked like a bodyslam....picked him up and tossed him on the ground on his back. I was surprised as I had never seen her do that before, especially since I usually see her hacking dudes with the machete I gave her. Is this a thing that people have seen? I am wondering if any other companions do stuff like this.
I think the tire iron can be turned into an axe but I am unsure about the lead pipe, never had a reason to get too involved in beating someone with a pipe in the game....BTW, Troubleshooter's switchblade.....that's what I got from a recent Legendary super mutant.....le sigh....
I find that the perks are either must haves for a certain character (ie, stealth for a sneaky character, certain gun perks, etc) or just plain must haves like being able to open locks and hack terminals. It isn't about if I like them or not, they are pretty much necessary (not really, but close to it).
Clothing and armour is one aspect...I would love to be able to dye my stuff to be matching. Another aspect is settlement building, I would love to have further options for walls, paint, maybe being able to restore old buildings to whole. I would like some oddball stuff like maybe a kit that allows the scrapping of armor or weapons anywhere(not sure if I like it but it could work out), I would like to be able to CLEAN up stuff...seeing piles of trash in my settlements is weird as I would be assigning someone to sweep the roads and remove all rubbish.I don't know, just some things to make the game more my own, I want to make the Blue Tower of Azul, roam the wasteland in my green-toned Combat armor, and retire to my clean, terracotta colored abode that doesn't look like a bunch of 10 year olds were trying to make a cool fort.
Customization is what I am hoping for.
I've walked a lot with power armor. By the time you hit lvl 30 or so, if you have taken any of the ammo ups, you collect cores faster than you spend them. I don't see this being a huge difference personally.
That's kinda my experience also but I could see the Minuteman/Preston/settlement defense line of missions being an issue unless you do it early on and without power armor...they took me all over the place and on some fairly strict timelines sometimes. I am not a fan of 0 fast travel idea personally, I would rather it be 0 fast travel except on established provisioner routes from settlement to settlement. Then if you have established some key settlements you can work from them a bit easier. Makes having a network of places more important also which I like.
Turin the Mad wrote:
The Broadsider is a heck of a fun weapon. :)
I agree, I would love to see more costumes and such in the game though because of it and some others....Dressing in pirate garb and running around with a broadsider, putting on a kung-fu outfit and using a chinese sword, stuff like that. I mean I roam around looking at 200year old Halloween decor, why can't I find a cool robot costume or a creature from the black lagoon outfit? That would be pretty cool....
Turin the Mad wrote:
If one is designing it on their own with immersiveness and self-imposed limitations, they could say that they can only use fast traveling at settlements that have an actual Trader shop, maybe even limiting it more to only a tier 3 trader shop. Or only between settlements that you have a provisioner traveling between, and only along the provisioner routes/stops.
This post sponsored by "I know how to pluralize obscure words and you need to see it". Sorry I read that and literally that is all I could think of afterward. lol.
Just found an Irradiated Rifle....would've loved a Combat Rifle but it is still one heck of a way to snipe people. +50 radiation damage from as far away as a scope allows while hidden is sure to mess up any unsuspecting raider's day.
Is it weird that I got so sick of hearing Jun's whining that I now have him dressed in a red sequined dress with a gas mask and put him working the tato fields? I feel like I may be bullying my settlers....but it does make me smile when I go to check the fields and see him on hands and knees in that getup, toiling away. Also if you haven't tried it, apparently equipping dog collars on your settlers makes them wear it doubled up on their wrist. Boo....
AH, yes....that clears it up a bit. I also managed to see that there is an official Curse of Strahd Adventurer's League character sheet. Thanks for the info.
Fake Healer wrote:
Is there any DMs here that are registered for AL? perhaps they would know....
I am looking for to that for the Xbone...should be pretty awesome. Mostly I just want a mod to expand the settlement building. A good, hearty mod for that on XBone will make me sing I thinks....
If you created characters under Adventurer's League Rules with an approved/registered DM for AL is there a way he could run the Curse of Stradh 5e adventure and our characters still be legal for Adventurer's League usage outside of that game, like in Cons and other AL DM's games?
Can't wait to see it! Sounds awesome.
Turin the Mad wrote:
Yeah, it does take a lot of veggie starch to start kitting out the minions well....as a curiosity, what does your minions kits look like? I have never really gotten the groups kitted in any type of real, organized way. It seems like I have a few with rifles, a bunch with shotguns, a bunch with 10mm guns, a few random missile launchers(although I have had that bite me in the arse a time or two), and for armor I just can't seem to decide on a uniformed outfit and everyone is toting around mostly random pieces of whatever cast-offs I decide to hand down.
Also does anyone know what is going on in General Discussion with all the spam posts? It's been a long time and I thought they would have control of it by now....
Turin the Mad wrote:
Yeah, I more or less like having the caps so I can buy the Mantis armor and other named stuff from vendors just because...but also I was producing so much water, tatos, corn, and mutfruits that I had more adhesive than I could ever use and just started becoming a water czar basically, no real need for an extreme excess of caps besides being able to buy and do anything I want at any time. Also I didn't think that having a thousand units of water lying around at all times was necessary either so converting excess to caps just seemed like a fun, cool thing to do.