Fake Healer wrote:
I test rolled this 5 times, broke the numbers down into point buy and averaged and got an 18 Point buy average....I need to do a larger set to really determine if I just rolled high or low but I am thinking I may have a new rolling method for future endeavors.
Karui Kage wrote:
Thanks for the info. I am checking it out and so far LOVE what you have going on here. I think the next campaign will be "If you find it on AoN, you can use it". Good job compiling a ton of info.
Let the new player have his Drizzt clone. Heck, you can even give him a figurine of wonderous power and then show his this feat to make his (not-so) inner fanboy gleeful.
I have an off-subject question: What is the Archives of Nethys? Is this a person's houserules blog for their own game? Is it a rules subset of Pathfinder for a group of different gamers using the site? I can't really figure out what it is....but I have seen some really interesting things on there and wanted to find out more.
This is fun. Ok my 3.5 DM has us roll 4D6 drop one (normal) roll three sets, pick the best set. Any idea of average here?
I think someone did that one a few years back and got something like 25pt buy...28? Not exactly sure but it was high enough that I ruled it out as an option for me.
Fake Healer wrote:
To clarify, iterative attacks can be taken with different weapons, 1 handed and/or 2 handed and/or ranged. Just because you used 2 different weapons in a series doesn't mean you are twfing. TWFing is taking an extra attack with a second weapon.
Robert A Matthews wrote:
I'm sorry but you are wrong. You can make attacks with one-hand, two-hand, or ranged weapons without limits except for maybe the extra attacks from TWFing. There is no rule that says you have to take all attacks in an attack action in the same fashion.
Robert A Matthews wrote:
Or you could punch someone, quickdraw a dagger and stab someone, drop that and pull out the longbow and fire it, and then punch a dude again.
The hand is only occupied when shooting. In a full attack you could fire off an arrow, punch the dude next to you, then fire another shot off if you wanted.
Just to clarify, with E6/P6/E8/P8 or whatever, you would level up as normal until you hit the target level (6,8 or whatever) then after that you gain a feat at a certain interval of additional XP without gaining any more hp, abilities, spells, BAB, etc that you would gain with a level. In addition to regular feats there are usually ones put into the game to help emulate certain aspects of the classes for the next level or 2. It works well despite a good amount of loud mouths who rail against limits in any game of Pathfinder and suggestions of "play sumfin' else if'n you be hatin' Pathfinder!"
Jason S wrote:
I saw the empty baby carrier and thought "whew, one of the wounded people grabbed up the kid...you can tell by the blood." I also said good no walkers around, if they got the baby they would have stuck around while feeding during the 2 or so minutes left in the fight and Rick would have came across them snackin'.I could be totally wrong on all accounts there but the clues looked more positive to me than negative.
Also I love the idea of Bob being the rat-feeding rat. He has something darker in his past than just outlasting his groups and liking some drink.
Yes, but let's use some common sense: if you're shooting the axe musket, is the "overhand chop" feat really going to apply in this situation? So while it may be an odd corner case, things are still pretty clear.
Exactly, the musket-axe says "is used as both a musket and a battleaxe". The common sense part is that when you are shooting, your ranged feats apply. When you are chopping people, your melee feats apply. You don't chop with your bullets or shoot out the axe head at people or something ridiculous to mix melee and ranged. You would threaten in melee with it but I believe you still would be AoO'ed if you shot it while in melee (unless you got feats negating that).So Longbow= ranged weapon. You need 2 hands to use it....now that gets a little odd though. I am actually only using the bow while I am firing it. So when it is not my turn I am only holding the bow, and my hand is free. I believe you can use that hand to threaten with armor spikes or some such....not sure if a FAQ ruled that out or not though.
Dammit! I asked a couple months ago on the boards about how to be able to start a character off at 1st level with the ability to have an undead minion and nobody mentioned this Archetype....this is frickin' perfect for the character I had in mind.
Also I agree with the thought that they linked to the wrong command undead ability.
Sneak attacks are never a joke......joking...
Yeah, I see that a lot. For clarity the rule is that stairs are normal movement rates up or down but you can't run on them and acrobatics DCs are 4 higher.I guess Mom would yell if you ran on the stairs...
You know what would be great for the next edition?A line at the beginning of the spells section saying "No items, objects, materials, etc created by spells can be sold for more than the material components and cost of casting the spell unless specifically stated in the spell's text."
I would like to see a quick list of rules like that for each section, common sense rules that are placed there just to prevent abuse.
I don't think there is a clear position from rules. I might allow it, but only with 5 to 10ft of the body of water. Otherwise I would say there is too much loss of momentum when switching from swimming to running/charging.
The rules actually are clear. The only foggy part is whether or not any area of merging is difficult terrain. It is not necessarily considered such per the rules, however difficult terrain is mostly left to the GM to determine or outlined within modules for play.So basically if the GM determines that the 5-10 feet of area where water meets ground is difficult terrain, then it is. If the GM doesn't decide it is than it isn't. The definition of Difficult Terrain in the rules doesn't have many examples, and none that draw a comparison to this.
I personally would say that if some creature is adept enough in the 2 environments to have the same movement rate in each then it should be fine charging from one to the other.
If I was doing what the OP was trying to accomplish here I would rule that with some smelting/refining that added up to the basic cost of raw iron when the added cost of the spell is added in (whatever a npc caster would charge for the spell), you could use the iron wall to make actual iron.
If the creature has both movements then neither would be a rough terrain for the creature, it can charge, although I don't know that any ruling/rule specifically says you can. There is no impediment for a creature with both a land and water speed from either so I can't imagine why there would be a problem for it.
Craft DC for a 2,500gp raw diamond to add 2d4X 500gp in value is 25 (for a maximum value of 5,000gp), that is the highest value I have found with a DC and the value is fluctuating.
I really think that making a gemstone with a 25,000gp value would be much higher than the one with a max value of 5k.....maybe a DC 35?
Note how I said Mending and Make Whole wouldn't let you take raw materials and make something out of them and not that Fabricate wouldn't....BUT- cool so using 1/3 of 25,000gp in raw materials and Fabricate you can make a good 25,000gp diamond....if you have a ton of craft skill. I don't see any equivilant on the skills table for a dc so I don't know what I would set it at but maybe 15 +1 per 1,000gp in price is where I would go with setting the DC. There shouldn't be many people capable of making a diamond of that high quality unless they have been training all their lives in the craft.
Masterwork Diamond Sword of Rainbows ready for enchanting anyone? I'd allow it.
This. the spell doesn't somehow make 500gp of diamond dust into a 25,000gp diamond. If a GM ruled that it did then he screwed his own game. You want a 25,000gp diamond...you need 25,000gp of diamond dust or a 25,000gp rough diamond. I wouldn't allow make whole to work unless all the diamond dust came from the same diamond before it was crushed. Make whole won't take a bunch of wood and make a chair. It takes a broken chair and makes it whole again. Same with mending, it fixes one item, it doesn't make a whole item out of materials unless all the material came from the one finished and broken product. Can't take a bunch of metal shavings and make a dagger. You can take rusted and broken dagger and make it into it's original form of a dagger.
PC-1: Human Barbarian
PC-3: Half-orc rogue
PC-4: Human cleric
Another decent group if played well....
If I was doing a game like this I would make the minimum point buy be something like 6 and have a floating maximum of 10.....by floating maximum I mean that if someone rolled up a 16 pt buy, he is 6 pts over 10. everyone below 10 pt buy would get to add 6 pts to their builds. That way even though they have less points than Mr. Highroller, they have greater control over some of their build to compensate for that with the additional 6 pts. In theory it should work out well barring the extreme cases.
P.H. Dungeon wrote:
Pretty darn Gimpy. Human, Half Orc, or Half Elf (+2 to strength), and maybe a fighter or barbarian. Albeit a pretty crappy one.
There used to be a rule that a PC without a positive ability bonus sum was unplayable and you would reroll. I think this guy falls into that court.I would play that 1pt buy barbarian, and the GM should be cognizant of the fact that the players in that group are lower-powered and maybe adjust some encounters for the first level or so until they get more hp and equipment. I also didn't add in favored class points but for 1 pt buy dude I think I would pick HPs...;P
I like looking at these types of PCs and playing lesser powered PCs. It reminds me of when I first started playing. I have been growing tired of hearing people talk about the necessity of having a 20 in your primary ability at first level and watching them only take the race that pumps those primary stats. I hardly ever see someone take a race to shore up the lower stats that they have to make the PC more balanced, or, God forbid, for the flavor of the PC. I have always felt that if the PC has a 15 in his primary stat he should be fine, lower does make it harder but in general that is good enough that by the time he needs access to higher level spells, he should have pumped it up with 4th level ability bonus and some magic items when available....
PC 1- cleric, Dwarf
PC 2- rogue, elven
PC 3- Barbarian, half-orc
PC 4- Sorcerer, halfling
All in all a horrible point buy average but I see a decent party if the GM isn't out for blood. Some challenges for sure but they aren't insurmountable and if played well can be fairly cool.
Fake Healer wrote:
I really like the options but maybe cost is a way to make some options different. That and maybe the various options can stack with magical bonuses.
Have you thought about adding different types of masterwork to achieve some of this? Perhaps instead of just masterwork you have some of the things you named can take the place of masterwork and add some stuff like:
I can see a lot of variances for this stuff...but the key is keeping it all equally balanced.
Now to be fair...if you pull out a vial and drink it and intend to save the vial as opposed to just tossing it, there should probably be an action to stow it or you toss it down and risk it being destroyed a certain percentage of the time. They don't just magically disappear when you drink them and re-show up in your safe bag.
Ciaran Barnes wrote:
I like this. For class I personally would look at a ranger archetype Beast Master. Mounted Fury barbarian is also a neat concept.
Spastic Puma wrote:
I agree. I play in a few rotating games all with different limits on books from Core+APG to everything. I see core-only builds that are just as game straining as ones that use a bunch of books.I personally only have a few things that have shown as truly problematic....meta-magic rod of stunning and gunslinger after level 12-14. I am sure there are more but a group of friends shouldn't be brow-beating their buddies with horribly asinine builds.
I am more likely to limit Races due to the game feel, and I feel that I would set more limitations on the creation process like limiting point buy or rolls rather than banning much outright.
Sounds like a Dark Sun type of question. Wood has a listed hardness and hps, as does metal, so if you compare the 2 materials you can find out how tough a weapon is...now for damage I can only think of one thing for that: stone age weapons. Almost all stone age weapons in the table have the fragile quality.
Interesting table...does the GM sit where the woman is sitting in the pic? In that corner area...if so I can see him having a bit more range to engage with the whole board and such...
wicked cool wrote:
any suggestions for miniatures? What are you using for dwarven machines, etc
Mageknight figures work well if you take them off their bases and re-base them...they have a lot of golems, clockworks, and mecha like robots that have a steam-punkish look and would work really well for the dwarven bots.
Magda Luckbender wrote:
I like that...I need to add that into my games...
Tower shield still imposes a -2 to attacks beyond the non-proficiency ACPenalty to attacks. That -2 is what he is trying to nullify.
My party is now 18th level and I still love this game.
I found some silicone molds for making custom cake decor from Wiltons (got it at JoAnnes fabric) and I just roll sculpey clay into the molds, pop them out, cut them to size and bake. They make a sheet about 3/16" thick and way bigger than I need them to be. The pack I picked up had a wood plank pattern and a rough stone pattern.
You can view them here: Stone and Plank molds....$7.99 for both
You could also have your Cloak of displacement enchanted with Resistance. It just increases the cost a bit.After level 12 the whole game starts falling apart really so fixing one class will lead to "now lets fix the fighter....next up monk....after that bard....then we can look at...". IMO if the rogue is fine until 12th then he is fine. I don't blame the classes when the game is the fault.
@Holmes, as you gain levels you unlock more slots for items so the problem begins going away. I am 8th level with my party and I have roughly twice the amounts of items that are usable, racial skill items, extra weapons, helm for the fighter, shield for the cleric, class skill items....it is pretty cool and flexible. I still find I sometimes overload a certain type of item (movement usually) and need to adjust. Items also have good variety of abilities...pick up a spiked shield and you get block cards and attack cards...same with spiked armor.
@sebastrd- I was checking out how to buy extra pizza slices (in game currency for the non-players reading this) and they have a "Basic Set" package that unlocks all of the 11 bonus campaigns, give you 9 new figures to use as PCs and sets you up with 100 pizza slices....all for $25. I am probably going to do this eventually as I feel like the value and fun is worth it, at minimum.