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Fake Healer's page
5,210 posts (7,705 including aliases). 5 reviews. Aliases: Cashmere, Sethess, False Arenamaster, Terin "The Beast" Talonshift, Dravite Schorl, The Beast -Terin, Xendril, Holdrus Rippor, Crag the mule, Riese, Aref Sami Shahrokh, The False DM, Gift Horse, Riese's Altered Form.
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Fake Healer:
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W E Ray wrote:
So, Paizo announced that they're gonna Open Playtest the Cavalier and Summoner and Witch, etc., etc.
Cool!
I'm looking forward to the new book in August.
BUT WHAT ABOUT Warlock, Scout, Samurai, Swashbuckler, Duskblade, Hexblade, etc., etc.?!!
And the PrCs?!: Mage of the 7-Fold Veil, Acolyte of the Skin, Dervish, Bear Warrior, Pious Templar, Radiant Servant of Saranrae, Animal Lord, Tempest, Drunken Master, etc., etc.
Will we ever see some of these in a Pathfinder book?
They all exist in their respective books and can easily be converted to PRPG per the conversion guide. Talk to your DM about including them. PRPG is made to be compatible with 3.5 so that all the myriad of classes from 3.5 is still available. Pathfinder and Paizo doesn't need to redo the whole lot. Instead they are adding their own personal classes.
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Gavgoyle wrote:
This is just really plain annoying. Paizo is blocked from my work again. The army periodically tightens down on the sites that people are able to access and for now, Paizo is off limits. So only posting very first thing in the morning or in the evening after the kids go to bed, probably. You can still surf ebay and craigslist or any of dozens of fishing/hunting sites... Gun collection sites and messageboards? No problem! But Paizo messageboards are games and therefore forbidden. I f*cking hate working with dumb-ass DOIM and their arbitrary restrictions!
Here is a possible workaround for you to try out.....
How to visit the Web sites your company blocks
The Problem: Companies often block employees from visiting certain sites -- ranging from the really nefarious (porn) to probably bad (gambling) to mostly innocuous (Web-based e-mail services).
The Trick: Even if your company won't let you visit those sites by typing their Web addresses into your browser, you can still sometimes sneak your way onto them. You travel to a third-party site, called a proxy, and type the Web address you want into a search box. Then the proxy site travels to the site you want and displays it for you -- so you can see the site without actually visiting it. Proxy.org, for one, features a list of more than 4,000 proxies.
Another way to accomplish the same thing, from Frauenfelder and Trapani: Use Google's translation service, asking it to do an English-to-English translation. Just enter this -- Google.com/translate?langpair=en|en&u=www.blockedsite.com -- replacing "blockedsite.com" with the Web address of the site you want to visit. Google effectively acts as a proxy, calling up the site for you.
The Risk: If you use a proxy to, say, catch up on e-mail or watch a YouTube video, the main risk is getting caught by your boss. But there are scarier security risks: Online bad guys sometimes buy Web addresses that are misspellings of popular sites, then use them to infect visitors' computers, warns Lobel. Companies often block those sites, too -- but you won't be protected from them if you use a proxy.
How to Stay Safe: Don't make a habit of using proxies for all your Web surfing. Use them only to visit specific sites that your company blocks for productivity-related reasons -- say, YouTube. And watch your spelling.
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Sebastian wrote:
BTW, how are you finding the resources in your neck of the woods? Are you getting ABA or any of the other therapies? How is your son doing?
Delaware is very low-key about their autism services but I haven't found any state that offers better services. They have a fantastic Autism School that provides 2 special teacher per class of 6 students and each day they provide individual speech and physical therapists that spend individual time with each child several times a week. They are currently doing limited integration time in a classroom of typical preschoolers for my son with one of the special teachers as a helper for him. He is making great strides. His speech is doing really well, he is gaining a ton of self-help skills like dressing himself, prepping his lunch sandwich, pouring his own drinks and a bunch of other stuff. I am very pleased with his progress.
The entire program offered by the Delaware Autism Program is free. All therapies. I have no out of pocket expenses.
There is also a great community of active parents of autism that share a wealth of info and meet regularly to offer support and discuss treatment options from the far-out stuff down to the more generally accepted methods. I feel blessed that I happened to be living here with this issue.
I expect my son will either be placed in a typical school environment next school year as a preschooler with an assigned therapist overseer or the year after as a 1st grader.
He is a fun dude. Happy, sociable, good humor, and highly intelligent once you get past a few behavioral issues.
Thanks for asking. How is things in your neck of the woods?
Also I wish I lived near you too. SoCal, someone in the same boat, thinking of homeschooling, D&Der....it would make the whole process easier and less imposing to share the burden....
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Zurai wrote:
DM_Blake wrote:
Yes, you spent a feat on this ability, so you should see some benefit from it. To those who disagree, I ask this: If it were your character, would you ever choose to start with one less feat than everyone else (say, skip your level 1 feat, never take it, pretend it never existed)? No, you wouldn't. If you have invested a precious feat resource, you should have something to show for it.
Except that this is a misguided argument. Nothing in those feats implies that they only function before the game starts, or even that they're allowed before the game starts. That means there's no basis for anyone to say you're forcing them to pretend that feat is discarded for no gain. The character will have exactly as much chance to use it once the game starts as all the other characters have the chance to use their feats.
So wizards don't get to have a bonded item and if they took Improved Familiar they can't have it when they start play? A 6th level wizzo took Imp.Fam. at 3rd level as a feat and isn't able to start the game at 6th with that Familiar by your reasoning.
If you interpret in any other way you are not being fair to both players. The Wizzo's power level is increased because of his feat...just like the crafting druid.
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?? wrote:
I'm a very generous DM, but I think I would say no. An earlier poster hit this on the head when they said the gold piece figure is not "How much gold you have made in your career to spend on items", it is the value of the gear you should have at that level. Which feat you take should not matter.
Oh something didn't click but it does now...if you feel this way, and obviously there are a couple of people and that is cool, then the OP in this case (and his party) should designate which of their paid for items were made by the druid, yeah?
So the druid took a feat that if he took it at 1st level, he could have used to more efficiently use party funds and craft items for the next 5 levels but because he supposedly "pops" into existence at 6th level he can't use that feat? Supposedly the fighter used his feats to survive until 6th level but the Druid isn't allowed to use his to survive to 6th level?
That to me is bunk. The wizard can't have a bonded item at start either then and especially can't enhance it. Effectively, if the Druid took this feat at first level, the DM would be deciding that it is only good for the remaining 2/3rds of the Druids career. "Hey fighter, somehow you survived by not using Power Attack and Cleave until 6th level" is ridiculous. "Nope, I got Improved Familiar but I wasn't able to use it until after I hit 6th level." says the Wizard "still got this crappy toad, but I plan on getting a cool-assed Celestial Hawk.....soon..."
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Tarren Dei wrote:
My situation is similar to David's. If the school just says, "We have nothing to teach him because he's too far above his grade level. Have you considered private tutoring?" then there's something seriously wrong with the school.
Homeschooling appeals to me but my wife worries about the lack of broader social interaction.
If you find an Umbrella school or a local home schooling group to attach to you will find that they tend to organize field trips and social gatherings for the kids that really makes them very well-rounded from what I've read. The kids that I've met that were home schooled in my area were well-spoken, courteous, knew how to converse well and a true joy to engage in intelligent conversation. I usually asked them how they got that way and that's how I found out they were HomeSchooled. Meanwhile if I try to talk with all the other kids of similar age within the family or outside, I get sarcastic, shy, limited vocabulary, rudeness, "Like, I'm, Ummm, whatever!" type of phrases and no respect for people in general.
Sure there are exceptions but when you toss your kid in a class with 25+ other kids that are being ignored at home, verbally abused, taught all the flaws of their parents ranging from racism and other intolerances to disregard of ethics, of course the kid is gonna gain some of those traits.
Even if you work hard at it. If you take them out a few times a month on fun or educational outings with kids of parents with a mindset geared to raise up their kids then you are gonna have a kid who sees his peers doing and acting differently than what happens in a classroom.
Home schooling is probably hard, but watching my brilliant child turn into an "average" person is way harder IMO.
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Wicht wrote:
Come to the dark side Fake Healer - search your feelings. You know you want to homeschool.
Seriously, my wive and I have been very happy homeschooling our children. We have got to know them very well and can take real, direct pride in all of their achievements. They are better rounded, better read, and more mature than most children their own age. My wife, who for years doubted her own reading abilities, is quite proud of the fact that she taught all four of our children to read. If we fall down in one area here or there, we know that they have the ability to learn whatever they want on their own, and they have a desire to learn as well. In my opinion, the desire to learn is the single most important aspect of education a child can recieve.
The main downside to homeschooling, and it needs to be faced up front, is that it is a real investment of time, limiting the freedom of the parents. But as far as I am concerned, if you can't sacrifice time for your children, why have them. I have trouble relating to parents who view time spent with their own children as a burden.
My wife and I have been researching this for a couple months and have pretty much decided that it is going to happen after this school year is over barring any weird developments. I plan on staying part-time in my handyman business(maybe 3 days a week) and teach them on the days I am not working which will be set days. I've been researching different teaching techniques and am leaning towards a mix of eclectic and structured learning techniques, probably breaking up the days into the different styles to see what works best and is the most enjoyable for the kids. The biggest concerns right now is finding the right Umbrella School to work with and whether or not my son is going to be released from his Autism school to begin learning in a normal school, in which case I would need to begin educating him also. My wife plans to help out 1-2 days a week also but we can't afford for her leave her work for this (she is the breadwinner by quite a large margin).
A lot of my research is turning up some real surprising numbers in favor of home schooling. Colleges are practically falling over themselves in scooping up homeschooled students and the percentages of homeschooled students going on to college is ridiculously higher than those of a more traditional education. Anytime I meet a kid over 9 that I can really have a good conversation with, 8 out of 10 times I later find out they are being homeschooled.
Believe me, I am part of the Dark Side, brother.
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Mirror, Mirror wrote:
Lokie wrote:
Imposing a strength requirement on crossbows kind of seems against the grain or point of the thing.
True, but why can't you have a +1 str bonus to damage on a crossbow, as opposed to a longbow or greatbow? THAT is what generally makes the crossbow lose out as a viable weapon: if you have the strength, you use a bow, because it WILL be better than the crossbow.
So, if you have a str crossbow, that consideration goes away. However, the -2 to att for not having the required str doesn't seem to make any sense for a crossbow. Thus, if you go through the effort to make a str crossbow, and you have the str, you can crank and fire just as you would a regular crossbow. With the PFCS feat, you get to use it like a bow (this is now 2 more feats than the bow user needs...)
However, if you don't have the str, you just need longer to draw it. So how long? I think most could draw even a very heavy bow in a round or two...
If you have a very mighty arbalest (str 40 or +15) and you have a 20 str (+5), it would take you 3 SA's to draw the arbalest, 3 MA's with Rapid Reload (so a shot every other round!).
At least, that's what I propose. I want to see more crossbow options for directed, single damage (thus a strength crossbow).
I like the idea of a Mighty(+1-5str) Crossbow with the idea that you need to have that strength bonus to be able to load it unassisted.
A Mighty(+3str) Shocking Crossbow +1 has a nice sound to it.....
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dulsin wrote:
Hey James,
The reason that I like the high damage rules for falling is that I want to keep a feeling of mortality in my games. The Cliff's of Certain Doom towering 100' over the valley should be something that every sane person should stay clear of.
With the current rules a 100' drop is almost certainly survived by any character over level 5 even if they fail the save.
It is a not a question of should you fear the Dragon. It is a question of what does the dragon fear? Falling off a 300' cliff should make people terrified. That is why the dragon is going to live up there.
Besides this is me watering down my falling damage rule I was using 55d6 at 100' before.
The DC is the reflex save to take half damage the faster you are going the more difficult it is to roll with the hit.
Also if we are talking about spell effects. A telekinesis spell will only move a person 20' a round so unless the target will have several rounds to act before getting to lethal levels. In the case of reverse gravity the victim has at least 2 rounds (one on the way up and one coming down) to save himself or be rescued.
Reverse gravity and they fall up 100' to the cavern ceiling then back down 100' to the ground unless the group happens to be outdoors. But it is called DUNGEONS and Dragons. Hell, with those rules and a 50' + ceiling Reverse gravity is a really uber spell that get better the higher up the ceiling is.
I agree with a damage ramp up for falling but this is way too much. It's too much.
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w0nkothesane wrote:
The biggest difficulty for me in running this, would be to keep myself away from the temptation of, once they get to giving their gifts to baby Jesus, having something really bizarre and out-of-place happen. Like having a wormhole suck them out of Biblical Israel and drop them into the Material Plane of Golarion and progress into an entirely different campaign from there.
That or have them continue to quest together, eventually becoming powerful movers-and-shakers of Israel and leading them to an Epic level campaign culminating in defeating and forever destroying Lucifer.
....I had to get all of that out of my system.
Here's a thought. Either stick with a 'real world' ideology or let the players know this is happening in a parallel world to ours where, while a lot stays the same, you can't rely on historical knowledge to be accurate. Also instead of the worm-hole thing, what about the 3 wisemen having to work behind the scenes to keep the baby from harm until he reaches maturity or even until he fulfills his role on the world. You could skip certain amounts of time and have the scene with Youth Jesus teaching the pharisees and the 3 learn of a plot to kidnap YJ.
All through the story of Jesus, even at young ages, people were trying to discredit and harm him for his position. Just make these guys more included in his life but working in the background like a personal security force and PR crew so that he can fulfill his prophesy.
In the bible there are a bunch of classical stories of His works, like curing the Lepers, healing the blind, walking on water, raising the dead, etc. Create a scenario for each that could have him fail, like maybe some assassins have disguised themselves as Lepers while holding the real Lepers in a cave elsewhere (the party discovers the plot and must divert the assassins and free the Lepers to join with Jesus at a certain spot), or an evil emissary traps the soul of the person Jesus raises from the dead and the party needs to find the emissary and free the soul so that Jesus can raise up his deceased friend.....stuff like that.
You don't need total historical accuracy for stuff like that and it should be a pretty cool game. My only real fear for the game is that a player is going to die for saying "Jesus saves and takes half" for the 97th time and suffer the wrath of the other players.....
Have fun but be careful, religion is sometimes a sensitive thing for people, only you can gauge how your group will react to this stuff.
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Treantmonk wrote:
Fake Healer wrote:
I almost do want to see a solo fight between a fighter and a ranger. The switch-hitter ranger with entangle and an AniComp I believe would have the upper hand against a melee oriented fighter. And if not the ranger could run away (faster) and the fighter couldn't track him anyway.
PLEASE don't take this the wrong way, because we got along pretty good in general, but as for this paragraph:
SHUT UP! SHUT UP! SHUT UP! SHUT UP!
Hopefully that isn't too subtle. ;)
lol!! Sorry dude! Just tired of hearing all the ranger bashing in a ranger optimization thread. It's like hearing that
A- a cleric is a better caster than a bard.
B- a fighter is better in combat than a bard.
C- a fighter or cleric can both take bard skills and be ok at them.
D- a rogue is better at stealth than a bard.
E- wizards or clerics can party buff better than a bard.
F- bards suck.
It's just getting old and I would like it to stop.
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Quandary wrote:
@Fake Healer: I just don't think that sentence really supports what you think it does.
The main purpose is clearly to say if you can't wield a (2-Handed Weapon) Double Weapon in two hands, you can still attack with one end of it, one-handed. The fact it says you CAN use Double Weapons as a SINGLE 2-Handed Weapon doesn't counter the fact you're wielding it in two hands when using it as a Double Weapon (they're listed as "2-Handed Weapons" in Equipment), but is simply a nice option for those who don't like the -2 penalties... i.e. if only one end has ghosttouch or something especially useful, why take the 2WF penalties when you can maximize your chances with the effective end?
If you are attacking with it as a double weapon, you MUST be wielding it with two hands, which is THE requirement for the 2-Handed damage bonus. There simply is NO penalty which supersedes the fact you're wielding it two hands. There is nothing suggesting the main-hand counts as a 1-Handed weapon that isn't stemming from the subject marker: "the (2WF) penalties apply as if..." (which don't themselves speak to STR dmg bonus).
If you WANT to read it as counting as a 1 Handed + Light Weapon for ALL purposes (even though it's not introduced that way) that also bars Power Attacking with the off-hand, since it then "is" a Light Weapon, which makes the build EVEN less viable. Given that this came up in context of 2WF not being effective even when ignoring DEX req to focus on STR, I'm not sure what the big deal is about spending another Feat (Exotic) to make a fairly big Feat investment (2WF) effective in one melee context (Full Attack).
Ummm... just FYI, I wasn't debating about the damage output of the double weapons if used in different ways. I was only pointing out that you can use it 1 handed, 2 handed, or for TWFing. I actually agree that you should get the 1.5 str bonus for each side, but I can see an argument for not having it also. It could seem pretty powerful and makes a regular TWFer seem a bit weaker.
I wonder if you could get a mixed double weapon, like a flail/sword, or make some different mixed weapons like a morningstar/battle axe or a mace/sword? I guess you could but then your DM will probably go all "well Real Life works like..." and not allow it.
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Quandary wrote:
Quote:
Double Weapons:
Am I missing something?
This is what the damage section says (that's relevant):
"Off-Hand Weapon: When you deal damage with a weapon in your off hand, you add only 1/2 your Strength bonus. If you have a Strength penalty, the entire penalty applies.
Wielding a Weapon Two-Handed: When you deal damage with a weapon that you are wielding two-handed, you add 1-1/2 times your Strength bonus (Strength penalties are not multiplied). You don't get...
Just a note on the double weapons---
From the PRD-PRD wrote:
"Double Weapons: Dire flails, dwarven urgroshes, gnome hooked hammers, orc double axes, quarterstaves, and two-bladed swords are double weapons. A character can fight with both ends of a double weapon as if fighting with two weapons, but he incurs all the normal attack penalties associated with two-weapon combat, just as though the character were wielding a one-handed weapon and a light weapon.
The character can also choose to use a double weapon two-handed, attacking with only one end of it. A creature wielding a double weapon in one hand can't use it as a double weapon—only one end of the weapon can be used in any given round.
"
You can use it 2-handed, fight with both ends like a TWFer, or you can wield it in one hand using only one end of it in any round.
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