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Gladiator

Fake Healer's page

Pathfinder Society Member. 7,562 posts (10,091 including aliases). 8 reviews. No lists. 2 wishlists. 2 Pathfinder Society characters. 15 aliases.


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The Exchange

Sundakan wrote:

They were fixed by the Unofficial Patches.

Unfortunately those haven't been remade for consoles yet.

There are some patches on Bethesda.net.

The Exchange

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GreyWolfLord wrote:

It looks interesting, but not $299 or more type interesting.

Maybe a $99 or less type interesting to me...at this time.

If it had backwards compatibility (it doesn't), that might raise some of my interest.

Right now, however, it has some interesting ideas, but nothing that I would spend a lot of money to obtain or utilize.

How the heck can you even say $99 with a straight face for a console? The 3DS is more expensive by almost double and games are running $60 a pop. It makes it hard to respect your opinion if you are going to just spout nonsense.

The Exchange

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Drahliana Moonrunner wrote:
The answer is simple. Hillary has these two things on her chest. Too many people those two things are not something that can be compatible with behavior we expect from the half of the human race which lacks those two things. Because when we see those two things on a person, a different set of perception filters slam into place so that the same behaviors trigger different responses.

I love that because I don't want to vote for a wholly corrupt politician that supports many policies that I hate and has made a career of lying, getting caught, and magically getting free, I MUST be sexist.

How about this...I want a woman president, just not badly enough to compromise every single bit or morality I have. I don't support abortion, especially past the midway point, so I must hate women (guess my wife and most of my female friends do too). I don't like people that lose their ability to practice law due to corruption, so I hate women. I don't like that I can find numerous top 20 Clinton Scandal lists that have vastly different scandals on them, the majority of which are true, so I hate women.
I actually am holding hope that our first woman president isn't going to be an absolute embarrassment to the entire female population. So I won't vote for Hillary....and for the record I am not fond of Trump either. If I could I would vote for a "do over".

The Exchange

Sundakan wrote:

Ah, if that's all you wanted:

From the few that are there, Alternate Start: Live Another Life is the only "must have" IMO. It is a GREAT mod and makes every new game feel fresher, and doesn't lock you into doing even a tiny part of the main quest if you don't ant.

Of the rest, my only other recommendation is The Paarthurnax Dilemma. Makes the Paarthurnax quest so much better.

Open Cities MIGHT be good, but I had performance issues on PC, so I'm not sure how the consoles handle it. My PC is a bit out of date though.

Cool, I was also thinking of the Lore-based load screens one and the Level-up messages...I like the feel of them. What does the Paarthurnax one add to the quest? Background and lore or does it add things to do in the quest?

The Exchange

Fake Healer wrote:

Bethesda Link for Skyrim Mods

Looks like Bethesda posted them on their site recently with a brief description of each and what platforms they will be on....
Anyone have some input on them from PC and thoughts on which ones are the "go to" ones?

The Exchange

JDLPF wrote:
*beautiful narrative*

Lovely. Simply lovely. I look forward to more of your adventures.

The Exchange

Then what are the mods on Bethesda's page that I linked to in the second post? It looks like they are mods by modders, being provided through Bethesda to console users...Arthmoor, Hoon, Shezrie, Trainwiz...they are the creators listed under each mod and I see the mods listed as XB1, PS4, PC. So how is that not being provided by Bethesda? I get that the modders are making their mods compatible to the new game but it looks like completed mods are hosted by Bethesda for download, at least by the look of the site. Perhaps modders are going to be able to drop their mods anywhere for users to download but why wouldn't they stick with letting Bethesda host them? It doesn't look like Bethesda is charging.

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Zedth wrote:
There are hundreds of thousands of mods for PC and most of them are niche. There are some amazing ones but it will depend on player interest and gameplay style. It would be difficult to come up with a go-to list without knowing what you do and do not like about the vanilla game.

I was only looking for intel on the ones that are going to be released for the consoles. So far the list is on Bethesda's site in the link above. Any info on those is what I was asking about.

The Exchange

I only (lol) want congress and the house dismantled and remade so they have term limits and no life-time paycheck. Who is gonna do that? No one. If I go over budget I have to not eat or pay certain bills until I get more cash, why doesn't the government need to meet their budget and be balanced? Who is gonna change that? Honestly I know some say they would, but the real answer is no one. Our system is broken, the majority's opinion is not being acted on and our representatives all work for corporate best interests and not our own. Our FDA is corrupt, our CDC is corrupt, our EPA is corrupt, and every place we could turn to change the existing corruption is corrupt. Our system is broken. I can't see a way to fix it, can't even fathom how to start. We need to remove money from politics and remove corporate ownership of political figures, but what politician would want to remove wads of cash from his pockets.

The Exchange

Bethesda Link for Skyrim Mods

Looks like Bethesda posted them on their site recently with a brief description of each and what platforms they will be on....
Anyone have some input on them from PC and thoughts on which ones are the "go to" ones?

The Exchange

Has anyone found a definitive list of what Mods are going to be available on the Xbox One version and the PS4 version? I am unconcerned with the PC version as they of course will be able to have all. Also any word on if they are going to come with the box or do we need to download them? Will there be a cost?

The Exchange

NenkotaMoon wrote:

I do.

Also, got a man on the inside as a tester. My God, the gaming industry is nuts. They found an "A" bug in Skyrim remastered that was still in the game from the original. An "A" bug is a game progression bug that is reproducible. It is fixed now thank God (It was pretty hard to create the situation anyway but not impossible).

Also, the reason for the PS4 mod support taking so long is because of well, Japanese companies being a Japanese company. They don't like the foreign stuff in their product all that much since they can't get their fingers in it. They want control. Bethesda was almost on their hands and knees with them for it.

As well, being a tester sucks but is fun.

As long as I can still go to Dawnstar and raid the invisible Khajit chest near the mine I am fine....

Question: What faction missions do you need to do to be able to add armor bonuses to some clothes? I never came across that.

The Exchange

Still playing but my family is quickly losing interest without a means of finding Pokemon. I don't want the cheat tracking but something that let me know I was getting closer to the ones on my radar would work nice. Without that this game is going to continue to descend on our interest meter until I finally let it die. This issue and little crap like removing the Eevee naming trick easter egg are just disheartening...I mean who used the Eevee trick and totally broke the system? Did it really need to die?

The Exchange

Comrade Anklebiter wrote:

I'm not telling him how to feel and I am not offering an apology for anything I did. I am offering condolences that he feels that way.

I wasn't misinterpreting anything, deliberately or otherwise; I was translating it.

In that previous conversation, I believe we established that every president arms Saudi Arabia, and government routinely helps out the captains of industry. I believe we (or at least I) were specifically talking about Boeing, who (I still haven't checked the timelines) are trying to bust their union and relocate to open shop South Carolina, and General Electric, who are synonymous with outsourcing and tax evasion. Should have included "tax evaders" in my list.

Shoulda just said "F*ck you" from the start...at least they wouldn't have misinterpreted to the point of offending themselves.

The Exchange

Charlie Brooks wrote:
I'm playing it and liking it. My only complaint is that it crashes way more often than I would like - like once a session, at least.

Yeah, and I seem to get a layering problem...like the clickable buttons sometimes show up below other cards so I don't see them or don't know what I am supposed to hit to either advance the turn or get the card into play....it does have some glitches. Still it seems good. I wish there was a better interface for assigning cards to the PCs. It is clunky and I don't get a good feel for the cards I do have.

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Fake Healer wrote:
Anyone playing this? Thoughts, reviews, is it worth purchasing the adventures in game?

So nobody is playing the Pathfinder Adventures App? That seems incredibly unlikely....

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Anyone playing this? Thoughts, reviews, is it worth purchasing the adventures in game?

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I got the Hardcopy +PDF and the Pawns from Kobold and I love them. I really needed more critters to throw at the party. I do have a minor gripe but it is minor, I really dislike some of the oddball names. I really would have rather seen more names that people in a fantasy setting would give some of the real-world mythological creatures instead of bagiennik, fext, asanbosam, and the myriad of others. Some I can derive a good common-folk name for, like tree-ogres for asanbosam, but others I really would have liked to seen a more common-folk name up front and then the real-world mythos name in the description along with whether they were from Slavic, Norse, African, etc...mythos.
Sorry. It really is a minor thing but I do hate using too much stuff like that because it take me out of the game a bit when I have a slavic creature, then an Indian creature, then a chinese creature with their naming conventions. So I then have to change them to conform to something the local peasantry would pick up and use. "Careful of the Uraeus pit down by the creek. It's near where the Water Leapers took that kid last month"

That said my complaint is very minor compared to how awesome having 400+critters is. Thanks guys. I would give a 4.5 out of 5.

The Exchange

In Jessica Jones they established that only his actual skin was unbreakable as they used his eye as a route to drain fluid from a brain injury. That would immediately tell me, if I was Luke Cage, that I need to protect the opening to my body. Mask that covers my mouth with bulletproof eye lenses or something would be necessary to me. I wouldn't be looking at tiaras and bracelets but I would be looking at not allowing my weakness to be found.

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Not a proper attitude, Honey Badger. Let the poor man have his win and kudos.

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Congratulations! I was rooting for you.

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1 person marked this as a favorite.

Large ships-
Yamato, the ship from the original Star Blazers cartoon...link
Battlestar Galactica, the original from the first series on TV...link
Romulan Warbird...link

Small fighters-
Buck Roger's ship from the tv series in the 70s? link
Hawk's ship from the same series link
and the Colonial Viper from Battlestar Galactica original series link

The Exchange

phone.

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Nobody has any android RPGs to recommend?!? Insane!

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Fake Healer wrote:

I've seen some decent ROguelikes, like Pixel Dungeon, but I am looking for something with a bit more depth....anyone got some favorites?

Guess everyone is too busy playing them....

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I've seen some decent ROguelikes, like Pixel Dungeon, but I am looking for something with a bit more depth....anyone got some favorites?

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Otherwhere wrote:
RainyDayNinja wrote:
I'm not a purist though, so I installed mods to allow saving, and fast travel along supply lines. My free time is too precious to mess around with time sinks like that.
[shakes fist - in my best John Cleese/Basil Fawlty] You bastard!

See that makes more sense to me....along with beds you build being safe from diseases. That would be how I want to play on the console.

The Exchange

psionichamster wrote:
I'm a bit fortunate in that I haven't got the DLC as of yet. Although what I've seen of both Mechanist & Wasteland Workshop means it is likely I will be picking them up soonish.

They are pretty cool and I imagine that the Robot Armor would be helpful in survival, I thinks it one of the better armors for Ballistic, and you get can the pieces without doing much of the Mechanist quests. Just take out a group of Rust Devils and you should get some decent stuff.

The best things the DLC add though for me on a console is more stuff to build my bases better.

The Exchange

psionichamster wrote:

After a couple of tries - Corvega has been cleared!

Bobblehead acquired, and lots of good things gathered.

Now Tenpines Bluff, Sunshine Tidings, and Sancutary are mine, with Abernathy Farm soon to follow.

On survival mode?

The Exchange

1 person marked this as a favorite.
Otherwhere wrote:
DeathQuaker wrote:
wall o' text

Granted, a LOT of mods are crap. But there are some modders who've become staples of the modding community, and people look for and anticipate their contributions.

They do it because they LOVE doing it, and take pride in their work. They tell you which other mods or dlc are required. In short, they do a professional level of service out of love for the game and their love of modding.

I'll probably only use a dozen or so, maybe twenty, mods when they come out. On console, I can't improve the detail of meshes, etc., too much because of the limitations of the hardware.

But what I've experienced in the past (Oblivion, when I was on PC) is that there are modders who do better work than what comes from the publisher themselves. It always makes we ask: Why didn't the publisher do this with their product first? The improved textures, skins, animations - all were better post game release by the modding community. Shouldn't the publisher be bringing out the best stuff, generally?

If Bethesda was just getting started, that's one thing. But now that they're established, I feel they should raise the bar on themselves knowing that the modding community has done better in the past. They should be trying to better the best mods that came out on their last game when they release a new one.

I know - "should". The real world doesn't work that way, but I can still hope.

I believe a lot of it is about trying to get a product out in a timely manner. If I have to make the choice to wait several months longer for a game to have photo-realistic graphics or I can have it earlier with a step or two down thee graphics ladder, I am gonna probably choose to dine earlier. These games are made to hit a time-table, often revolving around some sort of holiday, for their releases. I really appreciate excellent graphics but I also want to not have years in between releases of the franchises I like because they want to have arm hair on the characters react to wind.

The Exchange

I really don't know what Society's decision on this would be but taking a -4 on all initiative checks, and all the other drawbacks is certainly going to be way worse then the occasional "You suffer no effects to the Command spell as you can't hear the command" is going to be a benefit. I feel like this is way more harmful to the PC then it would be beneficial. That said is it too harmful to allow in Society play because it hampers the PC so much as to be drag on the whole group's ability to meet challenges?

The Exchange

What is the date for the next DLC for console anyway?

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Yeah, I may just totally avoid survival mode...I never was a fan of playing when I can't save easily. I like the idea of diseases and parasites and managing the inventory better but I usually play in small spurts and if I have to sleep in order to save that is going to eliminate most of the times I can actually play as a decent mission can take more than an hour, especially if moving stealthily. I want to do it but all I am hearing about it makes me not even want to try it because I can't see me being able to work around the severely limited saving. It's a shame too, I like some of the ideas that I hear about Survival mode.

The Exchange

So I have started a couple games and after hitting level 4 or so decided that I wanted to go to someplace far away, like in one I ran cross-country for The Castle. Another one I headed straight down to the edge of the Big Bang Radiation Wasteland. Usually this involves me conserving energy and then sprinting from trouble anytime it shows up, unlocking locations as I run. Fighting at such low levels in such areas is usually suicide but once I get to where I want I now have access to it and can work on minor excursions in those areas to increase my safety zone. I had The Castle as a location by 6th level and cleared it by 7th so it was now a base.

Could someone do similar in survival mode or does it really negate that?

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Jam412 wrote:
Matt Filla wrote:
So, May 19th for Far Harbor - getting close...
With a new trailer!

Nice...got a Cthulhu-ish feel to the monsters that is gonna make this pretty fun.

The Exchange

Finally....I finally got a really good weapon off of a Legendary Critter (mirelurk). An Exploding 10mm pistol, and early enough in the game that that is going to be my go-to weapon for a good long time. Currently does more than my fully tricked combat shotgun. What are the good silenced pistol perks I should get?

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Orthos wrote:
PT.B=The Devil wrote:
Tormsskull wrote:

In that method, rolling an 18 was very rare. Even when it switched to 4d6b3, an 18 was still fairly rare. So having an 18 put a character in an imaginary little elite club.

When people started using PB and buying an 18, that imaginary little elite club became a free-for-all that anyone and everyone could enter.

People use to tell stories about that one time Bob rolled an 18 - it was an event. No one tells stories about that time Bob bought an 18.

My players reminisce about the time they played a ranger who became a city vigilante. They talk about the time their Bard became Baron of a small wilderness country. They talk about fighting dragons, old ones, and beholders. They never ever talk about their stats. Ever.

This.

This so so so so so much.

Ah, got it now...someone talking about getting a good stat through rolling is badwrongfun. I wish someone would just put a list together of all the badwrongfun so I can reference that and learn more on how to ridicule others for doing things on that list.

The Exchange

Wei Ji the Learner wrote:


534. During the American Civil War, the Union commits what would arguably be considered a 'war crime' using 'biological' weapons in the form of disease-ridden blankets.

HOWEVER, the recipients of the blankets take some care to disinfect and cleanse the items a bit first, so the disease doesn't hit them as hard.

It DOES mutate, however, and it is virulent enough to wipe out a good chunk of industrialized Union society. The Civil War drags into a stalemate, even as the South becomes infected with several strains of the disease.

Within ten years, the former United States of America is reduced to a tenth of its former population, with former slaves and native peoples having the most robust resistance to the outbreaks...

I would add in that one of the strains starts a breaking down the mental functions of the infected, reducing them to a predatory state with little cognitive function besides the need to feed....zombie apocalypse. The infection spreads easily but those with immunity or resistance are sought after to keep the disease from spreading beyond "The Barrier", a huge wall that sections off much of the southern US from the rest.

The Exchange

DeathQuaker wrote:

It seems to be chic to hate on Wasteland Workshop on the net (although there have been positive reviews as well). I'm not sure what some folks were expecting for five dollars.

Me, I like it. I do think the DLC could have included a little more polish and items---FOR $5, yes, I think we should have gotten just a little more stuff in the way of snappable steel letters, nice beds (like you get in Covenant), weapon acks,jukeboxes that play somethng other than classical music, and dressable mannequins.

But I'm also delighted by what IS there, and am especially impressed by the very complex and modular concrete building objects (supplemented by vendors selling a lo more of the stuff). The traps, lighting, etc. all great too. Worth the cost of a single commuter train ticket, certainly.

It ain't perfect but it was exactly as advertised and they didn't overcharge for it,so I'm good!

This is how I feel also. I love what is there and feel like for the $5 I have a good return just for the new building stuff.

I haven't yet messed with the arena and cages but probably won't anyway. I don't really feel like having an arena is something I want to do. I do like the idea of catching a hundred or so cats and seeing if I can keep them in a certain settlement as my crazy cat place but I don't know if they will stick around or not. Anyone play with that?

The Exchange

DeathQuaker wrote:

The easiest thing is to make vegetable starch, worth 5 adhesive--you make it at the cooking station out of tatoes, mutfruit, and corn iirc. If you have settlements that farm these you should have an abundance.

In a pinch, Percy, the nighttime junk vendor in Diamond City, sells shipments of it.

and of course purified water. I stopped totally planting gourds, melons, or carrots...the others are too important for adhesive. I was roaming around with a companion in power armor and after a while I am suddenly low on adhesive, aluminum, steel....guess that repairing the 2 suits put quite a drain on certain resources. Funny thing is I have been roaming around almost constantly in power armor since level 4 or 5 and I am around 40 in this run and I have 25 full power cores. I only took the one level of finding ammo perk and nothing to extend their lives.

It just stuck me as odd that it is so easy to be constantly suited up.

The Exchange

Otherwhere wrote:

Minor dislike of the "unlimited leveling" systems: eventually, every character becomes the same. They all have maxed attributes and skills and all the perks, so there's no specialization.

But then, most people don't play the game with multiple characters, so they don't experience this. They'll play it through, and just keep on progressing that one or two characters they started with.

Otherwise, I don't really have strong feelings about it. As DeathQuaker said, it's a different system than the other Fallout games.

-----

On the DLC: I started Myron over again. I initially started him with just a STR 1, not knowing I'd need Blacksmith, or even Armorer, to build a lot of robots. So I've bumped him up a little, and plan to head over to Mass Fusion for the STR bobblehead to open up that crafting.

This DLC stands to greatly change gameplay as we can customize robot followers and have ready-made missile launchers, etc., that can travel with us. They can hack terminals or pick locks, freeing up my character from taking certain perks.

I like the Mechanist's armor!

The unlimited leveling thing really hasn't been an issue to me in that I keep getting to around level 40 (have one guy who was 47 and around 4-5 others between level 27 and 45) and then I decide to just start over and try to build a different character. I mean I guess eventually they start becoming more alike but I haven't really felt the need to do everything in the game with one character. I tend to do storylines that pertain to who I am in that character an ignore other storylines that wouldn't interest that person in my mind.

On the DLC, I am totally ageeing with you. I can't wait to get it really rolling and such. I also dumped strength but not as much as you did so it hasn't been too hard to build up. I do like that I can have a companion that is good at lockpicking or hacking so I don't have to level both up always.

The Exchange

Turin the Mad wrote:
Sharoth wrote:
Turin the Mad wrote:

... according to the wiki, Codsworth's resistances are 25 ballistic/5 energy.

Just tricked him out to 325 ballistic/305 energy resistances with a 50% higher carry weight (225 instead of 150), swapped his buzzsaw and flamer out for lasers and now he's a self-propelled recon suite. Rawr. (Same linky as previously posted in this thread should work.)

wow... I may have to use Codsworth after I have gotten all the other companions perks.
He's now a red, sexy beast of mayhem, murder and always-polite ultraviolence.

Wow, he looks really cool! I am gonna have to take him to lead into the Automatron run I just started...fits with my concept of an ex-army robotics expert to have a cool robotic companion from the start and to be able to upgrade like that is pretty sweet.

Hey Turin, I was looking through some other stuff and saw you had a bunch of Scavenger Stations in Starlight...what is the mechanic of Scavenger Stations? Do they pull in a certain amount of junk for you? I've never read or seen any stats for what they do so I haven't put much effort into them, do they keep your supplies up or what?

The Exchange

Have it, installed it, desperately trying to get some things cleared so I have time to play it.....grrrr, life!

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Scythia wrote:
Bloodbugs and bloatfly are about the only things I immediately use VATS for.

and the occasional radroach cluster....especially if they include legendary or glowing varieties.

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Turin the Mad wrote:
Told you those bloodbugs are nasty. ;)

Yeah, so hard to draw a bead on...

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MeanDM wrote:
I've never found an exploding weapon in Fallout 4, with over 100 hours in.

Yeah, I've got more hours and the only one I've found is Spray and Pray, which is good but didn't really fit the build I was going for....oh well, gotta just keep grinding I guess...

The Exchange

Otherwhere wrote:

There are mods out there that allow you to do exactly that. (Any Mod, Any Weapon is one I've seen.)

Whether that's totally broken or not, I don't know.

Everyone would be making their own Explosive minigun, for example. But since such weapons can be found in game, I guess it's not cheating.

You'd want to make them even rarer, though, if they had unlimited application. As it is, the effects are not that rare. It's having them show up on a piece I want that's the problem.

Exactly, I usually can't bring myself to sell them so I end up the "The cabinet of misfit legendary weapons" in my base in almost every game so far....The only really good Legendary I have gotten and felt was good enough to replace my standard use weapons besides Deliverer was an Irradiated Rifle, not a combat rifle mind you but a regular rifle. It was good enough that I felt that having a 50 cal sniper rifle out of it was better than my standard maxed out combat rifle....but it was a tough choice for me even then.

The Exchange

Turin the Mad wrote:
Fake Healer wrote:
Rysky wrote:
Turin the Mad wrote:
Otherwhere wrote:
Turin the Mad wrote:

New crafting station. New player goodies. LOTS of variety in the robots themselves. Looks like a new vault to dive into. Sweet!

Edit: assemble your Troubleshooter's armor and weapons sets. You're going to need them. ;)

Unless it's the Troubleshooter's Pool Cue that I recently got as a drop from a freaking Legendary Radscorpion!
At least you can put a sharp pointy bit on it, as compared to the Troubleshooter's Lead Pipe I have. ;)
Oh, you mean the thing you can make into an axe? :3

I think the tire iron can be turned into an axe but I am unsure about the lead pipe, never had a reason to get too involved in beating someone with a pipe in the game....

BTW, Troubleshooter's switchblade.....that's what I got from a recent Legendary super mutant.....le sigh....

The tire iron can be made into an axe. The lead pipe you can fill with cement and duct tape a couple of gears to it.

The switchblade now ... ouch.

I seem to keep getting legendary weapon combinations that really suck. I got one of the VATS assisting weapons and it was a tire iron....for my long-range sniper build. I wish you could disassemble them an put the legendary component on something else....seems like that should be something you could do.

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Otherwhere wrote:
Yeah - why are boxing gloves only one glove? Why are unarmed weapons only on one fist? Seems a bit silly.

On that line, I was roaming around with Cait from the Combat Zone as my companion the other day and she straight up grabbed some raider dude and did what looked like a bodyslam....picked him up and tossed him on the ground on his back. I was surprised as I had never seen her do that before, especially since I usually see her hacking dudes with the machete I gave her. Is this a thing that people have seen? I am wondering if any other companions do stuff like this.

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