Charlie Brooks wrote:
I'll just state that I interpreted the adventure notes dramatically differently than your GM did. Yes, there are a couple of places where the NPCs talk amongst themselves, but not a ton that I recall, and I definitely didn't interpret them as that bossy or overbearing.
before....Charlie Brooks wrote:You've mentioned the Wrath of the Righteous NPCs, but I'm not seeing it.
Two different issues. The NPCs talking to each other does not equal the NPCs taking over the game (unless the GM chooses to have those conversations run on). And again, it's very easy to just cut those conversations. None of them are plot-essential.
In other words, I still fail to see how the NPCs in Wrath of the Righteous are stealing the PCs' thunder.
Charlie Brooks wrote:I imagine that the heavy-handedness of the NPCs depends largely on how the GM interprets the text
Bolded yet again.
Seeing quite a bit of "blame the DM/stupid DM" in many of these responses. Makes sense why people would want to avoid this echo chamber.
I'm not suggesting a "blame the GM" attitude. But it is worth noting that the GM has control over how long those conversations go on or even whether they're role-played out or just summarized.
Following the cues in the first book of Wrath of the Righteous, I ended up having two instances where the NPCs talked to each other. Neither lasted more than a minute, and both involved PC interaction as well. Had there been no interest in the conversation, I could just as easily have cut the scene down to, "Horgus says something to Anevia and she flips out at him."
That's the power of a GM. It doesn't mean that a GM who lets those scenes run on is a bad GM or anything of the sort. It does mean that those scenes are very much open to interpretation. There is no boxed text that has the NPCs talking and no script to follow. How far those scenes run on is up to the GM and, to a lesser extent, the PCs.
The exact preferences in this vary from table to table. If you want to argue that the adventure didn't give the GM enough instruction, that's another matter. But, having both read and run this adventure, I can tell you that there is no point in the text that really pushes for a long scene where the NPCs talk to each other and the players just watch.
What’s the tally? :-Bad GM/DM is the cause
Not what I'm trying to imply. I'm saying I interpreted the text differently, and my run-through of the game went much more smoothly. There are plenty of times that I've misread an adventure or interpreted in a way that became an issue in my gaming group, and I like to think that doesn't make me a bad GM.
-Poor reading comprehension
Also not what I was implying. Text can be interpreted in many different ways. My interpretation was extremely different than the interpretation of the GM in question.
-Implied Homophobia/bigotry-Bad guy NPC write-ups are important TOO! (yet no one was arguing against that)
-You must be a computer gamer/mmo fan
-Rollplayer vs. Roleplayer
I'm going to assume these are in response to something somebody else said, or else there is a major communication breakdown between you and I.