The Braggart : a Fighter archetype stackable with any other, using the Grit mechanics !


Homebrew and House Rules

Silver Crusade

2 people marked this as a favorite.

So I remembered what a lot of people said about the fact there was basically no grit mechanic open to the fighter, allowing them cool moves and achievements a limited number of times per day.
After some hours, there it is, the Braggart, allowing you to do whatever charismatic fighter you need from a swashbuckler to a badass scarred veteran !

Hope you will like it ! All potential comments are appreciated if you feel like it, as always, especially on this one for which I still have some doubts - or at least more doubts than usually. :)

Spoiler:

Braggart

Most fighters tend to avoid unnecessary conflict, relying on their acts and reputation to attest for their true worth. But some of them are not so silent when it comes to recount their deeds. These warriors are known as braggarts. Often loud-mouthed and prompt to defy anyone unfortunate enough to doubt their word ; or showing enough presence and scars to make any adventurer shiver at the sight of one, all braggarts have one thing in common : for them, a legend is never better written than with impressive achievements. Because of this, they are willing to take all the risks needed to become part of history – and better, to tell the tale by themselves.

Weapon and Armor Proficiency

A braggart is not proficient with heavy shields and tower shields.

Skills

Acrobatics (Dex), Bluff (Cha), Diplomacy (Cha), Escape Artist (Dex), Appraise (Int), Knowledge (Local), Perception (Wis) and Sense Motive (Wis) are class skills for a braggart.

Grit (Ex)

A braggart gains the grit class feature like a gunslinger, with the following differences : the grit pool is based on the fighter's Charisma bonus, and regaining grit can be done with any kind of weapon.

Grit points obtained from this ability don't stack with the grit class feature obtained through gunslinger levels. Only the higher grit pool applies at a time.

Deeds (Ex)

Braggarts spend grit points to accomplish deeds. Most deeds grant the braggart some momentary bonus or effect, but there are some that provide longer-lasting effects. Some deeds stay in effect as long as the braggart has at least 1 grit point. The following is the list of base braggart deeds. A braggart can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the appropriate amount of grit is spent to perform the deed.

Hot-blooded Assault (Ex): At 1st level, the braggart can perform a charge through allies and difficult terrain. Performing this deed costs 1 grit point. The braggart still suffers the –2 penalty on AC from charging when he performs this deed.

Braggart’s Luck (Ex): At 1st level, the braggart gains the formidable ability to turn the tides of battle whenever he needs it the most. When an attack is made against the braggart, he can spend 1 grit point as an immediate action to add his Charisma bonus (if any), up to 1 point per braggart class level, as a luck bonus to his Armor Class against this attack. If this bonus is enough to avoid a blow, the attack fails. Alternatively, the braggart can spend 1 grit point as an immediate action to add his Charisma bonus (if any), up to 1 point per braggart class level, as a luck bonus to an attack, critical threat confirmation or damage roll.

And Stay Down (Ex): At 1st level, when he uses a melee weapon to confirm a critical threat, the braggart can choose to give the broken condition to this weapon to add his charisma modifier as a bonus to the roll. The braggart must have at least 1 grit point to perform this deed.

Not So Fast (Ex): At 4rd level, as long as the braggart has at least 1 grit point, he gains the uncanny dodge rogue class feature.

Vicious Headbutt (Ex): At 4rd level, the braggart can surprise enemies trying to hinder him through a well-placed headbutt. He can make an attack of opportunity against adjacent creatures trying to use combat maneuvers against him, even if they possess the Improved feat for these maneuvers, or special attacks like Grab. If the creature possesses such feats or abilities, the braggart suffers a -5 penalty to his attack of opportunity. This unarmed attack doesn't provoke attacks of opportunity, even if the braggart doesn't have the Improved Unarmed Strike feat. Performing this deed costs 1 grit point.

Come Closer (Ex): At 8th level, as an immediate action, the braggart can spend 1 grit point to deflect an incoming ranged attack, as per the Deflect Arrows feat.

Here I Come (Ex): At 8th level, a braggart may spend 1 grit point as a swift action to increase his speed by 20 feet for 1 round.

Versatile Fighter (Ex): At 8th level, as long as the braggart has at least 1 grit point, he can apply the effects of the Weapon Focus and Weapon Specialization feats to whole groups of weapons, as per the Weapon Training class feature (axes, bows, close...), instead of applying them to only one weapon. If the braggart already has these feats, they apply to any weapon in the same group of weapons than the weapon he selected. This doesn't apply to Greater Weapon Focus and Greater Weapon Specialization.

Bleeding Wound (Ex): At 12th level, when the braggart hits a living creature with an attack, he can spend 1 grit point as a free action to have that attack deal extra bleed damage. The amount of bleed damage is equal to the braggart's stat modifier used on this attack (usually Strength for melee weapons and Dexterity for ranged weapons). Alternatively, the braggart can spend 2 grit points to deal 1 point of Strength, Dexterity, or Constitution bleed damage (braggart’s choice) instead. Creatures that are immune to sneak attacks are also immune to these types of bleed damage.

Monster Climber (Ex): At 12th level, as a full-round action, the braggart may spend 1 grit point to climb an adjacent creature at least one size bigger than himself and attack a weak point. He may prepare this full-round action to climb creatures attacking from reach. To climb the creature, the braggart must beat the creature's CMD with an Acrobatics or Climb check. The braggart suffers a -5 penalty to this check if he doesn't have at least one free hand. The creature is considered flat-footed against the following attack, and the critical range for this attack is one point higher than normal (applied after any effect increasing critical range, like a keen weapon). The braggart may benefit from the Vital Strike feats during this full-round action. Once the attack is resolved, the braggart is grappled and can attempt this deed each round to remain on the creature, until he decides to get off it or is forced to do so by a successful opposite grapple check, suffering normal fall damage in addition.

Evasive (Ex): At 16th level, when the braggart has at least 1 grit point, he gains the benefit of the improved uncanny dodge rogue class features. He uses his fighter level as his rogue level for improved uncanny dodge. 

Versatility Master (Ex): At 16th level, as long as the braggart has at least 1 grit point, he can apply the effects of the greater weapon focus and greater weapon specialization feats to whole groups of weapons, as per the weapon training class feature (axes, bows, close...), instead of applying them to only one weapon. If the braggart already has these feats, they apply to any weapon in the same group of weapons than the weapon he selected.

Braggart’s Uncanny Luck (Ex): At 16th level, the braggart can spend grit to reroll a saving throw or a skill check. It costs 2 grit points to reroll a saving throw, and 1 grit point to reroll a skill check. The braggart must take the result of the second roll, even if it is lower. The deed’s cost cannot be reduced.

Live Another Day (Ex): At 20th level, whenever the braggart is reduced to 0 or fewer hit points, he can spend all of his remaining grit points (minimum 1) to instead be reduced to 1 hit point.

This ability and the Grit class feature replace the fighter bonus feats gained at levels 1, 4, 8, 12, 16 and 20.


One suggested simplification for Versatile Fighter. The braggart should always select feats in the normal way, but gain the abilities with other weapons when he has grit left. That way we don't run into the problem of him actually selecting the feat Weapon Specialization (swords) and then losing it when he uses his last grit point.

As follows:
Versatile Fighter (Ex): At 8th level, as long as the braggart has at least 1 grit point, he can apply the effects of any Weapon Focus and Weapon Specialization feats to any other weapon that shares a weapon group with the selected weapon, as per the Weapon Training class feature. This doesn't apply to Greater Weapon Focus and Greater Weapon Specialization.


i dont have a particular eye for balance, but the flavor of this archetype is awesome and i got to congratulate you on it, great job brother i would totally play one.

Silver Crusade

AvalonXQ wrote:

One suggested simplification for Versatile Fighter. The braggart should always select feats in the normal way, but gain the abilities with other weapons when he has grit left. That way we don't run into the problem of him actually selecting the feat Weapon Specialization (swords) and then losing it when he uses his last grit point.

As follows:
Versatile Fighter (Ex): At 8th level, as long as the braggart has at least 1 grit point, he can apply the effects of any Weapon Focus and Weapon Specialization feats to any other weapon that shares a weapon group with the selected weapon, as per the Weapon Training class feature. This doesn't apply to Greater Weapon Focus and Greater Weapon Specialization.

Thanks, that was indeed the way I intended for it to be : when you have WF or WS with a weapon, it applies to the whole group of weapon - you don't choose a group of weapon as your focus to begin with. :)

Vinja89 wrote:
i dont have a particular eye for balance, but the flavor of this archetype is awesome and i got to congratulate you on it, great job brother i would totally play one.

I'm glad you like it ! It's not perfectly done for now, so don't rush too fast to your DM some day to show it the archetype. ;)

----

I saw afterhand that I forgot some things on the archetype. The following should be better. It really begins at 2nd level as to really be stackable with ALL fighter archetypes, and there was an editing typo on "4th" written "4rd".
Remember than while there is a mechanic to gain an actual benefit by crawling on an enemy (maybe not good enough in comparison to a full-round attack ?), such actions should be encouraged in combat whether the character has or hasn't such abilities written down on the sheet. Making action funnier, more awesome and cinematographic for everyone should be encouraged, and the Monster Climber deed is only here to prepare an action to climb a monster and gain a real benefit beforehand at any time. I believe it should be a bit more dangerous to attempt, and at least as much rewarding in any other case.

:

Grit (Ex)

A braggart gains the grit class feature like a gunslinger, with the following differences : the grit pool is based on the fighter's Charisma bonus, and regaining grit can be done with any kind of weapon.

Grit points obtained from this ability don't stack with the grit class feature obtained through gunslinger levels. Only the higher grit pool applies at a time.

Deeds (Ex)

Braggarts spend grit points to accomplish deeds. Most deeds grant the braggart some momentary bonus or effect, but there are some that provide longer-lasting effects. Some deeds stay in effect as long as the braggart has at least 1 grit point. The following is the list of base braggart deeds. A braggart can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the appropriate amount of grit is spent to perform the deed.

Hot-blooded Assault (Ex): At 2nd level, the braggart can perform a charge through allies and difficult terrain. Performing this deed costs 1 grit point. The braggart still suffers the –2 penalty on AC from charging when he performs this deed.

Braggart’s Luck (Ex): At 2nd level, the braggart gains the formidable ability to turn the tides of battle whenever he needs it the most. When an attack is made against the braggart, he can spend 1 grit point as an immediate action to add his Charisma bonus (if any), up to 1 point per braggart class level, as a luck bonus to his Armor Class against this attack. If this bonus is enough to avoid a blow, the attack fails. Alternatively, the braggart can spend 1 grit point as an immediate action to add his Charisma bonus (if any), up to 1 point per braggart class level, as a luck bonus to an attack, critical threat confirmation or damage roll.

And Stay Down (Ex): At 2nd level, when he uses a melee weapon to confirm a critical threat, the braggart can choose to give the broken condition to this weapon to add his charisma modifier as a bonus to the roll. The braggart must have at least 1 grit point to perform this deed.

Versatile Fighter (Ex): At 8th level, as long as the braggart has at least 1 grit point, he can apply the effects of any Weapon Focus and Weapon Specialization feats to any other weapon that shares a weapon group with the selected weapon, as per the Weapon Training class feature. This doesn't apply to Greater Weapon Focus and Greater Weapon Specialization.

Versatility Master (Ex): At 16th level, as long as the braggart has at least 1 grit point, he can apply the effects of any Greater Weapon Focus and Greater Weapon Specialization feats to any other weapon that shares a weapon group with the selected weapon, as per the Weapon Training class feature.

This ability and the Grit class feature replace the fighter bonus feats gained at levels 2, 4, 8, 12, 16 and 20.


dot


This kind of fighter was known as a "Bravo" in Renaissance Italy... Also see here.


interesting stuff

dotting for future reference...

Sczarni

Rogues have an archetype called the Rake which seems based on a similar flavor, only it was in the APG which predates the grit mechanic. The grit deeds have a similar feel to rogue talents, so I'm wondering if this doesn't make more sense as a rogue archetype.

Also, most archetype features replace a preexisting class feature. Does the Braggart's Grit replace any fighter features? If not, why wouldn't every fighter in existence take it? There must be some sort of trade-off.


Silent Saturn wrote:

Rogues have an archetype called the Rake which seems based on a similar flavor, only it was in the APG which predates the grit mechanic. The grit deeds have a similar feel to rogue talents, so I'm wondering if this doesn't make more sense as a rogue archetype.

Also, most archetype features replace a preexisting class feature. Does the Braggart's Grit replace any fighter features? If not, why wouldn't every fighter in existence take it? There must be some sort of trade-off.

It requires Charisma. Many fighters dump Charisma, thus not every Fighter will be able to take it.

Also, a Braggart does not get proficiency in Tower Shields and Heavy Shields.

Silver Crusade

Jeff de luna wrote:
This kind of fighter was known as a "Bravo" in Renaissance Italy... Also see here.

Nice touch, I knew about the "bravado" expression used for the spadassin class (which was originally the feeling intended for this archetype which would be called a "Gloriosus" from your exact same link, until I saw it could be used for more brutal fighters and wondered myself if yet another "spadassin" thread would get a lot of hits), but "Bravo" could indeed be a better name for this archetype !

I think you'll soon be able to see a Bravo archetype, grit fighter centered on swashbuckling and dexterity fighting (dexterity to damage with finesse weapons as long as you have at least one grit point, someone ?) with deeds of acrobatics, and the Gloriosus, a grit fighter more centered on strength and deeds of amazing power, maybe similar to rage powers.
I will not need too much time to write two deed trees from the Braggart's, which would become a more versatile grit fighter.

kyrt-ryder wrote:

It requires Charisma. Many fighters dump Charisma, thus not every Fighter will be able to take it.

Also, a Braggart does not get proficiency in Tower Shields and Heavy Shields.

Also, but I admit this is easy to miss :

"This ability and the Grit class feature replace the fighter bonus feats gained at levels 2, 4, 8, 12, 16 and 20."

So you are sacrificing Tower Shields, Heavy Shields, and 6 feats during your progression, for a limited use/day improved version of common feats few people will take without hindering their efficiency, and some handy stackable bonuses that will always come handy when needed. ;)


That's a lot of lost feats...

Silver Crusade

That's also a lot of useful features you get for them. Hence balancing the pros and cons of such an archetype whose concept (grit mechanic-using fighter) was wanted by lots of players.
You don't want to give too much as to be a must-have for any munchkin, but you don't want either to be so bad that taking this archetype means taking a roleplay handicap.

Personnaly, I don't care too much about giving up some feats if it means getting nifty bonuses and cool moves usable when it means it the most.
As they are now, these deeds maybe aren't worth sacrificing so much feats, or deeds should be usable more often than as immediate actions.

Silver Crusade

Here it comes : the Bravo, a spadassin fighter archetype using the grit mechanics with it's own deeds to kick asses and take names !

Hope you will like it ! :)

Spoiler:

Bravo

Even in braggarts ranks, there are women and men so proud of their uncanny looks and luck that it seems these nimble fighters are under the blessing of some god, whether of war, seduction or alcohol. Proudly or humbly, but never without assurance, these fighters are called bravos.

Weapon and Armor Proficiency

A bravo is not proficient with medium armors, heavy armors and heavy shields (including tower shields). Instead he gains the Weapon Finesse feat at 1st level as a bonus feat. This bonus feat is in addition to the bonus feat a fighter gains at 1st level.

Skills

Acrobatics (Dex), Bluff (Cha), Diplomacy (Cha), Escape Artist (Dex), Appraise (Int), Knowledge (Local) are class skills for a bravo.
A bravo doesn't get Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int) and Survival (Wis) as class skills.

Grit (Ex)

A bravo gains the grit class feature like a gunslinger, with the following differences : the grit pool is based on the fighter's Charisma bonus, and regaining grit can be done with any weapon usable with weapon finesse.

Grit points obtained from this ability don't stack with the grit class feature obtained through gunslinger levels. Only the higher grit pool applies at a time.

Deeds (Ex)

Bravos spend grit points to accomplish deeds. Most deeds grant the bravo some momentary bonus or effect, but there are some that provide longer-lasting effects. Some deeds stay in effect as long as the bravo has at least 1 grit point. The following is the list of base bravo deeds. A bravo can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the appropriate amount of grit is spent to perform the deed.

Hot-blooded Assault (Ex): At 2nd level, the bravo can perform a charge through allies and difficult terrain. Performing this deed costs 1 grit point. The bravo still suffers the –2 penalty on AC from charging when he performs this deed.

Bravo’s Luck (Ex): At 2nd level, the bravo gains the formidable ability to turn the tides of battle whenever he needs it the most. When an attack is made against the bravo, he can spend 1 grit point as an immediate action to add his Charisma bonus (if any), up to 1 point per bravo class level, as a luck bonus to his Armor Class against this attack. If this bonus is enough to avoid a blow, the attack fails. Alternatively, the bravo can spend 1 grit point as an immediate action to add his Charisma bonus (if any), up to 1 point per bravo class level, as a luck bonus to an attack, critical threat confirmation or damage roll.

Intimidating Confidence (Ex): At 2nd level, as long as the bravo has at least 1 grit point, he may choose one creature during a surprise round in which he can act and do an Intimidation check against it. If the creature is intimidated, instead of being shaken, it suffers a penalty to it's initiative roll equal to the bravo's current grit pool.

Not So Fast (Ex): At 4th level, as long as the bravo has at least 1 grit point, he gains the uncanny dodge rogue class feature.

Iron Fist, Velvet Glove (Ex): At 4th level, as long as the bravo has at least 1 grit point, he can choose to apply his Dexterity modifier to damage rolls with his weapon in place of his Strength modifier when attacking with a weapon usable with the Weapon Finesse feat.

Come Closer (Ex): At 8th level, as an immediate action, the braggart can spend 1 grit point to deflect an incoming ranged attack, as per the Deflect Arrows feat.

Your Guard Is Weak (Ex): At 8th level, a bravo may spend 1 grit point to gain the benefits of the Lunge feat. If he already has this feat, he instead may spend 1 grit point to take no penalty to AC when using it.

Find The Breach (Ex): At 8th level, a bravo may spend 1 grit point as a swift action to reduce the reach of a creature he can see by 5 feet during one round against him.

Bleeding Wound (Ex): At 12th level, when the bravo hits a living creature with an attack, he can spend 1 grit point as a free action to have that attack deal extra bleed damage. The amount of bleed damage is equal to the bravo's stat modifier used on this attack (usually Strength for melee weapons and Dexterity for ranged weapons). Alternatively, the bravo can spend 2 grit points to deal 1 point of Strength, Dexterity, or Constitution bleed damage (bravo’s choice) instead. Creatures that are immune to sneak attacks are also immune to these types of bleed damage.

Monster Climber (Ex): At 12th level, as a full-round action, the bravo may spend 1 grit point to climb an adjacent creature at least one size bigger than himself and attack a weak point. He may prepare this full-round action to climb creatures attacking from reach. To climb the creature, the bravo must beat the creature's CMD with an Acrobatics check. The bravo suffers a -5 penalty to this check if he doesn't have at least one free hand. The creature is considered flat-footed against the following attack, and the critical range for this attack is one point higher than normal (applied after any effect increasing critical range, like a keen weapon). Once the attack is resolved, the bravo must succeed each round with another acrobatics check to remain on the creature, until he decides to get off it or is forced to do so by a successful opposite grapple check or critical hit with a weapon, suffering normal fall damage in addition.

Evasive (Ex): At 16th level, when the bravo has at least 1 grit point, he gains the benefit of the improved uncanny dodge and evasion rogue class features. He uses his fighter level as his rogue level for improved uncanny dodge.

Hit The Weak Point (Ex): At 16th level, the bravo may spend 2 grit points as a standard action to make an attack against a creature's touch armor class.

Bravo’s Fortune (Ex): At 16th level, the bravo can spend grit to reroll a saving throw or a skill check. It costs 2 grit points to reroll a saving throw, and 1 grit point to reroll a skill check. The bravo must take the result of the second roll, even if it is lower. The deed’s cost cannot be reduced.

Live Another Day (Ex): At 20th level, whenever the bravo is reduced to 0 or fewer hit points, he can spend all of his remaining grit points (minimum 1) to instead be reduced to 1 hit point.

This ability and the Grit class feature replace the fighter bonus feats gained at levels 2, 4, 10, 14, and 18.

Silver Crusade

There it is !

In addition to the Braggart and Bravo : the Gloriosus, an inspiring fighter archetype using the grit mechanics ! It is probably the closer you will get to reproduce greek antic heroes, or cavaliers without a mount.

Hope you will like it ! I think I will make those two their own(s) thread(s) as to not derail from the braggart specifically. :)
All your comments are appreciated, as always !

Spoiler:

Gloriosus

While many fighters are the subjects of legends and classic tales, even in the ranks of the chosen ones, there are warriors whose prowesses are so amazing that they tend to intermingle myth and history. Such fighter, either gifted by a natural trust in it's own abilities, an unsanctionned rashness, or a presumed godly ascendance, is called a gloriosus – a more than often prophetic title. Even though their erratic training deprives them of the forte attained by the most specialized combattants, gloriosuses's deeds make them natural leaders and model veterans in armies or adventurers groups.

Skills

Bluff (Cha), Diplomacy (Cha), Knowledge (local), Knowledge (geography) and Perception (Wis) are class skills for a gloriosus.

Grit (Ex)

A gloriosus gains the grit class feature like a gunslinger, with the following differences : the grit pool is based on the fighter's Charisma bonus, and regaining grit can be done with any weapon.
Grit points obtained from this ability don't stack with the grit class feature obtained through gunslinger levels. Only the higher grit pool applies at a time.

Deeds (Ex)

Gloriosuses spend grit points to accomplish deeds. Most deeds grant the gloriosus some momentary bonus or effect, but there are some that provide longer-lasting effects. Some deeds stay in effect as long as the gloriosus has at least 1 grit point. The following is the list of base gloriosus deeds. A gloriosus can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the appropriate amount of grit is spent to perform the deed.

Head First (Ex): At 2nd level, as long as the gloriosus has at least 1 grit point, he can perform a charge as a standard action, and through difficult terrain. The gloriosus suffers only a –1 penalty to AC from charging when he performs this deed.

Gloriosus’s Luck (Ex): At 2nd level, the gloriosus gains the formidable ability to turn the tides of battle whenever he needs it the most. When an attack is made against the gloriosus, he can spend 1 grit point as an immediate action to add his Charisma bonus (if any), up to 1 point per gloriosus class level, as a luck bonus to his Armor Class against this attack. If this bonus is enough to avoid a blow, the attack fails. Alternatively, the gloriosus can spend 1 grit point as an immediate action to add his Charisma bonus (if any), up to 1 point per gloriosus class level, as a luck bonus to an attack, critical threat confirmation or damage roll.

Inspiring Presence (Ex): At 2nd level, the gloriosus can spend 1 grit point as a move action to inspire his companions. Allies within 30 feet of the gloriosus (including himself) are heartened and gain a +1 morale bonus on damage rolls. This bonus increases by 1 at level 5 and each five levels later (up to +5 at level 20), and lasts a number of rounds equal to the gloriosus's Charisma bonus.

Quick-Witted Warrior (Ex): At 4th level, as long as the gloriosus has at least 1 grit point, he may add his Charisma modifier on initiative checks, in addition to his Dexterity modifier.

Legendary Will (Ex): At 4th level, as long as the gloriosus has at least 1 grit point, he can choose to apply his Charisma modifier to Will saves instead of his Wisdom modifier.

Timely Maneuver (Ex): At 8th level, as an immediate action, the gloriosus can spend 1 grit point to do a combat maneuver in which he is untrained without provoking an attack of opportunity.

Daunting Finish (Ex): At 8th level, a gloriosus may spend 1 grit point when he puts a creature down to 0 Hit Points or less to do an intimidation check against all ennemies within 30 feet.

Timely Precision (Ex): At 8th level, a gloriosus may spend 1 grit point as a swift action to reroll an attack roll with a -5 penalty. He must choose the result of the second roll, even if it is worse.

Bleeding Wound (Ex): At 12th level, when the gloriosus hits a living creature with an attack, he can spend 1 grit point as a free action to have that attack deal extra bleed damage. The amount of bleed damage is equal to the gloriosus's stat modifier used on this attack (usually Strength for melee weapons and Dexterity for ranged weapons). Alternatively, the gloriosus can spend 2 grit points to deal 1 point of Strength, Dexterity, or Constitution bleed damage (gloriosus’s choice) instead. Creatures that are immune to sneak attacks are also immune to these types of bleed damage.

Monster Catcher (Ex): At 12th level, as a full-round action, the gloriosus may spend 1 grit point to climb an adjacent creature at least one size bigger than himself and attack a weak point. He may prepare this full-round action to climb creatures attacking from reach. To climb the creature, the gloriosus must beat the creature's CMD with a climb check. The gloriosus suffers a -5 penalty to this check if he doesn't have at least one free hand. The creature is considered flat-footed against the following attack, and the critical range for this attack is one point higher than normal (applied after any effect increasing critical range, like a keen weapon). Once the attack is resolved, the gloriosus and the creature are considered grappled, and he must succeed each round with another climb check to remain on the creature, until he decides to get off it or is forced to do so by a successful opposite grapple check or critical hit with a weapon, suffering normal fall damage in addition.

Legendary Stature (Su): At 16th level, when the gloriosus has at least 1 grit point, once per day he may gain the benefits of one of the following spells : bear's endurance, bull's strength, or cat's grace. His caster level for this ability is equal to his fighter level. This choice is made at the beginning of the day, after at least 8 hours of rest or meditation and 1 hour of training ; these hours do not need to be consecutive.

Glorious Finish (Ex): At 16th level, the gloriosus may spend 2 grit points to confirm a critical hit.

Gloriosus’s Fortune (Ex): At 16th level, the gloriosus can spend grit to reroll a saving throw or a skill check. It costs 2 grit points to reroll a saving throw, and 1 grit point to reroll a skill check. The gloriosus must take the result of the second roll, even if it is lower. The deed’s cost cannot be reduced.

Live Another Day (Ex): At 20th level, whenever the gloriosus is reduced to 0 or fewer hit points, he can spend all of his remaining grit points (minimum 1) to instead be reduced to 1 hit point.

This ability and the Grit class feature replace the fighter bonus feats gained at levels 2, 4, 10, 14, and 18.

Grand Lodge

kyrt-ryder wrote:
That's a lot of lost feats...

You have to give up something if you're not giving up class features.


You have some really good ideas.

Grand Lodge

kyrt-ryder wrote:


Also, a Braggart does not get proficiency in Tower Shields and Heavy Shields.

Irrelevant because the fighter as standard, gets them anyway. Nothing in your archetype build mentions replacing those proficiencies, only the bonus feats.

If your intent is to remove those proficiencies from those taking the archetype, you need to add this to the line where the bonus feats are traded out. But of course that will remove access to fighter archetypes who are built on heavy and/or Tower shield use.

Dark Archive

LazarX wrote:
kyrt-ryder wrote:


Also, a Braggart does not get proficiency in Tower Shields and Heavy Shields.
Irrelevant because the fighter as standard, gets them anyway. Nothing in your archetype build mentions replacing those proficiencies, only the bonus feats.

Except for the part where it's removed at the start of the archetype.

Grand Lodge

Mergy wrote:
LazarX wrote:
kyrt-ryder wrote:


Also, a Braggart does not get proficiency in Tower Shields and Heavy Shields.
Irrelevant because the fighter as standard, gets them anyway. Nothing in your archetype build mentions replacing those proficiencies, only the bonus feats.
Except for the part where it's removed at the start of the archetype.

Then in that case, the OP's primary mission fails because there is a class of fighter archetypes that can not be used with this one.

Dark Archive

LazarX wrote:
Mergy wrote:
LazarX wrote:
kyrt-ryder wrote:


Also, a Braggart does not get proficiency in Tower Shields and Heavy Shields.
Irrelevant because the fighter as standard, gets them anyway. Nothing in your archetype build mentions replacing those proficiencies, only the bonus feats.
Except for the part where it's removed at the start of the archetype.
Then in that case, the OP's primary mission fails because there is a class of fighter archetypes that can not be used with this one.

The OP's primary mission was to make a fighter with grit mechanics, and he's well on his way. I feel as though you're just being contrary for the sake of being contrary.

Grumpy this morning? Want to talk about it?

Grand Lodge

The OP said his intent was to create an archetype that could stack with ANY other fighter archetype. Why leave out shield users?

Silver Crusade

I'll put the harshness felt in your messages under the guise of misinterpretation due to reading/writting on Internet.

LazarX wrote:
The OP said his intent was to create an archetype that could stack with ANY other fighter archetype. Why leave out shield users?

Because fluffwise, I don't see a Braggart hiding behind a shield, stupid and simple.

If you look under the Gloriosus, you'll find a variant braggart without any change in armors and weapons proficiencies that is indeed stackable with any other fighter archetype - except the Braggart and Bravo themselves, obviously.


Maxximilius wrote:

I'll put the harshness felt in your messages under the guise of misinterpretation due to reading/writting on Internet.

LazarX wrote:
The OP said his intent was to create an archetype that could stack with ANY other fighter archetype. Why leave out shield users?

Because fluffwise, I don't see a Braggart hiding behind a shield, stupid and simple.

If you look under the Gloriosus, you'll find a variant braggart without any change in armors and weapons proficiencies that is indeed stackable with any other fighter archetype - except the Braggart and Bravo themselves, obviously.

Makes sense to me

Sovereign Court

This is really good, I take my hat off to you sir.

Grand Lodge

Maxximilius wrote:
Because fluffwise, I don't see a Braggart hiding behind a shield, stupid and simple.

You've obviously not read that many of Mallory's tales. :)

Silver Crusade

LazarX wrote:
Maxximilius wrote:
Because fluffwise, I don't see a Braggart hiding behind a shield, stupid and simple.
You've obviously not read that many of Mallory's tales. :)

While I always appreciate people expressing their cultural superiority to me in such a condescending way, I like even better to point to the fact that such threads propose imperfect archetypes so people may find something they would have liked to see in the core rules, or suggest changes if they believe an archetype should be written another way to better get the trope's true feeling. :)

Heladriell wrote:
You have some really good ideas.
Alexander Kilcoyne wrote:
This is really good, I take my hat off to you sir.

Thank you ! :)

Don't hesitate to let me know how it turns out if someday, you have the opportunity to play or see one of these in game. ;)

Out of these three, I believe the Bravo is the most asked for fighter variant that doesn't really have a RAW way to be played right now. I'm not the only one to dislike the way Dervish Dance "solved" the problem by forcing people on a specific weapon. It was also hinted during the gunslinger's playtest that people wanted a spadassin-like fighter using grit, so I think it could make someone's happiness...

Silver Crusade

Here is a revision of the Braggart archetype !

Following various suggestions, and taking as an example "Kay" the braggart from Arthurian myths, you don't lose anymore proficiency in any weapons or armors. You also get less class skills, but a lot more versatile build, since like every good boastful warrior, you "can do it like two times better every morning, sucker !".

I hope you will like it better than the original draft ! ;)

Spoiler:

Braggart

Most fighters tend to avoid unnecessary conflict, relying on their acts and reputation to attest for their true worth. But some of them are not so silent when it comes to recount their deeds. These warriors are known as braggarts. Often loud-mouthed and prompt to defy anyone unfortunate enough to doubt their word ; or showing enough presence and scars to make any adventurer shiver at the sight of one, all braggarts have one thing in common : for them, a legend is never better written than with impressive achievements. Because of this, they are willing to take all the risks needed to become part of history – and better, to tell the tale by themselves.

Skills

Bluff (Cha), Diplomacy (Cha), Appraise (Int), Perception (Wis), Perform (Cha) and Sense Motive (Wis) are class skills for a braggart.

Grit (Ex)

A braggart gains the grit class feature like a gunslinger, with the following differences : the grit pool is based on the fighter's Charisma bonus, and regaining grit can be done with any kind of weapon.

Grit points obtained from this ability don't stack with the grit class feature obtained through braggart levels. Only the higher grit pool applies at a time.

Deeds (Ex)

Braggarts spend grit points to accomplish deeds. Most deeds grant the braggart some momentary bonus or effect, but there are some that provide longer-lasting effects. Some deeds stay in effect as long as the braggart has at least 1 grit point. The following is the list of base braggart deeds. A braggart can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the appropriate amount of grit is spent to perform the deed.

Braggart (Ex): At 2nd level, the braggart may use the Order of the Cockatrice cavalier's ability of the same name, with the following differences : as long as he has at least 1 grit point, he receives the Dazzling Display feat as a bonus feat. He can spend 1 grit point to use this feat as a standard action and extol his own accomplishments and battle prowess. He does not need a weapon in hand to use this ability. The braggart receives a +2 morale bonus on melee attack rolls made against demoralized targets. If the braggart gets or already has this class feature through cavalier levels, he may instead spend 1 grit point to add his current grit pool amount as a bonus to his intimidate check when using this ability.

Braggart’s Luck (Ex): At 2nd level, the braggart gains the formidable ability to turn the tides of battle whenever he needs it the most. When an attack is made against the braggart, he can spend 1 grit point as an immediate action to add his Charisma bonus (if any), up to 1 point per braggart class level, as a luck bonus to his Armor Class against this attack. If this bonus is enough to avoid a blow, the attack fails. Alternatively, the braggart can spend 1 grit point as an immediate action to add his Charisma bonus (if any), up to 1 point per braggart class level, as a luck bonus to an attack, critical threat confirmation or damage roll.

And Stay Down (Ex): At 2nd level, when he uses a melee weapon to confirm a critical threat, the braggart can choose to give the broken condition to this weapon to add his Charisma modifier as a bonus to the roll. He may also choose to reduce his weapon to 0 HP, effectively destroying it, to add his Charisma modifier to the damage roll. This bonus to damage is multiplied on a critical hit. The braggart must have at least 1 grit point to perform this deed.

Strong Impression (Ex): At 4th level, as long as the braggart has at least 1 grit point, he may use his Charisma modifier instead of his Dexterity modifier for the purposes of determining his Armor Class. This bonus isn't lost when the braggart would be denied his Dexterity bonus to AC, like if caught flat-footed or fighting an invisible opponent. He still loses this bonus if immobilized or if an opponent succesfully uses the feint action (see Combat) against him, and any Dexterity penalty (if any) is still added to his AC.

Vicious Headbutt (Ex): At 4th level, the braggart can surprise enemies trying to hinder him through a well-placed headbutt. He can make an attack of opportunity against creatures he threatens that attempt a combat maneuver against him, even if they possess the Improved feat for these maneuvers, or special attacks like Grab. If the creature possesses such feats or abilities, the braggart suffers a -5 penalty to his attack of opportunity. This unarmed attack doesn't provoke attacks of opportunity, even if the braggart doesn't have the Improved Unarmed Strike feat. Performing this deed costs 1 grit point.

I Can Do Everything (Ex): At 8th level, once per day, the braggart may choose one feat he qualifies for. During 24 hours, as long as he has at least 1 grit point, he gains the benefits of this feat, as if he choose it when gaining a level ; the braggart doesn't count as having this feat for the purpose of qualifying for a feat gained by leveling. This choice is made at the beginning of the day, after at least 8 hours of rest or meditation and 1 hour of training ; these hours do not need to be consecutive.

Here I Come (Ex): At 8th level, a braggart may spend 1 grit point as a swift action to increase his speed by 20 feet for 1 round.

Versatile Fighter (Ex): At 8th level, as long as the braggart has at least 1 grit point, he can apply the effects of any Weapon Focus and Weapon Specialization feats to any other weapon that shares a weapon group with the selected weapon, as per the Weapon Training class feature. This doesn't apply to Greater Weapon Focus and Greater Weapon Specialization.

Bleeding Wound (Ex): At 12th level, when the braggart hits a living creature with an attack, he can spend 1 grit point as a free action to have that attack deal extra bleed damage. The amount of bleed damage is equal to the braggart's stat modifier used on this attack (usually Strength for melee weapons and Dexterity for ranged weapons). Alternatively, the braggart can spend 2 grit points to deal 1 point of Strength, Dexterity, or Constitution bleed damage (braggart’s choice) instead. Creatures that are immune to sneak attacks are also immune to these types of bleed damage.

Monster Impaler (Ex): At 12th level, as a full-round action, the braggart may spend 1 grit point to climb an adjacent creature at least one size bigger than himself and attack a weak point with a slashing or piercing weapon. He may prepare this full-round action to climb creatures attacking from reach. To climb the creature, the braggart must beat the creature's CMD with an Acrobatics or Climb check. The braggart suffers a -5 penalty to this check if he doesn't have at least one free hand. The creature is considered flat-footed against the following attack, and the critical range for this attack is one point higher than normal (applied after any effect increasing critical range, like a keen weapon). The braggart may benefit from the Vital Strike feats during this full-round action. Once the attack is resolved, the creature is impaled on the weapon.While impaled in this way, at the beginning of it's turn, it suffers damage equal to the weapon’s damage dice plus the extra damage dice from any weapon’s properties. As an immediate action, the braggart can pull the weapon out of his opponent. The opponent can also spend a move action to pull the weapon out. When the weapon comes out, the opponent takes damage as if starting his turn impaled. While impaling an opponent with it's weapon, the braggart cannot use it to attack, but may draw another one to keep fighting, needing a new Acrobatics or Climb check each round to not fall. If the braggart holds on the impaled weapon, he gains a +5 bonus to this check and to his CMD against grapple checks to make him fall. When on the creature, a critical hit or a succesful grapple check on the braggart pushes him off, making him suffer normal fall damage.

If using a bludgeoning weapon, the creature isn't impaled but suffers normal damage and must make a fortitude save or be dazed during 1 round. The DC against this effect is equal to 10 + the braggart's base attack bonus.

Even The Impossible (Ex): At 16th level, a braggart may spend 1 grit point at any time to gain the benefits of a feat for which he meets the prerequisites until the beginning of his next round.

Versatility Master (Ex): At 16th level, as long as the braggart has at least 1 grit point, he can apply the effects of any Greater Weapon Focus and Greater Weapon Specialization feats to any other weapon that shares a weapon group with the selected weapon, as per the Weapon Training class feature.

Braggart’s Fortune (Ex): At 16th level, the braggart can spend grit to reroll a saving throw or a skill check. It costs 2 grit points to reroll a saving throw, and 1 grit point to reroll a skill check. The braggart must take the result of the second roll, even if it is lower. The deed’s cost cannot be reduced.

Live Another Day (Ex): At 20th level, whenever the braggart is reduced to 0 or fewer hit points, he can spend all of his remaining grit points (minimum 1) to instead be reduced to 1 hit point.

This ability and the Grit class feature replace the fighter bonus feats gained at levels 2, 4, 10, 14, and 18.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / The Braggart : a Fighter archetype stackable with any other, using the Grit mechanics ! All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules