Thurston Hillman Starfinder Society Developer |
John Compton Organized Play Lead Developer |
Lindley Court Venture-Agent, Illinois—Chicago |
thistledown Venture-Captain, California—San Francisco Bay Area North & East |
CanisDirus |
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I get to play this adventure under GM Kate at OutPost! I cannot wait to meet psychedelic walruses!
I wonder if they like tea?
I am jealous...but also hoping to either sneak in if someone drops out, or play it with her soon after OutPost, so not too jealous!
Congratulations, Kate, and really looking forward to seeing it! :D
Ascalaphus Venture-Lieutenant, Netherlands—Leiden |
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I'm the first to admit that when I first read the Starfinder Core Rulebook, I quirked an eyebrow at some of the environmental protections armor offers. Coming from other RPGs, it was clear that Starfinder had a different concept of what environmental hazards should challenge PCs. When it came time to outline Starfinder Society #1-08: Sanctuary of Drowned Delight, I discovered that Starfinder armor provided a plethora of opportunities for adventuring in environments often reserved for higher-level play in other games. So, despite being a Tier 3-6 scenario, this month's scenario is going underwater!
I think this is one of the great things about setting up a new game in a different setting: the chance to revise traditional barriers.
Starfinder makes some things that were hard in Pathfinder a lot easier. Resisting gas attacks with armor, or a 200 credit armor upgrade that provides Darkvision (12000gp in Pathfinder).
I'm hoping the equipment book is going to delve a lot deeper into descriptions of what Starfinder technology is capable of - so far I'm getting the feeling that for example computer technology is even a little behind our own world, while space travel and combat tech is way ahead.
I'm fine with the computer tech being a bit behind - if the game becomes all about leveraging power through networks, data mining, supersurveillance, AIs, operating remotely through expendable drones and so forth, it's really not a 'Finder game anymore. Space Opera in a way requires some technology to be behind, to keep the "human" element central.
But pushing some technology forward and others backwards, does make it far more useful to have a good book giving an explanation about what Starfinder technology is and isn't capable of in broad terms (not getting bogged down in specific buyable items).