So, you're new here?

Tuesday, November 8, 2011

With the release of the Pathfinder RPG Beginner Box, there are bound to be some new folks here on the blog. One of the questions we get from time to time concerning the line of RPG products is: Where do I start and what is required for me to play? So, I thought I would take this blog to go over the existing core RPG products, telling you what you need to upgrade to the full game and what you can expect to find in each of the hardcover books.

Core Rulebook

It goes without saying that if you are looking to upgrade to the full version of the game, the first book on your radar should be the Core Rulebook. This mighty 576-page tome contains all the rules for both players and Game Masters to get started. It includes 7 races, 11 classes, over 500 spells, and a mountain of magic items. If you are coming from the Beginner Box, there is much here that you will recognize, but there is a lot of new content for you to explore as well. The classes go all the way up to 20th level and you have a lot more control when customizing a character. When making the change, be sure to do it incrementally. Much of the content in this book can be added piecemeal so you don’t have to overwhelm new players. Of all the books in the RPG line, this one is the most important. If you are coming from the Beginner Box and want more information on what you can expect to find in here, check out the free Beginner Box Player Pack.

Bestiary

The only thing the Core Rulebook does not contain is new monsters. For that we have the Bestiary. This 320-page book contains over 300 monsters, ranging from the lowly kobold to the incredibly deadly ancient dragons, with plenty of monsters to challenge a group of any level. If you are the GM, you will need this book. As a bonus, with a bit of work, many of the monsters in this book could work with a Beginner Box campaign. If you need even more monsters, we’ve got you covered there too. Check out Bestiary 2, and next month, we are releasing Bestiary 3. Each one of these beastly books contains over 300 new monsters to add to your game.

GM Screen

The Game Master keeps lots of secrets from his players, at least until they uncover them. To help keep notes and certain die rolls private, you can pick up the GM Screen. With some great art on the player side, this screen is packed with handy reference tables on the GM side to prevent you from having to flip through the Core Rulebook quite as often. While its not vital to the gaming experience, having a good GM Screen can speed up the game and keep the players in the dark about the GMs evil plans.

GameMastery Guide

Being the Game Master can be tricky. There are lots of details to juggle and the players have a tendency to mess up even the best-laid plots and plans. The GameMastery Guide gives the GM a host of tips, tricks, and tools to make life behind the screen easy. It includes a wealth of information to aid in running the game, a mountain of sample NPCs, and additional rules to handle tricky situations, like a chase through a crowded city street. If you’re new to the job of being a GM, this book contains a lot of information to help you run a successful and exciting game.

Advanced Player’s Guide

Once you’ve had a chance to play and experiment with all the Core Rulebook has to offer, its time to move on to the Advanced Player’s Guide. This book contains six new classes to play with, including the alchemist, inquisitor, and witch, as well as a ton of new options for all of the classes from the Core Rulebook. There are new feats, spells, and equipment for both players and GMs alike. While it’s called “Advanced,” most of the rules in this book are no more complicated than those in the Core Rulebook; there are just more to choose from.

Ultimate Magic and Ultimate Combat

Following up the Advanced Player’s Guide is a pair of books that explore two of the most important concepts in the game: Magic and Combat. In Ultimate Magic, you get all sorts of rules, tips, and advice for using magic in your game, as both a player and a GM. There is a new class (the magus), as well as a bunch of feats and spells related to magic and spellcasting. There are also rules for magical constructs, spellbooks, and different types of magic. In Ultimate Combat, we look at the fine art of using sharp pieces of metal to slay monsters. The book includes rules for black powder firearms and a new class, the gunslinger, as well as a bunch of new options for every character that wields a weapon or a fist. Like the Advanced Player’s Guide, these books supplement the Core Rulebook, and while not required to play, they add a number of new, exciting options.

So, What Do I Need to Get Started?

Well, if you are new to the game, you probably want to start with the Beginner Box, but after that, you might want to check out the Core Rulebook. You can even pick up a PDF of the rules for just $10 to get started. After that, it really depends. If you’re the GM, then you should probably grab the Bestiary too (also available as an inexpensive PDF). The Core Rulebook will keep you busy for a while, but when you are ready to add more to your game, check out some of the other books mentioned above. A world of adventure awaits.

Jason Bulmahn
Lead Designer

More Paizo Blog.
Tags: Pathfinder Roleplaying Game
Dark Archive

I forsee much Lilith cookies to be handed out in the near future.


Cookies! Right, I'll get on that. *gets out Julia's Oven of Epic Baking*


If I can offer a tip to new players and GMs, it's this: Know your preferred medium.

If you're the kind of person who has a laptop / netbook, are really good at multi-managing yourself with it, and prefer web resources to printed ones, you're probably better off with the cheaper PDFs. Good tips are to print out pages from the products that you're going to use (try to use black and white as preferred to color ink). It's also nice if you're older and it's hard for you to read small print; it's very easy to enlarge text in a PDF document.

However, if you don't have a laptop / netbook or you like being able to quickly skim through a product, you're going to want to splurge for a printed book. Depending on the speed of your computer, skimming can be a NIGHTMARE, and while Paizo products have bookmarks, they're usually very general; as in you may have a bookmark to the Spells section of the book, but you won't be able to add your own bookmarks to specific pages with specific spells. Also, you may not be comfortable with passing your netbook around from player to player (Realistically, not every player will have the rulebooks. It's a sad fact of life.) or you may not be comfortable with passing around your $500 netbook across a sea of greasey foods and beverages that can damage your computer. Also, staring at a bright screen for too long *could* hurt your eyes and give you a headache.

Personally, while I'm more than capable with the computer (I'm a faster typer then I am writer, for example), I prefer my books to be physically in my hands.

Now, for some of the products:

When you're looking at the GM Screen, it's very easy to say "Oh, I'll just grab some cardboard and use that!" It works. Believe me, I've used cardboard as my screen as well. However, I quickly bought the Pathfinder GM screen when I realized that cardboard boxes weren't designed for long-term use. Things quickly fall apart. Also, while you could print out your own game information and stick it on your board, there's a good chance that your glue is going to ruin your papers, and it can be quite daunting to figure out what exactly you should put on that screen! The Pathfinder GM Screen is top-notch, and definitely worth picking up.

Also, I personally love my copy of the GameMastery Guide, and while you don't need it to play the game, if you're a new GM I would make it my third hardback purchase, behind the Core Rulebook and any one of the three Bestiaries. Not only are the rules inside helpful for making your own campaign worlds and adventurers, but the most helpful thing about the book is the HUGE appendix filled with pre-generated NPC characters. I use a LOT of those enemies in my adventures, and to be honest, I would LOVE it if in the future there was an entire book dedicated to pregenerated enemies, with pre-build CRs and whatnot.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Lilith wrote:
Cookies! Right, I'll get on that. *gets out Julia's Oven of Epic Baking*

Dangit! There goes me RPG superstar idea.

Liberty's Edge

Hello there. I just picked up this beginner box and I'm loving it. I briefly dabbled with that other game, but decided Pathfinder is more my style. I'm loving the community here and Paizo's obvious dedication and care to the product, game, and consumers.
But I really am a total newbie. I have some questions in the early stages that are probably obvious to everyone else and wondering what a good forum to pose these questions would be.


1 person marked this as a favorite.
Mr. Gerbik wrote:

Hello there. I just picked up this beginner box and I'm loving it. I briefly dabbled with that other game, but decided Pathfinder is more my style. I'm loving the community here and Paizo's obvious dedication and care to the product, game, and consumers.

But I really am a total newbie. I have some questions in the early stages that are probably obvious to everyone else and wondering what a good forum to pose these questions would be.

If I knew what the question was about I could direct you to the more appropriate sub-forum.

Sub-forum Advice for advice on things
Sub-forum Rules-Questions for Question about rules
Sub-forum Beginner Box for Beginner Box questions

Paizo Employee Director of Game Design

Welcome Aboard Mr. Gerbik!

And thanks to Azure_Zero for providing some handy links. Those should get you started.

Jason Bulmahn
Lead Designer
Paizo Publishing

Liberty's Edge

Jason Bulmahn wrote:

Welcome Aboard Mr. Gerbik!

And thanks to Azure_Zero for providing some handy links. Those should get you started.

Thanks, guys. I'm going through the beginner box forum and there are some answers for me there.


For new groups (new to roleplay or Pathinder doesn't matter) I would recommend an Adventure Path after purchasing Core Rules and Bestiary 1. They take the GM by the hand, have all relevant stat blocks and information on traps, custom monsters, treasure and so on plus they are really fun and not too expensive.

Serpent's Skull oder Kingmaker are the most beginner-friendly APs in my opinion.


darklopez wrote:

For new groups (new to roleplay or Pathinder doesn't matter) I would recommend an Adventure Path after purchasing Core Rules and Bestiary 1. They take the GM by the hand, have all relevant stat blocks and information on traps, custom monsters, treasure and so on plus they are really fun and not too expensive.

Serpent's Skull oder Kingmaker are the most beginner-friendly APs in my opinion.

I quickly looked at various APs and found KingMaker is more in the intermediate GM level with Jade Regent (due to mechanic add-ons).

Curse of the Crimson throne, Rise of the Runelords, and Carrion Crown (provided a few tweaks on trust point system, and good at atmosphere) I think is more for beginner GMs in my Point of View.

Though good beginner modules like; Hollows Last Hope, Crypt of Everflame, and Godmouth Heresy could be good practice pieces before going to an AP


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
Mr. Gerbik wrote:
Jason Bulmahn wrote:

Welcome Aboard Mr. Gerbik!

And thanks to Azure_Zero for providing some handy links. Those should get you started.

Thanks, guys. I'm going through the beginner box forum and there are some answers for me there.

Above all, don't panic!

Even if you wing it -- and manage to not follow the rules exactly as you're winging it -- if everyone has fun, you're still doing fine. You can always address it the next time a similar situation pops up. So no worries!

Also, welcome to our world!

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Actually I'd recommend Crypt of the Everflame, Mask of the Living God, and City of Golden Death. The mini adventure path isn't as detailed as a full blown AP. Plus the dungeon in Crypt is available as a Flip Mat.

Edit: Delayed blast ninja'd while getting links.


I think this post is going to confuse a lot of new people.

If you're new here, and new to RPGs, then the Beginner Box is what you want. And once you have that, you want to play the Solo adventure. And then the Black Fang adventure. And then, next up, is more adventures. Matthew has a good recommendations above. And then, more adventures! You don't need any of that stuff Jason is talking about. (Well, the adventures you pick may reference monsters in the Bestiary).

Once you've made it to level 5, and you've started over with new characters and made it to level 5 again, and then you start over with new characters and made it to level 5 again; and now you're ready for something beyond level 5? Then you're ready for the full Pathfinder game and the stuff Jason talks about above.

The Exchange

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Lilith wrote:
Cookies! Right, I'll get on that. *gets out Nigella's Oven of Epic Baking*

FTFY.


delabarre wrote:
Lilith wrote:
Cookies! Right, I'll get on that. *gets out Nigella's Oven of Epic Baking*
FTFY.

I admire Nigella, but I gotta give props to Ms. Child first.

Shadow Lodge

Lilith wrote:
I admire Nigella, but I gotta give props to Ms. Child first.

I also admire Nigella Lawson. And she can cook too!

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Paizo Blog: So, you're new here?--Core Rulebook All Messageboards

Want to post a reply? Sign in.