Summon Monster / Ally .pdf's with Errata


Homebrew and House Rules


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I've corrected a number of errors in my first set of files and used the new errata.

Summon Monster

Summon Monster [with augment summoning]

Summon Nature's Ally

]Summon Nature's Ally [with augment summoning]

If you find any errors please mail me...
tricky.bob at sky.com


This is awesome. Thank you for all your hard work and those who aided by giving corrections where needed.


Wow, looks like this took some time to put together.
Great work!

(I'd recommend to change some of the images used though, as I don't believe they're free to publish through the Community Use Policy unless they've been posted on the blog..)

Grand Lodge

Pathfinder Adventure, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

As usual, wonderful job!!

Thank you!
Thank you!
Thank you!

for what you contributed to the community.

Robyn


stuart haffenden wrote:

I've corrected a number of errors in my first set of files and used the new errata.

Summon Monster

Summon Monster [with augment summoning]

Summon Nature's Ally

Summon Nature's Ally [with augment summoning]

If you find any errors please mail me...
tricky.bob at sky.com

thanks


I missed out the Darkvision 60ft. on all the Celestial & Fiendish templates [thanks allen], sorry!


Stuart,

Great job on these and as many have said, thanks for the hard work.

There do however seem to be a couple of missing monsters from the augmented summoning pdf.

III is missing
Ant, Giant (soldier)
Aurochs (herd animal)

IV is missing
Ant, Giant (drone)
Bison (herd animal)
Deinonychus (dinosaur)

VI is missing
Elasmosaurus (dinosaur)

Thanks again for the efforts.


stealthdrake wrote:

Stuart,

Great job on these and as many have said, thanks for the hard work.

There do however seem to be a couple of missing monsters from the augmented summoning pdf.

III is missing
Ant, Giant (soldier)
Aurochs (herd animal)

IV is missing
Ant, Giant (drone)
Bison (herd animal)
Deinonychus (dinosaur)

VI is missing
Elasmosaurus (dinosaur)

Thanks again for the efforts.

Yep, give me a good reason to include any of those less than exiting [or versatile] critters and I'll do it! :)

Seriously though, would you ever summon one of those over the other options at that level?

Grand Lodge

Looks good, although one small comment, somewhere James said the Riding Dog in SMI should just be a Dog.


Andrew Betts wrote:
Looks good, although one small comment, somewhere James said the Riding Dog in SMI should just be a Dog.

Not according to the recent errata-ed updated Core rulebook unless they missed that one!

stealthdrake I know, I kinda wish I'd not missed them out but a certain Mr. Fox Dakota Haffenden, my 8 week old baby boy has changed my life somewhat and sadly it'll have to wait some!


Real life getting in the way of gaming?!?!?

Actually that's awesome. Congratulations on the new arrival.

We will look forward to your inputs again in a couple of years when you get to catch up on some sleep ... ;)


[shameless]bump[/shameless]

Paizo Employee Creative Director

5 people marked this as FAQ candidate. Staff response: no reply required.
stuart haffenden wrote:
Andrew Betts wrote:
Looks good, although one small comment, somewhere James said the Riding Dog in SMI should just be a Dog.

Not according to the recent errata-ed updated Core rulebook unless they missed that one!

They did indeed miss that one.

Since a riding dog and a wolf have pretty much identical stats, they should both be about the same difficulty to summon is my reasoning...

Ah well... hopefully something to errata in the next printing, I guess. Not that it's particularly game breaking as it stands...

Dark Archive

Well I was about to start my own thread to ask where I could find these. Thanks for making it easy for me :-)
One of our new players will enjoy not having to do all that work before we play on Saturday.


Thanks!
Great that you added Summon Monster with augment summoning].
My cleric will be som much easier to play now :-)


Great job, Thank you

I do use the Auroch and Bison

because they do very good single target damage with 1 strike, esp when augmented

Auroch +7 to hit, 1d8 +7 damage, +9 if augmenteded, then slap on Bull's strength (which is redundant actually) and +11

great when you REALLY NEED TO HIT AND HIT HARD

My GM says in 20 years he has never had someone throw "Hamburger" at him, then my McDonalds Posterchild laid down some serious whoopa$$.
Now he knows "where's the beef"

In otherwords, please add them


To whom it may concern... download this...

BUMP!


Summon Monster v1.1
]Summon Monster [augmented] v1.1

Changes...

I [SM & SM {a}] as confirmed by James Jacobs above [thank you].
Dog replaced Dog, Riding

III [added to SM & SM {a}]
Aurochs (herd animal)

III [added to SM {a}]
Ant, Giant (soldier)

IV [added to SM & SM {a}]
Ant, Giant (drone)

IV [added to SM {a}]
Bison (herd animal)
Deinonychus (dinosaur)

VI [added to SM {a}]]
Elasmosaurus (dinosaur)

Yet to do...
Add Darkvision to like everything!


stuart haffenden wrote:
stealthdrake wrote:

Stuart,

Great job on these and as many have said, thanks for the hard work.

There do however seem to be a couple of missing monsters from the augmented summoning pdf.

III is missing
Ant, Giant (soldier)
Aurochs (herd animal)

IV is missing
Ant, Giant (drone)
Bison (herd animal)
Deinonychus (dinosaur)

VI is missing
Elasmosaurus (dinosaur)

Thanks again for the efforts.

Yep, give me a good reason to include any of those less than exiting [or versatile] critters and I'll do it! :)

Seriously though, would you ever summon one of those over the other options at that level?

You mean other than the fact that some of those are dinosaurs? "I SUMMON NESSY!" :P

Scarab Sages

<bump>

Very useful; thank you indeed!


stuart haffenden wrote:


Summon Monster v1.1
Summon Monster [augmented] v1.1

Use these ones!


Very nice, thanks for posting them!


stuart haffenden wrote:
stuart haffenden wrote:


Summon Monster v1.1
Summon Monster [augmented] v1.1

Use these ones!

Ok! [great stuff by the way, but then I would say that :)]

Dark Archive

stuart haffenden wrote:
Use these ones!

Thanks. Very nice. I had just put together a really basic looking booklet of first level summons from the SRD and then I find this much, much prettier PDF. Doh.

A humble request: I find the gold lettering on the Fiendish bits is very faint and hard to read when printed out. Any chance you could use a darker color? Red perhaps?


ZomB wrote:
stuart haffenden wrote:
Use these ones!

Thanks. Very nice. I had just put together a really basic looking booklet of first level summons from the SRD and then I find this much, much prettier PDF. Doh.

A humble request: I find the gold lettering on the Fiendish bits is very faint and hard to read when printed out. Any chance you could use a darker color? Red perhaps?

Sorry about the colour problem but if you've worked with pdf's you'd know that a simple thing like that would take hours! If I get some free geek time maybe I'll have a look. I'm thinking Dark Green as Red is for SR.


Bump!


More bumps


Correct me if I'm wrong, but...

From the PRD, Universal Monster Rules, Natural Attacks:
"If a creature has only one natural attack, it is always made using the creature's full base attack bonus and adds 1-1/2 the creature's Strength bonus on damage rolls."

Cross that with the Augment Summoning feat, which adds +4 Str.

The result should be that augmented creatures with only one attack should gain +3 instead of +2 on their damage rolls over their un-augmented counterparts. I noticed this when I was looking at the SM1 Dog entry; the damage for an augmented Dog is listed as 1d4+3, but with a 17 Strength (+3) and only one attack, wouldn't the damage be 1d4+4?

Just an observation. I haven't looked that closely at the other summons; I don't know if the problem is in that one entry or if it is more widespread.


Updated and new HERE

RPG Superstar 2008 Top 32

I've removed some links. Please don't redistribute Paizo's art unless its available under the Community Use Policy.


Ross Byers wrote:
I've removed some links. Please don't redistribute Paizo's art unless its available under the Community Use Policy.

I think you've miss the boat here, I've had this [and previous] threads running for a year or so. If you scroll up even James has posted here without having any issues with my work.

Grand Lodge

5 people marked this as FAQ candidate.
James Jacobs wrote:
stuart haffenden wrote:
Andrew Betts wrote:
Looks good, although one small comment, somewhere James said the Riding Dog in SMI should just be a Dog.

Not according to the recent errata-ed updated Core rulebook unless they missed that one!

They did indeed miss that one.

Since a riding dog and a wolf have pretty much identical stats, they should both be about the same difficulty to summon is my reasoning...

Ah well... hopefully something to errata in the next printing, I guess. Not that it's particularly game breaking as it stands...

As indicated by James Jacobs above, in the 5th edition of the CRB the Riding Dog was removed from the Summon Monster 1 list and replaced with Dog.

The errata still only mentions the above change being made to Summon Nature's Ally 1.

The Official PRD also still contains this error.

Could this please be mentioned in the next round of FAQ answers so the majority of us who don't own the 5th printing of the book properly implement this change?

TL;DR The hardcopy of the CRB says one thing, the digital version says another.


Ross Byers wrote:
I've removed some links. Please don't redistribute Paizo's art unless its available under the Community Use Policy.

Argh.

.... can anyone provide a link to the work without the art? It seems strange the fun police would show up and take down a link that promotes use of the very thing it's trying to sell.

Thanks.

-SS

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