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![]() Gary Teter wrote: ... I do find the idea of providing personal digital dice bags that you can select from for rolling particular things amusing enough to think about how to implement next time I'm stuck in traffic or in the shower. I don't even want to know why or how you get stuck in the shower... ;) ![]()
![]() In my experience 6 players and a GM can have a great time. In every case where I have had to run or play with 7 it has turned into a bad experience. Whether from the module not being balanced for that many actions per round for the PCs or the time per round dragging to a crawl. Add in the likelihood of different factions with the expanded faction list and you have a great chance of things dragging to a crawl. Turning away someone is unfortunate and makes one unhappy person. Playing/running with 7 makes everyone unhappy in my experience. ![]()
![]() Congratulations Mike. I will have to repeat what has been already said by many. Losing you from the local scene as well as losing the home game are losses. Yet the good things that are sure to come with you at the helm will surely make up for it. Of course it is your loss that you can't get Lila's cookies or gingerbread anymore... ;) Best wishes from all of us here. ![]()
![]() As one of those fortunate enough to have gamed with and worked with Mike here in Atlanta, I can whole heartedly say that this will lead to good things for PFS play. /Though I am losing my home game
///And good luck to Mike with his new hometown team the Seahawks
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![]() Evil Lincoln wrote: Sure. Still, lots of builds rely on Strength for maneuvers. For those builds, wouldn't CE be better, since they have lower Dex (and therefor AC)? I see CM as a better fit because of the elimination of the AoO. It would be easy to try and map out which of the Improved feats should be strength and which are dexterity based. It would also get messy and contentious. There would also be an even bigger feat tax if some were based on AM and some on some other feat. In the end I think the designers chose a single feat that could at least loosely be seen as a valid pre-req. You get inside their defenses without getting attacked and sunder/trip/disarm/... better than you could before. Now an argument could be made for a different pre-req for the CM feat, but that is another story. ![]()
![]() Evil Lincoln wrote:
Since the original post was about selecting a different pre-req than the one in the book, it is far from a 'loose' association. It is an answer to his question as to why CE works rather than AM. If anything, your post is a 'loose' association to this thread. A conversation about the validity of feat pre-reqs belongs elsewhere. ![]()
![]() As one of the, umm, guilty parties involved in this, I have to give a big pat on the back to Joe for dealing with this as well as he did. A potentially really bad situation was avoided and we managed to finally finish. And as a whole I think some fun was had. Certainly some frustration for a few points, but still some moments of humor. I agree fully with Joe that 7 player tables are no fun. When you are trying to role play, as well as have 7 people trying to finish their faction missions (which typically require some one on one time), along with trying to finish a module to fit a time slot, it is just too much. On a boat with all of us splitting up to try to accomplish our missions secretly, just sheer craziness. Thanks again to Joe for dealing with us at our craziest. Thanks to Mark for trying to take the modules in new directions as well as participating in the discussions. As for me it confirmed that I will drop out of a table before playing with 7 again in Society play. ![]()
![]() Stuart, Great job on these and as many have said, thanks for the hard work. There do however seem to be a couple of missing monsters from the augmented summoning pdf. III is missing
IV is missing
VI is missing
Thanks again for the efforts. ![]()
![]() anthony Valente wrote:
Hate to get all mathy here but the proper calculation is: 3 in 6 = 50%
Since both need to occur they are multiplied together:
Closest equivalent: 1 on a D20 with the ranger surprising a drow with a 5% chance. Now it is the weekend and I can go drink a beer and forget this math stuff I have to do at work. :) |