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Okay, my first idea was to adapt the various dragons from 4E for use with PFRPG, but then I decide that there were so many great dragons that never made it to 3.5 that I would convert them too. So here goes. One thing to remember. When I use dragons, I use the adult dragon and then modify it using the young, advanced, or giant template as needed. Therefore all the dragons present here are the adult age catagory.
Orichalcum Dragon
This large reddish-gold dragon turns it's squarish head and stares at you with a mix of curiosity and concern.
Orichalcum Dragon CR 11
(12,800 XP)
Usually LN Large Dragon
Init:+3, Senses: Blindsight 60 ft, Darkvision 120 ft, Low-light Vision, Perception +20
AC: 26, Touch: 8, Flat-footed 27
(-1 Dex, +28 natural, -1 size)
hp: 175 (13d12+39) DR 5/Magic
SR 20
Fort +16, Ref +12, Will +17
Immune to acid, paralysis and sleep effects
Speed: 60 ft, fly 150 ft (average)
Melee +24 Bite (2d6+11)
Melee +24 two claws, each (1d8+11)
Melee +24 two wings, each (1d6+11)
Melee +24 tailslap (1d8+11)
S.A: Breath Weapon, Frightful Presence
Spell-like Abilities: (CL 13) 3/day- Animate Breath*, Summon Monster III (snakes only)
Str 23, Dex 8, Con 17, Int 14, Wis 18, Cha 17
Base Atk: +13, CMB: +25, CMD: 34
Feats: Ability Focus (Breath Weapon), Combat Reflexes, Fly-by Attack, Hover, Improcved Initative, Snatch
Skills: Bluff +19, Diplomacy +19, Disguise +19, Knowledge (Arcana) +18, Knowledge (History) +18, Perception +20, Spellcraft +18, Use Magic Device +19
Languages: Common, Draconic, Elven, Sylvan
S.Q: Alternate Form
Environment: Temperate forests or ruins
Organization: Solitary
Treasure: Double
Alternate Form: Orichalcum dragons can take on the form of any humanoid or animal.
Breath Weapon (Su): 80 ft stream, 12d4 acid damage, usable every 1d4 rounds, Reflex DC 19 for half
Frightful Presence (Ex): 180 ft radius, 12 HD or lower, Will DC 19 negates
Orichalcum dragons live among ruins of ancient civilizations, commanding lesser creatures to rebuild the glories of yesteryear and recapture the magic of fallen empires. To those under its protection, an orium dragon is a wise but sometimes harsh monarch. Those who threaten the dragon’s dreams of renewed empire find themselves choking on its corrosive breath—while they watch the vapor coalesce into a smoky serpent that attacks at the dragon’s command.
*found in 3.5 Draconomicon

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Adamantine Dragon
The large dragon in front of you is covered with protruding spikes, like a bramble bush. It's dull gray scales barely glint in the sunlight as it approaches. It glares at you as it's beak-like mouth opens wide.
Adamantine Dragon CR 8
(4,800 XP)
Usually NC Large Dragon
Init: -1, Senses: Blindsight 60 ft, Darkvision 10 ft, Low-light Vision, Perception +14
AC: 22, Touch 9, Flat Footed 23
(-1 Dex, +24 natural, -1 size)
hp: 135 (9d12+27) DR 5/+1
Fort +14, Ref +10, Will +13
Immune to paralysis, sleep, and sonic effects
Speed 40 ft, Fly 120 ft (Average)
Melee: Bite +13 (5d8+4)
Melee: 2 claws +13, each (5d6+4)
Melee: Wing buffet +13 (5d6+4)
S.A: Breath Weapon (40 ft cone,8d6 sonic damage, Reflex DC 17 for half, usable every 1d4 rounds), Frightful Presences (120 ft radius, 8 HD or less, Will DC 16 to avoid), Stunning Burst
Str 19, Dex 8, Con 16, Int 10, Wis 14, Cha 13
Base Atk: +9, CMB: +14, CMD: 23
Feats: Cleave, Endurance, Great Cleave, Hover, Power Attack
Skills: Diplomacy +13, Intimidate +13, Knowledge (Dungeneering) +12, Knowledge (Geography) +12, Perception +14, Spellcrat +12, Use Magic Device +13
Languages: Common Draconic, Dwarven
Environment: Temperate and cold mountains
Organization: Solitary, Pair, Flight (3-12)
Treasure: Standard
Stunning Burst (Su): 20 ft radius, Will DC 19 or stunned for 2d4 rounds.
Adamantine dragons are brawlers who prefer to get their claws dirty and use their thunderous abilities to augment their melee abilities. Many of them are master tacticians and often work with groups of allies to achieve thir aims. Becaue they share the same territory, these allies are often dwarves.

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Iron Dragon
This mighty dragon has three horns curling back from it's skull and it's scale gleam like a well oiled sword. You get the feeling that you only see it because it wants you to know it is here.
Iron Dragon CR 10
(9,600 XP)
Usually NE Large Dragon
Init: +2, Senses: Blindsight 60 ft, Darkvision 120 ft, Low-light Vision, Perception +21
AC: 25, Touch: 11, Flat Footed 21
(+2 Dex, +23 natural, +1 dodge -1 size)
hp: 154 (11d12+22), DR 5/Magic
Fort +14, Ref +14, Will +19
Immune to electricity, paralysis and sleep effects
Speed: 50 ft, Fly 120 t (Average)
Melee: Bite +14 (8d8+3)
Melee 2 claws +14 each (8d6+3)
S.A: Breath eapon (80 ft line, 6d8 electricity damage, Reflex DC 17 for half, usable every 1d4 rounds), Frightful Presence (150 ft radius, 10 HD or less, Will DC 19 to avoid)
Spell-like Abilities: (CL 11)2/day: Greater Invisibility, Nightmare (DC 19), Teleport
3/day: Dominate Person (DC 19), Hypnotism (DC 15), Suggestion (DC17)
At Will: Charm Monster (DC 18), Darkness, Daze (DC 14)
Str 17, Dex 14, Con 14, Int 15, Wis 20, Cha 19
Base Atk: +11, CMB: +15, CMD: 27
Feats: Dodge, Intimidating Prowess, Iron Will, Lightning Stance, Mobility, Wind Stance
Skills: Acrobatics +16, Bluff +18, Diplomacy +18, Intimidate +21, Knowledge (Nature) +16, Perception +21, Spellcraft +16, Use magic Device +18
Languages: Comon, Draconic, Giant, Gnoll
Environment: Temperate Hills and forests
Organization: Solitary, Pair, Skulk (3-20)
Treasure: Double
Iron dragons are ambush predators. They are deceptive and manipulative by nature and prefer to strike from the shadows and do battle from range. They prefer to manipulte others into doing thir fighting for them, particularly hobgoblins, ogres, and gnolls. If their intervention will win the day, then they strike when the time is right, otherwise an iron dragon is more than willing to abandon their erstwhile allies to save their own necks.

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Random thoughts;
Ooh, Orichalum! Very cool, and I love the flavor text and the animate breath / control serpents bits. It sounds very much like a dragon that would be associated with the Serpentfolk and guard their ancient ruins. Some sort of connection to / alliance with / hateful competitition with nagas might also be a neat flavor bite. It also sounds like a dragon that might be more strongly focused on arcane development than many others (and might even progress as a wizard, instead of a sorcerer, hoarding ancient lore for that purpose, not just to 'rebuild the ancients' but also to advance it's own power).
Adamantine is cool. The mention of spiky bits suggests that some sort of spiked armor ability could fit the critter, causing damage to anyone who strikes it with a natural weapon, or, at the oldest levels, only safe to attack with reach weapons, as the clashing spines tear at anyone who gets within 5 ft. of the beast. Major points for a sonic breath weapon. Very cool. Perhaps describe it as a horrible screech of tortured metal that causes bleeding wounds in those that hear it? Deafness as a side-effect? (In my game, Green Dragons have a sonic breath weapon and advance as Bards instead of Sorcerers, so I'm biased towards dragons with sonic breath weapons.)
Is the Stunning Blast at will? The DC seems a little low for a dragon's special attack, and the duration of the stun seems quite high. As it is written, it seems like it wouldn't effect most foes of any real challenge to the dragon, and yet would absolutely murder any foes that the dragon really wouldn't need it's help absolutely murdering...
Iron, also neat. Some sort of electrical attack usable every couple of rounds, as it builds up a static charge through movement, could be neat, sort of like an electrically-based fire shield. Alternately, some sort of magnetic properties (perhaps a repulsion effect that only targets iron and steel, causing warriors to be dragged away by their own armor, or granting the dragon extra DR vs. iron/steel weapons?) could be neat.
If the Pearl Dragon can swallow someone whole, coat them in magically preservative pearlescent coating (that puts its contents into temporal stasis), and spit them back out as glimmering pearlescent statues to decorate it's lair, I'll be amused.

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Is the Stunning Blast at will? The DC seems a little low for a dragon's special attack, and the duration of the stun seems quite high. As it is written, it seems like it wouldn't effect most foes of any real challenge to the dragon, and yet would absolutely murder any foes that the dragon really wouldn't need it's help absolutely murdering...
Stunning Blast is every 1d6+1 rounds. I realized I had left this out just a few moments ago. I used the creature creation rules in the bestiary for setting the DC, but you are right, the save is very likely too low. Stunning Blast is a "side effect" of it's breath weapon. In 4e the breath weapon damages and stuns. I felt that was excessive in PFRPG so I split the attack into two abilities to make it more managable. Imagine the reaction at your table if the GM said "okay you fail your save so you take 8d6 ⇒ (1, 4, 4, 2, 6, 2, 3, 1) = 23 damage AND you are stunned for 1d4 ⇒ 4 rounds."

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Adamantine Dragon
The large dragon in front of you is covered with protruding spikes, like a bramble bush. It's dull gray scales barely glint in the sunlight as it approaches. It glares at you as it's beak-like mouth opens wide.
Adamantine Dragon CR 8
(4,800 XP)
Usually NC Large Dragon
Init: -1, Senses: Blindsight 60 ft, Darkvision 10 ft, Low-light Vision, Perception +14
AC: 22, Touch 9, Flat Footed 23
(-1 Dex, +24 natural, -1 size)
hp: 135 (9d12+27) DR 5/+1
Fort +14, Ref +10, Will +13
Immune to paralysis, sleep, and sonic effects
Speed 40 ft, Fly 120 ft (Average)
Melee: Bite +13 (5d8+4)
Melee: 2 claws +13, each (5d6+4)
Melee: Wing buffet +13 (5d6+4)
S.A: Breath Weapon (40 ft cone,8d6 sonic damage, Reflex DC 17 for half, usable every 1d4 rounds), Frightful Presences (120 ft radius, 8 HD or less, Will DC 16 to avoid), Stunning Burst
Str 19, Dex 8, Con 16, Int 10, Wis 14, Cha 13
Base Atk: +9, CMB: +14, CMD: 23
Feats: Cleave, Endurance, Great Cleave, Hover, Power Attack
Skills: Diplomacy +13, Intimidate +13, Knowledge (Dungeneering) +12, Knowledge (Geography) +12, Perception +14, Spellcrat +12, Use Magic Device +13
Languages: Common Draconic, Dwarven
Environment: Temperate and cold mountains
Organization: Solitary, Pair, Flight (3-12)
Treasure: Standard
Stunning Burst (Su): 20 ft radius, Will DC 19 or stunned for 1d4 rounds, usable every 1d6+1 rounds.Adamantine dragons are brawlers who prefer to get their claws dirty and use their thunderous abilities to augment their melee abilities. Many of them are master tacticians and often work with groups of allies to achieve thir aims. Becaue they share the same territory, these allies are often dwarves.
Fixed Stunning Blast.

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If the Pearl Dragon can swallow someone whole, coat them in magically preservative pearlescent coating (that puts its contents into temporal stasis), and spit them back out as glimmering pearlescent statues to decorate it's lair, I'll be amused.
It has a breath weapon of scalding steam. And it gets Suggestion at will. No pearly coating though.

Patrick Curtin |

Set wrote:It has a breath weapon of scalding steam. And it gets Suggestion at will. No pearly coating though.If the Pearl Dragon can swallow someone whole, coat them in magically preservative pearlescent coating (that puts its contents into temporal stasis), and spit them back out as glimmering pearlescent statues to decorate it's lair, I'll be amused.
Nice job David! I do like the pearly coating suggestion though. I'll have to keep this bookmarked in case any of my PbP games get to the higher levels..

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Nice job David! I do like the pearly coating suggestion though. I'll have to keep this bookmarked in case any of my PbP games get to the higher levels.
As a direct(ish) conversion, stuff like that probably isn't really on David's agenda, but with Pathfinder adding funky new powers to various dragons (like the Blue Dragon's Storm Breath and the Red Dragon's Manipulate Flames), it might be fun to go back afterwards and toss in some shiny new toys.

Patrick Curtin |

Patrick Curtin wrote:Nice job David! I do like the pearly coating suggestion though. I'll have to keep this bookmarked in case any of my PbP games get to the higher levels.As a direct(ish) conversion, stuff like that probably isn't really on David's agenda, but with Pathfinder adding funky new powers to various dragons (like the Blue Dragon's Storm Breath and the Red Dragon's Manipulate Flames), it might be fun to go back afterwards and toss in some shiny new toys.
Yeh. I just thought that would be an interesting visual to have this Pearl Dragon sea cave lair, and there are all these pearlescent statues of creatures in various agonized positions.
That and a bed of giant fiendish clam guardians :P

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Patrick Curtin wrote:Nice job David! I do like the pearly coating suggestion though. I'll have to keep this bookmarked in case any of my PbP games get to the higher levels.As a direct(ish) conversion, stuff like that probably isn't really on David's agenda, but with Pathfinder adding funky new powers to various dragons (like the Blue Dragon's Storm Breath and the Red Dragon's Manipulate Flames), it might be fun to go back afterwards and toss in some shiny new toys.
Well 4E has given some of the dragons funky new toys as well. When I get into some of the more familiar dragons like Black or Gold you might see some more things like that. Unfortunately the dragons that I did first were new ones so there isn't anything to compare them with. Just wait until you see the Electrum and the Gunmetal Dragons though.

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Pearl Dragon
The pinkish white scales of this dragon seem to shimmer in the sun as it hauls itself from the sea.
Pearl Dragon
CR 10 (9,600 XP)
Usually N Large Dragon
Init:-1, Senses: Blindsight 60 ft, Darkvision 120 ft, Low-light Vision, Perception +21
AC 20, Touch 9, Flat footed 21
(-1 Dex, +12 natural, -1 size)
hp 204 (14d12+36) DR 5/Magic
Cold Resistance 10
Fort +15, Ref +11, Will +14
Immune to Fire, Paralysis, and Sleep effects
Speed: 40 ft, Fly 120 ft (Average), Swim 60 ft
Melee: Bite +18 (4d8+4)
Melee: two Claws +18 each (4d6+4)
S.A: Breath Wepon (60 ft cloud of steam, 6d4+6 heat damage, Reflex DC 20 for half, usable every 1d3 rounds), Encapsulate, Frightful Presences (150 ft radius, 13 HD or less, Will DC 19 to avoid)
Spell-like Abilities (CL 14): 6/day: Blink
At Will: Suggestion: (DC 15)
Str 18, Dex 8, Con 17, Int 14, Wis 14, Cha 20
Base Atk: +14, CMB: +18, CMD: 27
Feats: Alertness, Athletic, Blind Fight, Deadly Aim, Fly by Attack, Hover, Wingover
Skills: Appraise +19, Climb +23, Diplomacy +22, Knowledge (Geography) +19, Perception +21, Sense Motive +4, Spellcraft +19, Swim +23, Use Magical Device +22
Languages: Aquan, Common, Draconic. Elven
S.Q: Amphibious, Improved Grapple, Telepathy
Environment: Temperate coastline
Organization: Solitary, Pair, Trio
Treasure: Triple +5,000 gp worth of pearls per age catagory
Amphibious (Ex): The pearl dragon is at home both in water and on land. It can breath underwater andtakes no penelties for fighting in water.
Encapsulate (Ex): When a pearl dragon makes a successful bite attack against a Medium sized or smaller targer it may attempt to grapple the target of that attack. If the grapple is successful, it is considered held inside the dragon's mouth and must make a Dc 22 Fortitude save to avoid being wrapped up in a pearl like substance or be considered petrified. Once it successfully encapsulates a victim the pearl dragon will retreat and use the target to decorate it's lair. A target who makes the saving throw may attempt a DC 22 Strength check to escape the dragon's mouth.
Improved Grapple (Ex): The pearl dragon may initiate a grapple attempt without provoking an attack of opportunity.
Telepathy (Su): Pearl Dragons can telepathically communicate with any creature that has an 8 or better Intelligence, even if they do not share a common language.
Pearl Dragons live along the coasts of the world. They make their lairs both in rocky cliffs and on long sandy beaches. They love the smell of salt air and the roar of the waves. They are also expert pearl divers and spend hour each day in that pursuit.
Although they rarely interact with humans or demihumans they have a hatred for pirates and will attack and destroy and who sail in the territory claimed by a pearl dragon. They also have been know to drive fishing boats out of their territory if they feel that they are harming the local ecology. They do enjoy the company of aquatic fey and aquatic elves however, and spend much of their time frolicing with these creatures.

Patrick Curtin |

Well lets see, there are at least 11 left, three more metallics and 8 chromatics to do, plus the old 2E dragons, although some of them may not get done.
Love what you did with the Paerl Dragon David. If I could make a suggestion, start with the 2E ones, then go on to reimagine the 4E versions for PF. I'd love to see the 2E ones back in print.

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It might be interesting to look at the alchemical associations of various metals when designing new dragons. I have no idea if there is a Lead Dragon, for instance, but making it intensely antimagical (not 'really high SR,' more like a golem, immune to the vast majority of spells) and have some sort of dispelling breath that strips away magic, and also causes damage to targets based on their magical natures (like a reaving dispel sort of thing, that does more damage to targets with more magic going on) could be neat.
A Mercury Dragon could be a natural shapeshifter, even more so than the Golds and Silvers.
On the other hand, the Gold, Silver, etc. dragons don't really have any connection to alchemical properties of gold, silver, etc. so that probably wouldn't really fit into a standard D&D style. Meh. Back to the drawing board...

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Amber Dragon
This goldish-yellow and brown dragon is on the smaller side. With a razor sharp horn and a triangular beak shaped mouth it slips through the trees looking for shelter.
Amber Dragon
CR 10 (9,600 XP)
Usually N Large Dragon
Init: +1, Senses: Dragon Senses, Perception +21
Aura: Frightful Presences (180 ft, DC 21)
AC: 24, Touch 10, Flat footed 23
(+1 Dex, +25 natural, -1 size)
Fort +15, Ref +9, Will +12
DR 5/Magic, Immune to Cold, paralysis, and sleep effcts, SR 21
Speed: 60 ft, Fly 200 ft(Poor)
Melee: Gore +19 (2d6+12), 2 Claws +19 (1d8+8)
Special Attacks: Breath weapon (80 ft cone, Reflex DC 22 or subject is petrified, DC 22 strength check to break free), Magnetize
Spell-like Abilities (CL 12): 3/day: Blink
At Will: Detect Magic, Read Magic
Str 25, Dex 12, Con 20, Int 15, Wis 19, Cha 18
Base Atk: +12, CMB: +20, CMD: 31
Feats: Alertness, Combat Expertise, Critical Focus, Great Fortitude, Hover, Stealthy
Skills: Bluff +19, Diplomacy +19, Escape Artist +3, Handle Animal +19, Knowledge (Geography) +17, Knowledge (Nature) +17, Perception +21, Sense Motive +6, Stealth +18, Use Magic Device +16
Languages:Common, Draconic, Druidic
SQ: Shape Change
Environment: Temperate Forest
Organization: Solitary, Pair
Treasure: Standard
Magnetize (Su): Three times a day an amber dragon can magnatize all metal in a 120 ft radius. All opponents using metal weapons or wearing metal armor in that radius must make a DC 22 Fortitude save or be staggered and suffer a -2 penalty to their AC for 3d4 rounds.
Shape Change (Su): Amber dragons can assume the form of any humanoid or animal 4 times per day.
Amber dragons are one of the most reclusive types of dragons around. They live only in the deepest and oldest forests in the world. They are constantly in tune with the forest around them and their nature reflect that of their natural homes.
They do not actively seek out humanoid companionship, but they do not reject it either. They are commonly found in the company of druids and elves when they have humanoid companions. In fact, unlike other dragons, amber dragons spellcasting abilities advance as a druid.
Amber dragons teeth are small and flimsy and totally unfit for biting. Instead they have a triangular horn that they use to split open tree trunks to get the thick sap inside. They have a reservoir of sap that they can spit at opponents, trapping them in a thick sappy amber while the amber dragon seels refuge.

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Thank you to those who are helping me with feed back here. I wonder if you coul;d go to this thread and give me some feed back on it as well?

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It might be interesting to look at the alchemical associations of various metals when designing new dragons. I have no idea if there is a Lead Dragon, for instance, but making it intensely antimagical (not 'really high SR,' more like a golem, immune to the vast majority of spells) and have some sort of dispelling breath that strips away magic, and also causes damage to targets based on their magical natures (like a reaving dispel sort of thing, that does more damage to targets with more magic going on) could be neat.
A Mercury Dragon could be a natural shapeshifter, even more so than the Golds and Silvers.
On the other hand, the Gold, Silver, etc. dragons don't really have any connection to alchemical properties of gold, silver, etc. so that probably wouldn't really fit into a standard D&D style. Meh. Back to the drawing board...
Iron Dragons could and porbably should have a connection with the fey. Either as allies or better yet Foes.

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Electrum Dragon
You have seen people who remind you of animals before but this is the first dragon to remind you of a person. It makes you think of a thoughtful old librarian even as it rubs one silvery gray hand across it's chin as it contemplates what to do with you.
Electrum Dragon
CR 14 (38,400 XP)
Usually NG Large Dragon
Init: +4, Senses: Dragon Senses, Perception +25
Aura: Frightful Presence (180 ft, DC 23)
AC 29, Touch 9, Flat footed 29
(+10 natural, -1 size)
hp: 195 (17d12+85)
Fort: +17, Ref: +12, Will: +19
Speed: 40 ft, fly 200 ft (average)
DR 5/Magic, Immune to cold paralysis, and sleep effects, SR 21
Melee: Bite +25 (2d6+12), 2 claws +25 (2d6+8), 2 wings +20 (1d8+4), tail slap +20 (1d8+12)
Special Attacks: Breath Weapon (40 ft cone, Will DC 23 or suffer the effects of a Confusion spell)
Spell-like Abilities (CL 16) 3/day-Dispel Magic, Legend Lore
At Will-Detect Magic, Identify, Read Magic
Str 27, Dex 10, Con 21, Int 17, Wis 20, Cha 21
Base Atk: +17, CMB: +26, CMD: 36
Feats: Flyby Attack, Great Fortitude, Improved Initative, Iron Will, Magical Apptitude, Persuasive, Scribe Scroll, Vital Strike, Wingover
Skills: Appraise +23, Diplomacy +29, Intimidate +7, Knowledge (Arcana) +23, Knowledge (History) +23, Knowledge (Local) +23, Knowledge (Planes) +23, Perception +25, Spellcraft +27, Use Magic Device +29
Languages: Common Draconic, Dwarven, Elven, Orc
SQ: Change Shape
Environment: Any temperate
Organization: Solitary
Treasure: Standard (Double Magic)
Change Shape (Su): Electrum dragons can assume the form of any humanoid at will.
Electrum dragons are peaceful and contemplative being by nature. They love company and knowledge and often dwell in caves under stone towers where they live as a hermit mage or a quiet librarian. They often sit motionless on a hill or mountaintop, sometimes for weeks or even monthes on end, observing what goes on around them. They are obsessed with things of beauty and with magic, which they veiw as the ultimate expression of art. Some electrum dragons have even set themselves up as philosopher-kings over tribes of primative humanoids.

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Freehold DM wrote:There are about 11 from 4E and 10 2E dragons to do. So I guess it's more like 21.David Fryer wrote:About 17 more dragons to go.That many from 4e to convert? Wow, they sure went dragon-happy on that side of the edition fence. Here's hoping they didn't steal any of my ideas...
Does that include the ones from Dragon Magazine such as the Hex Dragon and Plasma Dragon?

Caedwyr |
Okay, I'm home now and have access to my 2nd edition material. A quick search shows the following dragons:
Chromatic
Black
Blue
Brown (aka Great Desert Dragon)
Green
Orange (aka Sodium Dragon)
Purple (aka Energy Dragon)
Red
White
Yellow (might be also called a sand dragon, the entry isn't clear)
Gem
Amethyst
Beljuril
Crystal
Emerald
Jacinth
Moonstone
Pearl
Prismatic
Sapphire
Topaz
Krynn
Amphi
Astral
Kodragon
Othlorx
Sea
Spider
Tylor
Linnorm
Corpse Tearer
Dread
Flame
Forest
Frost
Gray
Land
Midgard
Rain
Sea
Metallic
Adamantite (from Planescape, note that the name is different from the Adamantine dragon earlier in this thread)
Brass
Bronze
Copper
Electrum
Gold
Mercury
Mithril
Silver
Steel
Oriental
Chiang Lung (River Dragon)
Jade
Li Lung (Earth Dragon)
Lung Wang (Sea Dragon)
Pan Lung (Coiled Dragon)
Shen Lung (Spirit Dragon)
T'ien Lung (Celestial Dragon)
Tun Mi Lung (Typhoon Dragon)
Yu Lung (Carp Dragon)
Mystara
Crystalline
Jade (Different than the previously listed Jade dragon)
Onyx
Ruby
Savage Coast (Mystara)
Crimson
Red Hawk
Other
Air
Amber
Aquatic
Astral
Brine
Cerilian
Cloud
Deep
Dzalmaus
Fang
Fire
Gargouille
Ghost
Grey
Greyhawk
Ichthyodrake
Mist
Moon
Radiant
Rain
Salt
Sand (Different type again from the previously listed sand dragon)
Shadow
Spirit
Stellar
Stone
Stone (different than the above one)
Styx
Sun
Vishap
Weredragon (aka Song Dragon in 3rd edition I believe)
Unique
An-Ur, the Wandering Death
Dregoth, the Undead Dragon King
Gaumahavi, Greater Purple Dragon
Mordukhavar the Reaver
Vanathor, the Golden Harpist
Xathanon
Zakhur Lifesbane, the Guardian
Dhrakoth the Corrupter

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I'd have thought there were more 2nd edition dragons to be updated. If you like I can provide a list of 2nd edition dragons from pretty much every official source.
I am limited by the number of sources I have avalible. Also, as some of them have been done for 3.5 and Pathfinder is backwards compatable they are a lesser priority than the ones that either have not been or were give a makeover for 4E.

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Okay, somehow I forgot to give this guy hit points.
Amber Dragon
This goldish-yellow and brown dragon is on the smaller side. With a razor sharp horn and a triangular beak shaped mouth it slips through the trees looking for shelter.
Amber Dragon
CR 10 (9,600 XP)
Usually N Large Dragon
Init: +1, Senses: Dragon Senses, Perception +21
Aura: Frightful Presences (180 ft, DC 21)
AC: 24, Touch 10, Flat footed 23
(+1 Dex, +25 natural, -1 size)
hp 149 (12d12+70)
Fort +15, Ref +9, Will +12
DR 5/Magic, Immune to Cold, paralysis, and sleep effcts, SR 21
Speed: 60 ft, Fly 200 ft(Poor)
Melee: Gore +19 (2d6+12), 2 Claws +19 (1d8+8)
Special Attacks: Breath weapon (80 ft cone, Reflex DC 22 or subject is petrified, DC 22 strength check to break free), Magnetize
Spell-like Abilities (CL 12): 3/day: Blink
At Will: Detect Magic, Read Magic
Str 25, Dex 12, Con 20, Int 15, Wis 19, Cha 18
Base Atk: +12, CMB: +20, CMD: 31
Feats: Alertness, Combat Expertise, Critical Focus, Great Fortitude, Hover, Stealthy
Skills: Bluff +19, Diplomacy +19, Escape Artist +3, Handle Animal +19, Knowledge (Geography) +17, Knowledge (Nature) +17, Perception +21, Sense Motive +6, Stealth +18, Use Magic Device +16
Languages:Common, Draconic, Druidic
SQ: Shape Change
Environment: Temperate Forest
Organization: Solitary, Pair
Treasure: StandardMagnetize (Su): Three times a day an amber dragon can magnatize all metal in a 120 ft radius. All opponents using metal weapons or wearing metal armor in that radius must make a DC 22 Fortitude save or be staggered and suffer a -2 penalty to their AC for 3d4 rounds.
Shape Change (Su): Amber dragons can assume the form of any humanoid or animal 4 times per day.Amber dragons are one of the most reclusive types of dragons around. They live only in the deepest and oldest forests in the world. They are constantly in tune with the forest around them and their nature reflect that of their natural homes.
They do not actively seek out humanoid companionship, but they do not reject it either. They are commonly found in the company of druids and elves when...

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Cobalt Dragon
This dark blue scaled dragon has a double row of spikes running down it's back from it's cat lik head to it's tail.
Cobalt Dragon
CR 10 (9,600 xp)
NG Large Dragon (Cold)
Init: +4, Senses: Dragon Senses, Snow Vision, Perception +2
Aura: Frightful Presence (180 ft, DC 17)
AC: 24, Touch: 9, Flat Footed: 24
(+15 natural, -1 size)
hp: 138 (12d12+60)
Fort +13, Ref +8, Will +10
DR 5/Magic, Immune to cold, paralysis, and sleep effects, SR 21
Vulnurable to Fire
Speed: 30 ft, Fly 200 ft (Poor)
Melee: Bite +20 (2d6+10), 2 claw +20 (1d8+7), 2 wing +15 (1d6+3), tail slap +15( 1d8+3)
Special Attacks: Breath Weapon (80 ft line, DC 21, 12d4 cold), Frostbite
Spell-like Abilities: 2/day Baleful Polymorph, Cone of Cold
1/day Enervation
Str 24, Dex 10, Con 21, Int 16, Wis 14, Cha 12
Base Atk: +12, CMB: +25, CMD: 35
Feats: Cleave, Fly-by Attack, Hover, Improved Initative, Power Attack, Wingover
Skills: Bluff +16, Climb +20, Diplomacy +16, Knowledge (Arcana) +18, Knowlege (Local) +18, Knowledge (Nature) +18, Spellcraft +18, Survival +16, Use Magic Device +16
Languges: Common, Draconic, Elven, Dwarven, Sylvan
SQ: Ice Walking
Environement: Cold Forest
Organization: Solitary
Treasure: Triple
Frostbite (Su): 3 times per day a cobalt dragon can unleash a focused wave of intense cold at a target withing 60 ft of it. The target of this attack has to make a DC 19 Fortitude save or be daved for 1d6+2 rounds.
Ice Walking (Ex): The cobalt dragon takes no penelties for walking, running or charging on ice or snow.
Snow Vision (Ex): A cobalt dragon can see perfectly in snowy conditions. they do not suffer any penelties to Perception due to snow.
Cobat dragons are cat-like in more than just apperance. They can be playful or fickle. Their attitudes can change in an instant from playful and friendly to deadly. Unlike most dragons, cobalt dragons prefer to fight on the ground, playing with their foes much like a cat plays with a mouse. Cobalt dragons often take over the leadership of barbarian tribes and guide them ito become protectors of the natural world.

taig RPG Superstar 2012 |

Cobalt DragonCobat dragons are cat-like in more than just apperance. They can be playful or fickle. Their attitudes can change in an instant from playful and friendly to deadly. Unlike most dragons, cobalt dragons prefer to fight on the ground, playing with their foes much like a cat plays with a mouse. Cobalt dragons often take over the leadership of barbarian tribes and guide them ito become protectors of the natural world.
I like the notion of cat-like dragons. That's my default impression of most dragons. There's nothing more terrifying than having a causal conversation with a dragon who just out-of-the-blue decides you're food now.
As cat-like creatures, I'm not sure how well they'd do in a leadership role. I can see them doing it for a couple of days, then kind of drifting off to the next thing that catches their fancy. Of course with dragons, maybe that boredom sets in over a generation of barbarians, rather than a few minutes or a couple of days.

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Mercury Dragon
This serpentine dragon has two large spikes on the back of it's head and is covered in shiny bluish silver scales
Mercury Dragon
CR 11 (12,800 XP)
CG Large Dragon
Init: +2, Senses: Dragon Senses, Perception +17
Aura: Frightful Presence (180 ft, DC 20)
AC 25, Touch 13, Flat Footed 23
(+2 Dex, +1 dodge, +13 natural, -1 size)
hp: 175 (13d12+91)
Fort +15, Ref +10, Will +9
DR 5/Magic, Immune to acid, paralysis and sleep effects
Speed 30 ft, Fly 200 ft (Poor)
Melee: Bite +22 (2d6+12), 2 claws (1d8+8), 2 wings (1d6+4), tail slap +17 (1d8+4)
Space: 10 ft, Reach 10 ft
Special Attacks: Breath Weapon (40 ft cloud, DC 23, 12d6 acid)
Str 27, Dex 14, Con 24, Int 10, Wis 13, Cha 22
Base Atk: +13, CMB: +22, CMD: 34
Feats: Blind Fight, Cleave, Critical Focus, Dodge, Lunge, Power Attack, Sickening Critical
Skills: Bluff +22, Climb +24, Perception +17, Spellcraft +16, Stealth +18, Use Magic Device +22
Languages: Common, Draconic
SQ: Alternate Form, Quicksilver Form
Environment: Temperate Forest or urban
Organization: Solitary
Treasure: Triple
Alternate Form (Su):6 times per day, a mercury dragon can assume humanoid form. This power works in the same way as the Alter Self spell, except that the effect lasts until dismissed by the dragon or dispelled.
Quicksilver Form (Su): 3 times per day as a move action a mercury dragon can assume a form that has all the traits of an ooze. In this form, it loses the ability to fly and cannot use it's breath weapon or natural weapons, but gains a slam attack that uses the same attack bonus and damage as the dragon's claw attack. In this form it can also fit through ay oppening and can maintain this form for 1d8+Constitution modifer rounds.
Mercury Dragons are stealthy shapechangers. Often the work as assassins, scouts, and ambassadors for various kingdoms. They spend much of their time living among humanoids, although always as a member of a different race or culture to hide their ignorance of local customs. Mercury dragons are obsessed with transmutation magic and shapchanging in general. They will often ally themselves with good lycanthropes and other shapeshifting races. They also keep small menageries consisting of animals that change their appearance or shape.

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David Fryer wrote:
Cobalt Dragon
This dark blue scaled dragon has a double row of spikes running down it's back from it's cat lik head to it's tail.
~snip~Cat-like. (top, description)
I wonder why they associate cobalt with cold and cats in 4e?
Maybe because the Chinese used cobalt to color paint for porcillan cats and cobal turns things blue?