Radavel's Untitled Campaign

Game Master Radavel


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WS 48, BS 43, S 63, T 43, Ag 50, Int 49, Per 55, WP 52, Fel 46 Wounds 22/22, Fate 3/3, Movement 5/10/15/30

This is our discussion thread


Pertty new thread. As asked before any starting reknown and the wolves would like to know if they may simply update their existing sheets.


WS 48, BS 43, S 63, T 43, Ag 50, Int 49, Per 55, WP 52, Fel 46 Wounds 22/22, Fate 3/3, Movement 5/10/15/30

since an additional 5k xp will place you guys in rank 2, it is reasonable to that you guys have attained the 2nd level of renown.

and yes, wolves may use their previous characters subject to update as per additional XP.


Male Black Templar Apothecary

Cool, we start off Respected! We're not the Rodney Dangerfields of Space Marines. :P

Just to confirm: are rules from Rites of Battle available for characters in this campaign? I was particularly looking at Deeds.

I'm out of town until Friday evening so I will post my Black Templar Apothecary's stats on Saturday.


Male Space Wolf Devastator

Hahaha I like how me and Einar have become simply "the Wolves". Makes us seem far more pack like.

Anyway I should be done I think, apart from my skills which need to be edited. And I have Req in there from the last time but I'll change that to reflect the starting mission req.


Ammo Sniper= 3full+4, Bolter= 3Full+28+ 25 Hellfire, Stalker pistol=2Full +13, 2Full Stalker, 1Full +10 Metal Storm. Space Wolf Wolf Scout 1, Wounds=15/20, Fate=2/3

Cool i will do the advances tonight then.


WS 50 BS 40 S 50 T 50 Ag 60 Int 40 Per 34 WP 40 Fel 31 21/21 Wnds - 3/3 Fate - Movement 7/14/21/42 - Damage Resistane 12TB 11/13AP

97.8/112KG and mostly metal awaiting your command


Almost fully updated


Space Wolf Techmarine

I'm a wolf too, but rather mopey. I should have my stats done soon. How much requisition do we get?


Fully updated


WS 50 BS 40 S 50 T 50 Ag 60 Int 40 Per 34 WP 40 Fel 31 21/21 Wnds - 3/3 Fate - Movement 7/14/21/42 - Damage Resistane 12TB 11/13AP

Brother Viluf Irontooth, does the Devestator not come bearing a Heavy bolter w backpack ammo supply? And brother Kohnnor are you so inexperienced in the art of war?(just want to be sure you get all 6000 at Rank 2 w Respected Renown)

Brother Braggi Frostborn, it is elevating to see a fellow aspirant.


Male Space Wolf Devastator

Aye Brother Dozeph, you make a fair point. I traded and made my Signature Wargear a Power Axe instead.


WS 48, BS 43, S 63, T 43, Ag 50, Int 49, Per 55, WP 52, Fel 46 Wounds 22/22, Fate 3/3, Movement 5/10/15/30

Requisition points for this mission is set at 100 per marine.


Ammo Sniper= 3full+4, Bolter= 3Full+28+ 25 Hellfire, Stalker pistol=2Full +13, 2Full Stalker, 1Full +10 Metal Storm. Space Wolf Wolf Scout 1, Wounds=15/20, Fate=2/3

Almost started going sniper rifle crazy, the remembered we are going on to a ship!

@ Ulf I'm not wanting it at this point, but because of the scout thing i miss tactical marine rank 1. If i wanted to get Rapid reload 200xp from aforementioned missed rank, how much would it cost me? I know in Dark heresy it is an extra 50xp, but not sure here.


Is there time to attach a cybernetic arm or two?


WS 48, BS 43, S 63, T 43, Ag 50, Int 49, Per 55, WP 52, Fel 46 Wounds 22/22, Fate 3/3, Movement 5/10/15/30

Attach whatever you need ;)


WS 50 BS 40 S 50 T 50 Ag 60 Int 40 Per 34 WP 40 Fel 31 21/21 Wnds - 3/3 Fate - Movement 7/14/21/42 - Damage Resistane 12TB 11/13AP

Alright just call me four arms. 29 remaining requisition for the pool.


Male Space Wolf Devastator

Anybody feel up for carrying some extra standard ammo for the Heavy Bolter?


Space Wolf Techmarine

I'm ready, have 4 requisition remaining.


WS 48, BS 43, S 63, T 43, Ag 50, Int 49, Per 55, WP 52, Fel 46 Wounds 22/22, Fate 3/3, Movement 5/10/15/30
Einar Stormson wrote:

Almost started going sniper rifle crazy, the remembered we are going on to a ship!

@ Ulf I'm not wanting it at this point, but because of the scout thing i miss tactical marine rank 1. If i wanted to get Rapid reload 200xp from aforementioned missed rank, how much would it cost me? I know in Dark heresy it is an extra 50xp, but not sure here.

a +100 premium should be reasonable.


Ammo Sniper= 3full+4, Bolter= 3Full+28+ 25 Hellfire, Stalker pistol=2Full +13, 2Full Stalker, 1Full +10 Metal Storm. Space Wolf Wolf Scout 1, Wounds=15/20, Fate=2/3

@ Ulf. That sounds fair.

On holiday and could only bring core rulebook, so let us see what we can spend 100 req on!

Sorry i have been a bit slow, getting ready for holiday with major work events when you get back isn't the easiest. On holiday now though so plenty of time.


WS 58, BS 30, S 40 (60), T 40, Ag 35 (40), Int 60, Per 55, WP 35, Fel 50, Wounds 23/23, Fate 3/3, Movement 5/10/15/30

Hey! Sorry for the delay in posting up stats. My character's 75% ready, just need to decide how to spend the last few bits of XP. I'll have him posted up in the next day or two.


WS 48, BS 43, S 63, T 43, Ag 50, Int 49, Per 55, WP 52, Fel 46 Wounds 22/22, Fate 3/3, Movement 5/10/15/30

Ok who still has questions? and who's ready?


Male Space Wolf Devastator

Ready


Ammo Sniper= 3full+4, Bolter= 3Full+28+ 25 Hellfire, Stalker pistol=2Full +13, 2Full Stalker, 1Full +10 Metal Storm. Space Wolf Wolf Scout 1, Wounds=15/20, Fate=2/3

Xp advances are done, requisition worked out,i just need to add it to my character sheet.


WS 50 BS 40 S 50 T 50 Ag 60 Int 40 Per 34 WP 40 Fel 31 21/21 Wnds - 3/3 Fate - Movement 7/14/21/42 - Damage Resistane 12TB 11/13AP

Ready. Not sure if this is posting.


WS 48, BS 43, S 63, T 43, Ag 50, Int 49, Per 55, WP 52, Fel 46 Wounds 22/22, Fate 3/3, Movement 5/10/15/30

Any1 else ready to deploy?


Ammo Sniper= 3full+4, Bolter= 3Full+28+ 25 Hellfire, Stalker pistol=2Full +13, 2Full Stalker, 1Full +10 Metal Storm. Space Wolf Wolf Scout 1, Wounds=15/20, Fate=2/3

Scout ready to deploy, kit in italics is stuff I don't have, but don't want to retype as any non-ship missions will need it.


WS 48, BS 43, S 63, T 43, Ag 50, Int 49, Per 55, WP 52, Fel 46 Wounds 22/22, Fate 3/3, Movement 5/10/15/30

will leave this open for 24 hours then, we start the game, whoever's ready.


Ammo Sniper= 3full+4, Bolter= 3Full+28+ 25 Hellfire, Stalker pistol=2Full +13, 2Full Stalker, 1Full +10 Metal Storm. Space Wolf Wolf Scout 1, Wounds=15/20, Fate=2/3

Couple of changes made, after all who needs a stalker bolter, when you can harness the power of a small sun!


Space Wolf Techmarine

Small suns aren't quiet? What do I know, I have a heavy flamer.


Ammo Sniper= 3full+4, Bolter= 3Full+28+ 25 Hellfire, Stalker pistol=2Full +13, 2Full Stalker, 1Full +10 Metal Storm. Space Wolf Wolf Scout 1, Wounds=15/20, Fate=2/3

Yeah i didn't think there would be too many sniper opportunities on a ship and my stalker pistol is fine at short range.


WS 58, BS 30, S 40 (60), T 40, Ag 35 (40), Int 60, Per 55, WP 35, Fel 50, Wounds 23/23, Fate 3/3, Movement 5/10/15/30

My character's all statted out (finally, ugh). I get really into character-building and end up going in circles when there are lots of build options available. I opted to make him a supportive know-it-all and party face in the end, so hopefully that helps out if this turns out to be more than a straight-up Xenos sweep!

I'm typing him up into the message board now.


WS 58, BS 30, S 40 (60), T 40, Ag 35 (40), Int 60, Per 55, WP 35, Fel 50, Wounds 23/23, Fate 3/3, Movement 5/10/15/30

My profile's complete and I'm ready for deployment. I'll add 17 Req to the pool, so we're up to 50 leftover Req for the party.

How would we like to spend our leftover Req? I was thinking of some possibilities...

1) A Multi-Melta could let us cut through bulkheads or walls in the ship, which opens up some really interesting or efficient movement possibilities.

2) An Auspex or Augur Array is pretty awesome for their Perception bonuses (+20 Awareness). Would you like one of those, Brother Dozeph? Besides the big Awareness boost, your Tech Use means you could even detect gases and radiation like how Braggi Frostborn can with his augur array.

3) Stummers for the party (5 req / Marine) could let us perform some stealth attacks with their +30 Move Silently.

What do you think? What other thoughts do we have on how to spend the rest of our Req?


Space Wolf Techmarine

Multi-meltas are lovely, but I'm worried about their blast radius. My servo-arm is good for most bulkheads, and I have a melta-bomb for when it doesn't suffice. Stummers are great, another auspex can't hurt, and standard meltas may also be good.


WS 50 BS 40 S 50 T 50 Ag 60 Int 40 Per 34 WP 40 Fel 31 21/21 Wnds - 3/3 Fate - Movement 7/14/21/42 - Damage Resistane 12TB 11/13AP

Iron Hand Astartes are very direct and Dozeph would take insult if it was suggested that he is not strong enough to succeed without trickery. As for the auspex it would work better on Dinar, my Perception is fairly bad. More of a point and massacre character.
Otherwise we may want to hold onto the pool for potential assets.


Ammo Sniper= 3full+4, Bolter= 3Full+28+ 25 Hellfire, Stalker pistol=2Full +13, 2Full Stalker, 1Full +10 Metal Storm. Space Wolf Wolf Scout 1, Wounds=15/20, Fate=2/3

I've already got a stummer if that helps, I did think about an auspex myself (but spent it on my plasma gun instead!), would be even more useful for a techmarine,but then i see Braggi already has one. Meltas and Plasma guns are the same price so i could switch if people want.


WS 48, BS 43, S 63, T 43, Ag 50, Int 49, Per 55, WP 52, Fel 46 Wounds 22/22, Fate 3/3, Movement 5/10/15/30

Game thread is up. Feel free to ask about the mission from Hrolf Fangtaker.


WS 58, BS 30, S 40 (60), T 40, Ag 35 (40), Int 60, Per 55, WP 35, Fel 50, Wounds 23/23, Fate 3/3, Movement 5/10/15/30

Awesome! Thanks, Ulf!

The idea of Imperial Assets is interesting, Dozeph... even something like an Aquila Lander for 10 Req could give us a one-time redeployment to another area of the ship.

(Also, I think it'd be hilarious if we burned all our Req on the Assault Strike Force Asset. When we get swarmed by Genestealers, we send in five valiant Assault Marines to die terribly for us as we run away screa.... I mean, as we retreat tactically to a stronger position. :P)

For gear, I'd like to propose we spend 20 Req on a Camo-Cloak for Einar (+20 Concealment). Even if the rest of us can't be sneaky bastards like him, I think we can agree that if our Scout gets detected he's in for a Really Bad Time (TM).

For myself, I like the idea of having one regular melta gun for cutting through the really heavy bulkheads (the ARM 32 ones) so we can save Braggi's melta bomb for something fun late on in the mission. It is another 20 Req, though, so that's up to everyone.

What do you think?


WS 50 BS 40 S 50 T 50 Ag 60 Int 40 Per 34 WP 40 Fel 31 21/21 Wnds - 3/3 Fate - Movement 7/14/21/42 - Damage Resistane 12TB 11/13AP

Bulkhead shears might be a better option than melts since everyone's concern has been blast.


Ammo Sniper= 3full+4, Bolter= 3Full+28+ 25 Hellfire, Stalker pistol=2Full +13, 2Full Stalker, 1Full +10 Metal Storm. Space Wolf Wolf Scout 1, Wounds=15/20, Fate=2/3

Thats when the dipole power sword comes out ;) Normal melta should be ok, as no blast, I could swap out plasma gun for melta if it helps, won't be much good at range after that though.


WS 58, BS 30, S 40 (60), T 40, Ag 35 (40), Int 60, Per 55, WP 35, Fel 50, Wounds 23/23, Fate 3/3, Movement 5/10/15/30

Nah, don't worry about swapping out your plasma gun, Einar. It's important that everyone gets to use the weapon they actually want to use. :)

Bulkhead shears are a really good idea, Dozeph. This is the perfect situation to use them in. They cost less Req than a melta gun too, so we could potentially afford an Auspex/Augur Array in addition to whatever else we pick up.

Maybe something like Bulkhead Shears (17), Augur Array (13), and 20 Req for.... ?


Male Space Wolf Devastator

If someone could carry it around, maybe a Missile Launcher? With ammo to deal with hordes of dudes?


Ammo Sniper= 3full+4, Bolter= 3Full+28+ 25 Hellfire, Stalker pistol=2Full +13, 2Full Stalker, 1Full +10 Metal Storm. Space Wolf Wolf Scout 1, Wounds=15/20, Fate=2/3

Ok whatever, doesn't Braggi already have an auspex array? Do we really need another?


WS 58, BS 30, S 40 (60), T 40, Ag 35 (40), Int 60, Per 55, WP 35, Fel 50, Wounds 23/23, Fate 3/3, Movement 5/10/15/30

Missile launchers are really effective anti-Horde weapons, definitely! I especially like them with Fire for Effect for double-tap 18 Magnitude Damage at long range. For myself, I won't be able to wield one because my BS score is garbage; I'll use a heavy flamer for close-range engagements. Is anyone else interested in a missile launcher?

My thinking for an Auspex / Augur Array was the same as in D&D dungeon-delving; when there are hidden beasties about, your Perception can never be too high! Braggi does have one, though, so we can leave it if we're confident in our Awareness.

If we'd like some other options for Req purchases, some other ones that I found cool were a Deathwatch suspensor for Viluf (25 Req, can move while firing Full-Auto) and the Arcane Secrets Imperial Asset (15 Req, remove a penalty from a weapon; could remove Recharge or Overheats from Einar's plasma gun).


WS 48, BS 43, S 63, T 43, Ag 50, Int 49, Per 55, WP 52, Fel 46 Wounds 22/22, Fate 3/3, Movement 5/10/15/30

Meta-Game Mission details

Primary Objective: Find and recover the Halo of Providence from the Ardent Crown (Skilled Objective, 25 Requisition).
• Primary Objective: Uncover the xenos involvement with the Halo of Providence and stop it (Veteran Objective, 30 Requisition).
• Secondary Objective: Keep the Ardent Crown from striking Solace (Skilled Objective, 20 Requisition).
• Tertiary Objective: Eliminate any targets of opportunity along the way (Veteran Objective, 15 Requisition).
• Tertiary Objective: Rescue any surviving ship’s crew or passengers (Skilled Objective, 10 Requisition).


Ammo Sniper= 3full+4, Bolter= 3Full+28+ 25 Hellfire, Stalker pistol=2Full +13, 2Full Stalker, 1Full +10 Metal Storm. Space Wolf Wolf Scout 1, Wounds=15/20, Fate=2/3

Bringing the leader discussion over here. Obvious choices is Athalos with highest Fel and command as a trained skill, although Viluf is up there too. I'm out of the running, does anyone want to be leader for starters?


WS 50 BS 40 S 50 T 50 Ag 60 Int 40 Per 34 WP 40 Fel 31 21/21 Wnds - 3/3 Fate - Movement 7/14/21/42 - Damage Resistane 12TB 11/13AP

Our diversity undermines us. Viluf would benefit multiple with his squad mode. Unless our tactical marine appears suddenly.


Male Space Wolf Devastator

I'd be willing to field the roll, unless we can find someone better.


WS 58, BS 30, S 40 (60), T 40, Ag 35 (40), Int 60, Per 55, WP 35, Fel 50, Wounds 23/23, Fate 3/3, Movement 5/10/15/30

I agree that if our Tactical Marine (Brother Kohnnor) shows up out of the blue, he should be the leader.

In his absence, I think Athalos will help the party most if he's the squad leader. Since we don't have a jerkface Ultramarine around ( :P ), he provides us with the highest Cohesion and Command checks. Apothecaries open up a kick-butt selection of Oaths for a squad (like Knowledge for +10 WS & BS vs Eldar) and his Fearless talent makes the team immune to Cohesion damage from Fear-causing creatures.

He has Tactics (Recon and Stealth) too, so maybe we'll sneak up on someone. Maaaaaaybe. :P

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