Way of the Wicked (Inactive)

Game Master Aku Warashi

Dramatis Personae; Loot Log; map;

Balentyne Info; Planning; Dwarven Map

Party Health
Hound------54/62
Mysty-------26/26
Nahia-------26/31
Rose--------44/54
Seren-------35/35


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Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Best to atack them when they are scattered, not in a big group. Besides mr mage might hesitate flambaying the guards along with us if we are mixed in with them.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

I have Cleave and Hound has Combat Reflexes. We're in a pretty good position to take on packed groups of mooks. Getting a guard or two in among us would be good insurance against AoE, but I'd hesitate to dive into the middle of them.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

We should be honored to sacrifice out bodies for Father....I just need a little more healing so I can make others sacrifices first.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

One of the things that's in my adventurer's utility belt is a couple of one pound bags of chalk powder. I think of it as "poor msn's glitter dust"
There aren't really rules for what it would do so every GM has to wing it.

I bring it up now because I think the magister is invisible and I might try to make a chalk cloud to expose his location. I wanted to give Aku some heads up so he can think about how he'd like to handle that.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

I think it works for 1 round before the dust vanishes. One could also spread it over the ground


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

On the ground is a good idea.

As for how long it lasts, have you ever thrown a handful of flower into the air? It lingers for a surprising amount of time if there's no wind.

Try it outside. It's pretty fun.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Hmm this plan will not work if they sit and wait. We have to get them to attack. Yell insults, get them angry and attacking. It might work if they have no officers.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

At the least we can use the delay to heal up a bit.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Just to note:

I'm waiting to see what Nahia and Seren will do, before moving things forward.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Hound wrote:

Watch out then.

Hound grabs the commander's head and opens the door, using it for cover. You see this! This is what we will do to your captain Samual and high priest Donnagin! We are going to make them scream in here, cut off their limbs so they can watch us burn your fort and town! They are going to die last knowing Mitra abandoned them!

Hound, I'm calling your action out, because no one cut the Lord's head.

Mysty suggested it a few times, but Rose left the body with the armor at the vault bellow the forge, while you guys took refuge in the tower.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Okay, I thought the head was cut.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Aku, how does the fireball get a DC22 from a wand? That's impressive from a caster.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Aku, something weird happened on my post. I was typing my save to the fireball when the post seemed to be eaten, and I noticed I was signed out. So I signed back in, and repeated the message. Then I noticed the necro all star message. I think that a friend of mine signed in last night on my computer and I didnt notice as I did my message. Something mucked up on the forum and it got eaten, and I was suddenly unsigned in. Then I signed in and redid the message.
Anyway I think the necro all star was my first attempt. If you want you could take it as my save (that's going to hurt!). I'll leave it to your decision. Sorry if it caused any problems.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7
Mysty wrote:
Aku, how does the fireball get a DC22 from a wand? That's impressive from a caster.

I'm wondering that too, but I figured if we kill him and get the wand we might be able to figure it out in character.

That's a really impressive DC.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

The dice algorithm comes up with a string of numbers that is user specific. Other users will never get the result you would if you posted in that particular slot. If someone posts, rolls a 10, and deletes it, and then posts again trying for a different result, they will get that ten again.

If you had posted in the necro all star slot you would have rolled the 15 you got in the following post.

Because of that, I'd vote for ignoring Necro All Star's post, for the same reason I'd ignore it if I asked you for a save in a face to face game, and some random person picked up your dice and rolled it for you.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Mysty wrote:
Aku, how does the fireball get a DC22 from a wand? That's impressive from a caster.

Well, that's one secret! :D

Kidding, I did not said that the fireball was from the wand, only that he was pointing it at you. :P

Mysty wrote:

Aku, something weird happened on my post. I was typing my save to the fireball when the post seemed to be eaten, and I noticed I was signed out. So I signed back in, and repeated the message. Then I noticed the necro all star message. I think that a friend of mine signed in last night on my computer and I didnt notice as I did my message. Something mucked up on the forum and it got eaten, and I was suddenly unsigned in. Then I signed in and redid the message.

Anyway I think the necro all star was my first attempt. If you want you could take it as my save (that's going to hurt!). I'll leave it to your decision. Sorry if it caused any problems.

No worries, you can keep the second roll. Mistakes happens, and no one should be blamed by because of it.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

So, only Nahia acted this round.

Mysty and Rose have actions, before the mage acts again.

Anyway, we are missing Seren, Rose and Mysty actions.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

On the map, which one is the magister?

Reminder: with Rose's fire resist, I think she only took 6 damage from that fireball. (25 goes down to 12, subtract 6 = 6)

Is the HP tracker current?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

The orange one! That I had forgotten to add.

Sorry >.<


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

No problem. Thanks!


Hello Guys.

Sorry for the short notice, but this has been a bad week for me, and next one don’t seem that’ll be any better. In addition, for some other personal issues, I’m asking for a break in the game. I’ll start things again next week, November – 10.

Thanks for your understanding.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

no problem, hear from you then.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Take whatever time you need.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

I'm sorry to hear that, and I hope that things get better!


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

No problem hope everything is okay.

-Posted with Wayfinder


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Best wishes


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

*Pets Mysty on the head and runs away*


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Rose

The skeletons are dead.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

If anyone is interested in joining an arena battle game where you are newbie gladiators engaging in challenges, We lost a few players and need a few more.
Link


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Even with Rage I'm down and then stop raging and die. Thanks for inviting me everyone, the backlog reading was great.


I hate to cut you out interrupt you, but if you read the post, he targeted: Himself, Rose and Mysty.

To hit you, he would have need to hit the soldiers, and even tho mad, he is a good guy and not into sacrificing others to hit you.

Anyway, what this means is: The target of the fireball is not you. You are pretty much alive.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Based on this, I need to ask:

Am I being that mean?
Do you think the game is too hard? And that I should go a bit easier?

Please, don’t be afraid to speak your mind. Because if you are not having fun because the game is too hard, then I’ll adjust things to make it more pleasant for everyone.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

I'm enjoying the game. It is a bit hard, but that's good. Of course I may change my mind if we TPK (lol)


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Yeah, given what we're up against here, I think this is completely reasonable.

This is one of those sweet spots where casters with AoE spells just completely wreck things because their opponents don't have good defenses yet and little to no way to recover from it mid-battle.

We've just been slogging one tough battle after another, and I really would have liked to have taken this one much earlier than we did, when I still had some spell options for it. Not having too much time to recover between has not been good to us either.

I will say, a 22 save DC is huge at this level (though not unreasonable), but assuming we survive, I'm just looking forward to getting whatever magic headband he might be carrying to get it that high. : )

Anyway, let the dice fall where they may, and hopefully we'll be able to take him out.

Or we die trying. The villains don't always win, right? : )


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

You are not being unreasonable at all. As Nahia says, the dice fall where they may and if one of us gets to close to ground zero of an explosion, well that is how the cookie crumbles. I could have done other things to prevent the casting like grappling with my big arms but didn't take that option so que sera sera.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

This guy is spelled up. Stone skin, resist energy, mage armor, invisibility, and has a huge DC for the level. Now this is a boss fight. :D


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

IMO if he is brought down, I think the army should be signaled right then. We took out the captain,high priest,commander, several soldiers and potentially their mage so the place is empty of commanding officers.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7
Hound wrote:
IMO if he is brought down, I think the army should be signaled right then. We took out the captain,high priest,commander, several soldiers and potentially their mage so the place is empty of commanding officers.

I agree. Now is the time.

As for the difficulty, this whole assault has gone against us from the moment we arrived. We're at the end of our ropes now and facing the person we were most concerned about. The circumstances make things a lot harder than they would be otherwise.

In spite of everything, I still think we have a shot at this.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Coding combat rolls and editing posts from a phone in an area with spotty reception is a good way of testing the limits of your own patience.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I agree with that.

-Posted with Wayfinder

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Actually I think this has gone well. Nearly every major npc has gone down, along with many guards. Only the mage is left. Yes we are near our limits, but the end is in sight. Kill the mage and their morale may crack. Summoning the army would be a fait accompli.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

I'm a little rusty on the grapple/casting rules. I want to make sure I have it all right.

1) while grappled the caster has to make a Concentration check (10+grappler's CMB+spell level) or lose the spell.

2) if he casts a spell, he still provokes AoOs as normal. He can still Cast Defensively, but that is a seperate concentration check.

Edit: F*$*. This might be a moot point. Wands can be used while grappling. I'm not sure why, but thems the rules. Dammit.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

@Rose, yes, those two points are correct. In addition:

  • Both of you take a -4 penalty to Dex.
  • Both of you take a -2 to attack rolls and combat maneuver checks (except those to grapple or escape a grapple).
  • It's a standard for you to maintain the grapple, and you get a +5 bonus to grapple checks against him while grappling him.
  • When you maintain the grapple you can move him, damage him (natural attack/unarmed strike, armor spikes, light/one-handed weapon), pin him, or tie him up (-10 to your check to do so).
  • You can release the grapple as a free action.
  • He can try to escape with a combat maneuver check or an escape artist check (DC your CMD (which is reduced because of your lowered dex)).
  • He can take any action that doesn't need two hands (including a full attack with a light/one-handed weapon).

On a side note, it sucks to be the grappler in this game. : /


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Grapple rules are complicated.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

simpler than they were, trust me. 2nd edition DND grapple rules were weird and complicated. 3rd was not a lot better.

Rose if you pin him he is helpless. Go for a pin. Once that has happened we can kill him, or take him prisoner and so on.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

A pinned creature is not completely helpless, unfortunately.

PRD - Pinned Condition wrote:
Pinned: A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is denied its Dexterity bonus.. A pinned character also takes an additional –4 penalty to his Armor Class. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component. A pinned character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level) or lose the spell. Pinned is a more severe version of grappled, and their effects do not stack.

So he could still use a wand, for example, though he might have some trouble aiming it.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

If you are all that afraid of the wand, why not simply disarm him?


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

If I had known wands were usable in a grapple I would have. The goal was to stop him from casting. I thought a grapple would do that.

I'm going to call this a learning experience for Rose. I didn't know and it makes sense that she didn't either. That mistake won't happen again.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Duh I am a dope. Disarm is obvious now I think about it. Keep grappling, rose, I'll attempt a disarm. The grapple will slow his spells anyway.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Here Mysty, read this:

If I have Weapon Finesse, can I apply my Dex bonus to my combat maneuver checks instead of my Strength bonus??

It depends on what combat maneuver you're attempting. Disarm,sunder, and trip are normally the only kinds of combat maneuvers in which you’re actually using a weapon to perform the maneuver, and therefore the weapon’s bonuses apply to the roll. Therefore, if you're attempting a disarm, sunder, or tripmaneuver, you can apply your Dex bonus instead of your Str mod on the combat maneuver check (assuming you're using a finessable weapon, of course). For other combat maneuvers, you use the normal rule for determining CMB (Str instead of Dex).
The Agile Maneuvers feat applies to all combat maneuvers, not just disarm, sunder, and trip, so it is still a useful option for a Dex-based creature that uses combat maneuvers.

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