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Way of the Wicked

Game Master Megan Robertson

Current Map


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HP 17/17, AC 18/ 14/ 14, Fort +5, Ref +4, Will +1, CMD 17(18) Damphir Cad 2

I'm not part of the initiative so I'm not posting so as not to clutter the thread.


Female Dwarf Forgemistress 2

Likewise, standing by


Male Human Cleric 1

Just waiting on Kyrul to post his surprise round actions, I think.


Half-elf Ranger 1

I am here. I will use the manacles, and I am about to post in the other thread.


HP 1/9 | IN 5 | AC 17 | FF 10 | T 17 | F 1 | R 7 | W 1 | P 6 | M | Elf | Knife Master 1

Uhmmm...shouldn't you be adding your BAB and STR to that attack roll? Or am I missing something..?

EDIT: Ah...wait, nvm. Comes to a +4 from BAB and STR but a -4 from the improvised weapon so accomplishes nothing.


Half-elf Ranger 1

We might need some flanking to hit this guy. I actually have a +2 with my favored enemy factored in. With the +2 from flanking I get a +4.


HP 1/9 | IN 5 | AC 17 | FF 10 | T 17 | F 1 | R 7 | W 1 | P 6 | M | Elf | Knife Master 1

I see no reason why you wouldn't be able to be in flanking position with me now, tbh. In fact, I'd assumed that's the position you would have been attacking from.


Half-elf Ranger 1

Good point. I thought there was a map, but not I can't find it.


HP 1/9 | IN 5 | AC 17 | FF 10 | T 17 | F 1 | R 7 | W 1 | P 6 | M | Elf | Knife Master 1

Current Map

The link can also be found at the top of the page...just above the "Campaign Info" tab.


Half-elf Ranger 1

thanks


HP 1/9 | IN 5 | AC 17 | FF 10 | T 17 | F 1 | R 7 | W 1 | P 6 | M | Elf | Knife Master 1

I am assuming that since the guard got to block the doorway as a free action, I wouldn't need a move action to catch him and, therefore, would have the move action to take a 5 foot step. If I'm wrong, then please just ignore that last conditional action.

Oh! Also, a clarification about whether the guard is in the doorway or in front of the doorway would be helpful.


Male Human Cleric 1

DM Flykiller:
In preparation for my turn, I wanted to ask if I could see the guard that's not in the cell if I angled correctly, to hit him with a spell.


Mordred:

No, you can't see him at the moment. But that's a good thing for you, anyway :)
I suppose you can ready an action vs the second guard's appearance.


I think I didn't define the DM/player roll policy yet...

In general, if you didn't make some roll I require to process the event, then I'd like to be able to do it myself. This might include Initiative rolls when entering combat, opposed checks, passive rolls from special abilities etc. But if you went ahead and did the roll yourself in the anticipation of something - more power to you, I will use your result then. Hope that's alright.


Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.

On a PBP, you will probably see a lot of readied actions. Or 'if,then' statements since we're not all posting at the same time.


HP 17/17, AC 18/ 14/ 14, Fort +5, Ref +4, Will +1, CMD 17(18) Damphir Cad 2

Fine by me, anything to keep the flow.


Half-elf Ranger 1

I agree.


HP 1/9 | IN 5 | AC 17 | FF 10 | T 17 | F 1 | R 7 | W 1 | P 6 | M | Elf | Knife Master 1

I also agree with this.

On a related note, I'm moving back to Canada next weekend so I am...less than likely...to be able to reply for most of the weekend. Two-days in transit + family nonsense + friend nonsense + a lack of sleep thanks to the GP down here saying no to giving me sleeping pills = me not being available for most, if not all, of that weekend.


Female Dwarf Forgemistress 2

I do not mind GM rolls when it would speed up the narrative, particularly when it's something that doesn't require player initiative (actual Initiative, Perception checks, Knowledge checks, etc.). Beyond that, I trust your discretion.

Fortunately, I do not have a character who will see many immediate actions or the like. I play a dual-cursed oracle in a different game, and it's a little tricky to spell out some common contingencies for when I would like to activate Misfortune or other immediate actions.


Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.

Just checking in. Seeing if anything new is on the board. :P


HP 17/17, AC 18/ 14/ 14, Fort +5, Ref +4, Will +1, CMD 17(18) Damphir Cad 2

Who are we waiting on?


Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.

The DM? I think everyone else who could do something has done something. Someone was sickened due to the envy trait.


    Angelkin Purifier 5
HP 50/50 {effects: none} | AC 18 Tch 12 FF 16 | F +3, R +3, W +3 | Init +2 | darkvision, perc +4
Dailies:
Alter Self 1/1, Channel Positive Energy 5/5, Sacred Scourge 5/5
Spells:
1st: 6/6, 2nd: 4/4

I think Mordred has an action, if he wishes to take it.

I am good with the rolling when necessary. It saves time.


Male Human Cleric 1

I am waiting on Flykiller's response to Kyrul's actions.


HP 17/17, AC 18/ 14/ 14, Fort +5, Ref +4, Will +1, CMD 17(18) Damphir Cad 2

meh, *shrug* we knew it would be slow.


Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.

I'm quite fine with it being slow... it just means the discussion thread will be livelier. It would be nice if we could all get to post once (gamewise) every two days. :)


Okay, sorry for the delay. The last few days have been of the 'work hard, party hard' variety. I should be able to post more often until next Thursday now.

Next weekend 17th-18th I'll be flying back home so will be in the same situation as Treize. But I should be able to do an update on Monday 19th.

On a positive note, the campaign link should now have proper (if smallish) map with tokens which you should be able to move around. Further on in your combat posts please state the starting and ending positions of your token so that I could keep track of your movement (if there is any).

The state of the map is before Kyrul's turn. If Kyrul wants to get in a flanking position, he'll have to move past the guard and provoke an AOO. Please confirm or revise the action.

The cell door is placed awkwardly between the grid lines, but as it is about 5-feet wide, I will count that the guard blocks it completely. If you want to get from T10 to T11, you'll have do it through S10, which currently has the guard. If at some point you'll want to get from S10 to S11, you'll have to do it through T10.


HP 1/9 | IN 5 | AC 17 | FF 10 | T 17 | F 1 | R 7 | W 1 | P 6 | M | Elf | Knife Master 1

Kyrul, he took his AOO against me when I tried to disarm him. Unless he has Combat Reflexes...he actually can't make an AOO against you and it is...unlikely...the first enemies we encounter in a campaign would have such a feat 'least in my experience.


Treize, you're right about the AOO... Shame on me. I'll process the remaining actions now.


HP 1/9 | IN 5 | AC 17 | FF 10 | T 17 | F 1 | R 7 | W 1 | P 6 | M | Elf | Knife Master 1

^_^

I'm useful.

~Nods enthusiastically~


Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.

lol.... I have to admit, I love how this has worked out.

Bound sorcerer taunts the guard in; the freed ones take him out. :)


Male Human Cleric 1

I was waiting on your response to Kyrul's actions to post my actions in the first round, Flykiller.

As this is my first Paizo-forum PBP, I want to make sure this is right - all the other places I've done it, for combat, are: player-GM-player-GM-player-GM, etc.


Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.

Usually the players post in initiative order, then the DM posts the results. You can ask to see the results of one action before taking yours. That usually means you'll act after that action, so it does delay your action if you would normally act first.

In any event, you're next on the initiative list as the DM has posted a recap with results :P


Sometimes, for the sake of flow, players act in order of posting and then the DM posts the results of all the actions and acts for all the bad guys (or good guys, as it were). This simplified system works well where all the set pieces are arranged from the start. This fight isn't really like this, so initiative is fairly important here.
EDIT: But still, if there is just one enemy for you to beat on, it does not matter much in which order you post, I can arrange the actions when doing my post and if there is a conflict or an extra action, I will offer you to re-take it.


HP 1/9 | IN 5 | AC 17 | FF 10 | T 17 | F 1 | R 7 | W 1 | P 6 | M | Elf | Knife Master 1

Just a reply to the Coup de Grace (CdG)...unarmed strike counts as a light melee weapon, and can be used to do lethal damage at a -4 penalty but since the guard is helpless and it would be a CdG which is an automatic confirmed critical hit + sneak attack meaning the penalty is irrelevant.

If it can't be done as a ready action, I'll just have Treize ready a Bull-Rush to throw the guard into the path of the other guards, if that works.

EDIT: Strike that...I can't ready an action because that's a standard action and Treize used that action to grapple the guard. So instead, Treize is going to use the move action to drop the guard's longsword to the ground.

Relevant rules stuff:
Coup de Grace
Unarmed Strike
Nonlethal Damage


Male Human Cleric 1

Shalastar, I told my name earlier.


Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.

Oh, okay... There was someone who didn't I thought.... :) Thought it was you, I might be mistaken.


HP 17/17, AC 18/ 14/ 14, Fort +5, Ref +4, Will +1, CMD 17(18) Damphir Cad 2

He was the last one, everyone's stated at least their names, if not more, now.


Male Human Cleric 1

I like your in-game reasoning for the confusion, Shalastar. That actually made me laugh out loud.

I'm playing up my sin pretty hardcore. I basically saw giving my name as an unnecessary introduction, as we were all set to die. It wasn't until I thought we had a serious chance to escape that there was a point to it.


HP 17/17, AC 18/ 14/ 14, Fort +5, Ref +4, Will +1, CMD 17(18) Damphir Cad 2

Heh, thought for a minute there that I was a rogue... Post edited to remove sneak attack.


Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.

Another check in. :)


Half-elf Ranger 1

I am still here, just checking in while I am freeing people in the game. :)


Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.

Yeah, I thought we could at least keep the Discussion thread active while we wait for DM resolution. (No pressure!) So as to allow us an opportunity to remain in character or somesuch. :P


HP 1/9 | IN 5 | AC 17 | FF 10 | T 17 | F 1 | R 7 | W 1 | P 6 | M | Elf | Knife Master 1

Well...checking in then?

I'm all moved back to Toronto now so I can basically go back to posting as normal.


Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.

Cool. :)


Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.

Anyone seen the Mythic playtest? Kind of cool. I find it humorous that people are complaining because Epic play isn't in it.


Sorry for the delay, was moving back from the business trip, then the national holiday, then a concert, and now I finally have some time but the boards are excruciatingly slow tonight :( So not sure if I'll manage to put in a full post.
How can I get my hands on the Mythic playtest? I've seen some recruitments but I'd like to famiiliarize myself with the rules before I jump in.


    Angelkin Purifier 5
HP 50/50 {effects: none} | AC 18 Tch 12 FF 16 | F +3, R +3, W +3 | Init +2 | darkvision, perc +4
Dailies:
Alter Self 1/1, Channel Positive Energy 5/5, Sacred Scourge 5/5
Spells:
1st: 6/6, 2nd: 4/4

It's on the Paizo site here: Pathfinder RPG Mythic Adventures Playtest.


HP 17/17, AC 18/ 14/ 14, Fort +5, Ref +4, Will +1, CMD 17(18) Damphir Cad 2

Yup, it's a free download.


HP 1/9 | IN 5 | AC 17 | FF 10 | T 17 | F 1 | R 7 | W 1 | P 6 | M | Elf | Knife Master 1

...well this is exciting...

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