WR Dragon Age

Game Master wicked_raygun

A PBP Game using the Dragon Age system, and running the Dalish Curse.


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Max HP: 14 | AC 16 | Init: +2 | Saves: Str: +0; Dex: +2; Con: +0; Int: +1; Wis: +6; Cha: +0 | Spell DC: 14 Current Damage: -10 |
Spell Slots:
1/3
| Inspiration: [ ]

Shianni takes a cue from Athros and hides in a closet.


Female Human
VITALS:
Speed 14; 31/31 HP; Defence 14; Armour 4
Rogue 2
SKILLS:
Communication (Barg,Pers) 3, Cunning 1, Dexterity 4, Perception 4, Strength 1

I did roll a persuasion the first time I tried to get him inside though?

-Posted with Wayfinder


Speed 16; 31/31 HP; Defence 14; Armour 4

Athros steps out of the nearby closet with a contented look on his face. "Well, that solves that problem. We had best leave here soon in case that shem bring back others."


That's one vote to leave. One more and I'll consider that a decision and move the story along. Would you be taking the Dalish woman with you? If so, how?


Speed 11; Health 46/46; Defense 14; Armor 4;

Calem looks at the dalish elf and sighs. "Any idea what we should do with her?" he asks. "Leave her? Take her?"

-Posted with Wayfinder


Max HP: 14 | AC 16 | Init: +2 | Saves: Str: +0; Dex: +2; Con: +0; Int: +1; Wis: +6; Cha: +0 | Spell DC: 14 Current Damage: -10 |
Spell Slots:
1/3
| Inspiration: [ ]

"I will not leave her here. They will likely blame her for what happened. Let's make a litter and carry her with us."

Shianni starts looking through the house for supplies to make a litter.

-Posted with Wayfinder


The Band puts together a sturdier litter than the one they used to bring the elf woman into the house. They also take some blankets and pillows and make their way outside.

Decision time. Do you want to risk the road? And go past the town of Vintiver onward to Redcliffe? Or possibly the opposite direction completely back to Denerim? Or do you want to head into the forest instead? I should point out that there were horses in the barn, as well as a cart.


Speed 16; 31/31 HP; Defence 14; Armour 4

"This woman will not be safe left here. Also, unless we keep her with us, she will not find aid in any human settlement. Her best option is for us to find the local Dalish. This plan would appease me as well because I will then be able to find an answer to the puzzle of the message that was written on the wall here."


Speed 11; Health 46/46; Defense 14; Armor 4;

"There's a cart and horses, we can put her on that. I agree with Athros. Does anyone know if the Dalish are nearby at this time of the year?" Calem asks. "I'm from Kirkwall, so I don't know much of their movements here."


Speed 16; 31/31 HP; Defence 14; Armour 4

"I do not know either. But if we venture into the forest they are likely to find us.


Female Human
VITALS:
Speed 14; 31/31 HP; Defence 14; Armour 4
Rogue 2
SKILLS:
Communication (Barg,Pers) 3, Cunning 1, Dexterity 4, Perception 4, Strength 1

"The sea is my home. These land born people have different ways of dealing with things. I will defer to your judgement on this. Unless things look dire, I'll happily negotiate for us"

-Posted with Wayfinder


Max HP: 14 | AC 16 | Init: +2 | Saves: Str: +0; Dex: +2; Con: +0; Int: +1; Wis: +6; Cha: +0 | Spell DC: 14 Current Damage: -10 |
Spell Slots:
1/3
| Inspiration: [ ]

"Yes, let us go and speak to the other Dalish. They may be able to give us more information." it is clear from her body language that Shianni will spend the majority of her time caring for the young woman.


Shianna and Athros would know that there are many nomadic clans of Dalish in Ferelden. Some Dalish use the roads to travel around, others only move around in the forest. There is a forest nearby, but it's just past the town of Vintiver. So what do you want to do?


Speed 16; 31/31 HP; Defence 14; Armour 4

In that case Athros would likely recommend traveling by road to Vintiver. Then toward the forest should they not run into and Dalish on the way to Vintiver.


Speed 11; Health 46/46; Defense 14; Armor 4;

I'm okay with that. Let's get moving!


One last thing. Are you carrying her by hand with the litter? Or did you take the farmer's wagon?


Speed 16; 31/31 HP; Defence 14; Armour 4

no preference


Well, one is potentially a crime. :-)


Max HP: 14 | AC 16 | Init: +2 | Saves: Str: +0; Dex: +2; Con: +0; Int: +1; Wis: +6; Cha: +0 | Spell DC: 14 Current Damage: -10 |
Spell Slots:
1/3
| Inspiration: [ ]

Since we have the litter, we might as well use it, at least until she can move on her own.


The Band makes their way towards Vintiver, hoping to find any signs of the Dalish along the way.

PER (tracking) TN 13:

You spot deep tracks of what is unmistakably Halla--the horned stags that are sacred to the Dalish.

They arrive on the outskirts of the town to find the breathless form of the overweight man who had arrived at the farm. He is talking to a pair of villagers who are visibly getting worked up.

Vintiver itself is made up of about two dozen homesteads, each with its own garden plot, where the locals grow their own food. And you all can easily recognize a Temple of the Chantry close to the center of the village.

You haven't been spotted yet. Do you head into town? A temple would have healers. Well, let me clarify, non-magical healers.


Speed 16; 31/31 HP; Defence 14; Armour 4

Per(tracking): 3d6 + 3 ⇒ (5, 1, 1) + 3 = 10

"Zira it would be best if you hid your face." Athros, hooded and masked, nudges Calem to lead the group.


Max HP: 14 | AC 16 | Init: +2 | Saves: Str: +0; Dex: +2; Con: +0; Int: +1; Wis: +6; Cha: +0 | Spell DC: 14 Current Damage: -10 |
Spell Slots:
1/3
| Inspiration: [ ]

Shianni keeps her staff on her back and helps to carry the stretcher.


Speed 11; Health 46/46; Defense 14; Armor 4;

Are we going around or into town?


Speed 16; 31/31 HP; Defence 14; Armour 4

Probably around.


Stealth checks it is.

Villagers Perception (seeing): 3d6 + 3 ⇒ (4, 6, 6) + 3 = 19

Athros Dexterity (stealth): 3d6 + 2 ⇒ (5, 4, 5) + 2 = 16
Calem Dexterity (stealth): 3d6 + 6 ⇒ (3, 3, 4) + 6 = 16
Shianna Dexterity (stealth): 3d6 + 2 ⇒ (5, 6, 6) + 2 = 19
Zira Dexterity (stealth): 3d6 + 4 ⇒ (4, 5, 3) + 4 = 16

The band attempts to sneak around the village but a voice calls out to them.

"Hey! Who are you and what are you doing?!"

And then the man who was at the farm calls out, "It's them!"

Suddenly nearly a dozen villagers are approaching you. And they look ready to cause you harm.

So unless you want to run, which might be a little hard given the litter perhaps it's time to begin an Advanced Test.

Basically you will all make a TN 13 Communication check that you feel is appropriate: deception, leadership, persuasion, etc. You can pass if you want, but it'll take more than win success to one over the mob. Because on a sucessful test, I tally your Dragon Die result. This will be a threshold of 10 to succeed without violence.


Speed 11; Health 46/46; Defense 14; Armor 4;

I'm REALLY bad at persuasion.

Communication: 3d6 - 1 ⇒ (1, 5, 3) - 1 = 8


Max HP: 14 | AC 16 | Init: +2 | Saves: Str: +0; Dex: +2; Con: +0; Int: +1; Wis: +6; Cha: +0 | Spell DC: 14 Current Damage: -10 |
Spell Slots:
1/3
| Inspiration: [ ]

Going with Deception.

Communication: 3d6 ⇒ (3, 5, 3) = 11


Speed 16; 31/31 HP; Defence 14; Armour 4

Communication: 3d6 + 1 ⇒ (1, 4, 1) + 1 = 7


Hmm, I guess I should have specified that you were also supposed to give me a description of what you say or do. Live and learn.

The band begin trying to talk some sense into the crowd, but it really goes poorly.

I know Athros and Shianna wanted to hide their heritage a bit so...

Villagers Perception (seeing): 3d6 + 3 ⇒ (6, 3, 2) + 3 = 14
Athros Communication (disguise): 3d6 + 1 ⇒ (4, 3, 1) + 1 = 9
Shianna Communication (disguise): 3d6 + 0 ⇒ (4, 2, 6) + 0 = 12

"Hey! They're Dalish!" says a large man, black bearded man wearing a blacksmith apron. "Get out of here, knife ears! You're not welcome here anymore. Not after what you did!"

Let's give it one more round of Communication Tests. Please explain to me what you say or do. I might give a bonus based on your descriptions.


Speed 11; Health 46/46; Defense 14; Armor 4;

Calem puts himself in the way of the bearded man.

Intimidate: 3d6 - 1 ⇒ (6, 1, 4) - 1 = 10

"Back off!" he growls.


I'll accept an intimidation check. It makes sense thematically. But in this system, I should point out that intimidation is a Strength focus. So your actual roll was a 15. That's 6 points out of 10 towards the threshold from Calem.

"We're not afraid of you!" the boisterous blacksmtih answers back.

But it's clear that Calem's imposing presence moved through the small mob like a tidal wave. It sobered a few heads, but the threat of violence still hangs in the air.

Waiting on the others to chime in.


Speed 11; Health 46/46; Defense 14; Armor 4;

Oooh! Yes! I am pleased! Thanks for telling me about intimidate.


Speed 16; 31/31 HP; Defence 14; Armour 4

I'm honestly cool with being shunned. I just didn't want a fight.

Athros pulls his hood farther over his face and turns away from the small mob. "As I told you, generosity does not run through the veins of Shemlen. Come, let us find safety elsewhere," he says in a a low voice as he takes the lead, walking around the town.


Max HP: 14 | AC 16 | Init: +2 | Saves: Str: +0; Dex: +2; Con: +0; Int: +1; Wis: +6; Cha: +0 | Spell DC: 14 Current Damage: -10 |
Spell Slots:
1/3
| Inspiration: [ ]

"Well, they haven't started hewing off our limbs yet, so they can't be that bad, now can they?" asks Shianni quietly as she follows Athros, pulling half the stretcher.


I'll just go ahead and GMPC Zira here, to keep the momentum going.

Communication (persuasion): 3d6 + 5 ⇒ (1, 3, 4) + 5 = 13

Zira tries to cool everyone off by explaining that the crowd had the wrong idea, and while some are swayed, there's still an aura of malice. But they don't seem eager to get violent. The band decides to simply turn away.

"Yeah, you better run, knife ears!" the blacksmith calls out.

When they are passing through the town, a middle-aged woman with white-streaked blonde hair exits from the temple dressed in Chantry robes. She beckons you toward the temple.

"Please come in. I heard the commotion. That poor woman needs to rest. I have cots, food and medicine."


Speed 11; Health 46/46; Defense 14; Armor 4;

"Thank you." Calem says plainly, standing outside and keeping an eye out till everyone else is inside.


Speed 16; 31/31 HP; Defence 14; Armour 4

Athros begrudgingly enters.


Max HP: 14 | AC 16 | Init: +2 | Saves: Str: +0; Dex: +2; Con: +0; Int: +1; Wis: +6; Cha: +0 | Spell DC: 14 Current Damage: -10 |
Spell Slots:
1/3
| Inspiration: [ ]

Shianni will follow by say nothing.


"Yes, do come in. You can bring her this way. My name is Sister Arda. And I officiate this Chantry. I apologize for the treatment you've received. The townsfolk have been on edge for a few days now."

Siser Arda guides you to a small back room with a modest bed, where she instructs you to lay the elf woman down. She reaches into a nearby cupboard and begins pulling out several tools for herbalism. She boils some wine over a fireplace kettle and begins grinding some dried elfroot with a mortar and pestle. It's very clear she knows exactly what she's doing.

"We need to clean out that wound before it begins to fester."

She then turns to Calem and Athros. "Unless one of you fellows has some experience with healing, I'm afraid I'm going to have to ask you two to wait outside. Those clothes need to be removed immediately, so I can clean the wound, and I would like to keep her modesty if you don't mind."

Cunning (cultural lore) TN 11:

Sister Arda has an accent that places her from being outside of Vintiver--most likely from the city of Denerim.


Speed 11; Health 46/46; Defense 14; Armor 4;

Calem will nod and give Shianni a reassuring look before stepping out of the room.


Max HP: 14 | AC 16 | Init: +2 | Saves: Str: +0; Dex: +2; Con: +0; Int: +1; Wis: +6; Cha: +0 | Spell DC: 14 Current Damage: -10 |
Spell Slots:
1/3
| Inspiration: [ ]

In case it was missed, I did heal her earlier.


Speed 16; 31/31 HP; Defence 14; Armour 4

"Hmph! Athros harrumphs as he leaves the room. Authors' look is as sour as ever.


Sister Arda tears through the woman's bloody and tattered clothes with a pair of scissors. She has Shianna and Zira help her with moving the woman around as she checks over her wounds and cleans them with boiled wine.

GM Only:

Cunning (healing): 3d6 + 4 ⇒ (1, 6, 4) + 4 = 15

It doesn't escape the Sister's notice that the wounds are more healed than they should be. She pauses, glances at Shianna's staff, nods and then continues working silently.

After half an hour, the elf woman is cleaned and bandaged. And Sister Arda hands Zira and Shianna some coins.

"Could you take this money to the Arbor Inn and have them warm me up some beef broth. I'm not sure if we can give her anything stronger just yet. But I think she should make a full recovery. Still she's clearly exhausted and will need some rest to recover. I'll stay and watch her for now."

The Sister thinks for a moment before she pens a quick letter. She stamps it with a seal and hands it over.

"Here. If anyone gives you any guff, just show them this. That'll inform them that you're here under my auspice."


Max HP: 14 | AC 16 | Init: +2 | Saves: Str: +0; Dex: +2; Con: +0; Int: +1; Wis: +6; Cha: +0 | Spell DC: 14 Current Damage: -10 |
Spell Slots:
1/3
| Inspiration: [ ]

"Okay."

Once outside with the others, Shianni will say "She's stabilized and the Demon Worshipper who lives here wants someone to get her some broth from the inn. Athros and I should stay here, since it seems we'd only upset people and I would like to guard the young woman from woman from whatever the Walking Death has planned for her. Calem, you mind going with Zira and keeping her safe? The Eater of Children gave us money and this note, which I assume declares that she will eat the souls of anyone who triffle with us, but I can't read Ferelden, so I'm not sure."


Speed 16; 31/31 HP; Defence 14; Armour 4

Athros raises his head and pulls back his hood, "Zira? Is this woman who Shianni claims?"


Speed 11; Health 46/46; Defense 14; Armor 4;

Calem blinks at Shianni. "Uh... that's... descriptive. Sure I can go with her." he says, scratching his head.


Max HP: 14 | AC 16 | Init: +2 | Saves: Str: +0; Dex: +2; Con: +0; Int: +1; Wis: +6; Cha: +0 | Spell DC: 14 Current Damage: -10 |
Spell Slots:
1/3
| Inspiration: [ ]

As a quick aside, I'm sure that the stories of the Chantry in the Tevinter Emperium are all about vilifying them, even the "common knowledge" stories. Hence, her description of what seems to be a decent Human being.


If I remember my lore correctly, the Imperium has their own version of the Chantry which is referred to as the Black Chantry by outsiders. It's supposed to push a more mage-friendly version of the Chant of Light. I don't know the specifics though. But we can go with this for now. :-)

Zira giggles and shows Athros the letter which simply states that the holders' of the letter are under her auspices as the head of the temple and therefore under her protection.

***

Athros and Calem walk over to a two-story wood beam and plaster structure with heavy, dark wood shutters and window boxes kept full of brightly colored flowers. A carved and painted wooden sign bearing a dark purple bunch of grapes surrounded by curling leaves and vines and the name “The Arbor Inn” hangs above the front door.

When they walk in a small bell that hangs just inside rings as the door opens. The same group that berated the band when they walked into Vintiver are at a table talking agitatedly. They grow silent the moment Athros and Calem walk in. They glare at both of them.

A middle-aged woman glares at the group and then walks over to Athros and Calem, and says pleasantly, "Welcome to the Arbor Inn. How can we help you? We have food, drink and beds."


Speed 16; 31/31 HP; Defence 14; Armour 4

Authors says plainly, "The chantry woman asked for some beef broth."


The woman smiles and says, "Right away."

She heads into the kitchen and comes back with a steaming mug of beef broth, that reminds you both that you've had nothing but dry rations for nearly a week.

"If I can I get you anything else, please just ask. Our rooms are only 2 silvers a night."

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