Under the Tears of Selûne: Northbound

Game Master Keddah

Map of the Realms

Dramatis Personae
Gavin - Kleth - Kyli - Menrozzar - Oryx


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Lem seems relieved seeing the group doesn't blame him for the situation Of course you can look at them, but be careful please, they're worth a lot he says to Kleth. He gets a bowl of bean soup for each one and gives it to them. I take you've faced things like this before? Who'll take the first guard??


Shadow's Status | Wizard 1 (Abjurer)/Cleric 1 Azuth - HP = 19/19 | AC = 12 | CMD 12 | F +4 | R + 4 | W +6 | Ini +2 | Per + 7

Kleth nods to Lem, "Not to worry, my plan is to look and not touch".

Kleth will grin at Gavin's comment and head to the goods in the wagon utilizing magic to inspect them.

I assume Detect Magic will yield nothing but it's worth a shot.

He will also inspect them as hands off as possible to se if they hold a special Religious significance either in stitching or in embedded patterns a person not familiar with Religious rites may have missed.

Knowledge Religion Take 20 for 27


Kleth:
There's no magic aura on the silks, nonetheless you recognize some of the cuts and colors and think they're clothes used in rituals to summon powerful evil outsiders. By the amount of silks they could fully dress at least two dozen people which means it would be an specially powerful ritual

Malachi stands up and says If you don't mind I'll take first guard, I like to have a good sleep and awake with the rays of dawn inspiring my prayers to Lathander


Male Dwarf Oracle (Stone) 2, Init +1 (+3 while underground); AC 17, touch 11, flat-footed 16, HP 16/19), Fort +2, Ref +1, Will +3; +2 vs. poison, spells, and spell-like abilities, Senses darkvision 30 ft, Perception +2

"Aye that's a plan if'n I heard one. I'll join ye."


The night dissipates the heat that's plagued the party since they left Arrabar. Malachi and Oryx keep careful watch of the surrounding area while the rest of the group has some well deserved rest.

I... can I make you a question Oryx, my friend? whispers Malachi Does that... pebble you carry really talk to you? Are you sure this Sylvester you hear is not some evil trying to corrupt you? In the temple they told us of such creatures, imps and mephits who tried to lead people to ther doom by trickery and deceive


Male Dwarf Oracle (Stone) 2, Init +1 (+3 while underground); AC 17, touch 11, flat-footed 16, HP 16/19), Fort +2, Ref +1, Will +3; +2 vs. poison, spells, and spell-like abilities, Senses darkvision 30 ft, Perception +2

Sitting by the slowly fading fire, Oryx turns to Malachi and bellows out a laugh then catches himself and looks around at the sleeping figures and chuckles softly trying not to wake anyone.

Then he reaches into his satchel and pulls out a hefty rock. It's slightly larger than a large mans (on in this case dwarfs' fist. Ons side is rather flat and and the rest is rounded an smooth with a rough texture. The type of stone one would find weathered smooth along the seaside.

Oryx puts it beside him and Malachi then replies to Malachi.

"If anyone knows from rock and stone and steel, it's us children of Dumathoin and Moradin. Once in every few generations there are those blessed with the gift of stonespeaking. Like meself. Toril itself see's ta help us."

Oryx looks down at the rock he call's 'Sylvester'. "We 'ave a connection to the elemental plane of earth y'see. An' when I was chosen, I also chose to make a friend. Sylvester here. He speaks ta me. No, not in words yet. But I feel what he tries ta express. Perhaps the time will come when 'e chooses to let others hear his words. Maybe not. But evil? Nay there is no evil to one like him. Is the lion eating the deer evil? Nay."

Oryx pauses as if interrupted then smiles and looks at Sylvester. "Nay, he didn not call ye evil. I tell ye yer too sensitive. Alright then, g'nite ye grumpy sod."
Then picks up Sylvester and puts the rock back into his satchel. And then turns around and pulls a mugg from his backpack and before Malachi's eyes the mugg fills with a liquid and the subtle aroma of ale fills the air and Oryx takes a swig and holds it out in offering with a smile.

"Ale, ye want some?"


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar nods at Malachi's decision to take the first watch and says, "Wake me for the second. Lem, perhaps you will join me?"

I figure break it up so there's one Full BAB person per watch.


Male Halfling Cleric 1 | HP: | AC: () | CMD: | Fort:+ Refl:+ Will:+ | Init:+ | Perception:+

Gavin sighs, "I'd be willing to take the last watch, that way I can get in my rest, then be working on a bit of something to eat when you all awake. Got to keep up the reputation of my people, after all. As for now then, I best get some rest."

Gavin bundles up in his blankets, nuzzled against his pony for comfort.


Don't mind if I do says the aasimar taking sip of ale, he tries to hide his face in reaction to the strong flavour# This is... stronger than the mead I'm used to.

The rest of the turn goes by without incidents and Malachi says looking at Selûne. We should wake Menrozzar and Kleth to take the next guard. Thanks for the chat it's been most interesting Oryx.


Male Dwarf Oracle (Stone) 2, Init +1 (+3 while underground); AC 17, touch 11, flat-footed 16, HP 16/19), Fort +2, Ref +1, Will +3; +2 vs. poison, spells, and spell-like abilities, Senses darkvision 30 ft, Perception +2

"Same to you friend. But agreed. Me eyelids grow heavy." He says then takes his last swig of ale then packs his tankard away and heads over to wake Kleth for the next watch and then huddles down himself and fades into a deep swift sleep.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar is awoken by Malachi and takes his position at watch, his eyes scanning the tree line.


weapons:
mwk greataxe +8 (1d12+6/×3)
Female Half-Elf fighter 2 | 26/26 | AC 18, touch 12, flat-footed 16 | Fort +5, Ref +2, Will +0 | Init +6, Per +4

Wake me when I am needed. As everyone was calling out times, she a got a little lost.


Shadow's Status | Wizard 1 (Abjurer)/Cleric 1 Azuth - HP = 19/19 | AC = 12 | CMD 12 | F +4 | R + 4 | W +6 | Ini +2 | Per + 7

Kleth takes his rest considering how to broach the subject of what he learned. "Wake me for the final watch my friends".


The night goes by without incidents, and the party wakes to the sound of Dagor, Magor and Bagor preparing the horses and the smell of Gavin's cooking.
Lem seems much calmer than the previous day and smiles at Gavin as he approaches the fire Gavin my good man, what do we have here? Is this some of that famous halfling cooking everyone's heard about?
Malachi goes apart from the rest of the group, stabs his sword into the ground and kneels before it, his face turned towards the dawning sun.


Shadow's Status | Wizard 1 (Abjurer)/Cleric 1 Azuth - HP = 19/19 | AC = 12 | CMD 12 | F +4 | R + 4 | W +6 | Ini +2 | Per + 7

Kleth opens his eyes his prayers for the day completed after taking the final watch.

He stands and stretches opening his spellbook to consider what other spells he might select for the day.

"My friends, we should discuss these goods which we are guarding and their potential use...", he remarks casually.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"Oh? Are they more than the silks we all believed them to be?"


weapons:
mwk greataxe +8 (1d12+6/×3)
Female Half-Elf fighter 2 | 26/26 | AC 18, touch 12, flat-footed 16 | Fort +5, Ref +2, Will +0 | Init +6, Per +4

Kyli's interest was piqued at Kleth's mention that the silk had uses other than to gather mud on some dandy. She drew close, And?


Male Dwarf Oracle (Stone) 2, Init +1 (+3 while underground); AC 17, touch 11, flat-footed 16, HP 16/19), Fort +2, Ref +1, Will +3; +2 vs. poison, spells, and spell-like abilities, Senses darkvision 30 ft, Perception +2

Oryx wakes an gets up with a big yawn and stretches. Then smiles at everyone.


Male Halfling Cleric 1 | HP: | AC: () | CMD: | Fort:+ Refl:+ Will:+ | Init:+ | Perception:+

Gavin continues working on the meal as he responds to Lem, "Someone has to see to the well-being of you all. I mean, what, had you actually expected to live off simple rations? Umm, no. We Hin are multi-talented, and believe you me, my talents around the hearth fire, while not legendary, are quite capable. Now, Kleth, what are these concerns about the silks? We know some crazed cultists want them, what else need we deduce?"

Tasting the intended meal, Gavin notes, "Hmm, needs a hint more salt."


Malachi returns from his prayers, his hair flowing behind him with the same shine as the dawn sun. Kleth our good friend, did you find out something about the cargo that we need to know?


Shadow's Status | Wizard 1 (Abjurer)/Cleric 1 Azuth - HP = 19/19 | AC = 12 | CMD 12 | F +4 | R + 4 | W +6 | Ini +2 | Per + 7

"Indeed, they are not magical in nature. However based on the the designs they're clothes used in rituals to summon powerful evil outsiders. By the amount of silks they could fully dress at least two dozen people which means the goods could have been created with an especially powerful ritual in mind. Thus, those who seek these items out may not be mere Acolytes but someone higher up in leadership, whatever that means in the hierarchy of a mad God, who seeks to have them back".


Lem stares at Kleth, his mouth wide open. I... I guess we should make haste then. Magor, tell your cousins to hurry up! he looks at the party and apologizes I'm sorry we got you into this, I'll make sure you get paid in accordance to the risk once we reach Riatavin

Malachi picks his backpack up and sits himself on the leading cart.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Hopping up on the back of the lead cart, Menrozzar says, "Let the curs come! We'll smash them and send them off to see the mad god they choose to follow."


Male Halfling Cleric 1 | HP: | AC: () | CMD: | Fort:+ Refl:+ Will:+ | Init:+ | Perception:+

Gavin serves out the roasted rothe sausage, scrambled eggs, and polenta to his companions then quickly splashes some water into the piping hot cast iron skillet. He pulls out an oblong wooden instrument then scrapes the skillet clean before stowing it in his gear. Picking up his plate to eat, he smiles, "Well then, not just a handful of cultists, but likely a whole sect of the Church of the Idiot Madman. Perfect! I would agree, good sir Lem, that our pay might need a little padding. For the moment, everyone eat up, then we can be back to the road!"


weapons:
mwk greataxe +8 (1d12+6/×3)
Female Half-Elf fighter 2 | 26/26 | AC 18, touch 12, flat-footed 16 | Fort +5, Ref +2, Will +0 | Init +6, Per +4

Kyli listened with interest to the discussion. She knew that fanatics of any background were dangerous and the sooner they got rid of the fabrics, the better. I fear they are already on our tail. We should make haste while we can.


After everyone has enjoyed Gavin's cooking the caravan begins its march southward towards the pass at Arranford. We'll follow the Golden Road then take the road to Kagarr and head eastwards from there. Keep you eyes open! shouts Lem from the leading wagon.

Malachi turns back to Menrozzar, his eyes darting to the sides of the road constantly and says I can't wait to put my blade through those Cyricists, this is why I left the temple!
Dagor smiles at Kyli and offers her the reins of the last cart, then he makes a gesture indicating he needs to get rid of some excess liquid and moves to the back of the wagon.


Male Dwarf Oracle (Stone) 2, Init +1 (+3 while underground); AC 17, touch 11, flat-footed 16, HP 16/19), Fort +2, Ref +1, Will +3; +2 vs. poison, spells, and spell-like abilities, Senses darkvision 30 ft, Perception +2

Oryx sits on the back of the last card with his Stonebow in his hands. He smiles and says. "Let 'em come."


Several hours go by as the sun beats down on the party, Lem eyes keep darting to one side and the other of the road.

Perception Rolls:

Gavin: 1d20 + 6 ⇒ (15) + 6 = 21
Kleth: 1d20 + 7 ⇒ (6) + 7 = 13
Kyli: 1d20 + 4 ⇒ (11) + 4 = 15
Menrozzar: 1d20 + 5 ⇒ (16) + 5 = 21
Oryx: 1d20 + 2 ⇒ (10) + 2 = 12
Malachi: 1d20 + 5 ⇒ (11) + 5 = 16

Menrozzar & Gavin:

You see several humanoid forms standing hidden on the branches of a tree about 100' ahead of you, next to the road


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar grins at the sight of the humanoids and draws forth his flail, leaning forward to tell Lem, "We have company up ahead."


Male Dwarf Oracle (Stone) 2, Init +1 (+3 while underground); AC 17, touch 11, flat-footed 16, HP 16/19), Fort +2, Ref +1, Will +3; +2 vs. poison, spells, and spell-like abilities, Senses darkvision 30 ft, Perception +2

"What where?" Oryx says and squints ahead with his milky eyes and levels his stonebow.


weapons:
mwk greataxe +8 (1d12+6/×3)
Female Half-Elf fighter 2 | 26/26 | AC 18, touch 12, flat-footed 16 | Fort +5, Ref +2, Will +0 | Init +6, Per +4
Quote:
Menrozzar grins at the sight of the humanoids and draws forth his flail, leaning forward to tell Lem, "We have company up ahead."

Menrozzar seemed to have spot something ahead, What is it?


Male Halfling Cleric 1 | HP: | AC: () | CMD: | Fort:+ Refl:+ Will:+ | Init:+ | Perception:+

Gavin continues to eat an apple as Menrozzar draws the others attention to the would-be assailants. "Oh, just a band of brigands, orcs, cultists, or what have you... Hiding in a tree, intent on waylaying us and taking our goods for themselves. Perhaps we should greet them... with an arrow or two?"


Shadow's Status | Wizard 1 (Abjurer)/Cleric 1 Azuth - HP = 19/19 | AC = 12 | CMD 12 | F +4 | R + 4 | W +6 | Ini +2 | Per + 7

Kleth readies with the words of Arcane power at the tip of his tongue.


Lem smiles at Menrozzar and whispers Guess you're going to earn that payrise, eh? I'll go inside the wagon and you deal with this. Take care then he goes inside the wagon.

Ok, you can either attack them before they have time or wait for them to reveal themselves, in the first case you all get to act in the surprise round but you'll be at least 60' from them, or you can wait for them to act, in this case there'll be no surprise round and you'll be 30' from them.
Either way... Roll for initiative!


Male Dwarf Oracle (Stone) 2, Init +1 (+3 while underground); AC 17, touch 11, flat-footed 16, HP 16/19), Fort +2, Ref +1, Will +3; +2 vs. poison, spells, and spell-like abilities, Senses darkvision 30 ft, Perception +2

I can't see beyond 30' so I'll have to wait till we're closer. But will use part of the cart as cover and take aim.

Oryx waits using some of the cart he's on as cover, stonebow at the ready.

"This is gonne be fun."

Initiative: 1d20 + 1 ⇒ (12) + 1 = 13


Female Wizard (Diviner/Foresight) 2 | HP 12/12 | AC 13 (17 w/ MA) : T 13 : FF 10 : CMD 14 | FC 12 : RC 14 : WC 14 : IDC 11 : BDC 10 | Init +9 | Per +4 : S.M. +0 : Low-light vision | Move 30'
weapons:
MW shortbow +5 (1d6+0) (x3); Rapier +4 (1d6+0) (18-20x2); Cracked Tangerine Pentacle (Ioun Stone) 7 charges MM 1d4+1
CONDITIONS: blessing, Mage Armor
Spells:
Prescience 7/7 (CL 2st; concentration +7) 1st (6)—identify, mage armor, unseen servant, color spray, EP, spontaneous spell; 0 (at will; Spell Power 4)—detect magic, light, read magic, prestidigitation

Some of the more stealthy among us should circle around so as to catch them in a pincer move. She advised.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Wrong alias there, Kyli, I think.

Initiate: 1d20 + 2 ⇒ (18) + 2 = 20

"Why bother? This rabble will know we've seen them shortly. Best to strike before they know we've seen them." Menrozzar fires an arrow from his bow at one of the humanoid forms, bellowing, "Surrender or flee, else your deaths will be quick in coming!"

Composite longbow: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Also, the stealthy among us consists of Gavin. He is literally the only one who has stealth.


Male Halfling Cleric 1 | HP: | AC: () | CMD: | Fort:+ Refl:+ Will:+ | Init:+ | Perception:+

As Menrozzar draws his bow, Gavin follows suit. "Might as well say hello. This could get a little interesting." Drawing an arrow, Gavin touches into a bit of the luck that guides him.

initiative: 1d20 + 3 ⇒ (11) + 3 = 14

activate archaeologist's luck

shortbow w/ arch luck: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
damage: 1d4 + 1 + 2 ⇒ (3) + 1 + 2 = 6


weapons:
mwk greataxe +8 (1d12+6/×3)
Female Half-Elf fighter 2 | 26/26 | AC 18, touch 12, flat-footed 16 | Fort +5, Ref +2, Will +0 | Init +6, Per +4

Yep, sorry about that.

Whelp, here we go. she thought. Kyli prepped her axe and was prepared to charge if any bandit foolish to show himself.

init: 1d20 + 6 ⇒ (6) + 6 = 12


Menrozzar arrow hits one of the humanoids, as he is screaming in pain Gavin's pierces his neck an it falls lifeless from the branch.
The bloody body of a hobgoblin lays on the ground ahead of the caravan as the sound of charging comes from the wood to the right of the party.


Shadow's Status | Wizard 1 (Abjurer)/Cleric 1 Azuth - HP = 19/19 | AC = 12 | CMD 12 | F +4 | R + 4 | W +6 | Ini +2 | Per + 7

Surprise Round

Kleth casts a spell, Mage Armor.

Initiative 1d20 + 2 ⇒ (6) + 2 = 8


Enemies Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Malachi Initiative: 1d20 ⇒ 17

Current Situation
One hobgoblin dead in front of the party, about 60' from the leading cart, another one on the branches above the corpse. Sounds of hobgoblins charging coming from the right.

Initiative Order
Menrozzar
Hobgoblins
Malachi
Gavin
Oryx
Kyli
Kleth

Menrozzar is up!


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Round 1

Dropping his bow, Menrozzar moves to the right, drawing his flail as he does so, and prepares to meet the coming charge of hobgoblin raiders. The pulse of battle stirs in his blood, and those who look notice that the hands gripped round the fail seem to have twisted into razor-sharp claws.

Free action drop bow, free action to enter bloodrage, drawing flail while moving to face the hobgoblin charge from the right, readied action to attack the first hobgoblin to come within reach.

Readied attack, bloodrage: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Confirm fumble?: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11

I might have just lost my flail


Six hobgoblins come charging from the right side avoiding Menrozzar's flail and throw javelins at the party

A javelin hits the wagon just over Gavin's head, another one flies true towards Kleth buth the force field surrounding him deflect it, a third one misses the caravan altogether.

Menrozzzar is hit on his side by a javelin thrown by the hobgoblin that has stayed back. As is Malachi by two different javelins thet wound him severely

The hobgoblin standing on the branches ahead of the caravan shoots an arrow at the leading cart

Hobgoblin #1 Javelin: 1d20 + 2 ⇒ (8) + 2 = 10

Hobgoblin #2 Javelin: 1d20 + 2 ⇒ (7) + 2 = 9

Hobgoblin #3 Javelin: 1d20 + 2 ⇒ (19) + 2 = 21
Damage against Malachi: 1d6 + 1 ⇒ (5) + 1 = 6

Hobgoblin #4 Javelin: 1d20 + 2 ⇒ (17) + 2 = 19
Damage against Malachi: 1d6 + 1 ⇒ (6) + 1 = 7

Hobgoblin #5 Javelin: 1d20 + 2 ⇒ (7) + 2 = 9

Hobgoblin #6 Javelin: 1d20 + 2 ⇒ (17) + 2 = 19
Damage against Menrozzar: 1d6 + 1 ⇒ (6) + 1 = 7

Hobgoblin #7 shortbow: 1d20 + 2 ⇒ (19) + 2 = 21
Damage to Gavin: 1d6 ⇒ 5

Current Situation:
To the right: Five hobgoblins within 30' of the caravan, one within 30' from Menrozzar and 50' from the caravan

To the front: One hobgoblin standing on the branches about 60' from the caravan and 15' from the ground


Malachi jumps from the cart charging against the closest hobgoblin and wounds his left arm.

Malachi's greatsword: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Damage to Hobgoblin #3: 2d6 + 3 ⇒ (2, 3) + 3 = 8

Gavin is up!
Then Oryx
Then Kyli
Then Kleth
Then Menrozzar


Male Halfling Cleric 1 | HP: | AC: () | CMD: | Fort:+ Refl:+ Will:+ | Init:+ | Perception:+

Drawing another arrow, Gavin takes aim at the lone hobgoblin still standing in the branches and looses his shot.

Shortbow w/ arch luck: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
damage: 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7


Gavin arrow hits the branch just above the head of the hobgoblin who smiles menacingly

Oryx is up
Then Kyli
Then Kleth
Then Menrozzar


Male Dwarf Oracle (Stone) 2, Init +1 (+3 while underground); AC 17, touch 11, flat-footed 16, HP 16/19), Fort +2, Ref +1, Will +3; +2 vs. poison, spells, and spell-like abilities, Senses darkvision 30 ft, Perception +2

Oryx takes a shot at one of the hobgoblins with his stonebow and lets fly when it's within range that he can see.

Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 ⇒ 2

Not waiting to see if it hits, he reloads the stonebow.


Oryx stone flies and strikes one of the hobgoblins on the side of his head.

Kyli is up
Then Kleth
Then Menrozzar
Then the Hobgoblins again

Current status
Hobgoblins #1 to #5 30' to the right from the caravan.
#1 -2hp from Oryx stone
#3 -8hp from Malachi greatsword

Hobgoblin #6 30' ahead from Menrozzar, 60' to the right from the caravans

Hobgoblin #7 60' ahead from the caravan, on a branch


weapons:
mwk greataxe +8 (1d12+6/×3)
Female Half-Elf fighter 2 | 26/26 | AC 18, touch 12, flat-footed 16 | Fort +5, Ref +2, Will +0 | Init +6, Per +4

Hefting her axe, Kyli makes a straight line for the closest hob. Her heart was pounding wildly as she angled for position and brought the axe down in a sweeping motion.

mwk greataxe +8: 1d20 + 8 ⇒ (3) + 8 = 111d12 + 6 ⇒ (5) + 6 = 11

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