GM MacShack |
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"I heard that somebody hired the Aracus Guild a couple days ago. They were supposed to steal something outta the museum. I don't know what it was or who hired 'em, but I know they've got a place near the docks - some of 'em might be there. It's a big brick house just across from dock 3. Gargoyles, all that jazz. Can't miss it."
Karthurg "The Lurker" |
Well I appreciate the info, and my buddies may have more questions about that, I am curious why you attack us in the first place? Karthurg still has not put his earth breaker away.
Phedran |
Phedran loops his morningstar back to his belt, then looks to the brigand. "Despite what our half-orc friend's zeal for violence may suggest, you'll find that we are a... reasonable bunch of fellows."
He glances over at Belliken, then back to the bandit. "If my diminutive friend here doesn't loose that flatbow of his, I'd suggest staying away from the docks for the next few days. In fact, some other town down the road might be an even better idea."
Belliken Weaver |
It's one thing if we come bargin' in to their tribe's hideout asking for a relic, I can understand the aggression there. But lookin' to make some coin off another man's head? Makes me sick. Belliken puts his crossbow back and gulps slightly. He is clearly still uneasy about taking a defenseless man's life, but is doing his best to look calm.
They would have taken my life without a second thought. Showin' 'em mercy just puts someone else at risk. It's a shame it comes down to me or them. I'll keep makin' it me as long as I can
Karthurg "The Lurker" |
Karthurg will search the dead bodies for loot. I am okay with letting this punk leave alive, but I am good with faces and if I see yours on the wrong side again; no one will ever recognize that face again.
Hank the Keeper |
Not that I'm opposed to resting, being a halfling and all... but, if we don't have a concrete reason to stop...
Hank blows his nose on his Hankerchief. Turning to his friends, he says, "Whelp, let's get on down to the brick jazz house place. Might have to bust some heads, eh, Cammy?"
GM MacShack |
It is getting into the late afternoon, but the sun is still up.
You head to dock 3, and see a building that matches the description you were given. A tall, narrow building of red brick sits wedged between two warehouses. It reaches three storeys in height, with three gargoyles crouched on a ledge interspersed between the third-floor windows. Hank notices the sunlight glinting off of what appears to be a small object on a silver chain around the centre gargoyle's neck. All of the windows have their shutters closed.
Hank the Keeper |
"No really. Look, up there, on the middle one. Like it's wearin' jewels or somethin'. Seems weird to me."
Hank's got a half a thought that the shiny thing might be important. He looks for a mid-to-big bird... anything like a seagull around, MacShack?
Perception for a sturdy birdie: 1d20 + 8 ⇒ (17) + 8 = 25
If so:
Wild Empathy: 1d20 + 2 ⇒ (16) + 2 = 18
...if that's not working, Hank will pop his scroll of Charm Animal to save a step. DC 11.
If the seagull is now his pal, Hank will use his scroll of Speak with Animals to ask the bird to get the shiny from the gargoyle and bring it to him, Hank the Keeper, and if the pretty bird does, he'll give her/him a whole biscuit.
GM MacShack |
Hank is able to find a gull nearby who accepts his offer The Wild Empathy was high enough, so you still have your scroll. It flies up to the gargoyle, which it seems a little put off by. It grabs the shiny object and flaps back down, then grabs the biscuit and flies away to a nearby wooden post to enjoy its prize. The object appears to be a small vial of a pale green liquid with an ornate silver casing.
Karthurg "The Lurker" |
Karthurg looks puzzled at Hank's talking to the bird but when it returns with a vial he is impressed.Impressive skills friend. So how do we want to approach this one? I do not think they will like us asking questions.
Hank the Keeper |
Hank hands the vial to Phedran. "What is it, Pheddie? Any ideas?"
Hank turns to Karthurg and says, "Thanks! What they like ain't my problem. Let's ask 'em what the hecks they're doin' tryin' to kill us."
Phedran |
Phedran accepts the strange vial, uncorks it, and gives it a sniff.
Craft (Alchemy), Taking 10: 10 + 9 = 19 (18 being the highest DC for identifying potions (15 + sLVL), if there's no rush, Phedran should be able to identify any potions he comes across (barring rare or unusual potions with higher DCs).
"Hmm, an odd tinge of mint. I believe it to be a vial of..."
Karthurg "The Lurker" |
So the plan is to walk in and ask questions? I am not the best at the askin part, but I am good at making sure they answer. He chuckles a bit and prepares to head in.
Hank the Keeper |
Hank considers the bottle, after Phedran identifies it. He hangs the chain around his neck, tucking it under his shirt. "Likely a lot of gold to be had for a swig of a curse cure. Not bad for a biscuit.Wonder what it was doin' up there."
Karthurg "The Lurker" |
Karthurg puffs out his chest, and tries to look as scary as he can. Before Hank knocks, You can do the talking... I am not good at that end of it. Good luck.
Belliken Weaver |
Hello in there. We are with the city lost and found. One of our friends has lost somethin' of great value to him, lost it while he was asleep I'm afraid, silly fella. A statue, a serpent made o' Amber. We believe it made its way into your carin' custody, and we thank you for lookin' after it so well. If you could hand it over we will be on our way and won't trouble you no longer.
Belliken readies for the response, preparing to cast a sleep on the guard if things go south.
DC 15
Phedran |
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Phedran looks at the rest of his party, then scoffs. "It really bristles my chin hairs when they lie straight to your face." He then walks over to the narrow slot and projects in the deepest voice he can muster.
"HERE YE, GOOD CITIZEN! We have been tasked with the retrieval of the artefact that you are believed to be in custody of. If your compliance is not offered, we will be forced to take up a most regretful and severe form of intrusive force in order to secure the object in question!" He taps on the door with his morningstar, then continues his tirade. "We come to you with a generous offer of mercy to simply comply with an easy and harmless act of surrendering the object in question. In doing so, we will not pursue any retributive vengeance on behalf of the offended party, and you will be allowed to walk away from this most regretful misunderstanding of property rights."
He pauses for a brief moment, then continues. "If, on the other hand, you wish to pursue a path of obtuse resistance? Well, we have tools at our disposal for breaking down any barrier you wish to put between yourselves and the right thing to do. And they happen to be wielded by a beefy slab of a half-orc in our employ!"
Intimidate (Bruising Intellect) to change an opponent's attitude two steps - DC 10 + HD + WIS mod: 1d20 + 8 ⇒ (18) + 8 = 26
Karthurg "The Lurker" |
Karthurg draws his earthbreaker and attempts to break down the door.
Eartchbreaker: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 2d6 + 9 ⇒ (1, 1) + 9 = 11
He hits the door but in the most sturdy part of the door. Sorry guys, it looks like this will take another swing.
Move action to draw my weapon, standard to attack. Darn minimal damage! That roll wouldn't of even broken down a simple door. I will put my second swing in a spoiler below. Use it if nothing outwardly happens between my actions.
Karthurg lines up another shot at the door, hoping to take it down this time.
I can spend a full round action to automatically hit the door. [url=https://www.d20pfsrd.com/equipment/damaging-objects/#table-dcs-break-burst-items]Source.[/url
Damage: 2d6 + 9 ⇒ (6, 2) + 9 = 17
[ooc]Full round action to attack the door.
GM MacShack |
The door buckles but stands firm against Karthurg's first blow, but his second knocks it off its hinges and shatters it to pieces.
Inside, you can see two figures dressed in robes of black and brown and intricate masks covering their faces.
New map: Aracus Guild Hideout
Aracus Guild Initiative: 1d20 + 6 ⇒ (16) + 6 = 22
Belliken Initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Cammy Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Hank Initiative: 1d20 + 2 ⇒ (1) + 2 = 3
Karthurg Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Phedran Initiative: 1d20 + 5 ⇒ (1) + 5 = 6
One of them throws a dagger at Karthurg before retreating up the stairs.
Dagger: 1d20 + 3 ⇒ (15) + 3 = 18
Damage + Sneak Attack: 1d4 + 1 + 1d6 ⇒ (2) + 1 + (2) = 5
As the dagger pierces Karthurg's armour, the other one throws his and draws a mace.
Dagger: 1d20 + 3 ⇒ (5) + 3 = 8
However, the debris throws off his aim and the blade embeds itself in the doorframe.
Belliken
Phedran
Karthurg
Hank and Cammy
Aracus Guild
Karthurg "The Lurker" |
Big mistake pal! As he starts moving forward, he feel the light of Hank's wand wash over him. I am not sure I will ever get used to that crazy thing... but I love it. Karthurg then tries to crush every bone in the mace wielder in front of him.
Earthbreaker: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 2d6 + 9 ⇒ (5, 2) + 9 = 16
Move action to move and standard action to swing.
GM MacShack |
Perception: 1d20 + 7 ⇒ (7) + 7 = 14
Dart: 1d20 + 6 ⇒ (15) + 6 = 21
Fortitude Save: 1d20 + 5 ⇒ (4) + 5 = 9
As Karthurg charges forward, he feels a string snap as he brings his foot forward. A split-second later, a small dart pricks him in the neck, making him feel slightly dizzy. Sickened for 1 minute. As a result, the thieve is able to twist out of harm’s way.
Phedran |
Phedran tries to look past the doorway, but sees only the narrow corridor on both sides of Karthurg.
Behind him, he sees the robed figure turn around to engage, and so he decides to take action. Dropping his morningstar, he grabs his trusty smallbow, then knocks an arrow.
Attack, Ranged - shortbow: 1d20 + 4 ⇒ (20) + 4 = 24 (target has +4 AC due to soft cover nevermind, crit city, baby!)
Crit Confirmation: 1d20 + 4 ⇒ (2) + 4 = 6 (fail, boo)
Damage, Piercing: 1d6 ⇒ 6
Karthurg "The Lurker" |
Sorry guys. I wasn't getting a notification that there were any new posts in this game... hate when that happens!
Karthurg shakes head and immediately regrets it. Holding back getting sick, The mission is more important right now. I will be okay. Just a bit of stomach bug. Lets move! Despite his brave words, he is looking rough. Maybe, we should watch our step as we go though...